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[GSL Code S] Season 1 2017 - Semi Finals Day 2 - Page 9

Forum Index > StarCraft 2 Tournaments
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Prev 1 7 8 9 10 Next All
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37117 Posts
March 18 2017 06:43 GMT
#161
On March 18 2017 15:19 Seeker wrote:
Poll: Recommend Stats vs Ryung Game 1?

★★★★★ (8)
 
35%

★★★★ (15)
 
65%

★★★ (0)
 
0%

★★ (0)
 
0%

★ (0)
 
0%

23 total votes

Your vote: Recommend Stats vs Ryung Game 1?

(Vote): ★★★★★
(Vote): ★★★★
(Vote): ★★★
(Vote): ★★
(Vote): ★


Poll: Recommend Stats vs Ryung Game 2?

★★★★★ (8)
 
40%

★★★★ (1)
 
5%

★★★ (5)
 
25%

★★ (6)
 
30%

★ (0)
 
0%

20 total votes

Your vote: Recommend Stats vs Ryung Game 2?

(Vote): ★★★★★
(Vote): ★★★★
(Vote): ★★★
(Vote): ★★
(Vote): ★


Poll: Recommend Stats vs Ryung Game 3?

★★★★★ (4)
 
22%

★★★★ (10)
 
56%

★★★ (2)
 
11%

★★ (0)
 
0%

★ (2)
 
11%

18 total votes

Your vote: Recommend Stats vs Ryung Game 3?

(Vote): ★★★★★
(Vote): ★★★★
(Vote): ★★★
(Vote): ★★
(Vote): ★


Poll: Recommend Stats vs Ryung Game 4?

★★★★★ (2)
 
15%

★★★★ (2)
 
15%

★★★ (0)
 
0%

★★ (3)
 
23%

★ (6)
 
46%

13 total votes

Your vote: Recommend Stats vs Ryung Game 4?

(Vote): ★★★★★
(Vote): ★★★★
(Vote): ★★★
(Vote): ★★
(Vote): ★


Poll: Recommend Stats vs Ryung Game 5?

★★★★★ (1)
 
9%

★★★★ (6)
 
55%

★★★ (3)
 
27%

★★ (0)
 
0%

★ (1)
 
9%

11 total votes

Your vote: Recommend Stats vs Ryung Game 5?

(Vote): ★★★★★
(Vote): ★★★★
(Vote): ★★★
(Vote): ★★
(Vote): ★


Poll: Recommend Stats vs Ryung Game 6?

★★★★★ (13)
 
81%

★★★★ (3)
 
19%

★★★ (0)
 
0%

★★ (0)
 
0%

★ (0)
 
0%

16 total votes

Your vote: Recommend Stats vs Ryung Game 6?

(Vote): ★★★★★
(Vote): ★★★★
(Vote): ★★★
(Vote): ★★
(Vote): ★


Poll: Recommend Stats vs Ryung Game 7?

★★★★★ (2)
 
22%

★★★★ (5)
 
56%

★★★ (2)
 
22%

★★ (0)
 
0%

★ (0)
 
0%

9 total votes

Your vote: Recommend Stats vs Ryung Game 7?

(Vote): ★★★★★
(Vote): ★★★★
(Vote): ★★★
(Vote): ★★
(Vote): ★


ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2017-03-18 06:53:14
March 18 2017 06:49 GMT
#162
On March 18 2017 15:41 chipmonklord17 wrote:
Show nested quote +
On March 18 2017 15:34 ZigguratOfUr wrote:
On March 18 2017 15:29 chipmonklord17 wrote:
On March 18 2017 15:26 ZigguratOfUr wrote:
On March 18 2017 15:24 chipmonklord17 wrote:
On March 18 2017 15:22 ZigguratOfUr wrote:
On March 18 2017 15:18 chipmonklord17 wrote:
On March 18 2017 15:17 ZigguratOfUr wrote:
On March 18 2017 15:16 chipmonklord17 wrote:
On March 18 2017 15:14 ZigguratOfUr wrote:
[quote]

I can't feel bad for someone who's going for ranged liberators.

[quote]

Definitely. Ryung didn't roll over and die for one.



Ranged liberators have counterplay opportunities

On March 18 2017 15:15 The_Templar wrote:
Seriously, how do you see a nuke on 6 bases while you're managing an army? I miss it sometimes when I'm looking directly at it.


I assume its one of those "this is the most likely spot" things


They do have counterplay. Namely building tempests.


And the fact that you can't attack air while in the mode that is affected by the range increase


Sounds like a fair trade-off for having the DPS of two carriers and 1.5 times the range of a siege tank.


don't get me wrong liberators are pretty stupid. But nothing is more out of place in an RTS than revelation. An ability with zero counterplay that grants vision/detection on units given to a unit that is so fast you're almost never going to be trading said unit for the vision.


I don't disagree. Though revelation is pretty necessary for the health of PvZ unfortunately.


To me the easy fix is making the ability cast-able on a unit instead of a piece of land and have that unit be the center of the circle that gets revelation-ed


I don't see how that helps. You wouldn't be able to click on the lurkers directly so the zerg would just walk away with the targeted unit. Or if you target your own unit, they'd focus it down.


That's the point. You'd be able to dodge (or at least mitigate) the ability if you saw it was happening, allowing for counterplay where there currently is none


With no reliable detection Protoss would just die to lurkers every game. It wouldn't even be close.

edit: Actually you'd always target your own unit. There's no point in targeting the opponent's.
sickkkciiityyy
Profile Joined February 2017
34 Posts
March 18 2017 07:44 GMT
#163
vods?
Charoisaur
Profile Joined August 2014
Germany16095 Posts
Last Edited: 2017-03-18 08:14:49
March 18 2017 08:07 GMT
#164
On March 18 2017 15:49 ZigguratOfUr wrote:
Show nested quote +
On March 18 2017 15:41 chipmonklord17 wrote:
On March 18 2017 15:34 ZigguratOfUr wrote:
On March 18 2017 15:29 chipmonklord17 wrote:
On March 18 2017 15:26 ZigguratOfUr wrote:
On March 18 2017 15:24 chipmonklord17 wrote:
On March 18 2017 15:22 ZigguratOfUr wrote:
On March 18 2017 15:18 chipmonklord17 wrote:
On March 18 2017 15:17 ZigguratOfUr wrote:
On March 18 2017 15:16 chipmonklord17 wrote:
[quote]


Ranged liberators have counterplay opportunities

[quote]

I assume its one of those "this is the most likely spot" things


They do have counterplay. Namely building tempests.


And the fact that you can't attack air while in the mode that is affected by the range increase


Sounds like a fair trade-off for having the DPS of two carriers and 1.5 times the range of a siege tank.


don't get me wrong liberators are pretty stupid. But nothing is more out of place in an RTS than revelation. An ability with zero counterplay that grants vision/detection on units given to a unit that is so fast you're almost never going to be trading said unit for the vision.


I don't disagree. Though revelation is pretty necessary for the health of PvZ unfortunately.


To me the easy fix is making the ability cast-able on a unit instead of a piece of land and have that unit be the center of the circle that gets revelation-ed


I don't see how that helps. You wouldn't be able to click on the lurkers directly so the zerg would just walk away with the targeted unit. Or if you target your own unit, they'd focus it down.


That's the point. You'd be able to dodge (or at least mitigate) the ability if you saw it was happening, allowing for counterplay where there currently is none


With no reliable detection Protoss would just die to lurkers every game. It wouldn't even be close.

edit: Actually you'd always target your own unit. There's no point in targeting the opponent's.

what if revelation would just detect units but not give vision?
Or if observer get a higher radius for their detection instead? Or more health?
Many of the coolest moments in sc2 happen due to worker harassment
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
March 18 2017 08:18 GMT
#165
so how was the series? Looks like people really like games 1 2 3 and 6
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
March 18 2017 08:20 GMT
#166
On March 18 2017 17:18 Cricketer12 wrote:
so how was the series? Looks like people really like games 1 2 3 and 6


Ryung put up a better showing than expected, but Stats still took in convincingly.

No bops, just one player slowly outplaying the other in a fairly competitive series.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2017-03-18 08:37:06
March 18 2017 08:25 GMT
#167
On March 18 2017 17:18 Cricketer12 wrote:
so how was the series? Looks like people really like games 1 2 3 and 6


Much better than expected. Games 1 and 6 were good.

On March 18 2017 17:07 Charoisaur wrote:
Show nested quote +
On March 18 2017 15:49 ZigguratOfUr wrote:
On March 18 2017 15:41 chipmonklord17 wrote:
On March 18 2017 15:34 ZigguratOfUr wrote:
On March 18 2017 15:29 chipmonklord17 wrote:
On March 18 2017 15:26 ZigguratOfUr wrote:
On March 18 2017 15:24 chipmonklord17 wrote:
On March 18 2017 15:22 ZigguratOfUr wrote:
On March 18 2017 15:18 chipmonklord17 wrote:
On March 18 2017 15:17 ZigguratOfUr wrote:
[quote]

They do have counterplay. Namely building tempests.


And the fact that you can't attack air while in the mode that is affected by the range increase


Sounds like a fair trade-off for having the DPS of two carriers and 1.5 times the range of a siege tank.


don't get me wrong liberators are pretty stupid. But nothing is more out of place in an RTS than revelation. An ability with zero counterplay that grants vision/detection on units given to a unit that is so fast you're almost never going to be trading said unit for the vision.


I don't disagree. Though revelation is pretty necessary for the health of PvZ unfortunately.


To me the easy fix is making the ability cast-able on a unit instead of a piece of land and have that unit be the center of the circle that gets revelation-ed


I don't see how that helps. You wouldn't be able to click on the lurkers directly so the zerg would just walk away with the targeted unit. Or if you target your own unit, they'd focus it down.


That's the point. You'd be able to dodge (or at least mitigate) the ability if you saw it was happening, allowing for counterplay where there currently is none


With no reliable detection Protoss would just die to lurkers every game. It wouldn't even be close.

edit: Actually you'd always target your own unit. There's no point in targeting the opponent's.

what if revelation would just detect units but not give vision?
Or if observer get a higher radius for their detection instead? Or more health?


Detecting but not revealing would be hard to make clear from a visual point of view. Increasing observer health wouldn't really help or make sense. Increasing observer sight range could work, though it could have ramifications.

Another option would be to reduce the duration of revelation (and the cost accordingly). If revelation lasted half as long and cost 25 energy it would force Protoss to tag the army twice as often which weakens offensive revelations while not affecting defensive revelations as much. It would also make Protoss stronger against widow mine drops, which I think is fine from a design point of view. It might be a problem balance-wise, but that can be compensated for.
Makro
Profile Joined March 2011
France16890 Posts
March 18 2017 10:22 GMT
#168
expected result, time to watch the last game
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
March 18 2017 10:34 GMT
#169
Gsl semis. 9 pages
Eiltonn
Profile Joined December 2012
Germany307 Posts
March 18 2017 10:56 GMT
#170
Lol 4 Terrans in RO8 into PvZ finals.
I <3 Mvp
HolydaKing
Profile Joined February 2010
21254 Posts
March 18 2017 11:05 GMT
#171
On March 18 2017 19:34 Phredxor wrote:
Gsl semis. 9 pages

Seems like most of the Europeans skipped it. :p
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2017-03-18 11:10:38
March 18 2017 11:05 GMT
#172
I kinda hope soO will do it but there is zero denying Stats would make a worthy champion if he wins.

Ryung put up a good fight, that was rather impressive actually.

Can't wait for the finals !!!
Poopi
Profile Blog Joined November 2010
France13021 Posts
March 18 2017 11:48 GMT
#173
How did Ryung win 2 games? O_o.
Most predictable ro4 round ever but still gz soO and Stats!
Battle of the Kongs!
Go Stats
WriterMaru
Charoisaur
Profile Joined August 2014
Germany16095 Posts
March 18 2017 12:03 GMT
#174
On March 18 2017 20:05 HolydaKing wrote:
Show nested quote +
On March 18 2017 19:34 Phredxor wrote:
Gsl semis. 9 pages

Seems like most of the Europeans skipped it. :p

Imo tvp is very unenjoyable at the moment so I skipped this.
Many of the coolest moments in sc2 happen due to worker harassment
Elentos
Profile Blog Joined February 2015
55594 Posts
March 18 2017 12:42 GMT
#175
On March 18 2017 20:48 Poopi wrote:
How did Ryung win 2 games? O_o.
Most predictable ro4 round ever but still gz soO and Stats!
Battle of the Kongs!
Go Stats

Ryung played super well. But Stats should have probably won game 3 on Cactus.

I skipped watching live because I was convinced Stats would win so staying up/getting up at 5 AM didn't seem worth it.
Every 60 seconds in Africa, a minute passes.
Penev
Profile Joined October 2012
28536 Posts
March 18 2017 12:48 GMT
#176
gratz Stats
I Protoss winner, could it be?
Silvana
Profile Blog Joined September 2013
3713 Posts
March 18 2017 12:59 GMT
#177
Stats

I too was confident Stats was going to win so I didn't wake up to watch.
Blardy
Profile Joined January 2011
United States290 Posts
March 18 2017 16:47 GMT
#178
Gratz on Stats winning this GSL. soO will get 2nd for the 5th time in a row.
ParksonVN
Profile Joined October 2015
Australia370 Posts
March 19 2017 13:49 GMT
#179
Why can't I find the VOD for this match ? I got to https://www.twitch.tv/gsl and the last video was 25 Feb ?
Elentos
Profile Blog Joined February 2015
55594 Posts
March 19 2017 13:51 GMT
#180
On March 19 2017 22:49 ParksonVN wrote:
Why can't I find the VOD for this match ? I got to https://www.twitch.tv/gsl and the last video was 25 Feb ?

They deleted the Twitch VODs for some reason, check Youtube instead.

https://www.youtube.com/user/AfreecaTV/videos
Every 60 seconds in Africa, a minute passes.
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