Since we are not in position to buy anything from their sponsors, they probably thought something like "might as well get the guaranteed skrilla from dingit"
On January 14 2016 18:07 graNite wrote: Is there any advantage of a plugin over the standard streams today?
Only disadvantages really. And Dingit is known to install malware so there is that.
anything that makes it harder to enjoy content (and is potentially dangerous) is bad for consumers and esports as a whole. seriously wtf were they thinking...
On January 14 2016 18:06 Isualin wrote: Since we are not in position to buy anything from their sponsors, they probably thought something like "might as well get the guaranteed skrilla from dingit"
250 viewers on dingit and an exclusivity deal is probably worth more money than 5000 viewers on twitch
On January 14 2016 18:06 Isualin wrote: Since we are not in position to buy anything from their sponsors, they probably thought something like "might as well get the guaranteed skrilla from dingit"
250 viewers on dingit and an exclusivity deal is probably worth more money than 5000 viewers on twitch
On January 14 2016 18:06 Isualin wrote: Since we are not in position to buy anything from their sponsors, they probably thought something like "might as well get the guaranteed skrilla from dingit"
250 viewers on dingit and an exclusivity deal is probably worth more money than 5000 viewers on twitch
Im not saying you're wrong I'm saying Kespa, SpoTV or whoever makes these decisions need to take an iron rod and shove it up their ass.
On January 14 2016 18:06 Isualin wrote: Since we are not in position to buy anything from their sponsors, they probably thought something like "might as well get the guaranteed skrilla from dingit"
250 viewers on dingit and an exclusivity deal is probably worth more money than 5000 viewers on twitch
Yes, i am not trying to imply anything else. But this move alienates the foreign audience and it is really sad for english casters.
On January 14 2016 18:06 Isualin wrote: Since we are not in position to buy anything from their sponsors, they probably thought something like "might as well get the guaranteed skrilla from dingit"
250 viewers on dingit and an exclusivity deal is probably worth more money than 5000 viewers on twitch
Im not saying you're wrong I'm saying Kespa, SpoTV or whoever makes these decisions need to take an iron rod and shove it up their ass.
On January 14 2016 18:14 Beliskner wrote: Is Dingit even working for anyone? I have the chrome extension but when I go to the stream it still says offline?
On January 14 2016 18:14 Beliskner wrote: Is Dingit even working for anyone? I have the chrome extension but when I go to the stream it still says offline?
Enjoy your porn adds and potato bandwidith for the upcomming period!
2) If you see the web player and the "Get extension" button appears (even when you know you've already added the extension), then click the get extension button and the "add" popup should appear. Click Add; and then there will be a new tab appear in the bottom left showing that the extension has been successfully added (if this tab in the bottom left does not appear, move on to Step 3). *note: if you click the get extension button and the Add popup doesn't appear then repetitively click the get extension button and it should load*.
I see no Get Extension button in the stream either?
On January 14 2016 18:32 Elentos wrote: Disruptors would have been pretty good this game...
Koreans don't make disruptors vs lurkers, especially on cross map seras its very bad idea unless you are going for some kind of fast timing. It's big investment and easy to abuse
On January 14 2016 18:32 Elentos wrote: Disruptors would have been pretty good this game...
Koreans don't make disruptors vs lurkers, especially on cross map seras its very bad idea unless you are going for some kind of fast timing. It's big investment and easy to abuse
On January 14 2016 18:36 KingofdaHipHop wrote: gotta say tho abducting immortals doesn't look as satisfying since they don't take damage when they land for a few seconds T.T
On January 14 2016 18:32 Elentos wrote: Disruptors would have been pretty good this game...
Koreans don't make disruptors vs lurkers, especially on cross map seras its very bad idea unless you are going for some kind of fast timing. It's big investment and easy to abuse
On January 14 2016 18:32 Elentos wrote: Disruptors would have been pretty good this game...
Koreans don't make disruptors vs lurkers, especially on cross map seras its very bad idea unless you are going for some kind of fast timing. It's big investment and easy to abuse
What is their response then?
Mass immortals + storm, its much better especially when zerg goes to hive.
On January 14 2016 18:32 Elentos wrote: Disruptors would have been pretty good this game...
Koreans don't make disruptors vs lurkers, especially on cross map seras its very bad idea unless you are going for some kind of fast timing. It's big investment and easy to abuse
On January 14 2016 18:32 Elentos wrote: Disruptors would have been pretty good this game...
Koreans don't make disruptors vs lurkers, especially on cross map seras its very bad idea unless you are going for some kind of fast timing. It's big investment and easy to abuse
What is their response then?
What every Protoss does. Die.
My observer always dies when I play vs lurkers, I suck.
On January 14 2016 18:51 kottbullar wrote: Cool game by Byul. Felt like its all for show though. Given the supply advantage he had throughout the game he could have just a-moved ftw imo
A-moving roach/hydra into immortals and storm is something Zerg players tried a lot in HotS, doesn't really work
On January 14 2016 18:51 kottbullar wrote: Cool game by Byul. Felt like its all for show though. Given the supply advantage he had throughout the game he could have just a-moved ftw imo
A-moving roach/hydra into immortals and storm is something Zerg players tried a lot in HotS, doesn't really work
not to mention trust did the oldest trick in the book: build pylons
On January 14 2016 18:32 Elentos wrote: Disruptors would have been pretty good this game...
Koreans don't make disruptors vs lurkers, especially on cross map seras its very bad idea unless you are going for some kind of fast timing. It's big investment and easy to abuse
What is their response then?
Mass immortals + storm, its much better especially when zerg goes to hive.
On January 14 2016 18:51 seopthi wrote: Is there english stream? Azubu seems dead. Just watching on KR youtube now
Dingit only english by sounds of it.
Anyone here watching it? What's the viewer count like?
Never heard him cast before, but MCanning is casting in english while watching the stream. so i guess just delay your stream a bit and you could listen to him while watching the KR stream
On January 14 2016 18:53 KingofdaHipHop wrote: that was the most hyped shit i've seen in weeks holy shit i need to watch more korean casts
doesn't The_templar usually watch Korean casts? It's good shit man, they know how to yell really loadly when shit happens and it's exciting
there were some sick plays in that game, but i feel like i wouldn't have gotten the full experience of those plays without the koreans yelling. it's like putting salt in when you're cooking, it's just not right and it's definitely missing something
On January 14 2016 18:32 Elentos wrote: Disruptors would have been pretty good this game...
Koreans don't make disruptors vs lurkers, especially on cross map seras its very bad idea unless you are going for some kind of fast timing. It's big investment and easy to abuse
What is their response then?
Mass immortals + storm, its much better especially when zerg goes to hive.
I'll play around with this.
Thank you Welmu.
As a zerg player, that is much scarier to see then disruptors.
On January 14 2016 18:53 KingofdaHipHop wrote: that was the most hyped shit i've seen in weeks holy shit i need to watch more korean casts
doesn't The_templar usually watch Korean casts? It's good shit man, they know how to yell really loadly when shit happens and it's exciting
there were some sick plays in that game, but i feel like i wouldn't have gotten the full experience of those plays without the koreans yelling. it's like putting salt in when you're cooking, it's just not right and it's definitely missing something
On January 14 2016 18:53 KingofdaHipHop wrote: that was the most hyped shit i've seen in weeks holy shit i need to watch more korean casts
doesn't The_templar usually watch Korean casts? It's good shit man, they know how to yell really loadly when shit happens and it's exciting
there were some sick plays in that game, but i feel like i wouldn't have gotten the full experience of those plays without the koreans yelling. it's like putting salt in when you're cooking, it's just not right and it's definitely missing something
On January 14 2016 18:32 Elentos wrote: Disruptors would have been pretty good this game...
Koreans don't make disruptors vs lurkers, especially on cross map seras its very bad idea unless you are going for some kind of fast timing. It's big investment and easy to abuse
What is their response then?
Mass immortals + storm, its much better especially when zerg goes to hive.
I'll play around with this.
Thank you Welmu.
As a zerg player, that is much scarier to see then disruptors.
As a Protoss player, I try to finish the game at 8 mins, so I wont have to face SH 2.0 aka Lurkers.
On January 14 2016 18:32 Elentos wrote: Disruptors would have been pretty good this game...
Koreans don't make disruptors vs lurkers, especially on cross map seras its very bad idea unless you are going for some kind of fast timing. It's big investment and easy to abuse
What is their response then?
Mass immortals + storm, its much better especially when zerg goes to hive.
I'll play around with this.
Thank you Welmu.
You're welcome ^^, also the norm is to have douple sg up after third and ~8 phoenix for map control/mutas/lifting lurkers/etc
On January 14 2016 18:51 seopthi wrote: Is there english stream? Azubu seems dead. Just watching on KR youtube now
Dingit only english by sounds of it.
Anyone here watching it? What's the viewer count like?
Never heard him cast before, but MCanning is casting in english while watching the stream. so i guess just delay your stream a bit and you could listen to him while watching the KR stream
First he tears through qualifiers, now he's being the hero we don't deserve. I hope he reads the threads.
On January 14 2016 18:32 Elentos wrote: Disruptors would have been pretty good this game...
Koreans don't make disruptors vs lurkers, especially on cross map seras its very bad idea unless you are going for some kind of fast timing. It's big investment and easy to abuse
What is their response then?
Mass immortals + storm, its much better especially when zerg goes to hive.
I'll play around with this.
Thank you Welmu.
You're welcome ^^, also the norm is to have douple sg up after third and ~8 phoenix for map control/mutas/lifting lurkers/etc
Yeah I've seen State do this a lot. I go SG into 3rd and get chargelot, immortal archon for 8 min timing attack. That's at least what I'm working on at the moment. Seems Stronk.
On January 14 2016 19:01 EatingBomber wrote: Sorry for repeating myself, but happened in game 1 of ByuL vs Trust?
not sure about the first part, but there was a late-game base trade which eventually stabilized. After that Zerg kind of came out on top through trading better with Viper abducts and stuff. Then Zerg got a massive supply lead and won.
On January 14 2016 19:01 EatingBomber wrote: Sorry for repeating myself, but happened in game 1 of ByuL vs Trust?
i'm bad at explaining but it was pretty standard game that turned into a basetrade and byul had a base not his main, but a whole lot of lurkers and some vipers and eventually wore down a shattered Trust economy until he crushed his bases
On January 14 2016 19:01 EatingBomber wrote: Sorry for repeating myself, but happened in game 1 of ByuL vs Trust?
long game, cross positions with lots of lurkers vs storm/immortal/archon/charge zealot, zerg relocated his main partway through the game, was very scrappy and byul ended up choking trust out of his resources by not letting him expand.
On January 14 2016 18:32 Elentos wrote: Disruptors would have been pretty good this game...
Koreans don't make disruptors vs lurkers, especially on cross map seras its very bad idea unless you are going for some kind of fast timing. It's big investment and easy to abuse
What is their response then?
Mass immortals + storm, its much better especially when zerg goes to hive.
I'll play around with this.
Thank you Welmu.
You're welcome ^^, also the norm is to have douple sg up after third and ~8 phoenix for map control/mutas/lifting lurkers/etc
Yeah I've seen State do this a lot. I go SG into 3rd and get chargelot, immortal archon for 8 min timing attack. That's at least what I'm working on at the moment. Seems Stronk.
I think State used to go disruptors but MC told him to start doing this instead and he started doing far better with it.
On January 14 2016 19:01 EatingBomber wrote: Sorry for repeating myself, but happened in game 1 of ByuL vs Trust?
long game, cross positions with lots of lurkers vs storm/immortal/archon/charge zealot, zerg relocated his main partway through the game, was very scrappy and byul ended up choking trust out of his resources by not letting him expand.
if you cut out that last part you could call this a finals
On January 14 2016 18:32 Elentos wrote: Disruptors would have been pretty good this game...
Koreans don't make disruptors vs lurkers, especially on cross map seras its very bad idea unless you are going for some kind of fast timing. It's big investment and easy to abuse
What is their response then?
Mass immortals + storm, its much better especially when zerg goes to hive.
I'll play around with this.
Thank you Welmu.
You're welcome ^^, also the norm is to have douple sg up after third and ~8 phoenix for map control/mutas/lifting lurkers/etc
Yeah I've seen State do this a lot. I go SG into 3rd and get chargelot, immortal archon for 8 min timing attack. That's at least what I'm working on at the moment. Seems Stronk.
I think State used to go disruptors but MC told him to start doing this instead and he started doing far better with it.
On January 14 2016 19:05 Arceus wrote: I remember installing Octoshape to watch Wc3 in 2006 lol. Why we still need to install browser plugins to watch stream in this day and age?
On January 14 2016 19:01 EatingBomber wrote: Sorry for repeating myself, but happened in game 1 of ByuL vs Trust?
long game, cross positions with lots of lurkers vs storm/immortal/archon/charge zealot, zerg relocated his main partway through the game, was very scrappy and byul ended up choking trust out of his resources by not letting him expand.
if you cut out that last part you could call this a finals
On January 14 2016 19:05 Arceus wrote: I remember installing Octoshape to watch Wc3 in 2006 lol. Why we still need to install browser plugins to watch stream in this day and age?
so is this literally only available on some shit called dingit that wants to install some garbage plugin that is almost certainly spyware and which I will never install?
I wonder if the crew gets paid hourly or per show, just because of how short the broadcasts are lately, it would affect their income a lot if its the former.
On January 14 2016 19:11 negativedge wrote: so is this literally only available on some shit called dingit that wants to install some garbage plugin that is almost certainly spyware and which I will never install?
You can also watch the Korean stream on azubu/youtube, or wait for the english vods on youtube later today.
On January 14 2016 19:01 EatingBomber wrote: Sorry for repeating myself, but happened in game 1 of ByuL vs Trust?
really long game with basetrade byul managed to defend an expansion with lurkers and keep trusts base count low and then overpowered him with roach lurker
On January 14 2016 19:05 RichardNPL wrote: i'm more annoyed by the low quality than dingit
The website just sucks, look at this http://imgur.com/pWw7Ek0 I'm clearly signed in from the My Profile thing at the top, yet no matter what I do it says Sign in to chat.
On January 14 2016 19:05 RichardNPL wrote: i'm more annoyed by the low quality than dingit
The website just sucks, look at this http://imgur.com/pWw7Ek0 I'm clearly signed in from the My Profile thing at the top, yet no matter what I do it says Sign in to chat.
and the plugin just crashed again..... jesus.
My favorite thing is DingIt telling me to disable adblock over and over again even though it's not on to begin with.
On January 14 2016 19:05 RichardNPL wrote: i'm more annoyed by the low quality than dingit
The website just sucks, look at this http://imgur.com/pWw7Ek0 I'm clearly signed in from the My Profile thing at the top, yet no matter what I do it says Sign in to chat.
and the plugin just crashed again..... jesus.
My favorite thing is DingIt telling me to disable adblock over and over again even though it's not on to begin with.
On January 14 2016 18:32 Elentos wrote: Disruptors would have been pretty good this game...
Koreans don't make disruptors vs lurkers, especially on cross map seras its very bad idea unless you are going for some kind of fast timing. It's big investment and easy to abuse
What is their response then?
Mass immortals + storm, its much better especially when zerg goes to hive.
I'll play around with this.
Thank you Welmu.
You're welcome ^^, also the norm is to have douple sg up after third and ~8 phoenix for map control/mutas/lifting lurkers/etc
Yeah I've seen State do this a lot. I go SG into 3rd and get chargelot, immortal archon for 8 min timing attack. That's at least what I'm working on at the moment. Seems Stronk.
It seems to be most solid composition to end up to though you can open to it in different ways. Timing attack depends a lot on what zerg is doing and storm seems pretty must thing though I don't really like skipping it all together in almost any situation really
On January 14 2016 19:11 Dodgin wrote: I wonder if the crew gets paid hourly or per show, just because of how short the broadcasts are lately, it would affect their income a lot if its the former.
Most likely hourly. It's tough being camera crew etc.
On January 14 2016 19:11 Dodgin wrote: I wonder if the crew gets paid hourly or per show, just because of how short the broadcasts are lately, it would affect their income a lot if its the former.
Most likely hourly. It's tough being camera crew etc.
I don't get how the english casters are making enough money to live off of if this is all they do, unless they get paid like $50 an hour for GSL/SSL
On January 14 2016 19:20 Nerchio wrote: Why koreans look so bad in those games, I am glad they are not going to dreamhack because the competition would be too easy
2016, the year the koreans become the foreigners in SC2
On January 14 2016 19:20 Nerchio wrote: Why koreans look so bad in those games, I am glad they are not going to dreamhack because the competition would be too easy
On January 14 2016 19:20 Nerchio wrote: Why koreans look so bad in those games, I am glad they are not going to dreamhack because the competition would be too easy
Bait too obvious, don't think you'll catch many like that
On January 14 2016 19:23 KingofdaHipHop wrote: does late game ZvZ exist anymore or what
You miss the times where Stephano played SH vs SH?
i was more of a roach hydra viper vs broodlord or whatever the fuck happened
yeah, that was amazingly thrilling... TvT best mirror matchup, especially mech vs bio or bio vs bio. Unfortunately other races don't have 2 tech paths so they often look the same
On January 14 2016 19:23 KingofdaHipHop wrote: does late game ZvZ exist anymore or what
You miss the times where Stephano played SH vs SH?
I got to see Petraeus type out our national anthem during a game. It was glorious.
Haha I think that was the game I was thinking about. 30 Minutes locusts spawning and noone was gaining much ground, even though Stephano was already at the ramp to his opponents main he couldn't get up or in. "Amazing play". Blizzard patching out the SH was the best move in the history of SC2
Thanks to this last ZvZ it wasn't over in 90 minutes today. Still, usually games were still on after 3 hours, or am I wrong? I think to remember that the games were on for 3-5 hours.
Glad Solar won, he was pretty beastly online and it's good to see he can display his skills at offline tournaments too.
On January 14 2016 19:34 HolydaKing wrote: Thanks to this last ZvZ it wasn't over in 90 minutes today. Still, usually games were still on after 3 hours, or am I wrong? I think to remember that the games were on for 3-5 hours.
Glad Solar won, he was pretty beastly online and it's good to see he can display his skills at offline tournaments too.
They used to have more than 2 BO3s a day so it's not really a fair comparison
On January 14 2016 19:34 HolydaKing wrote: Thanks to this last ZvZ it wasn't over in 90 minutes today. Still, usually games were still on after 3 hours, or am I wrong? I think to remember that the games were on for 3-5 hours.
Glad Solar won, he was pretty beastly online and it's good to see he can display his skills at offline tournaments too.
They used to have more than 2 BO3s a day so it's not really a fair comparison
On January 14 2016 19:23 KingofdaHipHop wrote: does late game ZvZ exist anymore or what
You miss the times where Stephano played SH vs SH?
I got to see Petraeus type out our national anthem during a game. It was glorious.
Haha I think that was the game I was thinking about. 30 Minutes locusts spawning and noone was gaining much ground, even though Stephano was already at the ramp to his opponents main he couldn't get up or in. "Amazing play". Blizzard patching out the SH was the best move in the history of SC2
On January 14 2016 19:23 KingofdaHipHop wrote: does late game ZvZ exist anymore or what
You miss the times where Stephano played SH vs SH?
I got to see Petraeus type out our national anthem during a game. It was glorious.
Haha I think that was the game I was thinking about. 30 Minutes locusts spawning and noone was gaining much ground, even though Stephano was already at the ramp to his opponents main he couldn't get up or in. "Amazing play". Blizzard patching out the SH was the best move in the history of SC2
On January 14 2016 19:29 Elentos wrote:
On January 14 2016 19:26 Phredxor wrote:
On January 14 2016 19:25 Rollora wrote:
On January 14 2016 19:23 KingofdaHipHop wrote: does late game ZvZ exist anymore or what
You miss the times where Stephano played SH vs SH?
I got to see Petraeus type out our national anthem during a game. It was glorious.
How long did that take?
Think the whole game was about an hour (ingame time)
Was over two hours in game time.
i miss the swarm host days
i dont think i actually miss the units too much but i missed those kinds of games and those silly casts and streams and lr's, the best
On January 14 2016 19:23 KingofdaHipHop wrote: does late game ZvZ exist anymore or what
You miss the times where Stephano played SH vs SH?
I got to see Petraeus type out our national anthem during a game. It was glorious.
Haha I think that was the game I was thinking about. 30 Minutes locusts spawning and noone was gaining much ground, even though Stephano was already at the ramp to his opponents main he couldn't get up or in. "Amazing play". Blizzard patching out the SH was the best move in the history of SC2
On January 14 2016 19:29 Elentos wrote:
On January 14 2016 19:26 Phredxor wrote:
On January 14 2016 19:25 Rollora wrote:
On January 14 2016 19:23 KingofdaHipHop wrote: does late game ZvZ exist anymore or what
You miss the times where Stephano played SH vs SH?
I got to see Petraeus type out our national anthem during a game. It was glorious.
How long did that take?
Think the whole game was about an hour (ingame time)
Was over two hours in game time.
Oh thx! It was so exciting, I thought I had "just" lost one hour of my life
On January 14 2016 19:23 KingofdaHipHop wrote: does late game ZvZ exist anymore or what
You miss the times where Stephano played SH vs SH?
I got to see Petraeus type out our national anthem during a game. It was glorious.
Haha I think that was the game I was thinking about. 30 Minutes locusts spawning and noone was gaining much ground, even though Stephano was already at the ramp to his opponents main he couldn't get up or in. "Amazing play". Blizzard patching out the SH was the best move in the history of SC2
On January 14 2016 19:29 Elentos wrote:
On January 14 2016 19:26 Phredxor wrote:
On January 14 2016 19:25 Rollora wrote:
On January 14 2016 19:23 KingofdaHipHop wrote: does late game ZvZ exist anymore or what
You miss the times where Stephano played SH vs SH?
I got to see Petraeus type out our national anthem during a game. It was glorious.
How long did that take?
Think the whole game was about an hour (ingame time)
Was over two hours in game time.
Oh thx! It was so exciting, I thought I had "just" lost one hour of my life
That ByuL vs Trust series was better than every single HotS PvZ combined. Combined!!! I'm not even joking. There was so much harassment going on in both games, so many cool plays with Adepts, Nydus, Phoenix. I don't even want to talk about it coherently, I just want to say silly things like "WHAAAAAAAAAAAAAAT" because that more aptly describes how I feel about it.
Also, ByuL's triple Abduct on that Observer while he had zero anti-air on the field is one of the sickest plays I've ever seen in SC2, period.
On January 15 2016 14:36 pure.Wasted wrote: Yo, what the fuuuuuuuuuuck?
That ByuL vs Trust series was better than every single HotS PvZ combined. Combined!!! I'm not even joking. There was so much harassment going on in both games, so many cool plays with Adepts, Nydus, Phoenix. I don't even want to talk about it coherently, I just want to say silly things like "WHAAAAAAAAAAAAAAT" because that more aptly describes how I feel about it.
Also, ByuL's triple Abduct on that Observer while he had zero anti-air on the field is one of the sickest plays I've ever seen in SC2, period.
ByuL's a sick mfer. I liked the destructible rock trap near the end of g2, followed up by a nexus snipe and then a nydus escape into Trust's main to end the game.