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Seeker
Where dat snitch at?36958 Posts
On March 18 2017 15:19 Seeker wrote:Poll: Recommend Stats vs Ryung Game 1?★★★★★ (8) 35% ★★★★ (15) 65% ★★★ (0) 0% ★★ (0) 0% ★ (0) 0% 23 total votes Your vote: Recommend Stats vs Ryung Game 1? (Vote): ★★★★★ (Vote): ★★★★ (Vote): ★★★ (Vote): ★★ (Vote): ★
Poll: Recommend Stats vs Ryung Game 2?★★★★★ (8) 40% ★★★★ (1) 5% ★★★ (5) 25% ★★ (6) 30% ★ (0) 0% 20 total votes Your vote: Recommend Stats vs Ryung Game 2? (Vote): ★★★★★ (Vote): ★★★★ (Vote): ★★★ (Vote): ★★ (Vote): ★
Poll: Recommend Stats vs Ryung Game 3?★★★★★ (4) 22% ★★★★ (10) 56% ★★★ (2) 11% ★★ (0) 0% ★ (2) 11% 18 total votes Your vote: Recommend Stats vs Ryung Game 3? (Vote): ★★★★★ (Vote): ★★★★ (Vote): ★★★ (Vote): ★★ (Vote): ★
Poll: Recommend Stats vs Ryung Game 4?★★★★★ (2) 15% ★★★★ (2) 15% ★★★ (0) 0% ★★ (3) 23% ★ (6) 46% 13 total votes Your vote: Recommend Stats vs Ryung Game 4? (Vote): ★★★★★ (Vote): ★★★★ (Vote): ★★★ (Vote): ★★ (Vote): ★
Poll: Recommend Stats vs Ryung Game 5?★★★★★ (1) 9% ★★★★ (6) 55% ★★★ (3) 27% ★★ (0) 0% ★ (1) 9% 11 total votes Your vote: Recommend Stats vs Ryung Game 5? (Vote): ★★★★★ (Vote): ★★★★ (Vote): ★★★ (Vote): ★★ (Vote): ★
Poll: Recommend Stats vs Ryung Game 6?★★★★★ (13) 81% ★★★★ (3) 19% ★★★ (0) 0% ★★ (0) 0% ★ (0) 0% 16 total votes Your vote: Recommend Stats vs Ryung Game 6? (Vote): ★★★★★ (Vote): ★★★★ (Vote): ★★★ (Vote): ★★ (Vote): ★
Poll: Recommend Stats vs Ryung Game 7?★★★★★ (2) 22% ★★★★ (5) 56% ★★★ (2) 22% ★★ (0) 0% ★ (0) 0% 9 total votes Your vote: Recommend Stats vs Ryung Game 7? (Vote): ★★★★★ (Vote): ★★★★ (Vote): ★★★ (Vote): ★★ (Vote): ★
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On March 18 2017 15:41 chipmonklord17 wrote:Show nested quote +On March 18 2017 15:34 ZigguratOfUr wrote:On March 18 2017 15:29 chipmonklord17 wrote:On March 18 2017 15:26 ZigguratOfUr wrote:On March 18 2017 15:24 chipmonklord17 wrote:On March 18 2017 15:22 ZigguratOfUr wrote:On March 18 2017 15:18 chipmonklord17 wrote:On March 18 2017 15:17 ZigguratOfUr wrote:On March 18 2017 15:16 chipmonklord17 wrote:On March 18 2017 15:14 ZigguratOfUr wrote: [quote]
I can't feel bad for someone who's going for ranged liberators.
[quote]
Definitely. Ryung didn't roll over and die for one. Ranged liberators have counterplay opportunities On March 18 2017 15:15 The_Templar wrote: Seriously, how do you see a nuke on 6 bases while you're managing an army? I miss it sometimes when I'm looking directly at it. I assume its one of those "this is the most likely spot" things They do have counterplay. Namely building tempests. And the fact that you can't attack air while in the mode that is affected by the range increase Sounds like a fair trade-off for having the DPS of two carriers and 1.5 times the range of a siege tank. don't get me wrong liberators are pretty stupid. But nothing is more out of place in an RTS than revelation. An ability with zero counterplay that grants vision/detection on units given to a unit that is so fast you're almost never going to be trading said unit for the vision. I don't disagree. Though revelation is pretty necessary for the health of PvZ unfortunately. To me the easy fix is making the ability cast-able on a unit instead of a piece of land and have that unit be the center of the circle that gets revelation-ed I don't see how that helps. You wouldn't be able to click on the lurkers directly so the zerg would just walk away with the targeted unit. Or if you target your own unit, they'd focus it down. That's the point. You'd be able to dodge (or at least mitigate) the ability if you saw it was happening, allowing for counterplay where there currently is none
With no reliable detection Protoss would just die to lurkers every game. It wouldn't even be close.
edit: Actually you'd always target your own unit. There's no point in targeting the opponent's.
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On March 18 2017 15:49 ZigguratOfUr wrote:Show nested quote +On March 18 2017 15:41 chipmonklord17 wrote:On March 18 2017 15:34 ZigguratOfUr wrote:On March 18 2017 15:29 chipmonklord17 wrote:On March 18 2017 15:26 ZigguratOfUr wrote:On March 18 2017 15:24 chipmonklord17 wrote:On March 18 2017 15:22 ZigguratOfUr wrote:On March 18 2017 15:18 chipmonklord17 wrote:On March 18 2017 15:17 ZigguratOfUr wrote:On March 18 2017 15:16 chipmonklord17 wrote: [quote]
Ranged liberators have counterplay opportunities
[quote]
I assume its one of those "this is the most likely spot" things They do have counterplay. Namely building tempests. And the fact that you can't attack air while in the mode that is affected by the range increase Sounds like a fair trade-off for having the DPS of two carriers and 1.5 times the range of a siege tank. don't get me wrong liberators are pretty stupid. But nothing is more out of place in an RTS than revelation. An ability with zero counterplay that grants vision/detection on units given to a unit that is so fast you're almost never going to be trading said unit for the vision. I don't disagree. Though revelation is pretty necessary for the health of PvZ unfortunately. To me the easy fix is making the ability cast-able on a unit instead of a piece of land and have that unit be the center of the circle that gets revelation-ed I don't see how that helps. You wouldn't be able to click on the lurkers directly so the zerg would just walk away with the targeted unit. Or if you target your own unit, they'd focus it down. That's the point. You'd be able to dodge (or at least mitigate) the ability if you saw it was happening, allowing for counterplay where there currently is none With no reliable detection Protoss would just die to lurkers every game. It wouldn't even be close. edit: Actually you'd always target your own unit. There's no point in targeting the opponent's. what if revelation would just detect units but not give vision? Or if observer get a higher radius for their detection instead? Or more health?
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so how was the series? Looks like people really like games 1 2 3 and 6
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On March 18 2017 17:18 Cricketer12 wrote: so how was the series? Looks like people really like games 1 2 3 and 6
Ryung put up a better showing than expected, but Stats still took in convincingly.
No bops, just one player slowly outplaying the other in a fairly competitive series.
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On March 18 2017 17:18 Cricketer12 wrote: so how was the series? Looks like people really like games 1 2 3 and 6
Much better than expected. Games 1 and 6 were good.
On March 18 2017 17:07 Charoisaur wrote:Show nested quote +On March 18 2017 15:49 ZigguratOfUr wrote:On March 18 2017 15:41 chipmonklord17 wrote:On March 18 2017 15:34 ZigguratOfUr wrote:On March 18 2017 15:29 chipmonklord17 wrote:On March 18 2017 15:26 ZigguratOfUr wrote:On March 18 2017 15:24 chipmonklord17 wrote:On March 18 2017 15:22 ZigguratOfUr wrote:On March 18 2017 15:18 chipmonklord17 wrote:On March 18 2017 15:17 ZigguratOfUr wrote: [quote]
They do have counterplay. Namely building tempests. And the fact that you can't attack air while in the mode that is affected by the range increase Sounds like a fair trade-off for having the DPS of two carriers and 1.5 times the range of a siege tank. don't get me wrong liberators are pretty stupid. But nothing is more out of place in an RTS than revelation. An ability with zero counterplay that grants vision/detection on units given to a unit that is so fast you're almost never going to be trading said unit for the vision. I don't disagree. Though revelation is pretty necessary for the health of PvZ unfortunately. To me the easy fix is making the ability cast-able on a unit instead of a piece of land and have that unit be the center of the circle that gets revelation-ed I don't see how that helps. You wouldn't be able to click on the lurkers directly so the zerg would just walk away with the targeted unit. Or if you target your own unit, they'd focus it down. That's the point. You'd be able to dodge (or at least mitigate) the ability if you saw it was happening, allowing for counterplay where there currently is none With no reliable detection Protoss would just die to lurkers every game. It wouldn't even be close. edit: Actually you'd always target your own unit. There's no point in targeting the opponent's. what if revelation would just detect units but not give vision? Or if observer get a higher radius for their detection instead? Or more health?
Detecting but not revealing would be hard to make clear from a visual point of view. Increasing observer health wouldn't really help or make sense. Increasing observer sight range could work, though it could have ramifications.
Another option would be to reduce the duration of revelation (and the cost accordingly). If revelation lasted half as long and cost 25 energy it would force Protoss to tag the army twice as often which weakens offensive revelations while not affecting defensive revelations as much. It would also make Protoss stronger against widow mine drops, which I think is fine from a design point of view. It might be a problem balance-wise, but that can be compensated for.
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expected result, time to watch the last game
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Gsl semis. 9 pages
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Lol 4 Terrans in RO8 into PvZ finals.
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On March 18 2017 19:34 Phredxor wrote:Gsl semis. 9 pages  Seems like most of the Europeans skipped it. :p
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I kinda hope soO will do it but there is zero denying Stats would make a worthy champion if he wins.
Ryung put up a good fight, that was rather impressive actually.
Can't wait for the finals !!!
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France12761 Posts
How did Ryung win 2 games? O_o. Most predictable ro4 round ever but still gz soO and Stats! Battle of the Kongs! Go Stats
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On March 18 2017 20:05 HolydaKing wrote:Seems like most of the Europeans skipped it. :p Imo tvp is very unenjoyable at the moment so I skipped this.
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On March 18 2017 20:48 Poopi wrote: How did Ryung win 2 games? O_o. Most predictable ro4 round ever but still gz soO and Stats! Battle of the Kongs! Go Stats Ryung played super well. But Stats should have probably won game 3 on Cactus.
I skipped watching live because I was convinced Stats would win so staying up/getting up at 5 AM didn't seem worth it.
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Stats 
I too was confident Stats was going to win so I didn't wake up to watch.
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Gratz on Stats winning this GSL. soO will get 2nd for the 5th time in a row.
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