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Alright. soO is getting another silver
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Seeker
Where dat snitch at?36919 Posts
Poll: Recommend Stats vs Ryung Game 1?★★★★★ (8) 35% ★★★★ (15) 65% ★★★ (0) 0% ★★ (0) 0% ★ (0) 0% 23 total votes Your vote: Recommend Stats vs Ryung Game 1? (Vote): ★★★★★ (Vote): ★★★★ (Vote): ★★★ (Vote): ★★ (Vote): ★
Poll: Recommend Stats vs Ryung Game 2?★★★★★ (8) 40% ★★★★ (1) 5% ★★★ (5) 25% ★★ (6) 30% ★ (0) 0% 20 total votes Your vote: Recommend Stats vs Ryung Game 2? (Vote): ★★★★★ (Vote): ★★★★ (Vote): ★★★ (Vote): ★★ (Vote): ★
Poll: Recommend Stats vs Ryung Game 3?★★★★★ (4) 22% ★★★★ (10) 56% ★★★ (2) 11% ★★ (0) 0% ★ (2) 11% 18 total votes Your vote: Recommend Stats vs Ryung Game 3? (Vote): ★★★★★ (Vote): ★★★★ (Vote): ★★★ (Vote): ★★ (Vote): ★
Poll: Recommend Stats vs Ryung Game 4?★★★★★ (2) 15% ★★★★ (2) 15% ★★★ (0) 0% ★★ (3) 23% ★ (6) 46% 13 total votes Your vote: Recommend Stats vs Ryung Game 4? (Vote): ★★★★★ (Vote): ★★★★ (Vote): ★★★ (Vote): ★★ (Vote): ★
Poll: Recommend Stats vs Ryung Game 5?★★★★★ (1) 9% ★★★★ (6) 55% ★★★ (3) 27% ★★ (0) 0% ★ (1) 9% 11 total votes Your vote: Recommend Stats vs Ryung Game 5? (Vote): ★★★★★ (Vote): ★★★★ (Vote): ★★★ (Vote): ★★ (Vote): ★
Poll: Recommend Stats vs Ryung Game 6?★★★★★ (13) 81% ★★★★ (3) 19% ★★★ (0) 0% ★★ (0) 0% ★ (0) 0% 16 total votes Your vote: Recommend Stats vs Ryung Game 6? (Vote): ★★★★★ (Vote): ★★★★ (Vote): ★★★ (Vote): ★★ (Vote): ★
Poll: Recommend Stats vs Ryung Game 7?★★★★★ (2) 22% ★★★★ (5) 56% ★★★ (2) 22% ★★ (0) 0% ★ (0) 0% 9 total votes Your vote: Recommend Stats vs Ryung Game 7? (Vote): ★★★★★ (Vote): ★★★★ (Vote): ★★★ (Vote): ★★ (Vote): ★
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Kong vs Kong in the finals
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your Country52797 Posts
Well, that was fun to watch. GL in the finals Stats!
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Fiddler's Green42661 Posts
Ryung dies on Daybreak once again.
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Australia18228 Posts
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Great effort by Ryung at least
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Stats vs soO should be great. I pray to god soO wins though
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Feel like Ryung's mentality broke at the last minute Could have been way more patient with the last attack
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On March 18 2017 15:18 chipmonklord17 wrote:Show nested quote +On March 18 2017 15:17 ZigguratOfUr wrote:On March 18 2017 15:16 chipmonklord17 wrote:On March 18 2017 15:14 ZigguratOfUr wrote:On March 18 2017 15:12 chipmonklord17 wrote: lol time for the free damage that is tempest + revelation I can't feel bad for someone who's going for ranged liberators. On March 18 2017 15:13 Melix wrote: No matter what happens, this has been a way better series than anyone expected. Definitely. Ryung didn't roll over and die for one. Ranged liberators have counterplay opportunities On March 18 2017 15:15 The_Templar wrote: Seriously, how do you see a nuke on 6 bases while you're managing an army? I miss it sometimes when I'm looking directly at it. I assume its one of those "this is the most likely spot" things They do have counterplay. Namely building tempests. And the fact that you can't attack air while in the mode that is affected by the range increase
Sounds like a fair trade-off for having the DPS of two carriers and 1.5 times the range of a siege tank.
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the Kong of HOTS vs the Kong of LOTV... we just get another great storyline from this game
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Well played by both, nukes were cool to see.
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On March 18 2017 15:22 ZigguratOfUr wrote:Show nested quote +On March 18 2017 15:18 chipmonklord17 wrote:On March 18 2017 15:17 ZigguratOfUr wrote:On March 18 2017 15:16 chipmonklord17 wrote:On March 18 2017 15:14 ZigguratOfUr wrote:On March 18 2017 15:12 chipmonklord17 wrote: lol time for the free damage that is tempest + revelation I can't feel bad for someone who's going for ranged liberators. On March 18 2017 15:13 Melix wrote: No matter what happens, this has been a way better series than anyone expected. Definitely. Ryung didn't roll over and die for one. Ranged liberators have counterplay opportunities On March 18 2017 15:15 The_Templar wrote: Seriously, how do you see a nuke on 6 bases while you're managing an army? I miss it sometimes when I'm looking directly at it. I assume its one of those "this is the most likely spot" things They do have counterplay. Namely building tempests. And the fact that you can't attack air while in the mode that is affected by the range increase Sounds like a fair trade-off for having the DPS of two carriers and 1.5 times the range of a siege tank.
don't get me wrong liberators are pretty stupid. But nothing is more out of place in an RTS than revelation. An ability with zero counterplay that grants vision/detection on units given to a unit that is so fast you're almost never going to be trading said unit for the vision.
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Australia18228 Posts
soO > Dark > Stats soO will actually have the better mentality
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On March 18 2017 15:24 chipmonklord17 wrote:Show nested quote +On March 18 2017 15:22 ZigguratOfUr wrote:On March 18 2017 15:18 chipmonklord17 wrote:On March 18 2017 15:17 ZigguratOfUr wrote:On March 18 2017 15:16 chipmonklord17 wrote:On March 18 2017 15:14 ZigguratOfUr wrote:On March 18 2017 15:12 chipmonklord17 wrote: lol time for the free damage that is tempest + revelation I can't feel bad for someone who's going for ranged liberators. On March 18 2017 15:13 Melix wrote: No matter what happens, this has been a way better series than anyone expected. Definitely. Ryung didn't roll over and die for one. Ranged liberators have counterplay opportunities On March 18 2017 15:15 The_Templar wrote: Seriously, how do you see a nuke on 6 bases while you're managing an army? I miss it sometimes when I'm looking directly at it. I assume its one of those "this is the most likely spot" things They do have counterplay. Namely building tempests. And the fact that you can't attack air while in the mode that is affected by the range increase Sounds like a fair trade-off for having the DPS of two carriers and 1.5 times the range of a siege tank. don't get me wrong liberators are pretty stupid. But nothing is more out of place in an RTS than revelation. An ability with zero counterplay that grants vision/detection on units given to a unit that is so fast you're almost never going to be trading said unit for the vision.
I don't disagree. Though revelation is pretty necessary for the health of PvZ unfortunately.
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Love the Game of Thrones music towards the end there. At least one of the Kongs will break their curse. I hope it will be Stats.
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I think Stats is quite possibly the best player in the world right now. TY is close but Stats has such consistency
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On March 18 2017 15:26 ZigguratOfUr wrote:Show nested quote +On March 18 2017 15:24 chipmonklord17 wrote:On March 18 2017 15:22 ZigguratOfUr wrote:On March 18 2017 15:18 chipmonklord17 wrote:On March 18 2017 15:17 ZigguratOfUr wrote:On March 18 2017 15:16 chipmonklord17 wrote:On March 18 2017 15:14 ZigguratOfUr wrote:On March 18 2017 15:12 chipmonklord17 wrote: lol time for the free damage that is tempest + revelation I can't feel bad for someone who's going for ranged liberators. On March 18 2017 15:13 Melix wrote: No matter what happens, this has been a way better series than anyone expected. Definitely. Ryung didn't roll over and die for one. Ranged liberators have counterplay opportunities On March 18 2017 15:15 The_Templar wrote: Seriously, how do you see a nuke on 6 bases while you're managing an army? I miss it sometimes when I'm looking directly at it. I assume its one of those "this is the most likely spot" things They do have counterplay. Namely building tempests. And the fact that you can't attack air while in the mode that is affected by the range increase Sounds like a fair trade-off for having the DPS of two carriers and 1.5 times the range of a siege tank. don't get me wrong liberators are pretty stupid. But nothing is more out of place in an RTS than revelation. An ability with zero counterplay that grants vision/detection on units given to a unit that is so fast you're almost never going to be trading said unit for the vision. I don't disagree. Though revelation is pretty necessary for the health of PvZ unfortunately.
To me the easy fix is making the ability cast-able on a unit instead of a piece of land and have that unit be the center of the circle that gets revelation-ed
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On March 18 2017 15:29 chipmonklord17 wrote:Show nested quote +On March 18 2017 15:26 ZigguratOfUr wrote:On March 18 2017 15:24 chipmonklord17 wrote:On March 18 2017 15:22 ZigguratOfUr wrote:On March 18 2017 15:18 chipmonklord17 wrote:On March 18 2017 15:17 ZigguratOfUr wrote:On March 18 2017 15:16 chipmonklord17 wrote:On March 18 2017 15:14 ZigguratOfUr wrote:On March 18 2017 15:12 chipmonklord17 wrote: lol time for the free damage that is tempest + revelation I can't feel bad for someone who's going for ranged liberators. On March 18 2017 15:13 Melix wrote: No matter what happens, this has been a way better series than anyone expected. Definitely. Ryung didn't roll over and die for one. Ranged liberators have counterplay opportunities On March 18 2017 15:15 The_Templar wrote: Seriously, how do you see a nuke on 6 bases while you're managing an army? I miss it sometimes when I'm looking directly at it. I assume its one of those "this is the most likely spot" things They do have counterplay. Namely building tempests. And the fact that you can't attack air while in the mode that is affected by the range increase Sounds like a fair trade-off for having the DPS of two carriers and 1.5 times the range of a siege tank. don't get me wrong liberators are pretty stupid. But nothing is more out of place in an RTS than revelation. An ability with zero counterplay that grants vision/detection on units given to a unit that is so fast you're almost never going to be trading said unit for the vision. I don't disagree. Though revelation is pretty necessary for the health of PvZ unfortunately. To me the easy fix is making the ability cast-able on a unit instead of a piece of land and have that unit be the center of the circle that gets revelation-ed
I don't see how that helps. You wouldn't be able to click on the lurkers directly so the zerg would just walk away with the targeted unit. Or if you target your own unit, they'd focus it down.
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On March 18 2017 15:34 ZigguratOfUr wrote:Show nested quote +On March 18 2017 15:29 chipmonklord17 wrote:On March 18 2017 15:26 ZigguratOfUr wrote:On March 18 2017 15:24 chipmonklord17 wrote:On March 18 2017 15:22 ZigguratOfUr wrote:On March 18 2017 15:18 chipmonklord17 wrote:On March 18 2017 15:17 ZigguratOfUr wrote:On March 18 2017 15:16 chipmonklord17 wrote:On March 18 2017 15:14 ZigguratOfUr wrote:On March 18 2017 15:12 chipmonklord17 wrote: lol time for the free damage that is tempest + revelation I can't feel bad for someone who's going for ranged liberators. On March 18 2017 15:13 Melix wrote: No matter what happens, this has been a way better series than anyone expected. Definitely. Ryung didn't roll over and die for one. Ranged liberators have counterplay opportunities On March 18 2017 15:15 The_Templar wrote: Seriously, how do you see a nuke on 6 bases while you're managing an army? I miss it sometimes when I'm looking directly at it. I assume its one of those "this is the most likely spot" things They do have counterplay. Namely building tempests. And the fact that you can't attack air while in the mode that is affected by the range increase Sounds like a fair trade-off for having the DPS of two carriers and 1.5 times the range of a siege tank. don't get me wrong liberators are pretty stupid. But nothing is more out of place in an RTS than revelation. An ability with zero counterplay that grants vision/detection on units given to a unit that is so fast you're almost never going to be trading said unit for the vision. I don't disagree. Though revelation is pretty necessary for the health of PvZ unfortunately. To me the easy fix is making the ability cast-able on a unit instead of a piece of land and have that unit be the center of the circle that gets revelation-ed I don't see how that helps. You wouldn't be able to click on the lurkers directly so the zerg would just walk away with the targeted unit. Or if you target your own unit, they'd focus it down.
That's the point. You'd be able to dodge (or at least mitigate) the ability if you saw it was happening, allowing for counterplay where there currently is none
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