• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:41
CEST 21:41
KST 04:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach0[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder an AI researcher's take on the ladder bot [ASL22] Ro8 Preview: Within Reach StarCraft Human 'N' AI League BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Zero Warcraft III: The Frozen Throne Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12975 users

[GSL] Code S Season 2 2016 - Ro16 Group A - Page 51

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 49 50 51 52 53 56 Next
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
August 10 2016 13:18 GMT
#1001
On August 10 2016 22:15 Elentos wrote:
Show nested quote +
On August 10 2016 22:14 Silvana wrote:
On August 10 2016 22:10 Penev wrote:
Guys, Zest is in a slump


Somewhere in the world, swag_bro looks at the sky, sips his cup of green tea and thinks "Zest is in a slump."

Meanwhile on the other side of the world, Sack_Of_Wet_Mice closes his browser and notes in his diary: "Zest is still a patchtoss"

I feel like SOWM and Swag_bro would be in the same cafe during this...
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 10 2016 13:18 GMT
#1002
On August 10 2016 22:15 Elentos wrote:
Show nested quote +
On August 10 2016 22:14 Silvana wrote:
On August 10 2016 22:10 Penev wrote:
Guys, Zest is in a slump


Somewhere in the world, swag_bro looks at the sky, sips his cup of green tea and thinks "Zest is in a slump."

Meanwhile on the other side of the world, Sack_Of_Wet_Mice closes his browser and notes in his diary: "Zest is still a patchtoss"

Haha yeah i wouldn't have been surprised to see him posting today
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51500 Posts
August 10 2016 13:20 GMT
#1003
how did zest lose?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Penev
Profile Joined October 2012
28536 Posts
August 10 2016 13:20 GMT
#1004
I'd request to change my name to swag_of_wet_bro's if it was still possible
I Protoss winner, could it be?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51500 Posts
August 10 2016 13:22 GMT
#1005
Its not.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Charoisaur
Profile Joined August 2014
Germany16095 Posts
August 10 2016 13:23 GMT
#1006
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.
Many of the coolest moments in sc2 happen due to worker harassment
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 10 2016 13:23 GMT
#1007
On August 10 2016 22:20 BLinD-RawR wrote:
how did zest lose?

He didn't play well. AT ALL. Like not even close.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Elentos
Profile Blog Joined February 2015
55594 Posts
August 10 2016 13:24 GMT
#1008
On August 10 2016 22:20 BLinD-RawR wrote:
how did zest lose?

Bad decisions here, atrocious macro there. Also lots of defended DTs.
Every 60 seconds in Africa, a minute passes.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 10 2016 13:25 GMT
#1009
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Penev
Profile Joined October 2012
28536 Posts
August 10 2016 13:28 GMT
#1010
On August 10 2016 22:22 BLinD-RawR wrote:
Its not.

I know

:/
I Protoss winner, could it be?
Charoisaur
Profile Joined August 2014
Germany16095 Posts
Last Edited: 2016-08-10 13:30:37
August 10 2016 13:28 GMT
#1011
On August 10 2016 22:25 The_Red_Viper wrote:
Show nested quote +
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

also there's zero comeback potential after taking a bad engagement
Many of the coolest moments in sc2 happen due to worker harassment
Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2016-08-10 13:36:34
August 10 2016 13:31 GMT
#1012
On August 10 2016 22:28 Charoisaur wrote:
Show nested quote +
On August 10 2016 22:25 The_Red_Viper wrote:
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

But that's kind of always true in SC2, isn't it? This is not really a new development, and if the engagement is bad enough, it's true for every matchup.

I mean how much comeback potential do you have after a bad engage against a Protoss or Zerg if they don't mess up?
Every 60 seconds in Africa, a minute passes.
Charoisaur
Profile Joined August 2014
Germany16095 Posts
Last Edited: 2016-08-10 13:41:16
August 10 2016 13:36 GMT
#1013
On August 10 2016 22:31 Elentos wrote:
Show nested quote +
On August 10 2016 22:28 Charoisaur wrote:
On August 10 2016 22:25 The_Red_Viper wrote:
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

But that's kind of always true in SC2, isn't it? This is not really a new development, and if the engagement is bad enough, it's true for every matchup.

but in the other matchups there is much more trading going on. in HotS PvP and LotV TvT it's mostly poking around for a few minutes waiting for the perfect opportunity to attack before commiting and then everything gets decided in a few seconds.
Also supply leads mean a lot less and a better position makes the trade so favorable that it becomes almost impossible to recover after a bad engagement.
in the other matchups if both players have even supply the fight is rarely so onesided that it instantly decides the game.
Many of the coolest moments in sc2 happen due to worker harassment
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 10 2016 13:38 GMT
#1014
On August 10 2016 22:28 Charoisaur wrote:
Show nested quote +
On August 10 2016 22:25 The_Red_Viper wrote:
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

also there's zero comeback potential after taking a bad engagement

Yeah this is the real problem here imo, but as elentos already said that was always true in sc2.
Not that i disagree with you about Tankivacs being bad for the game in general, but it didn't really make worse terrans win more often in tvt as far as i can tell.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
August 10 2016 13:43 GMT
#1015
On August 10 2016 22:28 Charoisaur wrote:
Show nested quote +
On August 10 2016 22:25 The_Red_Viper wrote:
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

also there's zero comeback potential after taking a bad engagement


Makes for exciting fights and short games.
Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2016-08-10 13:48:19
August 10 2016 13:47 GMT
#1016
On August 10 2016 22:36 Charoisaur wrote:
Show nested quote +
On August 10 2016 22:31 Elentos wrote:
On August 10 2016 22:28 Charoisaur wrote:
On August 10 2016 22:25 The_Red_Viper wrote:
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

But that's kind of always true in SC2, isn't it? This is not really a new development, and if the engagement is bad enough, it's true for every matchup.

but in the other matchups there is much more trading going on. in HotS PvP and LotV TvT it's mostly poking around for a few minutes waiting for the perfect opportunity to attack before commiting and then everything gets decided in a few seconds.
Also supply leads mean a lot less and a better position makes the trade so favorable that it becomes almost impossible to recover after a bad engagement.
in the other matchups if both players have even supply the fight is rarely so onesided that it instantly decides the game.

Imo you generalize this way too much. It happens and it sucks when it does. But it depends so much on who is playing and how they match up against each other that it's really not as bad in the end.

It could be better and maybe removing the tankivac would help, but I can already see Terrans around the world struggling to clean up doom drops because they have to unsiege and siege their tanks. Again.
Every 60 seconds in Africa, a minute passes.
Charoisaur
Profile Joined August 2014
Germany16095 Posts
Last Edited: 2016-08-10 13:52:11
August 10 2016 13:51 GMT
#1017
On August 10 2016 22:47 Elentos wrote:
Show nested quote +
On August 10 2016 22:36 Charoisaur wrote:
On August 10 2016 22:31 Elentos wrote:
On August 10 2016 22:28 Charoisaur wrote:
On August 10 2016 22:25 The_Red_Viper wrote:
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

But that's kind of always true in SC2, isn't it? This is not really a new development, and if the engagement is bad enough, it's true for every matchup.

but in the other matchups there is much more trading going on. in HotS PvP and LotV TvT it's mostly poking around for a few minutes waiting for the perfect opportunity to attack before commiting and then everything gets decided in a few seconds.
Also supply leads mean a lot less and a better position makes the trade so favorable that it becomes almost impossible to recover after a bad engagement.
in the other matchups if both players have even supply the fight is rarely so onesided that it instantly decides the game.



It could be better and maybe removing the tankivac would help, but I can already see Terrans around the world struggling to clean up doom drops because they have to unsiege and siege their tanks. Again.

I was okay with that in Hots the bigger problem are probably liberators because those could siege on tanks without them being able to escape.
Many of the coolest moments in sc2 happen due to worker harassment
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
August 10 2016 13:52 GMT
#1018
Taeja even half dead still has what it takes to beat up Zest. Hah
Moderator
sharkie
Profile Blog Joined April 2012
Austria18752 Posts
August 10 2016 13:54 GMT
#1019
On August 10 2016 22:52 stuchiu wrote:
Taeja even half dead still has what it takes to beat up Zest. Hah


days like these must make you feel so awesome with your GOAT lists :p
Elentos
Profile Blog Joined February 2015
55594 Posts
August 10 2016 13:55 GMT
#1020
On August 10 2016 22:51 Charoisaur wrote:
Show nested quote +
On August 10 2016 22:47 Elentos wrote:
On August 10 2016 22:36 Charoisaur wrote:
On August 10 2016 22:31 Elentos wrote:
On August 10 2016 22:28 Charoisaur wrote:
On August 10 2016 22:25 The_Red_Viper wrote:
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

But that's kind of always true in SC2, isn't it? This is not really a new development, and if the engagement is bad enough, it's true for every matchup.

but in the other matchups there is much more trading going on. in HotS PvP and LotV TvT it's mostly poking around for a few minutes waiting for the perfect opportunity to attack before commiting and then everything gets decided in a few seconds.
Also supply leads mean a lot less and a better position makes the trade so favorable that it becomes almost impossible to recover after a bad engagement.
in the other matchups if both players have even supply the fight is rarely so onesided that it instantly decides the game.



It could be better and maybe removing the tankivac would help, but I can already see Terrans around the world struggling to clean up doom drops because they have to unsiege and siege their tanks. Again.

I was okay with that in Hots the bigger problem are probably liberators because those could siege on tanks without them being able to escape.

So we all make huge viking fleets to protect our tanks and then suddenly Bomber just makes 100 stimmed marines with 3/3 and we realize our composition was incomplete.
Every 60 seconds in Africa, a minute passes.
Prev 1 49 50 51 52 53 56 Next
Please log in or register to reply.
Live Events Refresh
BSL Open Qualifier
19:00
Jungsu & Hasu #1
LiquipediaDiscussion
BSL Open Qualifier
19:00
PRO & GOSU #1
LiquipediaDiscussion
Yamato Cup
15:00
#8
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 365
IndyStarCraft 278
JuggernautJason29
StarCraft: Brood War
Britney 20402
Shuttle 921
Artosis 667
Mini 236
Dewaltoss 115
White-Ra 101
firebathero 94
Mong 57
ZZZero.O 47
Trap 34
[ Show more ]
Hyun 31
League of Legends
Doublelift1406
Counter-Strike
fl0m6277
apEX2454
shoxiejesuss2137
pashabiceps1136
Super Smash Bros
hungrybox307
Mew2King42
Heroes of the Storm
Liquid`Hasu768
MindelVK14
Other Games
Liquid`RaSZi2593
B2W.Neo955
ArmadaUGS121
QueenE88
Organizations
StarCraft 2
WardiTV1577
Other Games
gamesdonequick998
StarCraft 2
angryscii 25
StarCraft: Brood War
lovetv 7
Kim Chul Min (afreeca) 5
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 70
• LUISG 17
• Adnapsc2 10
• Reevou 8
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 22
• blackmanpl 19
• Azhi_Dahaki11
• Michael_bg 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 6281
• WagamamaTV795
Other Games
• Shiphtur265
Upcoming Events
OSC
3h 20m
Replay Cast
4h 20m
Afreeca Starleague
14h 20m
Soma vs Jaedong
WardiTV Weekly
15h 20m
Monday Night Weeklies
20h 20m
Sparkling Tuna Cup
1d 14h
Afreeca Starleague
1d 14h
Leta vs Soulkey
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
CranKy Ducklings
5 days
Online Event
5 days
FEL
5 days
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.