On December 16 2015 22:14 Big J wrote:
so no good games?
so no good games?
Forte vs TRUE game 1 was nice and the PvP was master class from Zest. The other games weren't really bad, but also not that good.
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Elentos
55456 Posts
On December 16 2015 22:14 Big J wrote: so no good games? Forte vs TRUE game 1 was nice and the PvP was master class from Zest. The other games weren't really bad, but also not that good. | ||
The_Red_Viper
19533 Posts
Didn't watch the last the ZvT though, but the games were all pretty short so i just figured what happened :D As i said, hopefully we will get longer games as soon as the players get better, if these short games are the norm it will be hard for me to get excited I want some epic stuff here and there! (no sh games weren't epic, most mech turtle games neither) | ||
HeroMystic
United States1217 Posts
On December 16 2015 22:14 Big J wrote: so no good games? They were all pretty one-sided, fast games. I'm pretty surprised Zerg still hasn't figured out a way to safely get to Hive tech. It seems like the majority of the time Zerg dies, it's because they're literally banking on 8 Armor Ultras to win them the game and then realize they don't have the army to support the Ultras. If they take the their time getting to Hive Tech I would feel they would be a lot better off. | ||
Seeker
Where dat snitch at?36905 Posts
On December 16 2015 10:56 The_Templar wrote: Show nested quote + On December 16 2015 10:31 Seeker wrote: On December 16 2015 07:14 The_Templar wrote: On December 16 2015 02:59 Pandemona wrote: Stupid shellshock sigh User was warned for this post Hahaha. Such abuse of power smh I don't abuse power, seeker pls. I know. I was talking about Shellshock. | ||
sibs
635 Posts
On December 16 2015 22:23 HeroMystic wrote: They were all pretty one-sided, fast games. I'm pretty surprised Zerg still hasn't figured out a way to safely get to Hive tech. It seems like the majority of the time Zerg dies, it's because they're literally banking on 8 Armor Ultras to win them the game and then realize they don't have the army to support the Ultras. If they take the their time getting to Hive Tech I would feel they would be a lot better off. Doesn't matter if Terran has ghosts by the time ultras are out, and it seems a lot easier for Terran's to tech to Ghost than to Zerg to tech Ultra, I think this is mainly because it seems terran is always(based on very few games) ahead coming into the midgame due to reapers or just plain greed which zerg can't match because it's simply too risky to cut corners vs Terran, the risk/reward isn't there. I want to see Life vs Inno/Maru/Byun. | ||
Charoisaur
Germany15828 Posts
On December 16 2015 21:05 Rehio wrote: Show nested quote + On December 16 2015 20:56 The_Red_Viper wrote: Atm no game really feels epic I don't like that Blizzard wants games to end very fast in pretty much every franchise they have atm. First HeroesOfTheStorm, then Overwatch and now sc2. No epic games allowed? :/ I hope we will actually see these long games when people get better, right now i find it hard to get excited for the gameplay most of the time Don't worry, the "epic" games will be coming as things stablilize. I've already seen a couple 40 minute games creeping in on TLO's stream, and he's apologizing for how slow it can potentially be. Catz had one that was.. an hour and thirty minutes? A few days ago. The potential is there for the drawn out stuff. Things are still unstable, for now, I'd say enjoy it while everything's still fresh. i had a 1:30 game on ladder where I had the entire map with a huge bank and was maxed out but my opponent turtled on 1 base with broodlord viper and I couldn't break him. | ||
ZAiNs
United Kingdom6525 Posts
On December 16 2015 23:36 Charoisaur wrote: Show nested quote + On December 16 2015 21:05 Rehio wrote: On December 16 2015 20:56 The_Red_Viper wrote: Atm no game really feels epic I don't like that Blizzard wants games to end very fast in pretty much every franchise they have atm. First HeroesOfTheStorm, then Overwatch and now sc2. No epic games allowed? :/ I hope we will actually see these long games when people get better, right now i find it hard to get excited for the gameplay most of the time Don't worry, the "epic" games will be coming as things stablilize. I've already seen a couple 40 minute games creeping in on TLO's stream, and he's apologizing for how slow it can potentially be. Catz had one that was.. an hour and thirty minutes? A few days ago. The potential is there for the drawn out stuff. Things are still unstable, for now, I'd say enjoy it while everything's still fresh. i had a 1:30 game on ladder where I had the entire map with a huge bank and was maxed out but my opponent turtled on 1 base with broodlord viper and I couldn't break him. Was it vs avilo? | ||
Aegwynn
Italy460 Posts
On December 16 2015 20:48 HeroMystic wrote: 100% Build Order counter to the double gold base strat. Did you realize True has started gas-pool before hatch? | ||
blade55555
United States17423 Posts
On December 16 2015 22:23 HeroMystic wrote: They were all pretty one-sided, fast games. I'm pretty surprised Zerg still hasn't figured out a way to safely get to Hive tech. It seems like the majority of the time Zerg dies, it's because they're literally banking on 8 Armor Ultras to win them the game and then realize they don't have the army to support the Ultras. If they take the their time getting to Hive Tech I would feel they would be a lot better off. I don't know why you are surprised, with how new the game is and how different it is from hots all the timings and stuff aren't figured out. It's going to take more then a month before people do. Also from what I have heard and seen is Terran's midgame is stronger then zerg's as well. | ||
sharkie
Austria18279 Posts
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Diabolique
Czech Republic5118 Posts
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Salteador Neo
Andorra5591 Posts
On December 17 2015 01:57 Diabolique wrote: So far, the games in LotV seem to be good and funny. But. I am slowly getting one negative feeling. Artosis formulated it today as a joke, but I am afraid, it is not a joke. He called it: "Too much action". Well, that is it. Sometimes, it seems like too much chaos compared to the old good HotS. IT will be more difficult and funny for players, but it might become confusing for the people watching ... That's just because the game is new. Safe standard openings are still being developed and balance might be all over the place. Just give it time and all this "too much action" will settle into something more similar to HotS. | ||
Poopi
France12750 Posts
On December 16 2015 20:56 The_Red_Viper wrote: Atm no game really feels epic I don't like that Blizzard wants games to end very fast in pretty much every franchise they have atm. First HeroesOfTheStorm, then Overwatch and now sc2. No epic games allowed? :/ I hope we will actually see these long games when people get better, right now i find it hard to get excited for the gameplay most of the time I'm pretty sure this depends on the maps rather than the game, when the mappool will be updated there will be more such games. Edit: and I think in this tournament the terrans will struggle more against Protoss than against Zergs, I'll try to catch the games tomorrow :o | ||
Big J
Austria16289 Posts
On December 16 2015 22:23 HeroMystic wrote: They were all pretty one-sided, fast games. I'm pretty surprised Zerg still hasn't figured out a way to safely get to Hive tech. It seems like the majority of the time Zerg dies, it's because they're literally banking on 8 Armor Ultras to win them the game and then realize they don't have the army to support the Ultras. If they take the their time getting to Hive Tech I would feel they would be a lot better off. I'm not. I think the general dynamic changes favor Zerg in the lategame, but Terran in the midgame and that has always been Terran's strongest weapon, not even letting it get to the lategame. I think Demuslim (or was it qxc?) said it pretty well when he started with the beta: "OK, so zerg lategame is even stronger right now. Well, it's not like we really tried to play that against them anyways, so even more than before Terran will just try to get an advantage in the midgame". (paraphrased) What seems to be the most popular Zerg playstyle right now is to go for the roach/ravager/ling style (usually plus infestors) in the midgame and then go up to ultras. My personal assessment about that style is that it is very good at forcing Terran into the defense early and preventing death from the midgame attacks of Terran but at the end of the day plays very much like the old roach/hydra style. It has problems with drops, problems with maxed out Terran pushes and transitions late/badly (underupgraded) into ultralisks. But it is really strong right now because an aggressive Terran player will often head on run into a wall or roaches. The other Zerg playstyle, focusing on ling/bling and something spire (corruptors or mutas) transitions much better upgradewise and has a much better chance in maxed vs maxed fights and can actually deal with drops. But it feels very weak against the traditional Terran midgame pushes due to liberators and the larvanerf and may still require some form of roach/ravager play to start of because of liberators and hellbat pushes. I think these sorts of playstyles - bunch of variations of it like ling/ravager/infestor with ling upgrades, corruptors or mutas, maybe lurkers as in blade's guide - are in theory better, but much harder to play and you often fall 20 supply behind in the midgame just because of the larvachange and probably the 12 worker start which make it almost impossible to grab a 4 base vs 3 base eco advantage with 75+ drones as was required in HotS to play that way. The game is still young, but anyways, those are my thoughts on TvZ and why it is very even at the moment but could swing heavily in either direction if one side just finds a cookie-cutter build that ensures a midgame kill, or can defend all aggression while reaching Hive. | ||
FrostedMiniWheats
United States30730 Posts
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Elentos
55456 Posts
On December 17 2015 04:33 FrostedMiniWheats wrote: hmm, still pretty disappointed with LotV, but maybe with Zerg being so strong ByuL can now rightfully assume his position as lord of the universe :p He's gonna lose finals in ZvZ to complete the cycle. | ||
Phredxor
New Zealand15075 Posts
On December 17 2015 01:49 sharkie wrote: How were Bunny's games? Promising? Move command into a tank line. Honestly looked fairly sloppy. | ||
Elentos
55456 Posts
On December 17 2015 04:49 Phredxor wrote: Move command into a tank line. Honestly looked fairly sloppy. Yeah. Some promising things and some meh things. And then that move command into a tank line. | ||
andrewlt
United States7702 Posts
On December 17 2015 02:44 Salteador Neo wrote: Show nested quote + On December 17 2015 01:57 Diabolique wrote: So far, the games in LotV seem to be good and funny. But. I am slowly getting one negative feeling. Artosis formulated it today as a joke, but I am afraid, it is not a joke. He called it: "Too much action". Well, that is it. Sometimes, it seems like too much chaos compared to the old good HotS. IT will be more difficult and funny for players, but it might become confusing for the people watching ... That's just because the game is new. Safe standard openings are still being developed and balance might be all over the place. Just give it time and all this "too much action" will settle into something more similar to HotS. God, I hope not. "Too much action" means BW-esque. No to HotS meta. | ||
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