[IEM] San Jose Asia Qualifiers - Page 34
Forum Index > StarCraft 2 Tournaments |
[PkF] Wire
France24192 Posts
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FueledUpAndReadyToGo
Netherlands30545 Posts
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The_Templar
your Country52797 Posts
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DJHelium
Sweden13480 Posts
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FueledUpAndReadyToGo
Netherlands30545 Posts
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foxmeep
Australia2320 Posts
Apparently you're a fuck stick. User was warned for this post | ||
sharkie
Austria18310 Posts
On October 23 2014 22:53 FueledUpAndReadyToGo wrote: Looks like soO takes another second place yeah I don't fancy herO's chances vs soO ![]() | ||
[PkF] Wire
France24192 Posts
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The_Templar
your Country52797 Posts
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Yorkie
United States12612 Posts
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PepsiMaxxxx
Sweden5452 Posts
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DJHelium
Sweden13480 Posts
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[PkF] Wire
France24192 Posts
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Penev
28440 Posts
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Zheryn
Sweden3653 Posts
On October 23 2014 22:42 DJHelium wrote: Hm sometimes I get the same feeling in TvP. You drop main while denying third, get your third up and get a big army. Then you get stormed once and just die to the 2 base push. For sure it happens more often to me than to the pros (because my ghost control is non-existant), but it's not that uncommon among pros either. And yeah, it's bad game design. The "3 base=max eco" (maybe 4 for gas intensive strategies like mech or mass muta) is so terrible. Would be my #1 change for LotV for sure. Yeah. Some change to make you be able to capitalize on your advantages without just adding more to your already big bank. Like having a higher supply cap, way less resources at bases so that out-expanding your opponent actually matters would really make the game more interesting I think. | ||
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Olli
Austria24417 Posts
You're really good at arguing | ||
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The_Templar
your Country52797 Posts
On October 23 2014 22:57 Zheryn wrote: Yeah. Some change to make you be able to capitalize on your advantages without just adding more to your already big bank. Like having a higher supply cap, way less resources at bases so that out-expanding your opponent actually matters would really make the game more interesting I think. The mapmaking community already tested out the fewer resources at bases idea. It was considered a decent idea but never got really popular | ||
FueledUpAndReadyToGo
Netherlands30545 Posts
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DJHelium
Sweden13480 Posts
On October 23 2014 22:58 The_Templar wrote: The mapmaking community already tested out the fewer resources at bases idea. It was considered a decent idea but never got really popular Also Blizzard working actively against it doesn't help. | ||
foxmeep
Australia2320 Posts
That's highly ironic coming from yourself. Why would I bother arguing with someone that's simply trying to stir shit. | ||
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