[SPL] Grand Finals Round 3 2015 - Page 71
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DarkPlasmaBall
United States44327 Posts
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The_Templar
your Country52797 Posts
On July 04 2015 21:26 The_Templar wrote: 2:00 Barracks/gas for Dream. Gateway/single gas for Trap. Dream goes marine first. 3:00 Cybernetics core for Trap, who is getting a zealot. Nexus for Trap. Dream gets a factory. 4:00 Widow mine and starport for Dream. Trap scouts a lack of an expansion. Trap sending out a zealot, reaching the watchtower. Robotics facility for Trap. 5:00 Hellion/medivac for Dream. Dream scouts the expansion with an SCV, which quickly dies. Another stalker for Trap. 6:00 Trap sees a medivac move out with his scouting zealot. Three stalkers intercept the medivac in Trap's main. Dream is expanding now. 7:00 ![]() ![]() Hellions kill three probes in Trap's natural while he's deflecting a widow mine. Trap forgets that the widow mine is alive and loses five probes. 8:00 ![]() ![]() Dream going for another drop. Two more barracks finishing for Dream. The mine is cleared out. Trap kills another medivac without suffering a lot of probe losses. Robotics bay for Trap. 9:00 ![]() ![]() Stim and +1 for Dream. Colossus production begins. Combat shields being researched for Dream. 10:00 ![]() ![]() Two mines are dropped in Trap's natural. They kill a probe each and one is saved. Marines are scouting around the map. The mine is dropped again and it kills another probe. | ||
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The_Templar
your Country52797 Posts
On July 04 2015 21:30 DarkPlasmaBall wrote: Can you not stop-mine (like stop-lurkers) where your widow mine doesn't fire at the first thing it can? It'd be nice if it could hold it's firing charge so that it could explode a few seconds later on more workers. Nope, but you can retarget if there are two things it can reach. | ||
Snorkels
United States1015 Posts
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Shellshock
United States97276 Posts
On July 04 2015 21:30 DarkPlasmaBall wrote: Can you not stop-mine (like stop-lurkers) where your widow mine doesn't fire at the first thing it can? It'd be nice if it could hold its firing charge so that it could explode a few seconds later on more workers. you can only delay it by targeting other things I think. You cant do hold position or whatever | ||
Elentos
55550 Posts
On July 04 2015 21:30 DarkPlasmaBall wrote: Can you not stop-mine (like stop-lurkers) where your widow mine doesn't fire at the first thing it can? It'd be nice if it could hold its firing charge so that it could explode a few seconds later on more workers. You can if you constantly retarget it it will delay the shot. | ||
DarkPlasmaBall
United States44327 Posts
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DarkPlasmaBall
United States44327 Posts
On July 04 2015 21:30 Elentos wrote: You can if you constantly retarget it it will delay the shot. kk thanks! | ||
REyeM
2674 Posts
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Ej_
47656 Posts
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GumBa
United Kingdom31935 Posts
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Shellshock
United States97276 Posts
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Inflicted
Australia18228 Posts
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Elentos
55550 Posts
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Snorkels
United States1015 Posts
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RouaF
France4120 Posts
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DarkPlasmaBall
United States44327 Posts
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Nirel
Israel1526 Posts
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SetGuitarsToKill
Canada28396 Posts
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DarkPlasmaBall
United States44327 Posts
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