• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:38
CET 00:38
KST 08:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) Starcraft, SC2, HoTS, WC3, returning to Blizzcon! Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1619 users

[GSL] Code S Season 2 2016 - Ro16 Group A - Page 51

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 49 50 51 52 53 56 Next
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
August 10 2016 13:18 GMT
#1001
On August 10 2016 22:15 Elentos wrote:
Show nested quote +
On August 10 2016 22:14 Silvana wrote:
On August 10 2016 22:10 Penev wrote:
Guys, Zest is in a slump


Somewhere in the world, swag_bro looks at the sky, sips his cup of green tea and thinks "Zest is in a slump."

Meanwhile on the other side of the world, Sack_Of_Wet_Mice closes his browser and notes in his diary: "Zest is still a patchtoss"

I feel like SOWM and Swag_bro would be in the same cafe during this...
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 10 2016 13:18 GMT
#1002
On August 10 2016 22:15 Elentos wrote:
Show nested quote +
On August 10 2016 22:14 Silvana wrote:
On August 10 2016 22:10 Penev wrote:
Guys, Zest is in a slump


Somewhere in the world, swag_bro looks at the sky, sips his cup of green tea and thinks "Zest is in a slump."

Meanwhile on the other side of the world, Sack_Of_Wet_Mice closes his browser and notes in his diary: "Zest is still a patchtoss"

Haha yeah i wouldn't have been surprised to see him posting today
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50584 Posts
August 10 2016 13:20 GMT
#1003
how did zest lose?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Penev
Profile Joined October 2012
28500 Posts
August 10 2016 13:20 GMT
#1004
I'd request to change my name to swag_of_wet_bro's if it was still possible
I Protoss winner, could it be?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50584 Posts
August 10 2016 13:22 GMT
#1005
Its not.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Charoisaur
Profile Joined August 2014
Germany16008 Posts
August 10 2016 13:23 GMT
#1006
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.
Many of the coolest moments in sc2 happen due to worker harassment
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 10 2016 13:23 GMT
#1007
On August 10 2016 22:20 BLinD-RawR wrote:
how did zest lose?

He didn't play well. AT ALL. Like not even close.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Elentos
Profile Blog Joined February 2015
55555 Posts
August 10 2016 13:24 GMT
#1008
On August 10 2016 22:20 BLinD-RawR wrote:
how did zest lose?

Bad decisions here, atrocious macro there. Also lots of defended DTs.
Every 60 seconds in Africa, a minute passes.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 10 2016 13:25 GMT
#1009
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Penev
Profile Joined October 2012
28500 Posts
August 10 2016 13:28 GMT
#1010
On August 10 2016 22:22 BLinD-RawR wrote:
Its not.

I know

:/
I Protoss winner, could it be?
Charoisaur
Profile Joined August 2014
Germany16008 Posts
Last Edited: 2016-08-10 13:30:37
August 10 2016 13:28 GMT
#1011
On August 10 2016 22:25 The_Red_Viper wrote:
Show nested quote +
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

also there's zero comeback potential after taking a bad engagement
Many of the coolest moments in sc2 happen due to worker harassment
Elentos
Profile Blog Joined February 2015
55555 Posts
Last Edited: 2016-08-10 13:36:34
August 10 2016 13:31 GMT
#1012
On August 10 2016 22:28 Charoisaur wrote:
Show nested quote +
On August 10 2016 22:25 The_Red_Viper wrote:
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

But that's kind of always true in SC2, isn't it? This is not really a new development, and if the engagement is bad enough, it's true for every matchup.

I mean how much comeback potential do you have after a bad engage against a Protoss or Zerg if they don't mess up?
Every 60 seconds in Africa, a minute passes.
Charoisaur
Profile Joined August 2014
Germany16008 Posts
Last Edited: 2016-08-10 13:41:16
August 10 2016 13:36 GMT
#1013
On August 10 2016 22:31 Elentos wrote:
Show nested quote +
On August 10 2016 22:28 Charoisaur wrote:
On August 10 2016 22:25 The_Red_Viper wrote:
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

But that's kind of always true in SC2, isn't it? This is not really a new development, and if the engagement is bad enough, it's true for every matchup.

but in the other matchups there is much more trading going on. in HotS PvP and LotV TvT it's mostly poking around for a few minutes waiting for the perfect opportunity to attack before commiting and then everything gets decided in a few seconds.
Also supply leads mean a lot less and a better position makes the trade so favorable that it becomes almost impossible to recover after a bad engagement.
in the other matchups if both players have even supply the fight is rarely so onesided that it instantly decides the game.
Many of the coolest moments in sc2 happen due to worker harassment
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 10 2016 13:38 GMT
#1014
On August 10 2016 22:28 Charoisaur wrote:
Show nested quote +
On August 10 2016 22:25 The_Red_Viper wrote:
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

also there's zero comeback potential after taking a bad engagement

Yeah this is the real problem here imo, but as elentos already said that was always true in sc2.
Not that i disagree with you about Tankivacs being bad for the game in general, but it didn't really make worse terrans win more often in tvt as far as i can tell.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
August 10 2016 13:43 GMT
#1015
On August 10 2016 22:28 Charoisaur wrote:
Show nested quote +
On August 10 2016 22:25 The_Red_Viper wrote:
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

also there's zero comeback potential after taking a bad engagement


Makes for exciting fights and short games.
Elentos
Profile Blog Joined February 2015
55555 Posts
Last Edited: 2016-08-10 13:48:19
August 10 2016 13:47 GMT
#1016
On August 10 2016 22:36 Charoisaur wrote:
Show nested quote +
On August 10 2016 22:31 Elentos wrote:
On August 10 2016 22:28 Charoisaur wrote:
On August 10 2016 22:25 The_Red_Viper wrote:
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

But that's kind of always true in SC2, isn't it? This is not really a new development, and if the engagement is bad enough, it's true for every matchup.

but in the other matchups there is much more trading going on. in HotS PvP and LotV TvT it's mostly poking around for a few minutes waiting for the perfect opportunity to attack before commiting and then everything gets decided in a few seconds.
Also supply leads mean a lot less and a better position makes the trade so favorable that it becomes almost impossible to recover after a bad engagement.
in the other matchups if both players have even supply the fight is rarely so onesided that it instantly decides the game.

Imo you generalize this way too much. It happens and it sucks when it does. But it depends so much on who is playing and how they match up against each other that it's really not as bad in the end.

It could be better and maybe removing the tankivac would help, but I can already see Terrans around the world struggling to clean up doom drops because they have to unsiege and siege their tanks. Again.
Every 60 seconds in Africa, a minute passes.
Charoisaur
Profile Joined August 2014
Germany16008 Posts
Last Edited: 2016-08-10 13:52:11
August 10 2016 13:51 GMT
#1017
On August 10 2016 22:47 Elentos wrote:
Show nested quote +
On August 10 2016 22:36 Charoisaur wrote:
On August 10 2016 22:31 Elentos wrote:
On August 10 2016 22:28 Charoisaur wrote:
On August 10 2016 22:25 The_Red_Viper wrote:
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

But that's kind of always true in SC2, isn't it? This is not really a new development, and if the engagement is bad enough, it's true for every matchup.

but in the other matchups there is much more trading going on. in HotS PvP and LotV TvT it's mostly poking around for a few minutes waiting for the perfect opportunity to attack before commiting and then everything gets decided in a few seconds.
Also supply leads mean a lot less and a better position makes the trade so favorable that it becomes almost impossible to recover after a bad engagement.
in the other matchups if both players have even supply the fight is rarely so onesided that it instantly decides the game.



It could be better and maybe removing the tankivac would help, but I can already see Terrans around the world struggling to clean up doom drops because they have to unsiege and siege their tanks. Again.

I was okay with that in Hots the bigger problem are probably liberators because those could siege on tanks without them being able to escape.
Many of the coolest moments in sc2 happen due to worker harassment
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
August 10 2016 13:52 GMT
#1018
Taeja even half dead still has what it takes to beat up Zest. Hah
Moderator
sharkie
Profile Blog Joined April 2012
Austria18509 Posts
August 10 2016 13:54 GMT
#1019
On August 10 2016 22:52 stuchiu wrote:
Taeja even half dead still has what it takes to beat up Zest. Hah


days like these must make you feel so awesome with your GOAT lists :p
Elentos
Profile Blog Joined February 2015
55555 Posts
August 10 2016 13:55 GMT
#1020
On August 10 2016 22:51 Charoisaur wrote:
Show nested quote +
On August 10 2016 22:47 Elentos wrote:
On August 10 2016 22:36 Charoisaur wrote:
On August 10 2016 22:31 Elentos wrote:
On August 10 2016 22:28 Charoisaur wrote:
On August 10 2016 22:25 The_Red_Viper wrote:
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

But that's kind of always true in SC2, isn't it? This is not really a new development, and if the engagement is bad enough, it's true for every matchup.

but in the other matchups there is much more trading going on. in HotS PvP and LotV TvT it's mostly poking around for a few minutes waiting for the perfect opportunity to attack before commiting and then everything gets decided in a few seconds.
Also supply leads mean a lot less and a better position makes the trade so favorable that it becomes almost impossible to recover after a bad engagement.
in the other matchups if both players have even supply the fight is rarely so onesided that it instantly decides the game.



It could be better and maybe removing the tankivac would help, but I can already see Terrans around the world struggling to clean up doom drops because they have to unsiege and siege their tanks. Again.

I was okay with that in Hots the bigger problem are probably liberators because those could siege on tanks without them being able to escape.

So we all make huge viking fleets to protect our tanks and then suddenly Bomber just makes 100 stimmed marines with 3/3 and we realize our composition was incomplete.
Every 60 seconds in Africa, a minute passes.
Prev 1 49 50 51 52 53 56 Next
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Stellar Fest: Day 1
Gerald vs Harstem
ByuN vs Maplez
FuturE vs FoxeRLIVE!
Zoun vs Mixu
UrsaTVCanada691
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 70
StarCraft: Brood War
White-Ra 274
UpATreeSC 100
NaDa 19
Other Games
tarik_tv9083
Grubby4220
fl0m465
shahzam447
summit1g405
FrodaN247
C9.Mang0139
ZombieGrub51
PPMD26
Models2
Organizations
Counter-Strike
PGL135
StarCraft 2
angryscii 19
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 62
• RyuSc2 59
• musti20045 34
• davetesta9
• Adnapsc2 5
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• mYiSmile13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler32
League of Legends
• imaqtpie2944
Other Games
• Shiphtur177
Upcoming Events
Korean StarCraft League
3h 22m
CranKy Ducklings
10h 22m
IPSL
18h 22m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
18h 22m
BSL 21
20h 22m
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
23h 22m
Sparkling Tuna Cup
1d 10h
WardiTV Korean Royale
1d 12h
IPSL
1d 18h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 18h
[ Show More ]
BSL 21
1d 20h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.