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[IEM] San Jose Asia Qualifiers - Page 34

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 32 33 34 35 36 39 Next All
[PkF] Wire
Profile Joined March 2013
France24238 Posts
October 23 2014 13:51 GMT
#661
That was... strange.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
October 23 2014 13:51 GMT
#662
Get all the tech
Neosteel Enthusiast
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 23 2014 13:52 GMT
#663
The good ol' hellbat, marine, marauder, reaper drop
ModeratorI am still alive, somehow
TL+ Member
DJHelium
Profile Joined December 2010
Sweden13480 Posts
October 23 2014 13:52 GMT
#664
Rofl almost killing his CC in the process
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2014-10-23 13:54:37
October 23 2014 13:53 GMT
#665
Looks like soO takes another second place (though the prize is equal to winning)Bad bracket reading skills
Neosteel Enthusiast
foxmeep
Profile Joined July 2009
Australia2337 Posts
October 23 2014 13:54 GMT
#666
On October 23 2014 22:12 DarkLordOlli wrote:
Show nested quote +
On October 23 2014 22:07 foxmeep wrote:
On October 23 2014 21:34 Zealously wrote:
On October 23 2014 21:24 foxmeep wrote:
Why do they play a LoL song on SC2? lol

Imagine Dragons confirmed lol team


The song was written by them specifically for LoL finals, and it's clearly about LoL.


Apparently games own songs now


Apparently you're a fuck stick.

User was warned for this post
sharkie
Profile Blog Joined April 2012
Austria18636 Posts
October 23 2014 13:54 GMT
#667
On October 23 2014 22:53 FueledUpAndReadyToGo wrote:
Looks like soO takes another second place


yeah I don't fancy herO's chances vs soO
[PkF] Wire
Profile Joined March 2013
France24238 Posts
October 23 2014 13:54 GMT
#668
Well he still has to go through herO who is really on a hot streak.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 23 2014 13:54 GMT
#669
Gumiho
ModeratorI am still alive, somehow
TL+ Member
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
October 23 2014 13:54 GMT
#670
soO!!! Luckily for him 2nd place here gets him in
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
PepsiMaxxxx
Profile Joined October 2012
Sweden5452 Posts
October 23 2014 13:55 GMT
#671
Let's hope for a good ZvP!
DJHelium
Profile Joined December 2010
Sweden13480 Posts
October 23 2014 13:55 GMT
#672
I think I would enjoy SC2 more if Gumiho was participating in every match. He's just so damn fun.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
[PkF] Wire
Profile Joined March 2013
France24238 Posts
October 23 2014 13:55 GMT
#673
Ha ha Johnny Cash for the win. But why don't they play "A Boy named soO" ?
Penev
Profile Joined October 2012
28528 Posts
October 23 2014 13:55 GMT
#674
So what game claims this song?
I Protoss winner, could it be?
Zheryn
Profile Joined December 2010
Sweden3653 Posts
October 23 2014 13:57 GMT
#675
On October 23 2014 22:42 DJHelium wrote:
Show nested quote +
On October 23 2014 22:37 Zheryn wrote:
In any other matchup/compositions soO would have just been able to keep attacking to take the win after getting such a huge advantage, denying the third while getting his 5th up. Not commenting on his choice to go for more mutas after that, but it's just boring that you have to play vs 4 base mech and can't really attack in to them, no matter if mech is actually good or not.


Hm sometimes I get the same feeling in TvP. You drop main while denying third, get your third up and get a big army. Then you get stormed once and just die to the 2 base push.

For sure it happens more often to me than to the pros (because my ghost control is non-existant), but it's not that uncommon among pros either.

And yeah, it's bad game design. The "3 base=max eco" (maybe 4 for gas intensive strategies like mech or mass muta) is so terrible. Would be my #1 change for LotV for sure.


Yeah. Some change to make you be able to capitalize on your advantages without just adding more to your already big bank. Like having a higher supply cap, way less resources at bases so that out-expanding your opponent actually matters would really make the game more interesting I think.
hundred thousand krouner
Olli
Profile Blog Joined February 2012
Austria24422 Posts
October 23 2014 13:57 GMT
#676
On October 23 2014 22:54 foxmeep wrote:
Show nested quote +
On October 23 2014 22:12 DarkLordOlli wrote:
On October 23 2014 22:07 foxmeep wrote:
On October 23 2014 21:34 Zealously wrote:
On October 23 2014 21:24 foxmeep wrote:
Why do they play a LoL song on SC2? lol

Imagine Dragons confirmed lol team


The song was written by them specifically for LoL finals, and it's clearly about LoL.


Apparently games own songs now


Apparently you're a fuck stick.


You're really good at arguing
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 23 2014 13:58 GMT
#677
On October 23 2014 22:57 Zheryn wrote:
Show nested quote +
On October 23 2014 22:42 DJHelium wrote:
On October 23 2014 22:37 Zheryn wrote:
In any other matchup/compositions soO would have just been able to keep attacking to take the win after getting such a huge advantage, denying the third while getting his 5th up. Not commenting on his choice to go for more mutas after that, but it's just boring that you have to play vs 4 base mech and can't really attack in to them, no matter if mech is actually good or not.


Hm sometimes I get the same feeling in TvP. You drop main while denying third, get your third up and get a big army. Then you get stormed once and just die to the 2 base push.

For sure it happens more often to me than to the pros (because my ghost control is non-existant), but it's not that uncommon among pros either.

And yeah, it's bad game design. The "3 base=max eco" (maybe 4 for gas intensive strategies like mech or mass muta) is so terrible. Would be my #1 change for LotV for sure.


Yeah. Some change to make you be able to capitalize on your advantages without just adding more to your already big bank. Like having a higher supply cap, way less resources at bases so that out-expanding your opponent actually matters would really make the game more interesting I think.

The mapmaking community already tested out the fewer resources at bases idea. It was considered a decent idea but never got really popular
ModeratorI am still alive, somehow
TL+ Member
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
October 23 2014 13:58 GMT
#678
Since when do we play licensed music
Neosteel Enthusiast
DJHelium
Profile Joined December 2010
Sweden13480 Posts
October 23 2014 14:01 GMT
#679
On October 23 2014 22:58 The_Templar wrote:
Show nested quote +
On October 23 2014 22:57 Zheryn wrote:
On October 23 2014 22:42 DJHelium wrote:
On October 23 2014 22:37 Zheryn wrote:
In any other matchup/compositions soO would have just been able to keep attacking to take the win after getting such a huge advantage, denying the third while getting his 5th up. Not commenting on his choice to go for more mutas after that, but it's just boring that you have to play vs 4 base mech and can't really attack in to them, no matter if mech is actually good or not.


Hm sometimes I get the same feeling in TvP. You drop main while denying third, get your third up and get a big army. Then you get stormed once and just die to the 2 base push.

For sure it happens more often to me than to the pros (because my ghost control is non-existant), but it's not that uncommon among pros either.

And yeah, it's bad game design. The "3 base=max eco" (maybe 4 for gas intensive strategies like mech or mass muta) is so terrible. Would be my #1 change for LotV for sure.


Yeah. Some change to make you be able to capitalize on your advantages without just adding more to your already big bank. Like having a higher supply cap, way less resources at bases so that out-expanding your opponent actually matters would really make the game more interesting I think.

The mapmaking community already tested out the fewer resources at bases idea. It was considered a decent idea but never got really popular


Also Blizzard working actively against it doesn't help.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
foxmeep
Profile Joined July 2009
Australia2337 Posts
October 23 2014 14:01 GMT
#680
On October 23 2014 22:57 DarkLordOlli wrote:
Show nested quote +
On October 23 2014 22:54 foxmeep wrote:
On October 23 2014 22:12 DarkLordOlli wrote:
On October 23 2014 22:07 foxmeep wrote:
On October 23 2014 21:34 Zealously wrote:
On October 23 2014 21:24 foxmeep wrote:
Why do they play a LoL song on SC2? lol

Imagine Dragons confirmed lol team


The song was written by them specifically for LoL finals, and it's clearly about LoL.


Apparently games own songs now


Apparently you're a fuck stick.


You're really good at arguing


That's highly ironic coming from yourself. Why would I bother arguing with someone that's simply trying to stir shit.
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