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IEM Gyeonggi Qualifiers - Page 15

Forum Index > StarCraft 2 Tournaments
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Prev 1 13 14 15 16 17 58 Next
Kashim
Profile Joined December 2013
Poland1214 Posts
November 26 2016 12:15 GMT
#281
zerg imba hehe
SC2 LP Staff, Aligulac Editor, Tournament Organiser and Admin @KashimSC2
Poopi
Profile Blog Joined November 2010
France12906 Posts
November 26 2016 12:16 GMT
#282
So many terrans. Depressing patch as expected? xD
WriterMaru
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
November 26 2016 12:16 GMT
#283
On November 26 2016 21:15 Kashim wrote:
zerg imba hehe


The year has come full-circle :o
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
covetousrat
Profile Joined October 2010
2109 Posts
November 26 2016 12:16 GMT
#284
On November 26 2016 21:13 Ej_ wrote:
so probably 2Z/2P qualify?


Wait till you get 4Z lol
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 26 2016 12:16 GMT
#285
On November 26 2016 21:14 Elentos wrote:
Show nested quote +
On November 26 2016 21:12 Probe1 wrote:
On November 26 2016 21:03 imre wrote:
On November 26 2016 21:02 Elentos wrote:
Starcraft community: "OMG turtling is so lame and boring"

"Carriers are awesome"


If you look at streams views you'll see that the StarCraft community loves long boring macro games.
It actually really does even if it's saddening.

Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin.

There are long games with action everywhere and there are long games where nothing happens the entire time.

Swarmhost games theoretically had a lot of action
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Elentos
Profile Blog Joined February 2015
55561 Posts
November 26 2016 12:16 GMT
#286
On November 26 2016 21:14 Ej_ wrote:
However, the one reason to think that the game is balanced is that the Terran are still whining.

By this logic Yeonsu is the most balanced map of all time. I think you're on to something.
Every 60 seconds in Africa, a minute passes.
Elentos
Profile Blog Joined February 2015
55561 Posts
November 26 2016 12:17 GMT
#287
On November 26 2016 21:16 The_Red_Viper wrote:
Show nested quote +
On November 26 2016 21:14 Elentos wrote:
On November 26 2016 21:12 Probe1 wrote:
On November 26 2016 21:03 imre wrote:
On November 26 2016 21:02 Elentos wrote:
Starcraft community: "OMG turtling is so lame and boring"

"Carriers are awesome"


If you look at streams views you'll see that the StarCraft community loves long boring macro games.
It actually really does even if it's saddening.

Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin.

There are long games with action everywhere and there are long games where nothing happens the entire time.

Swarmhost games theoretically had a lot of action

Free units action isn't real action.
Every 60 seconds in Africa, a minute passes.
imre
Profile Blog Joined November 2011
France9263 Posts
November 26 2016 12:18 GMT
#288
On November 26 2016 21:17 Elentos wrote:
Show nested quote +
On November 26 2016 21:16 The_Red_Viper wrote:
On November 26 2016 21:14 Elentos wrote:
On November 26 2016 21:12 Probe1 wrote:
On November 26 2016 21:03 imre wrote:
On November 26 2016 21:02 Elentos wrote:
Starcraft community: "OMG turtling is so lame and boring"

"Carriers are awesome"


If you look at streams views you'll see that the StarCraft community loves long boring macro games.
It actually really does even if it's saddening.

Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin.

There are long games with action everywhere and there are long games where nothing happens the entire time.

Swarmhost games theoretically had a lot of action

Free units action isn't real action.


Locusts shooting at pdd is the pinnacle of SC2.
Zest fanboy.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 26 2016 12:19 GMT
#289
On November 26 2016 21:17 Elentos wrote:
Show nested quote +
On November 26 2016 21:16 The_Red_Viper wrote:
On November 26 2016 21:14 Elentos wrote:
On November 26 2016 21:12 Probe1 wrote:
On November 26 2016 21:03 imre wrote:
On November 26 2016 21:02 Elentos wrote:
Starcraft community: "OMG turtling is so lame and boring"

"Carriers are awesome"


If you look at streams views you'll see that the StarCraft community loves long boring macro games.
It actually really does even if it's saddening.

Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin.

There are long games with action everywhere and there are long games where nothing happens the entire time.

Swarmhost games theoretically had a lot of action

Free units action isn't real action.

Oh i agree. At the same time worker harass isn't automatically interesting either imo, so even now a game with "lots of action" might not be all that interesting
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 26 2016 12:21 GMT
#290
On November 26 2016 21:18 imre wrote:
Show nested quote +
On November 26 2016 21:17 Elentos wrote:
On November 26 2016 21:16 The_Red_Viper wrote:
On November 26 2016 21:14 Elentos wrote:
On November 26 2016 21:12 Probe1 wrote:
On November 26 2016 21:03 imre wrote:
On November 26 2016 21:02 Elentos wrote:
Starcraft community: "OMG turtling is so lame and boring"

"Carriers are awesome"


If you look at streams views you'll see that the StarCraft community loves long boring macro games.
It actually really does even if it's saddening.

Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin.

There are long games with action everywhere and there are long games where nothing happens the entire time.

Swarmhost games theoretically had a lot of action

Free units action isn't real action.


Locusts shooting at pdd is the pinnacle of SC2.

Not gonna lie, the soulkey vs reality game is one of the most memorable games ever though :D
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
Last Edited: 2016-11-26 12:21:47
November 26 2016 12:21 GMT
#291
On November 26 2016 21:19 The_Red_Viper wrote:
Show nested quote +
On November 26 2016 21:17 Elentos wrote:
On November 26 2016 21:16 The_Red_Viper wrote:
On November 26 2016 21:14 Elentos wrote:
On November 26 2016 21:12 Probe1 wrote:
On November 26 2016 21:03 imre wrote:
On November 26 2016 21:02 Elentos wrote:
Starcraft community: "OMG turtling is so lame and boring"

"Carriers are awesome"


If you look at streams views you'll see that the StarCraft community loves long boring macro games.
It actually really does even if it's saddening.

Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin.

There are long games with action everywhere and there are long games where nothing happens the entire time.

Swarmhost games theoretically had a lot of action

Free units action isn't real action.

Oh i agree. At the same time worker harass isn't automatically interesting either imo, so even now a game with "lots of action" might not be all that interesting

lol dont be ridiculous, why on earth shouldnt every race have multiple ways of eliminating a mineral line in seconds at almost any point in the game???
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
imre
Profile Blog Joined November 2011
France9263 Posts
November 26 2016 12:22 GMT
#292
On November 26 2016 21:21 The_Red_Viper wrote:
Show nested quote +
On November 26 2016 21:18 imre wrote:
On November 26 2016 21:17 Elentos wrote:
On November 26 2016 21:16 The_Red_Viper wrote:
On November 26 2016 21:14 Elentos wrote:
On November 26 2016 21:12 Probe1 wrote:
On November 26 2016 21:03 imre wrote:
On November 26 2016 21:02 Elentos wrote:
Starcraft community: "OMG turtling is so lame and boring"

"Carriers are awesome"


If you look at streams views you'll see that the StarCraft community loves long boring macro games.
It actually really does even if it's saddening.

Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin.

There are long games with action everywhere and there are long games where nothing happens the entire time.

Swarmhost games theoretically had a lot of action

Free units action isn't real action.


Locusts shooting at pdd is the pinnacle of SC2.

Not gonna lie, the soulkey vs reality game is one of the most memorable games ever though :D


Mana vs Firecake was memorable too :D.
Soulkey vs Reality was cool too because it was one of the first one, everyone was wondering what's going on.
The 50th mech vs sh game on KSS got a bit dull.
Zest fanboy.
Elentos
Profile Blog Joined February 2015
55561 Posts
November 26 2016 12:23 GMT
#293
On November 26 2016 21:16 Poopi wrote:
So many terrans. Depressing patch as expected? xD

We didn't get that many Terran games vs other races casted. herO vs Bunny and herO vs Inno were fun and scrappy close games. Dream got kinda stomped by Leenock. And TY did builds that imo don't fit the maps at all and had to play from behind. But he had the greatest stimless split vs speed banes of all time vs Leenock.

Oh and it wasn't casted but Maru lost to a Taiwanese Zerg.
Every 60 seconds in Africa, a minute passes.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
November 26 2016 12:23 GMT
#294
On November 26 2016 21:21 The_Red_Viper wrote:
Show nested quote +
On November 26 2016 21:18 imre wrote:
On November 26 2016 21:17 Elentos wrote:
On November 26 2016 21:16 The_Red_Viper wrote:
On November 26 2016 21:14 Elentos wrote:
On November 26 2016 21:12 Probe1 wrote:
On November 26 2016 21:03 imre wrote:
On November 26 2016 21:02 Elentos wrote:
Starcraft community: "OMG turtling is so lame and boring"

"Carriers are awesome"


If you look at streams views you'll see that the StarCraft community loves long boring macro games.
It actually really does even if it's saddening.

Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin.

There are long games with action everywhere and there are long games where nothing happens the entire time.

Swarmhost games theoretically had a lot of action

Free units action isn't real action.


Locusts shooting at pdd is the pinnacle of SC2.

Not gonna lie, the soulkey vs reality game is one of the most memorable games ever though :D


BravO xD

+ Show Spoiler +
[image loading]
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 26 2016 12:24 GMT
#295
On November 26 2016 21:22 imre wrote:
Show nested quote +
On November 26 2016 21:21 The_Red_Viper wrote:
On November 26 2016 21:18 imre wrote:
On November 26 2016 21:17 Elentos wrote:
On November 26 2016 21:16 The_Red_Viper wrote:
On November 26 2016 21:14 Elentos wrote:
On November 26 2016 21:12 Probe1 wrote:
On November 26 2016 21:03 imre wrote:
On November 26 2016 21:02 Elentos wrote:
Starcraft community: "OMG turtling is so lame and boring"

"Carriers are awesome"


If you look at streams views you'll see that the StarCraft community loves long boring macro games.
It actually really does even if it's saddening.

Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin.

There are long games with action everywhere and there are long games where nothing happens the entire time.

Swarmhost games theoretically had a lot of action

Free units action isn't real action.


Locusts shooting at pdd is the pinnacle of SC2.

Not gonna lie, the soulkey vs reality game is one of the most memorable games ever though :D


Mana vs Firecake was memorable too :D.
Soulkey vs Reality was cool too because it was one of the first one, everyone was wondering what's going on.
The 50th mech vs sh game on KSS got a bit dull.

Oh yeah i hated swarmhost games in general. I don't appreciate the unit one bit, the current version is terrible as well
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Elentos
Profile Blog Joined February 2015
55561 Posts
November 26 2016 12:24 GMT
#296
On November 26 2016 21:21 The_Red_Viper wrote:
Show nested quote +
On November 26 2016 21:18 imre wrote:
On November 26 2016 21:17 Elentos wrote:
On November 26 2016 21:16 The_Red_Viper wrote:
On November 26 2016 21:14 Elentos wrote:
On November 26 2016 21:12 Probe1 wrote:
On November 26 2016 21:03 imre wrote:
On November 26 2016 21:02 Elentos wrote:
Starcraft community: "OMG turtling is so lame and boring"

"Carriers are awesome"


If you look at streams views you'll see that the StarCraft community loves long boring macro games.
It actually really does even if it's saddening.

Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin.

There are long games with action everywhere and there are long games where nothing happens the entire time.

Swarmhost games theoretically had a lot of action

Free units action isn't real action.


Locusts shooting at pdd is the pinnacle of SC2.

Not gonna lie, the soulkey vs reality game is one of the most memorable games ever though :D

Reality was robbed. It would have taken him about 2 extra hours but eventually his BCs would have killed everything with Yamato.
Every 60 seconds in Africa, a minute passes.
MiCroLiFe
Profile Joined March 2012
Norway275 Posts
November 26 2016 12:27 GMT
#297
yeah.. alot of terrans. blizzard. wake up
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
November 26 2016 12:27 GMT
#298
On November 26 2016 21:24 Elentos wrote:
Show nested quote +
On November 26 2016 21:21 The_Red_Viper wrote:
On November 26 2016 21:18 imre wrote:
On November 26 2016 21:17 Elentos wrote:
On November 26 2016 21:16 The_Red_Viper wrote:
On November 26 2016 21:14 Elentos wrote:
On November 26 2016 21:12 Probe1 wrote:
On November 26 2016 21:03 imre wrote:
On November 26 2016 21:02 Elentos wrote:
Starcraft community: "OMG turtling is so lame and boring"

"Carriers are awesome"


If you look at streams views you'll see that the StarCraft community loves long boring macro games.
It actually really does even if it's saddening.

Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin.

There are long games with action everywhere and there are long games where nothing happens the entire time.

Swarmhost games theoretically had a lot of action

Free units action isn't real action.


Locusts shooting at pdd is the pinnacle of SC2.

Not gonna lie, the soulkey vs reality game is one of the most memorable games ever though :D

Reality was robbed. It would have taken him about 2 extra hours but eventually his BCs would have killed everything with Yamato.

Yeah one of the greatest injustices of starcraft ever
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Ej_
Profile Blog Joined January 2013
47656 Posts
November 26 2016 12:27 GMT
#299
On November 26 2016 21:24 Elentos wrote:
Show nested quote +
On November 26 2016 21:21 The_Red_Viper wrote:
On November 26 2016 21:18 imre wrote:
On November 26 2016 21:17 Elentos wrote:
On November 26 2016 21:16 The_Red_Viper wrote:
On November 26 2016 21:14 Elentos wrote:
On November 26 2016 21:12 Probe1 wrote:
On November 26 2016 21:03 imre wrote:
On November 26 2016 21:02 Elentos wrote:
Starcraft community: "OMG turtling is so lame and boring"

"Carriers are awesome"


If you look at streams views you'll see that the StarCraft community loves long boring macro games.
It actually really does even if it's saddening.

Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin.

There are long games with action everywhere and there are long games where nothing happens the entire time.

Swarmhost games theoretically had a lot of action

Free units action isn't real action.


Locusts shooting at pdd is the pinnacle of SC2.

Not gonna lie, the soulkey vs reality game is one of the most memorable games ever though :D

Reality was robbed. It would have taken him about 2 extra hours but eventually his BCs would have killed everything with Yamato.

didn't soulkey have enough queens to transfuse through yamatos
"Technically the dictionary has zero authority on the meaning or words" - Rodya
imre
Profile Blog Joined November 2011
France9263 Posts
November 26 2016 12:30 GMT
#300
On November 26 2016 21:27 Ej_ wrote:
Show nested quote +
On November 26 2016 21:24 Elentos wrote:
On November 26 2016 21:21 The_Red_Viper wrote:
On November 26 2016 21:18 imre wrote:
On November 26 2016 21:17 Elentos wrote:
On November 26 2016 21:16 The_Red_Viper wrote:
On November 26 2016 21:14 Elentos wrote:
On November 26 2016 21:12 Probe1 wrote:
On November 26 2016 21:03 imre wrote:
On November 26 2016 21:02 Elentos wrote:
Starcraft community: "OMG turtling is so lame and boring"

"Carriers are awesome"


If you look at streams views you'll see that the StarCraft community loves long boring macro games.
It actually really does even if it's saddening.

Excuse me for liking games that are more than "The opening reaper killed my tumor as I was laying it and I lost to the 16 marine drop". I will get a tiny violin.

There are long games with action everywhere and there are long games where nothing happens the entire time.

Swarmhost games theoretically had a lot of action

Free units action isn't real action.


Locusts shooting at pdd is the pinnacle of SC2.

Not gonna lie, the soulkey vs reality game is one of the most memorable games ever though :D

Reality was robbed. It would have taken him about 2 extra hours but eventually his BCs would have killed everything with Yamato.

didn't soulkey have enough queens to transfuse through yamatos


Yamato one shot queens.

It's still nothing compared to the mana/forgg draw
Zest fanboy.
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