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France12886 Posts
So many terrans. Depressing patch as expected? xD
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On November 26 2016 21:15 Kashim wrote: zerg imba hehe
The year has come full-circle :o
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On November 26 2016 21:13 Ej_ wrote: so probably 2Z/2P qualify?
Wait till you get 4Z lol
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On November 26 2016 21:14 Elentos wrote:Show nested quote +On November 26 2016 21:12 Probe1 wrote:On November 26 2016 21:03 imre wrote:On November 26 2016 21:02 Elentos wrote: Starcraft community: "OMG turtling is so lame and boring"
"Carriers are awesome" If you look at streams views you'll see that the StarCraft community loves long boring macro games. It actually really does even if it's saddening. Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin. There are long games with action everywhere and there are long games where nothing happens the entire time. Swarmhost games theoretically had a lot of action
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On November 26 2016 21:14 Ej_ wrote: However, the one reason to think that the game is balanced is that the Terran are still whining. By this logic Yeonsu is the most balanced map of all time. I think you're on to something.
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On November 26 2016 21:16 The_Red_Viper wrote:Show nested quote +On November 26 2016 21:14 Elentos wrote:On November 26 2016 21:12 Probe1 wrote:On November 26 2016 21:03 imre wrote:On November 26 2016 21:02 Elentos wrote: Starcraft community: "OMG turtling is so lame and boring"
"Carriers are awesome" If you look at streams views you'll see that the StarCraft community loves long boring macro games. It actually really does even if it's saddening. Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin. There are long games with action everywhere and there are long games where nothing happens the entire time. Swarmhost games theoretically had a lot of action Free units action isn't real action.
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On November 26 2016 21:17 Elentos wrote:Show nested quote +On November 26 2016 21:16 The_Red_Viper wrote:On November 26 2016 21:14 Elentos wrote:On November 26 2016 21:12 Probe1 wrote:On November 26 2016 21:03 imre wrote:On November 26 2016 21:02 Elentos wrote: Starcraft community: "OMG turtling is so lame and boring"
"Carriers are awesome" If you look at streams views you'll see that the StarCraft community loves long boring macro games. It actually really does even if it's saddening. Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin. There are long games with action everywhere and there are long games where nothing happens the entire time. Swarmhost games theoretically had a lot of action Free units action isn't real action.
Locusts shooting at pdd is the pinnacle of SC2.
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On November 26 2016 21:17 Elentos wrote:Show nested quote +On November 26 2016 21:16 The_Red_Viper wrote:On November 26 2016 21:14 Elentos wrote:On November 26 2016 21:12 Probe1 wrote:On November 26 2016 21:03 imre wrote:On November 26 2016 21:02 Elentos wrote: Starcraft community: "OMG turtling is so lame and boring"
"Carriers are awesome" If you look at streams views you'll see that the StarCraft community loves long boring macro games. It actually really does even if it's saddening. Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin. There are long games with action everywhere and there are long games where nothing happens the entire time. Swarmhost games theoretically had a lot of action Free units action isn't real action. Oh i agree. At the same time worker harass isn't automatically interesting either imo, so even now a game with "lots of action" might not be all that interesting
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On November 26 2016 21:18 imre wrote:Show nested quote +On November 26 2016 21:17 Elentos wrote:On November 26 2016 21:16 The_Red_Viper wrote:On November 26 2016 21:14 Elentos wrote:On November 26 2016 21:12 Probe1 wrote:On November 26 2016 21:03 imre wrote:On November 26 2016 21:02 Elentos wrote: Starcraft community: "OMG turtling is so lame and boring"
"Carriers are awesome" If you look at streams views you'll see that the StarCraft community loves long boring macro games. It actually really does even if it's saddening. Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin. There are long games with action everywhere and there are long games where nothing happens the entire time. Swarmhost games theoretically had a lot of action Free units action isn't real action. Locusts shooting at pdd is the pinnacle of SC2. Not gonna lie, the soulkey vs reality game is one of the most memorable games ever though :D
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On November 26 2016 21:19 The_Red_Viper wrote:Show nested quote +On November 26 2016 21:17 Elentos wrote:On November 26 2016 21:16 The_Red_Viper wrote:On November 26 2016 21:14 Elentos wrote:On November 26 2016 21:12 Probe1 wrote:On November 26 2016 21:03 imre wrote:On November 26 2016 21:02 Elentos wrote: Starcraft community: "OMG turtling is so lame and boring"
"Carriers are awesome" If you look at streams views you'll see that the StarCraft community loves long boring macro games. It actually really does even if it's saddening. Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin. There are long games with action everywhere and there are long games where nothing happens the entire time. Swarmhost games theoretically had a lot of action Free units action isn't real action. Oh i agree. At the same time worker harass isn't automatically interesting either imo, so even now a game with "lots of action" might not be all that interesting lol dont be ridiculous, why on earth shouldnt every race have multiple ways of eliminating a mineral line in seconds at almost any point in the game???
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On November 26 2016 21:21 The_Red_Viper wrote:Show nested quote +On November 26 2016 21:18 imre wrote:On November 26 2016 21:17 Elentos wrote:On November 26 2016 21:16 The_Red_Viper wrote:On November 26 2016 21:14 Elentos wrote:On November 26 2016 21:12 Probe1 wrote:On November 26 2016 21:03 imre wrote:On November 26 2016 21:02 Elentos wrote: Starcraft community: "OMG turtling is so lame and boring"
"Carriers are awesome" If you look at streams views you'll see that the StarCraft community loves long boring macro games. It actually really does even if it's saddening. Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin. There are long games with action everywhere and there are long games where nothing happens the entire time. Swarmhost games theoretically had a lot of action Free units action isn't real action. Locusts shooting at pdd is the pinnacle of SC2. Not gonna lie, the soulkey vs reality game is one of the most memorable games ever though :D
Mana vs Firecake was memorable too :D. Soulkey vs Reality was cool too because it was one of the first one, everyone was wondering what's going on. The 50th mech vs sh game on KSS got a bit dull.
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On November 26 2016 21:16 Poopi wrote: So many terrans. Depressing patch as expected? xD We didn't get that many Terran games vs other races casted. herO vs Bunny and herO vs Inno were fun and scrappy close games. Dream got kinda stomped by Leenock. And TY did builds that imo don't fit the maps at all and had to play from behind. But he had the greatest stimless split vs speed banes of all time vs Leenock.
Oh and it wasn't casted but Maru lost to a Taiwanese Zerg.
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On November 26 2016 21:21 The_Red_Viper wrote:Show nested quote +On November 26 2016 21:18 imre wrote:On November 26 2016 21:17 Elentos wrote:On November 26 2016 21:16 The_Red_Viper wrote:On November 26 2016 21:14 Elentos wrote:On November 26 2016 21:12 Probe1 wrote:On November 26 2016 21:03 imre wrote:On November 26 2016 21:02 Elentos wrote: Starcraft community: "OMG turtling is so lame and boring"
"Carriers are awesome" If you look at streams views you'll see that the StarCraft community loves long boring macro games. It actually really does even if it's saddening. Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin. There are long games with action everywhere and there are long games where nothing happens the entire time. Swarmhost games theoretically had a lot of action Free units action isn't real action. Locusts shooting at pdd is the pinnacle of SC2. Not gonna lie, the soulkey vs reality game is one of the most memorable games ever though :D
BravO xD
+ Show Spoiler +
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On November 26 2016 21:22 imre wrote:Show nested quote +On November 26 2016 21:21 The_Red_Viper wrote:On November 26 2016 21:18 imre wrote:On November 26 2016 21:17 Elentos wrote:On November 26 2016 21:16 The_Red_Viper wrote:On November 26 2016 21:14 Elentos wrote:On November 26 2016 21:12 Probe1 wrote:On November 26 2016 21:03 imre wrote:On November 26 2016 21:02 Elentos wrote: Starcraft community: "OMG turtling is so lame and boring"
"Carriers are awesome" If you look at streams views you'll see that the StarCraft community loves long boring macro games. It actually really does even if it's saddening. Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin. There are long games with action everywhere and there are long games where nothing happens the entire time. Swarmhost games theoretically had a lot of action Free units action isn't real action. Locusts shooting at pdd is the pinnacle of SC2. Not gonna lie, the soulkey vs reality game is one of the most memorable games ever though :D Mana vs Firecake was memorable too :D. Soulkey vs Reality was cool too because it was one of the first one, everyone was wondering what's going on. The 50th mech vs sh game on KSS got a bit dull. Oh yeah i hated swarmhost games in general. I don't appreciate the unit one bit, the current version is terrible as well
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On November 26 2016 21:21 The_Red_Viper wrote:Show nested quote +On November 26 2016 21:18 imre wrote:On November 26 2016 21:17 Elentos wrote:On November 26 2016 21:16 The_Red_Viper wrote:On November 26 2016 21:14 Elentos wrote:On November 26 2016 21:12 Probe1 wrote:On November 26 2016 21:03 imre wrote:On November 26 2016 21:02 Elentos wrote: Starcraft community: "OMG turtling is so lame and boring"
"Carriers are awesome" If you look at streams views you'll see that the StarCraft community loves long boring macro games. It actually really does even if it's saddening. Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin. There are long games with action everywhere and there are long games where nothing happens the entire time. Swarmhost games theoretically had a lot of action Free units action isn't real action. Locusts shooting at pdd is the pinnacle of SC2. Not gonna lie, the soulkey vs reality game is one of the most memorable games ever though :D Reality was robbed. It would have taken him about 2 extra hours but eventually his BCs would have killed everything with Yamato.
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yeah.. alot of terrans. blizzard. wake up
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On November 26 2016 21:24 Elentos wrote:Show nested quote +On November 26 2016 21:21 The_Red_Viper wrote:On November 26 2016 21:18 imre wrote:On November 26 2016 21:17 Elentos wrote:On November 26 2016 21:16 The_Red_Viper wrote:On November 26 2016 21:14 Elentos wrote:On November 26 2016 21:12 Probe1 wrote:On November 26 2016 21:03 imre wrote:On November 26 2016 21:02 Elentos wrote: Starcraft community: "OMG turtling is so lame and boring"
"Carriers are awesome" If you look at streams views you'll see that the StarCraft community loves long boring macro games. It actually really does even if it's saddening. Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin. There are long games with action everywhere and there are long games where nothing happens the entire time. Swarmhost games theoretically had a lot of action Free units action isn't real action. Locusts shooting at pdd is the pinnacle of SC2. Not gonna lie, the soulkey vs reality game is one of the most memorable games ever though :D Reality was robbed. It would have taken him about 2 extra hours but eventually his BCs would have killed everything with Yamato. Yeah one of the greatest injustices of starcraft ever
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On November 26 2016 21:24 Elentos wrote:Show nested quote +On November 26 2016 21:21 The_Red_Viper wrote:On November 26 2016 21:18 imre wrote:On November 26 2016 21:17 Elentos wrote:On November 26 2016 21:16 The_Red_Viper wrote:On November 26 2016 21:14 Elentos wrote:On November 26 2016 21:12 Probe1 wrote:On November 26 2016 21:03 imre wrote:On November 26 2016 21:02 Elentos wrote: Starcraft community: "OMG turtling is so lame and boring"
"Carriers are awesome" If you look at streams views you'll see that the StarCraft community loves long boring macro games. It actually really does even if it's saddening. Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin. There are long games with action everywhere and there are long games where nothing happens the entire time. Swarmhost games theoretically had a lot of action Free units action isn't real action. Locusts shooting at pdd is the pinnacle of SC2. Not gonna lie, the soulkey vs reality game is one of the most memorable games ever though :D Reality was robbed. It would have taken him about 2 extra hours but eventually his BCs would have killed everything with Yamato. didn't soulkey have enough queens to transfuse through yamatos
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On November 26 2016 21:27 Ej_ wrote:Show nested quote +On November 26 2016 21:24 Elentos wrote:On November 26 2016 21:21 The_Red_Viper wrote:On November 26 2016 21:18 imre wrote:On November 26 2016 21:17 Elentos wrote:On November 26 2016 21:16 The_Red_Viper wrote:On November 26 2016 21:14 Elentos wrote:On November 26 2016 21:12 Probe1 wrote:On November 26 2016 21:03 imre wrote:On November 26 2016 21:02 Elentos wrote: Starcraft community: "OMG turtling is so lame and boring"
"Carriers are awesome" If you look at streams views you'll see that the StarCraft community loves long boring macro games. It actually really does even if it's saddening. Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin. There are long games with action everywhere and there are long games where nothing happens the entire time. Swarmhost games theoretically had a lot of action Free units action isn't real action. Locusts shooting at pdd is the pinnacle of SC2. Not gonna lie, the soulkey vs reality game is one of the most memorable games ever though :D Reality was robbed. It would have taken him about 2 extra hours but eventually his BCs would have killed everything with Yamato. didn't soulkey have enough queens to transfuse through yamatos
Yamato one shot queens.
It's still nothing compared to the mana/forgg draw
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