[WCS] Spring Championships 2016 - Page 30
Forum Index > StarCraft 2 Tournaments |
pmp10
3328 Posts
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intotheheart
Canada33091 Posts
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[PkF] Wire
France24203 Posts
units kills don't count | ||
Ej_
47656 Posts
On May 14 2016 22:48 Makro wrote: Polt = Startale Strange = MKP its the other way around boy | ||
superfluousman1994
11 Posts
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GTR
51461 Posts
After three (in-game) minutes, if no player has completed any of these actions, the game issues a final three minute warning. If these final three minutes elapse without a player completing any of these actions, the game ends in a draw for all remaining players. If a player completes any of these actions, the timer resets and play continues normally. where was the timer though? | ||
Mangooza
89 Posts
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NarutO
Germany18839 Posts
Units dont count | ||
Incognoto
France10239 Posts
A stalemate occurs when all players are unable to complete any of the following actions: Generate income Produce a unit Construct a building Research an upgrade Destroy an enemy building UNITS DYING DO NOT COUNT THAT IS WHY | ||
DarkPlasmaBall
United States44368 Posts
Unit deaths don't count... | ||
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Nakajin
Canada8989 Posts
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intotheheart
Canada33091 Posts
On May 14 2016 22:49 superfluousman1994 wrote: You have 3 minutes to construct a unit, build a building, or kill a building. Those are the rules in the engine Oh sick, thanks for letting us know! Guess it's a tie. ![]() | ||
Phredxor
New Zealand15076 Posts
On May 14 2016 22:48 DarkPlasmaBall wrote: I don't think it's attacking the factory that resets the timer; I think it's killing a structure iirc. I could be wrong though. Killing units must count. Medivac full of units died a couple mins before the tie. | ||
Nine Gates
Finland198 Posts
The conditions for a stalemate are precisely those described above. In particular, the following actions will not break a stalemate: Mine minerals or gas without returning them to a base Begin production of a unit, construction of a building, or research of an upgrade without finishing it Damaging but not destroying an enemy building Letting fire or creep deprivation destroy a building Destroying a non-enemy building (e.g., a neutral Supply Depot) Damaging or killing any unit | ||
fezvez
France3021 Posts
Nope, never did. Notably, this prevents a single swarm host / energy units with free units to stall the game forever | ||
Thezzy
Netherlands2117 Posts
A stalemate occurs when all players are unable to complete any of the following actions: Generate income Produce a unit Construct a building Research an upgrade Destroy an enemy building Destroying units does not count. After three (in-game) minutes, if no player has completed any of these actions, the game issues a final three minute warning. If these final three minutes elapse without a player completing any of these actions, the game ends in a draw for all remaining players. If a player completes any of these actions, the timer resets and play continues normally. | ||
Incognoto
France10239 Posts
this HAS to be divine intervention for polt polt is going to win dreamhack that would be so sick | ||
DarkPlasmaBall
United States44368 Posts
On May 14 2016 22:49 Phredxor wrote: Killing units must count. Medivac full of units died a couple mins before the tie. They don't. | ||
Deleted User 3420
24492 Posts
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Musicus
Germany23576 Posts
But is this even a thing in custom games???? I thought it's for ladder only. | ||
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