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SHOUTcraft Clan Wars - Official thread - Page 31

Forum Index > StarCraft 2 Tournaments
1694 CommentsPost a Reply
Prev 1 29 30 31 32 33 85 Next
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
March 02 2014 14:03 GMT
#601
On March 02 2014 20:02 EmSc Tv wrote:
Show nested quote +
On March 02 2014 05:29 TotalBiscuit wrote:
That was an incredible series, I hope those who missed it will watch the VoDs.

It was my fault we ended up against WCS EU. I had to move this match due to confusion with the Australian timezone and that brought it into conflict. Our viewership got wrecked as a result. If you missed it, mlg.tv is airing reruns constantly and the VoD should be up tomorrow.

I HIGHLY RECOMMEND THIS SERIES, IT WAS THE BEST CLAN WAR YET


Hey, are you planing to release the replays?


I am not.

Past SHOUTcraft events indicated that releasing replay packs was pointless, the numbers just weren't there to justify it. It makes more sense to the event to give exclusivity to Husky and Day[9] to produce content with the replays that further promotes the event.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
March 02 2014 14:10 GMT
#602
Latest VoD

MyInsanity vs Clan Who?
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
moskonia
Profile Joined January 2011
Israel1448 Posts
March 02 2014 15:08 GMT
#603
Thank you, I mostly watch the 2v2 games, the games are just so whacky.
Yello
Profile Blog Joined July 2010
Germany7411 Posts
March 02 2014 15:16 GMT
#604
On March 02 2014 23:10 TotalBiscuit wrote:
Latest VoD

MyInsanity vs Clan Who?


that was an amazing clanwar. All games were fun in some way :D
Also good casting by both you and Pengwin
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
March 02 2014 16:46 GMT
#605
Was a lot of fun preparing strategy and playing. TEAM WHO? fighting! Huzzah the starcraft equivalent of a jamaican bobsled team.
ProgamerAustralian alcohol user follow @iaguzSC2
Samro225am
Profile Joined August 2010
Germany982 Posts
March 03 2014 08:00 GMT
#606
players apparently actually load and look at the maps before playing and the series get much better and interesting to watch. really enjoyed myinsanity vs clanwho (re-live via youtube)! one really has to realize how few games are played on these maps. so far and each and every game brings something new.
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 03 2014 08:05 GMT
#607
Any interesting games in MYI v Who?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
hidetoaizen
Profile Joined January 2013
Norway460 Posts
March 03 2014 08:09 GMT
#608
On March 03 2014 17:05 thezanursic wrote:
Any interesting games in MYI v Who?


pretty mutch all of them
Nal_rA | Stork | MKP | ㅇㅅㅌㅅ | Shine | do your best whatever whenever wherever ! - LiquidHerO | I don't know about any other day, but today I'm the champion of the world - SouL_Dear
SmoKim
Profile Joined March 2010
Denmark10305 Posts
March 03 2014 08:10 GMT
#609
Hey TB, could you add a liquidpedia link to the OP?
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Spect8rCraft
Profile Joined December 2012
649 Posts
March 03 2014 09:27 GMT
#610
It kind of sucks that I'm on the other side of the world, so I can't watch the live games, but damn, these games are amazing!
TinGodzilla
Profile Joined October 2013
United Kingdom65 Posts
March 03 2014 09:27 GMT
#611
Hey, sorry if this has already been covered but where is the VOD for the 'Startale vs Axiom' game?
Life, Jaedong, Hyun, Impact, Suppy
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
Last Edited: 2014-03-03 12:11:28
March 03 2014 11:45 GMT
#612
ahahaha dat JD vs ForGG

obligatory.

also adel vs jyp should be hilarious.
RIP MKP
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
Last Edited: 2014-03-03 12:19:53
March 03 2014 12:18 GMT
#613
Just watched the Vods for Who? Vs MyI. I really think the 2v2 map needs to be changed. The idea behind it is really cool, but when it comes to 2v2 practicality it just doesn’t work. What makes 2v2 so tricky is you can both cheese and take out one guy, essentially making it a 2v1. The allied bases are just too far apart to defend each other. Jakji saw that attack coming for a good 30 seconds, if he and Stardust were sharing a base that would’ve easily been held.

At the very least teams need to realise that you have to be hyper aggressive on that map and keep an eye on the middle.
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
Last Edited: 2014-03-03 15:18:21
March 03 2014 15:09 GMT
#614
On March 03 2014 21:18 Greendotz wrote:
Just watched the Vods for Who? Vs MyI. I really think the 2v2 map needs to be changed. The idea behind it is really cool, but when it comes to 2v2 practicality it just doesn’t work. What makes 2v2 so tricky is you can both cheese and take out one guy, essentially making it a 2v1. The allied bases are just too far apart to defend each other. Jakji saw that attack coming for a good 30 seconds, if he and Stardust were sharing a base that would’ve easily been held.

At the very least teams need to realise that you have to be hyper aggressive on that map and keep an eye on the middle.


4 matches is by no means enough to make an assessment, especially since most players had no idea what they were doing.

We won't be changing maps on the basis of such a tiny sample size. Once maps get figured out, if they still end up not playing well, we can change them. Not a single team has used the map as it was intended yet. Only one team came close. Until that happens, no assessment can be made. Jjakji and Stardust did not lose because of the map, they lost because they didn't bother to practice and I have no sympathy for that.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
March 03 2014 15:48 GMT
#615
No Startale Vs Axiom VOD's up yet? I keep looking for them. Maybe I'm just retarded....
aka KanBan85. Working on Starbow.
HoZBlooddrop
Profile Blog Joined December 2013
Italy324 Posts
March 03 2014 15:53 GMT
#616
this is just an epic series, its just so much fun to watch

keep it up!
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
March 03 2014 16:38 GMT
#617
On March 04 2014 00:48 Xiphias wrote:
No Startale Vs Axiom VOD's up yet? I keep looking for them. Maybe I'm just retarded....


Those vods are broken, we can't recover them intact. Basically for some reason the vods cut off the first couple of minutes of two of the matches. The only way to really repair that would be to recast them but I had a cocaster for that event making that next impossible.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
March 03 2014 17:32 GMT
#618
Our next event, Mill vs EG, will be cocast by qxc.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
March 03 2014 17:39 GMT
#619
On March 04 2014 00:09 TotalBiscuit wrote:
Show nested quote +
On March 03 2014 21:18 Greendotz wrote:
Just watched the Vods for Who? Vs MyI. I really think the 2v2 map needs to be changed. The idea behind it is really cool, but when it comes to 2v2 practicality it just doesn’t work. What makes 2v2 so tricky is you can both cheese and take out one guy, essentially making it a 2v1. The allied bases are just too far apart to defend each other. Jakji saw that attack coming for a good 30 seconds, if he and Stardust were sharing a base that would’ve easily been held.

At the very least teams need to realise that you have to be hyper aggressive on that map and keep an eye on the middle.


4 matches is by no means enough to make an assessment, especially since most players had no idea what they were doing.

We won't be changing maps on the basis of such a tiny sample size. Once maps get figured out, if they still end up not playing well, we can change them. Not a single team has used the map as it was intended yet. Only one team came close. Until that happens, no assessment can be made. Jjakji and Stardust did not lose because of the map, they lost because they didn't bother to practice and I have no sympathy for that.

A lot of these teams have clearly not practiced at all, for example Jjakji and stardust who didn't even wall off either the middle or their own bases... I didn't actually get a chance to watch the life hack game but as far as I know they did just get a bit lucky that the other team wasn't checking the rocks. Our practice 2v2s almost every game goes past 15 minutes macro game, so I think it's less a problem with the map (which really becomes more interesting the more we play it) and more so from teams not viewing the 2v2 as importantly as they should.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
March 03 2014 17:59 GMT
#620
On March 04 2014 02:39 Superiorwolf wrote:
Show nested quote +
On March 04 2014 00:09 TotalBiscuit wrote:
On March 03 2014 21:18 Greendotz wrote:
Just watched the Vods for Who? Vs MyI. I really think the 2v2 map needs to be changed. The idea behind it is really cool, but when it comes to 2v2 practicality it just doesn’t work. What makes 2v2 so tricky is you can both cheese and take out one guy, essentially making it a 2v1. The allied bases are just too far apart to defend each other. Jakji saw that attack coming for a good 30 seconds, if he and Stardust were sharing a base that would’ve easily been held.

At the very least teams need to realise that you have to be hyper aggressive on that map and keep an eye on the middle.


4 matches is by no means enough to make an assessment, especially since most players had no idea what they were doing.

We won't be changing maps on the basis of such a tiny sample size. Once maps get figured out, if they still end up not playing well, we can change them. Not a single team has used the map as it was intended yet. Only one team came close. Until that happens, no assessment can be made. Jjakji and Stardust did not lose because of the map, they lost because they didn't bother to practice and I have no sympathy for that.

A lot of these teams have clearly not practiced at all, for example Jjakji and stardust who didn't even wall off either the middle or their own bases... I didn't actually get a chance to watch the life hack game but as far as I know they did just get a bit lucky that the other team wasn't checking the rocks. Our practice 2v2s almost every game goes past 15 minutes macro game, so I think it's less a problem with the map (which really becomes more interesting the more we play it) and more so from teams not viewing the 2v2 as importantly as they should.


Yeah. I get that practicing 2v2 is maybe not a good use of peoples time but putting in just a couple of hours on that map will make people far more likely to succeed on it. Axiom actually did practice it and had a strategy, they just got unlucky with their supply depot placement being one square off where it needed to be to scout the lings. That's a bit of a shame since I htink that game would have got really interesting past that point.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
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