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[WCS] Spring Championships 2016 - Page 30

Forum Index > StarCraft 2 Tournaments
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pmp10
Profile Joined April 2012
3393 Posts
May 14 2016 13:49 GMT
#581
So were the players aware of the timer?
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
May 14 2016 13:49 GMT
#582
I feel like Strange should just get the walkover win, realistically. I don't see how Polt could win the rest of that game, unless Strange just implodes.
kiss kiss fall in love
[PkF] Wire
Profile Joined March 2013
France24238 Posts
May 14 2016 13:49 GMT
#583
On May 14 2016 22:48 digmouse wrote:
Show nested quote +
On May 14 2016 22:47 fezvez wrote:
On May 14 2016 22:46 Gullis wrote:
something died, that should have made the counter reset right?


The last building that died was a barracks, 5 minutes ago. Units death don't reset the timer


A marine was killed like two minutes ago.

units kills don't count
Ej_
Profile Blog Joined January 2013
47656 Posts
May 14 2016 13:49 GMT
#584
On May 14 2016 22:48 Makro wrote:
Polt = Startale

Strange = MKP

its the other way around boy
"Technically the dictionary has zero authority on the meaning or words" - Rodya
superfluousman1994
Profile Joined April 2016
11 Posts
May 14 2016 13:49 GMT
#585
You have 3 minutes to construct a unit, build a building, or kill a building. Those are the rules in the engine
GTR
Profile Blog Joined September 2004
51576 Posts
May 14 2016 13:49 GMT
#586
After three (in-game) minutes, if no player has completed any of these actions, the game issues a final three minute warning. If these final three minutes elapse without a player completing any of these actions, the game ends in a draw for all remaining players. If a player completes any of these actions, the timer resets and play continues normally.


where was the timer though?
Commentator
Mangooza
Profile Joined November 2015
89 Posts
May 14 2016 13:49 GMT
#587
Guess killings units doesn't matter for the timer.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
May 14 2016 13:49 GMT
#588
On May 14 2016 22:48 digmouse wrote:
Show nested quote +
On May 14 2016 22:47 fezvez wrote:
On May 14 2016 22:46 Gullis wrote:
something died, that should have made the counter reset right?


The last building that died was a barracks, 5 minutes ago. Units death don't reset the timer


A marine was killed like two minutes ago.


Units dont count
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 14 2016 13:49 GMT
#589
A stalemate occurs when all players are unable to complete any of the following actions:

Generate income
Produce a unit
Construct a building
Research an upgrade
Destroy an enemy building


UNITS DYING DO NOT COUNT THAT IS WHY
maru lover forever
DarkPlasmaBall
Profile Blog Joined March 2010
United States45455 Posts
Last Edited: 2016-05-14 13:49:36
May 14 2016 13:49 GMT
#590
On May 14 2016 22:48 Eladen wrote:
Show nested quote +
On May 14 2016 22:47 fezvez wrote:
On May 14 2016 22:46 Gullis wrote:
something died, that should have made the counter reset right?


The last building that died was a barracks, 5 minutes ago. Units death don't reset the timer

but some voidray died after that, no?


Unit deaths don't count...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
May 14 2016 13:49 GMT
#591
Oh COME ON STRANGE WON THAT
Writerhttp://i.imgur.com/9p6ufcB.jpg
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
May 14 2016 13:49 GMT
#592
On May 14 2016 22:49 superfluousman1994 wrote:
You have 3 minutes to construct a unit, build a building, or kill a building. Those are the rules in the engine

Oh sick, thanks for letting us know!

Guess it's a tie.
kiss kiss fall in love
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
May 14 2016 13:49 GMT
#593
On May 14 2016 22:48 DarkPlasmaBall wrote:
Show nested quote +
On May 14 2016 22:48 Weavel wrote:
On May 14 2016 22:47 DarkPlasmaBall wrote:
On May 14 2016 22:47 Weavel wrote:
STRANGE GOT THAT WTF IS GOING ON???


Took too long to do anything, in-game tie lol
But he attacked the factory like 1 min ago? Doesn't make sense.


I don't think it's attacking the factory that resets the timer; I think it's killing a structure iirc. I could be wrong though.


Killing units must count. Medivac full of units died a couple mins before the tie.
Nine Gates
Profile Joined November 2012
Finland198 Posts
May 14 2016 13:49 GMT
#594
The conditions for a stalemate are precisely those described above. In particular, the following actions will not break a stalemate:

Mine minerals or gas without returning them to a base
Begin production of a unit, construction of a building, or research of an upgrade without finishing it
Damaging but not destroying an enemy building
Letting fire or creep deprivation destroy a building
Destroying a non-enemy building (e.g., a neutral Supply Depot)
Damaging or killing any unit

1112345678999
fezvez
Profile Blog Joined January 2011
France3021 Posts
May 14 2016 13:49 GMT
#595
On May 14 2016 22:48 Gullis wrote:
Show nested quote +
On May 14 2016 22:47 fezvez wrote:
On May 14 2016 22:46 Gullis wrote:
something died, that should have made the counter reset right?


The last building that died was a barracks, 5 minutes ago. Units death don't reset the timer


But doesn't units counts?
edit guess not


Nope, never did. Notably, this prevents a single swarm host / energy units with free units to stall the game forever
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
Last Edited: 2016-05-14 13:50:12
May 14 2016 13:49 GMT
#596
From Liquidipedia:

A stalemate occurs when all players are unable to complete any of the following actions:

Generate income
Produce a unit
Construct a building
Research an upgrade
Destroy an enemy building

Destroying units does not count.

After three (in-game) minutes, if no player has completed any of these actions, the game issues a final three minute warning. If these final three minutes elapse without a player completing any of these actions, the game ends in a draw for all remaining players. If a player completes any of these actions, the timer resets and play continues normally.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2016-05-14 13:50:18
May 14 2016 13:49 GMT
#597
GUYS GUYS

this HAS to be divine intervention for polt

polt is going to win dreamhack that would be so sick
maru lover forever
DarkPlasmaBall
Profile Blog Joined March 2010
United States45455 Posts
May 14 2016 13:49 GMT
#598
On May 14 2016 22:49 Phredxor wrote:
Show nested quote +
On May 14 2016 22:48 DarkPlasmaBall wrote:
On May 14 2016 22:48 Weavel wrote:
On May 14 2016 22:47 DarkPlasmaBall wrote:
On May 14 2016 22:47 Weavel wrote:
STRANGE GOT THAT WTF IS GOING ON???


Took too long to do anything, in-game tie lol
But he attacked the factory like 1 min ago? Doesn't make sense.


I don't think it's attacking the factory that resets the timer; I think it's killing a structure iirc. I could be wrong though.


Killing units must count. Medivac full of units died a couple mins before the tie.


They don't.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 14 2016 13:49 GMT
#599
can someone explain to me what happened? I just got here.
Musicus
Profile Joined August 2011
Germany23576 Posts
May 14 2016 13:49 GMT
#600
On May 14 2016 22:49 Incognoto wrote:
Show nested quote +
A stalemate occurs when all players are unable to complete any of the following actions:

Generate income
Produce a unit
Construct a building
Research an upgrade
Destroy an enemy building


UNITS DYING DO NOT COUNT THAT IS WHY


But is this even a thing in custom games????

I thought it's for ladder only.
Maru and Serral are probably top 5.
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