On March 16 2014 01:32 Darkhorse wrote: The second game was enormously entertaining despite being one sided and I think it carried the series. Just with some perspective it kind of sucked overall haha.
Not really. You can tell Jjakji was simply terrible in his decision making. eg. needless losing marines when killing off sOs's base at the bottom right. Abruptly leaving his main force for a small token force to kill a nexus that can warp in chargealots?
He also knew there was an expansion to the top right and rather than taking it as soon as he can, he opts to drop at sOs' 3rd where it is heavily defended?
With the added base, sOs's economy sky rocketed and simply steam rolled - he could have steam rolled Jjakji with immortals and would still win because of his huge bank. Jjakji thoroughly deserved to lose.
On March 16 2014 01:36 Darkhorse wrote: Incontrol makes a good point about how Jjakji should've played it.
sOs was on FOUR GATES and had an immobile army at one point. Drops would've hurt pretty badly especially on that map. Plus he should've really stopped making marauders at some point and just gotten a better composition.
arent pheonixes making that dropplay kinda risky?
i thought jjakji lost because he didnt scout the hidden bases.
On March 16 2014 01:29 stuchiu wrote: Its like watching Genius + Arthur fuse into one with superior mechanics.
Exactly what I was thinking
Noone ever remembers HongUn.
HongUn wasn't as creative although admittedly I haven't watched all of his games
HongUn was extremely creative. He was even one of the first introducing more normal stuff like double forge PvT too.
I thought creator was the one to really introduce a proper double forge pvt style
Creator was one of the people who really popularised it. HongUn was trying things like that before people even heard of Creator though ^^
On March 16 2014 01:35 stuchiu wrote:
On March 16 2014 01:34 bo1b wrote:
On March 16 2014 01:32 Asha` wrote:
On March 16 2014 01:31 Zealously wrote:
On March 16 2014 01:30 Derez wrote:
On March 16 2014 01:29 Zealously wrote:
On March 16 2014 01:29 stuchiu wrote: Its like watching Genius + Arthur fuse into one with superior mechanics.
Exactly what I was thinking
Noone ever remembers HongUn.
HongUn wasn't as creative although admittedly I haven't watched all of his games
HongUn was extremely creative. He was even one of the first introducing more normal stuff like double forge PvT too.
I thought creator was the one to really introduce a proper double forge pvt style
I think we give credit to Creator because he did it to Mvp. Hongun did it later
HongUn was trying it in GSL 2/3
I feel like Creator sort of perfected it
Sure. I'm not saying HongUn was the driving force behind the style. Just illustrating that he was a creative player who tried a lot of things before other people would try them, and some of them weren't even cheesy ^^
For sure, people who try a lot things don't have to just try 'macro' things
On March 16 2014 01:32 Darkhorse wrote: The second game was enormously entertaining despite being one sided and I think it carried the series. Just with some perspective it kind of sucked overall haha.
Not really. You can tell Jjakji was simply terrible in his decision making. eg. needless losing marines when killing off sOs's base at the bottom right. Abruptly leaving his main force for a small token force to kill a nexus that can warp in chargealots?
He also knew there was an expansion to the top right and rather than taking it as soon as he can, he opts to drop at sOs' 3rd where it is heavily defended?
With the added base, sOs's economy sky rocketed and simply steam rolled - he could have steam rolled Jjakji with immortals and would still win because of his huge bank. Jjakji thoroughly deserved to lose.
What? You are arguing that Jjakji deserved to lose, which I agree with. I think the game was entertaining and it was clearly.