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[GSL Code S] Season 1 2017 - Semi Finals Day 2 - Page 8

Forum Index > StarCraft 2 Tournaments
Post a Reply
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FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
March 18 2017 06:19 GMT
#141
Alright. soO is getting another silver
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37032 Posts
Last Edited: 2017-03-18 06:19:46
March 18 2017 06:19 GMT
#142
Poll: Recommend Stats vs Ryung Game 1?

★★★★★ (8)
 
35%

★★★★ (15)
 
65%

★★★ (0)
 
0%

★★ (0)
 
0%

★ (0)
 
0%

23 total votes

Your vote: Recommend Stats vs Ryung Game 1?

(Vote): ★★★★★
(Vote): ★★★★
(Vote): ★★★
(Vote): ★★
(Vote): ★


Poll: Recommend Stats vs Ryung Game 2?

★★★★★ (8)
 
40%

★★★★ (1)
 
5%

★★★ (5)
 
25%

★★ (6)
 
30%

★ (0)
 
0%

20 total votes

Your vote: Recommend Stats vs Ryung Game 2?

(Vote): ★★★★★
(Vote): ★★★★
(Vote): ★★★
(Vote): ★★
(Vote): ★


Poll: Recommend Stats vs Ryung Game 3?

★★★★★ (4)
 
22%

★★★★ (10)
 
56%

★★★ (2)
 
11%

★★ (0)
 
0%

★ (2)
 
11%

18 total votes

Your vote: Recommend Stats vs Ryung Game 3?

(Vote): ★★★★★
(Vote): ★★★★
(Vote): ★★★
(Vote): ★★
(Vote): ★


Poll: Recommend Stats vs Ryung Game 4?

★★★★★ (2)
 
15%

★★★★ (2)
 
15%

★★★ (0)
 
0%

★★ (3)
 
23%

★ (6)
 
46%

13 total votes

Your vote: Recommend Stats vs Ryung Game 4?

(Vote): ★★★★★
(Vote): ★★★★
(Vote): ★★★
(Vote): ★★
(Vote): ★


Poll: Recommend Stats vs Ryung Game 5?

★★★★★ (1)
 
9%

★★★★ (6)
 
55%

★★★ (3)
 
27%

★★ (0)
 
0%

★ (1)
 
9%

11 total votes

Your vote: Recommend Stats vs Ryung Game 5?

(Vote): ★★★★★
(Vote): ★★★★
(Vote): ★★★
(Vote): ★★
(Vote): ★


Poll: Recommend Stats vs Ryung Game 6?

★★★★★ (13)
 
81%

★★★★ (3)
 
19%

★★★ (0)
 
0%

★★ (0)
 
0%

★ (0)
 
0%

16 total votes

Your vote: Recommend Stats vs Ryung Game 6?

(Vote): ★★★★★
(Vote): ★★★★
(Vote): ★★★
(Vote): ★★
(Vote): ★


Poll: Recommend Stats vs Ryung Game 7?

★★★★★ (2)
 
22%

★★★★ (5)
 
56%

★★★ (2)
 
22%

★★ (0)
 
0%

★ (0)
 
0%

9 total votes

Your vote: Recommend Stats vs Ryung Game 7?

(Vote): ★★★★★
(Vote): ★★★★
(Vote): ★★★
(Vote): ★★
(Vote): ★

ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Solar424
Profile Blog Joined June 2013
United States4001 Posts
March 18 2017 06:19 GMT
#143
Kong vs Kong in the finals
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 18 2017 06:19 GMT
#144
Well, that was fun to watch. GL in the finals Stats!
Moderatorshe/her
TL+ Member
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
March 18 2017 06:19 GMT
#145
Ryung dies on Daybreak once again.
Moderator
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2017-03-18 06:20:05
March 18 2017 06:20 GMT
#146
Kong: Silver Island
Liquipedia"Expert"
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
March 18 2017 06:20 GMT
#147
Great effort by Ryung at least
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 18 2017 06:20 GMT
#148
Stats vs soO should be great. I pray to god soO wins though
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Yiome
Profile Joined February 2014
China1687 Posts
March 18 2017 06:21 GMT
#149
Feel like Ryung's mentality broke at the last minute
Could have been way more patient with the last attack
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 18 2017 06:22 GMT
#150
On March 18 2017 15:18 chipmonklord17 wrote:
Show nested quote +
On March 18 2017 15:17 ZigguratOfUr wrote:
On March 18 2017 15:16 chipmonklord17 wrote:
On March 18 2017 15:14 ZigguratOfUr wrote:
On March 18 2017 15:12 chipmonklord17 wrote:
lol time for the free damage that is tempest + revelation


I can't feel bad for someone who's going for ranged liberators.

On March 18 2017 15:13 Melix wrote:
No matter what happens, this has been a way better series than anyone expected.


Definitely. Ryung didn't roll over and die for one.



Ranged liberators have counterplay opportunities

On March 18 2017 15:15 The_Templar wrote:
Seriously, how do you see a nuke on 6 bases while you're managing an army? I miss it sometimes when I'm looking directly at it.


I assume its one of those "this is the most likely spot" things


They do have counterplay. Namely building tempests.


And the fact that you can't attack air while in the mode that is affected by the range increase


Sounds like a fair trade-off for having the DPS of two carriers and 1.5 times the range of a siege tank.
YamiRi
Profile Joined September 2015
152 Posts
March 18 2017 06:23 GMT
#151
the Kong of HOTS vs the Kong of LOTV... we just get another great storyline from this game
slowbacontron
Profile Joined October 2012
United States7722 Posts
March 18 2017 06:24 GMT
#152
Well played by both, nukes were cool to see.
jjakji fan
chipmonklord17
Profile Joined February 2011
United States11944 Posts
March 18 2017 06:24 GMT
#153
On March 18 2017 15:22 ZigguratOfUr wrote:
Show nested quote +
On March 18 2017 15:18 chipmonklord17 wrote:
On March 18 2017 15:17 ZigguratOfUr wrote:
On March 18 2017 15:16 chipmonklord17 wrote:
On March 18 2017 15:14 ZigguratOfUr wrote:
On March 18 2017 15:12 chipmonklord17 wrote:
lol time for the free damage that is tempest + revelation


I can't feel bad for someone who's going for ranged liberators.

On March 18 2017 15:13 Melix wrote:
No matter what happens, this has been a way better series than anyone expected.


Definitely. Ryung didn't roll over and die for one.



Ranged liberators have counterplay opportunities

On March 18 2017 15:15 The_Templar wrote:
Seriously, how do you see a nuke on 6 bases while you're managing an army? I miss it sometimes when I'm looking directly at it.


I assume its one of those "this is the most likely spot" things


They do have counterplay. Namely building tempests.


And the fact that you can't attack air while in the mode that is affected by the range increase


Sounds like a fair trade-off for having the DPS of two carriers and 1.5 times the range of a siege tank.


don't get me wrong liberators are pretty stupid. But nothing is more out of place in an RTS than revelation. An ability with zero counterplay that grants vision/detection on units given to a unit that is so fast you're almost never going to be trading said unit for the vision.
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
March 18 2017 06:24 GMT
#154
soO > Dark > Stats
soO will actually have the better mentality
Liquipedia"Expert"
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 18 2017 06:26 GMT
#155
On March 18 2017 15:24 chipmonklord17 wrote:
Show nested quote +
On March 18 2017 15:22 ZigguratOfUr wrote:
On March 18 2017 15:18 chipmonklord17 wrote:
On March 18 2017 15:17 ZigguratOfUr wrote:
On March 18 2017 15:16 chipmonklord17 wrote:
On March 18 2017 15:14 ZigguratOfUr wrote:
On March 18 2017 15:12 chipmonklord17 wrote:
lol time for the free damage that is tempest + revelation


I can't feel bad for someone who's going for ranged liberators.

On March 18 2017 15:13 Melix wrote:
No matter what happens, this has been a way better series than anyone expected.


Definitely. Ryung didn't roll over and die for one.



Ranged liberators have counterplay opportunities

On March 18 2017 15:15 The_Templar wrote:
Seriously, how do you see a nuke on 6 bases while you're managing an army? I miss it sometimes when I'm looking directly at it.


I assume its one of those "this is the most likely spot" things


They do have counterplay. Namely building tempests.


And the fact that you can't attack air while in the mode that is affected by the range increase


Sounds like a fair trade-off for having the DPS of two carriers and 1.5 times the range of a siege tank.


don't get me wrong liberators are pretty stupid. But nothing is more out of place in an RTS than revelation. An ability with zero counterplay that grants vision/detection on units given to a unit that is so fast you're almost never going to be trading said unit for the vision.


I don't disagree. Though revelation is pretty necessary for the health of PvZ unfortunately.
yoshi245
Profile Joined May 2011
United States2969 Posts
March 18 2017 06:28 GMT
#156
Love the Game of Thrones music towards the end there. At least one of the Kongs will break their curse. I hope it will be Stats.
"Numbers speak about the past, not the present." -Thorzain
starkiller123
Profile Joined January 2016
United States4030 Posts
March 18 2017 06:28 GMT
#157
I think Stats is quite possibly the best player in the world right now. TY is close but Stats has such consistency
chipmonklord17
Profile Joined February 2011
United States11944 Posts
March 18 2017 06:29 GMT
#158
On March 18 2017 15:26 ZigguratOfUr wrote:
Show nested quote +
On March 18 2017 15:24 chipmonklord17 wrote:
On March 18 2017 15:22 ZigguratOfUr wrote:
On March 18 2017 15:18 chipmonklord17 wrote:
On March 18 2017 15:17 ZigguratOfUr wrote:
On March 18 2017 15:16 chipmonklord17 wrote:
On March 18 2017 15:14 ZigguratOfUr wrote:
On March 18 2017 15:12 chipmonklord17 wrote:
lol time for the free damage that is tempest + revelation


I can't feel bad for someone who's going for ranged liberators.

On March 18 2017 15:13 Melix wrote:
No matter what happens, this has been a way better series than anyone expected.


Definitely. Ryung didn't roll over and die for one.



Ranged liberators have counterplay opportunities

On March 18 2017 15:15 The_Templar wrote:
Seriously, how do you see a nuke on 6 bases while you're managing an army? I miss it sometimes when I'm looking directly at it.


I assume its one of those "this is the most likely spot" things


They do have counterplay. Namely building tempests.


And the fact that you can't attack air while in the mode that is affected by the range increase


Sounds like a fair trade-off for having the DPS of two carriers and 1.5 times the range of a siege tank.


don't get me wrong liberators are pretty stupid. But nothing is more out of place in an RTS than revelation. An ability with zero counterplay that grants vision/detection on units given to a unit that is so fast you're almost never going to be trading said unit for the vision.


I don't disagree. Though revelation is pretty necessary for the health of PvZ unfortunately.


To me the easy fix is making the ability cast-able on a unit instead of a piece of land and have that unit be the center of the circle that gets revelation-ed
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 18 2017 06:34 GMT
#159
On March 18 2017 15:29 chipmonklord17 wrote:
Show nested quote +
On March 18 2017 15:26 ZigguratOfUr wrote:
On March 18 2017 15:24 chipmonklord17 wrote:
On March 18 2017 15:22 ZigguratOfUr wrote:
On March 18 2017 15:18 chipmonklord17 wrote:
On March 18 2017 15:17 ZigguratOfUr wrote:
On March 18 2017 15:16 chipmonklord17 wrote:
On March 18 2017 15:14 ZigguratOfUr wrote:
On March 18 2017 15:12 chipmonklord17 wrote:
lol time for the free damage that is tempest + revelation


I can't feel bad for someone who's going for ranged liberators.

On March 18 2017 15:13 Melix wrote:
No matter what happens, this has been a way better series than anyone expected.


Definitely. Ryung didn't roll over and die for one.



Ranged liberators have counterplay opportunities

On March 18 2017 15:15 The_Templar wrote:
Seriously, how do you see a nuke on 6 bases while you're managing an army? I miss it sometimes when I'm looking directly at it.


I assume its one of those "this is the most likely spot" things


They do have counterplay. Namely building tempests.


And the fact that you can't attack air while in the mode that is affected by the range increase


Sounds like a fair trade-off for having the DPS of two carriers and 1.5 times the range of a siege tank.


don't get me wrong liberators are pretty stupid. But nothing is more out of place in an RTS than revelation. An ability with zero counterplay that grants vision/detection on units given to a unit that is so fast you're almost never going to be trading said unit for the vision.


I don't disagree. Though revelation is pretty necessary for the health of PvZ unfortunately.


To me the easy fix is making the ability cast-able on a unit instead of a piece of land and have that unit be the center of the circle that gets revelation-ed


I don't see how that helps. You wouldn't be able to click on the lurkers directly so the zerg would just walk away with the targeted unit. Or if you target your own unit, they'd focus it down.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2017-03-18 06:41:37
March 18 2017 06:41 GMT
#160
On March 18 2017 15:34 ZigguratOfUr wrote:
Show nested quote +
On March 18 2017 15:29 chipmonklord17 wrote:
On March 18 2017 15:26 ZigguratOfUr wrote:
On March 18 2017 15:24 chipmonklord17 wrote:
On March 18 2017 15:22 ZigguratOfUr wrote:
On March 18 2017 15:18 chipmonklord17 wrote:
On March 18 2017 15:17 ZigguratOfUr wrote:
On March 18 2017 15:16 chipmonklord17 wrote:
On March 18 2017 15:14 ZigguratOfUr wrote:
On March 18 2017 15:12 chipmonklord17 wrote:
lol time for the free damage that is tempest + revelation


I can't feel bad for someone who's going for ranged liberators.

On March 18 2017 15:13 Melix wrote:
No matter what happens, this has been a way better series than anyone expected.


Definitely. Ryung didn't roll over and die for one.



Ranged liberators have counterplay opportunities

On March 18 2017 15:15 The_Templar wrote:
Seriously, how do you see a nuke on 6 bases while you're managing an army? I miss it sometimes when I'm looking directly at it.


I assume its one of those "this is the most likely spot" things


They do have counterplay. Namely building tempests.


And the fact that you can't attack air while in the mode that is affected by the range increase


Sounds like a fair trade-off for having the DPS of two carriers and 1.5 times the range of a siege tank.


don't get me wrong liberators are pretty stupid. But nothing is more out of place in an RTS than revelation. An ability with zero counterplay that grants vision/detection on units given to a unit that is so fast you're almost never going to be trading said unit for the vision.


I don't disagree. Though revelation is pretty necessary for the health of PvZ unfortunately.


To me the easy fix is making the ability cast-able on a unit instead of a piece of land and have that unit be the center of the circle that gets revelation-ed


I don't see how that helps. You wouldn't be able to click on the lurkers directly so the zerg would just walk away with the targeted unit. Or if you target your own unit, they'd focus it down.


That's the point. You'd be able to dodge (or at least mitigate) the ability if you saw it was happening, allowing for counterplay where there currently is none
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