[NW3] Ro16 - Group D - Page 105
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True_Spike
Poland3410 Posts
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TheDougler
Canada8302 Posts
On December 14 2015 06:20 TheBloodyDwarf wrote: damn ![]() Welmu and Serral have this series overall I think. But we'll see. Showtime is good when he's not donating disruptors (and even when he is, apparently). | ||
Ej_
47656 Posts
On December 14 2015 06:21 True_Spike wrote: And again, a great game. this was a throw by Serral :| | ||
HellHound
Bulgaria5962 Posts
On December 14 2015 06:21 Elentos wrote: Imagine how this game could have looked if he hadn't. over | ||
Elentos
55456 Posts
On December 14 2015 06:21 True_Spike wrote: And again, a great game. Well, we already established that Serral is a pretty great player. So it makes sense he shows us some good games~ | ||
Sent.
Poland9099 Posts
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opisska
Poland8852 Posts
On December 14 2015 06:21 Ej_ wrote: reasons why lurker aspect was an upgrade and not a building in BW: 1) so it wouldn't take 500 years to rebuild and you could still use hydras for sth after a snipe Giving someone a unit forever that can never be denied again doesn't seem like something worth repeating to me | ||
Zetter
Germany629 Posts
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Faefae
2202 Posts
wp showtime | ||
HellHound
Bulgaria5962 Posts
On December 14 2015 06:22 opisska wrote: Giving someone a unit forever that can never be denied again doesn't seem like something worth repeating to me Marines should lose stim when the techlab dies | ||
TheDougler
Canada8302 Posts
On December 14 2015 06:21 Undead1993 wrote: hahaha true some mod should put it as the headline for this lr Agreed. In the last two games we've seen: Ultras Imba Ghosts Imba Lings Imba (misunderstanding but still funny) Fungal Imba (think that one was serious) Ravager Imba Disruptor Imba | ||
Keeemy
Finland7855 Posts
And Serral again if Welmu loses. Think we got this. Gogogogogogo | ||
Sent.
Poland9099 Posts
On December 14 2015 06:23 HellHound wrote: Marines should lose stim when the techlab dies Bring back Academy from BW and make stim depend on its existence! | ||
True_Spike
Poland3410 Posts
It's stressful as fuck to play in situations like these,hence mistakes happen. Nevertheless, they both handled it really well in the end, despite the few errors in judgment here and there. | ||
Ej_
47656 Posts
On December 14 2015 06:24 Sent. wrote: Bring back Academy from BW and make stim depend on its existence! well u can't snipe an academy with mutas ![]() | ||
HellHound
Bulgaria5962 Posts
On December 14 2015 06:24 Sent. wrote: Bring back Academy from BW and make stim depend on its existence! Also you only get two stims per marine then they have to go back to academy to resupply | ||
Elentos
55456 Posts
On December 14 2015 06:23 HellHound wrote: Marines should lose stim when the techlab dies Hey, we have armories, there's stuff we can't do without them. | ||
opisska
Poland8852 Posts
On December 14 2015 06:23 HellHound wrote: Marines should lose stim when the techlab dies Yeah, because the lurker is just a little buffed hydra, right? Also the hydra den builds in approximately one and a half yawns, so having to remake just that would not be much of a hassle. Don't get me wrong, I love my lurkers, but they already feel strong enough to me. | ||
HellHound
Bulgaria5962 Posts
But ,You can snipe it with corruptors | ||
Hider
Denmark9342 Posts
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