SOLAR WOULD SEE IT HE DOUBLE GOLD AHAHA
dumbass hungover toss
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HellHound
Bulgaria5962 Posts
SOLAR WOULD SEE IT HE DOUBLE GOLD AHAHA dumbass hungover toss | ||
loft
United States344 Posts
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Musicus
Germany23576 Posts
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HellHound
Bulgaria5962 Posts
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showstealer1829
Australia3123 Posts
On November 29 2015 06:02 zeru wrote: mr cheese getting destroyed Has is there? WHY WAS I NOT TOLD? | ||
HellHound
Bulgaria5962 Posts
On November 29 2015 06:03 loft wrote: Lol Blink Disruptor is so hard for solar to beat, but Parting goes proxy zealot. why. That map is retarded imba for zerg Gate placement is still retarded tho | ||
Elentos
55550 Posts
On November 29 2015 05:59 Wintex wrote: Show nested quote + On November 29 2015 05:57 Elentos wrote: On November 29 2015 05:56 HellHound wrote: On November 29 2015 05:54 Wintex wrote: speed banes on creep are faster than stim marinesOn November 29 2015 05:52 Elentos wrote: On November 29 2015 05:49 Wintex wrote: On November 29 2015 05:47 Elentos wrote: On November 29 2015 05:45 Wintex wrote: On November 29 2015 05:44 Elentos wrote: On November 29 2015 05:42 The_Templar wrote: [quote] Why can't they? The disruptor shot is too fast off creep. you can minimize damage by splitting rofl. instead of losing 10 hydras and 5 roaches to a shot, you deserve to lose or 2 lurkers to 2 disruptor shots The disruptor shot is faster than stimmed bio. If you're not split before the shot it's too late for a decent split with Zerg units. yeah and banelings are fast as fuck on creep. has not stopped terrans before. and they are PRO players. they should be able to spread their units when moving into enemy territory. Banelings on creep are slower than stimmed marines. Yeah and players are able to split amazingly in that situation because they have practiced. We've also seen them get hit by those slow blobs of doom. Let them practice. It's the third week, goddam. so are ultras. Yeah speed banes are. But banelings are different because their splash isn't 180 damage or whatever. So taking the hit with some units is fine. yeah nice you're just changing your argument whenever you hit a wall. You can also have 50+ banelings in an army and they don't have a cooldown. taking a bad banehit can quickly end the game. Just ask Bomber. I'm not changing my argument. Disruptor shots are too fast to split reactively against for Zerg units. I never said you couldn't pre-split. But the difference between splitting against disruptors and splitting against all other AoE is is that the units that get hit by 1 disruptor are dead regardless. | ||
BronzeKnee
United States5217 Posts
On November 29 2015 05:45 KingofdaHipHop wrote: PartinG is the the master of blowing 3-1 leads don't worry The master continues. | ||
sashkata
Bulgaria3241 Posts
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Mozdk
Denmark6989 Posts
On November 29 2015 06:03 loft wrote: Lol Blink Disruptor is so hard for solar to beat, but Parting goes proxy zealot. why. The map is why. | ||
lastride
2390 Posts
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Mozdk
Denmark6989 Posts
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deacon.frost
Czech Republic12129 Posts
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FueledUpAndReadyToGo
Netherlands30548 Posts
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KingofdaHipHop
United States25602 Posts
On November 29 2015 06:03 BronzeKnee wrote: Show nested quote + On November 29 2015 05:45 KingofdaHipHop wrote: On November 29 2015 05:43 Lorning wrote: no PartinG is the the master of blowing 3-1 leads don't worry The master continues. ^^ | ||
jeeeeohn
United States1343 Posts
On November 29 2015 06:03 BronzeKnee wrote: Show nested quote + On November 29 2015 05:45 KingofdaHipHop wrote: On November 29 2015 05:43 Lorning wrote: no PartinG is the the master of blowing 3-1 leads don't worry The master continues. lol I was just about to post this exact thing. | ||
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Inflicted
Australia18228 Posts
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Mozdk
Denmark6989 Posts
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Elentos
55550 Posts
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Wintex
Norway16838 Posts
On November 29 2015 06:03 Elentos wrote: Show nested quote + On November 29 2015 05:59 Wintex wrote: On November 29 2015 05:57 Elentos wrote: On November 29 2015 05:56 HellHound wrote: On November 29 2015 05:54 Wintex wrote: speed banes on creep are faster than stim marinesOn November 29 2015 05:52 Elentos wrote: On November 29 2015 05:49 Wintex wrote: On November 29 2015 05:47 Elentos wrote: On November 29 2015 05:45 Wintex wrote: On November 29 2015 05:44 Elentos wrote: [quote] The disruptor shot is too fast off creep. you can minimize damage by splitting rofl. instead of losing 10 hydras and 5 roaches to a shot, you deserve to lose or 2 lurkers to 2 disruptor shots The disruptor shot is faster than stimmed bio. If you're not split before the shot it's too late for a decent split with Zerg units. yeah and banelings are fast as fuck on creep. has not stopped terrans before. and they are PRO players. they should be able to spread their units when moving into enemy territory. Banelings on creep are slower than stimmed marines. Yeah and players are able to split amazingly in that situation because they have practiced. We've also seen them get hit by those slow blobs of doom. Let them practice. It's the third week, goddam. so are ultras. Yeah speed banes are. But banelings are different because their splash isn't 180 damage or whatever. So taking the hit with some units is fine. yeah nice you're just changing your argument whenever you hit a wall. You can also have 50+ banelings in an army and they don't have a cooldown. taking a bad banehit can quickly end the game. Just ask Bomber. I'm not changing my argument. Disruptor shots are too fast to split reactively against for Zerg units. I never said you couldn't pre-split. But the difference between splitting against disruptors and splitting against all other AoE is is that the units that get hit by 1 disruptor are dead regardless. No, that's not correct tho. Lurkers and a few more units survive. And if you hit a subpar shot, you have an overpriced paperweight until the cooldown is finished. The exact same skill is used to spread vs this, irradiate, the new viper ability, etc. Heck even fungal growth now. Zergs just have to practice. | ||
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