• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:23
CET 00:23
KST 08:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book13Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April8
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
[ASL21] Potential Map Candidates Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Sex and weight loss Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2354 users

[GSL] Code S Season 2 2016 - Ro16 Group A - Page 51

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 49 50 51 52 53 56 Next
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
August 10 2016 13:18 GMT
#1001
On August 10 2016 22:15 Elentos wrote:
Show nested quote +
On August 10 2016 22:14 Silvana wrote:
On August 10 2016 22:10 Penev wrote:
Guys, Zest is in a slump


Somewhere in the world, swag_bro looks at the sky, sips his cup of green tea and thinks "Zest is in a slump."

Meanwhile on the other side of the world, Sack_Of_Wet_Mice closes his browser and notes in his diary: "Zest is still a patchtoss"

I feel like SOWM and Swag_bro would be in the same cafe during this...
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 10 2016 13:18 GMT
#1002
On August 10 2016 22:15 Elentos wrote:
Show nested quote +
On August 10 2016 22:14 Silvana wrote:
On August 10 2016 22:10 Penev wrote:
Guys, Zest is in a slump


Somewhere in the world, swag_bro looks at the sky, sips his cup of green tea and thinks "Zest is in a slump."

Meanwhile on the other side of the world, Sack_Of_Wet_Mice closes his browser and notes in his diary: "Zest is still a patchtoss"

Haha yeah i wouldn't have been surprised to see him posting today
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50625 Posts
August 10 2016 13:20 GMT
#1003
how did zest lose?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Penev
Profile Joined October 2012
28512 Posts
August 10 2016 13:20 GMT
#1004
I'd request to change my name to swag_of_wet_bro's if it was still possible
I Protoss winner, could it be?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50625 Posts
August 10 2016 13:22 GMT
#1005
Its not.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Charoisaur
Profile Joined August 2014
Germany16035 Posts
August 10 2016 13:23 GMT
#1006
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.
Many of the coolest moments in sc2 happen due to worker harassment
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 10 2016 13:23 GMT
#1007
On August 10 2016 22:20 BLinD-RawR wrote:
how did zest lose?

He didn't play well. AT ALL. Like not even close.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Elentos
Profile Blog Joined February 2015
55566 Posts
August 10 2016 13:24 GMT
#1008
On August 10 2016 22:20 BLinD-RawR wrote:
how did zest lose?

Bad decisions here, atrocious macro there. Also lots of defended DTs.
Every 60 seconds in Africa, a minute passes.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 10 2016 13:25 GMT
#1009
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Penev
Profile Joined October 2012
28512 Posts
August 10 2016 13:28 GMT
#1010
On August 10 2016 22:22 BLinD-RawR wrote:
Its not.

I know

:/
I Protoss winner, could it be?
Charoisaur
Profile Joined August 2014
Germany16035 Posts
Last Edited: 2016-08-10 13:30:37
August 10 2016 13:28 GMT
#1011
On August 10 2016 22:25 The_Red_Viper wrote:
Show nested quote +
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

also there's zero comeback potential after taking a bad engagement
Many of the coolest moments in sc2 happen due to worker harassment
Elentos
Profile Blog Joined February 2015
55566 Posts
Last Edited: 2016-08-10 13:36:34
August 10 2016 13:31 GMT
#1012
On August 10 2016 22:28 Charoisaur wrote:
Show nested quote +
On August 10 2016 22:25 The_Red_Viper wrote:
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

But that's kind of always true in SC2, isn't it? This is not really a new development, and if the engagement is bad enough, it's true for every matchup.

I mean how much comeback potential do you have after a bad engage against a Protoss or Zerg if they don't mess up?
Every 60 seconds in Africa, a minute passes.
Charoisaur
Profile Joined August 2014
Germany16035 Posts
Last Edited: 2016-08-10 13:41:16
August 10 2016 13:36 GMT
#1013
On August 10 2016 22:31 Elentos wrote:
Show nested quote +
On August 10 2016 22:28 Charoisaur wrote:
On August 10 2016 22:25 The_Red_Viper wrote:
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

But that's kind of always true in SC2, isn't it? This is not really a new development, and if the engagement is bad enough, it's true for every matchup.

but in the other matchups there is much more trading going on. in HotS PvP and LotV TvT it's mostly poking around for a few minutes waiting for the perfect opportunity to attack before commiting and then everything gets decided in a few seconds.
Also supply leads mean a lot less and a better position makes the trade so favorable that it becomes almost impossible to recover after a bad engagement.
in the other matchups if both players have even supply the fight is rarely so onesided that it instantly decides the game.
Many of the coolest moments in sc2 happen due to worker harassment
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 10 2016 13:38 GMT
#1014
On August 10 2016 22:28 Charoisaur wrote:
Show nested quote +
On August 10 2016 22:25 The_Red_Viper wrote:
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

also there's zero comeback potential after taking a bad engagement

Yeah this is the real problem here imo, but as elentos already said that was always true in sc2.
Not that i disagree with you about Tankivacs being bad for the game in general, but it didn't really make worse terrans win more often in tvt as far as i can tell.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
August 10 2016 13:43 GMT
#1015
On August 10 2016 22:28 Charoisaur wrote:
Show nested quote +
On August 10 2016 22:25 The_Red_Viper wrote:
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

also there's zero comeback potential after taking a bad engagement


Makes for exciting fights and short games.
Elentos
Profile Blog Joined February 2015
55566 Posts
Last Edited: 2016-08-10 13:48:19
August 10 2016 13:47 GMT
#1016
On August 10 2016 22:36 Charoisaur wrote:
Show nested quote +
On August 10 2016 22:31 Elentos wrote:
On August 10 2016 22:28 Charoisaur wrote:
On August 10 2016 22:25 The_Red_Viper wrote:
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

But that's kind of always true in SC2, isn't it? This is not really a new development, and if the engagement is bad enough, it's true for every matchup.

but in the other matchups there is much more trading going on. in HotS PvP and LotV TvT it's mostly poking around for a few minutes waiting for the perfect opportunity to attack before commiting and then everything gets decided in a few seconds.
Also supply leads mean a lot less and a better position makes the trade so favorable that it becomes almost impossible to recover after a bad engagement.
in the other matchups if both players have even supply the fight is rarely so onesided that it instantly decides the game.

Imo you generalize this way too much. It happens and it sucks when it does. But it depends so much on who is playing and how they match up against each other that it's really not as bad in the end.

It could be better and maybe removing the tankivac would help, but I can already see Terrans around the world struggling to clean up doom drops because they have to unsiege and siege their tanks. Again.
Every 60 seconds in Africa, a minute passes.
Charoisaur
Profile Joined August 2014
Germany16035 Posts
Last Edited: 2016-08-10 13:52:11
August 10 2016 13:51 GMT
#1017
On August 10 2016 22:47 Elentos wrote:
Show nested quote +
On August 10 2016 22:36 Charoisaur wrote:
On August 10 2016 22:31 Elentos wrote:
On August 10 2016 22:28 Charoisaur wrote:
On August 10 2016 22:25 The_Red_Viper wrote:
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

But that's kind of always true in SC2, isn't it? This is not really a new development, and if the engagement is bad enough, it's true for every matchup.

but in the other matchups there is much more trading going on. in HotS PvP and LotV TvT it's mostly poking around for a few minutes waiting for the perfect opportunity to attack before commiting and then everything gets decided in a few seconds.
Also supply leads mean a lot less and a better position makes the trade so favorable that it becomes almost impossible to recover after a bad engagement.
in the other matchups if both players have even supply the fight is rarely so onesided that it instantly decides the game.



It could be better and maybe removing the tankivac would help, but I can already see Terrans around the world struggling to clean up doom drops because they have to unsiege and siege their tanks. Again.

I was okay with that in Hots the bigger problem are probably liberators because those could siege on tanks without them being able to escape.
Many of the coolest moments in sc2 happen due to worker harassment
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
August 10 2016 13:52 GMT
#1018
Taeja even half dead still has what it takes to beat up Zest. Hah
Moderator
sharkie
Profile Blog Joined April 2012
Austria18576 Posts
August 10 2016 13:54 GMT
#1019
On August 10 2016 22:52 stuchiu wrote:
Taeja even half dead still has what it takes to beat up Zest. Hah


days like these must make you feel so awesome with your GOAT lists :p
Elentos
Profile Blog Joined February 2015
55566 Posts
August 10 2016 13:55 GMT
#1020
On August 10 2016 22:51 Charoisaur wrote:
Show nested quote +
On August 10 2016 22:47 Elentos wrote:
On August 10 2016 22:36 Charoisaur wrote:
On August 10 2016 22:31 Elentos wrote:
On August 10 2016 22:28 Charoisaur wrote:
On August 10 2016 22:25 The_Red_Viper wrote:
On August 10 2016 22:23 Charoisaur wrote:
it's not so much about not being able to win consistently but more about bad game design because of anticlimatic engagements. You could see it in HotS pvp where a player could outplay his opponent the entire game, harass constantly with warpprism etc... then the engagement comes the opponent has maybe 1 collossus more and has a better position and instantly wins the game despite everything that happened before.

the same situation we have now, outmultitasking someone can be nice but in the end everything that matters is that 1 engagement and the rest of the game is completely irrelevant.

If you are able to get an army which can beat the enemy army you probably didn't really get outplayed that hard.

I'm not talking about THAT big leads that you can't possibly lose an engagement but smaller leads when one player is maybe 20-30 army supply ahead with a superior economy. in this situation it's still entirely possible to lose the game if you take a bad engagement.

But that's kind of always true in SC2, isn't it? This is not really a new development, and if the engagement is bad enough, it's true for every matchup.

but in the other matchups there is much more trading going on. in HotS PvP and LotV TvT it's mostly poking around for a few minutes waiting for the perfect opportunity to attack before commiting and then everything gets decided in a few seconds.
Also supply leads mean a lot less and a better position makes the trade so favorable that it becomes almost impossible to recover after a bad engagement.
in the other matchups if both players have even supply the fight is rarely so onesided that it instantly decides the game.



It could be better and maybe removing the tankivac would help, but I can already see Terrans around the world struggling to clean up doom drops because they have to unsiege and siege their tanks. Again.

I was okay with that in Hots the bigger problem are probably liberators because those could siege on tanks without them being able to escape.

So we all make huge viking fleets to protect our tanks and then suddenly Bomber just makes 100 stimmed marines with 3/3 and we realize our composition was incomplete.
Every 60 seconds in Africa, a minute passes.
Prev 1 49 50 51 52 53 56 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 209
PiGStarcraft119
SteadfastSC 110
ForJumy 75
CosmosSc2 60
StarCraft: Brood War
Artosis 377
910 31
Dota 2
syndereN405
monkeys_forever172
Counter-Strike
shahzam440
Foxcn206
taco 1
Super Smash Bros
hungrybox377
AZ_Axe56
Other Games
summit1g6686
Grubby4299
tarik_tv2437
FrodaN1101
ToD230
C9.Mang0217
Liquid`Hasu188
Maynarde75
ROOTCatZ53
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• mYiSmile147
• musti20045 39
• davetesta37
• Response 5
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 37
• RayReign 21
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV449
League of Legends
• Doublelift4065
Other Games
• imaqtpie1895
• Shiphtur216
Upcoming Events
PiGosaur Monday
1h 37m
Replay Cast
9h 37m
LiuLi Cup
11h 37m
Clem vs Rogue
SHIN vs Cyan
Replay Cast
1d
The PondCast
1d 10h
KCM Race Survival
1d 10h
LiuLi Cup
1d 11h
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
2 days
Online Event
2 days
LiuLi Cup
2 days
Serral vs Zoun
Cure vs Classic
[ Show More ]
Big Brain Bouts
2 days
Serral vs TBD
RSL Revival
3 days
RSL Revival
3 days
LiuLi Cup
3 days
uThermal 2v2 Circuit
3 days
RSL Revival
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
LiuLi Cup
4 days
Replay Cast
5 days
Replay Cast
5 days
LiuLi Cup
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-09
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.