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On February 10 2014 21:24 vjcamarena wrote:Show nested quote +On February 10 2014 21:22 Scarecrow wrote:On February 10 2014 21:21 Destructicon wrote:On February 10 2014 21:18 Scarecrow wrote:On February 10 2014 21:18 b0lt wrote:On February 10 2014 21:17 ZAiNs wrote:On February 10 2014 21:16 Elite_ wrote: Reality had it won. Soulkey had no way to kill the BC... Reality had no way to kill the Spores... He just needed to save up 2 yamatos, and then either double yamato a spore, or yamato a queen if soulkey transfuses. It'd take like 3 hours to win the game, but he'd win eventually. You can't save up 2 yamatos Yes you can, Yamato is 100 energy each, you wait till BC is maxed on energy then shoot. However you first need to kill all the queens, so you spend 30 min killing those and another 30 waiting to get energy to yamato all the spores. Yamato's 125 -.- Hey, this was brought down to 100 in HOTS. Reality has casted double Yamatos off of his one BC this game. My bad, WoL wiki. Agreed he should've just kept killing spores then
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On February 10 2014 21:25 Ravomat wrote: I'm hoping for another 2h game. Then David Kim will write in his next report that the map is to be blamed.
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On February 10 2014 21:24 dainbramage wrote:Show nested quote +On February 10 2014 21:22 opterown wrote:Poll: Recommend KHAN vs. SKT Game 3, Part 1?If you have time (181) 100% 181 total votes Your vote: Recommend KHAN vs. SKT Game 3, Part 1? (Vote): If you have time
for prosperity You mean posterity? Or do we get rich? Haha ^^ Opterown probably worn out by this last game :D
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Hey guys. Long time no see SKT T1(1) - Samsung Khan (1).
Soulkey vs Reality
Map is star Station.
00:00 - Soulkey spawned top. - Reality landed in bottom. - I swear if there's no cheese i'm going to kill someone. With something like a USB dongle.
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On February 10 2014 21:25 TheDwf wrote:Show nested quote +On February 10 2014 21:24 Dalnore wrote: I hope they just completely remove SH in LotV. You should rather prepare yourself for... WoL: tier3 unit spawning free units HotS: tier2 unit spawning free units LotV: ?? man I've never thought about it until I see this post
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On February 10 2014 21:25 boxerfred wrote:Worst way of keeping viewers. It's like pointing at someone with a loaded gun when you already shot that guy once and saying "OPEN YOUR EYES AND WATCH I WILL PROBABLY SHOOT AGAIN!"
That is very... creative
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Sadly, even that game will not convince David Kim that SH were a bad fucking idea.
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On February 10 2014 21:24 Morbidius wrote:Show nested quote +On February 10 2014 21:24 Butterz wrote: so how long was the game ?? 1 hour ? Two hours and fifteen minutes.
lol OMG
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I'm still shaking my head at him regaming a won game
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Between yamato and hunter seekers it could end with a win but if you saw their faces, they just were too tired. I liked the record-breaking aspect of this game, but i guess they're not interested in entering history with a guiness record.
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They are doin it again, mark my words.
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ALLEYCAT BLUES49496 Posts
you know what would be funny, they should play a game of GG chicken.
just do nothing and whoever ggs first, loses.
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On February 10 2014 21:25 TheDwf wrote:Show nested quote +On February 10 2014 21:24 Dalnore wrote: I hope they just completely remove SH in LotV. You should rather prepare yourself for... WoL: tier3 unit spawning free units HotS: tier2 unit spawning free units LotV: ??
Every third larva is a warhound.
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On February 10 2014 21:26 YyapSsap wrote: I didn't see how he tried to break the turtle.. but instead of 1aing into a choke full of tanks/PFs.. why not do small drops everywhere? occasional nydus worms, hit from multiple angles? keep doing this to stretch him thin than hit a spot? This map doesn't allow multiple angles theres two paths and he had building walls at both
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On February 10 2014 21:24 FueledUpAndReadyToGo wrote:Show nested quote +On February 10 2014 21:21 Qikz wrote:On February 10 2014 21:19 gingerfluffmuff wrote:On February 10 2014 21:18 ReMinD_ wrote:On February 10 2014 21:12 Qikz wrote:On February 10 2014 21:09 pmp10 wrote:On February 10 2014 21:08 TheDwf wrote: I don't get why you're all mad about this game, by the way. This kind of absurdity is exactly the needed data so that Blizzard cannot avoid the issue anymore. We need more of those games. Who wants to bet that Blizzard intervention will make things better? Blizzard intervention will say mech is at fault here and they'l revert the tank semi buff rather than nerf the swarmhost :\ Let's be honest here. Reality did nothing for first 40 minutes except build Planetaries and Missile Turrets. How do you suppose Zerg should break through that wall? What should terran do? Move out and get backstabbed by mutas? Use Bio with the awesome new tanks on this map? How about we force Soulkey to use proper units to break the turtle and not just run around with 21 swarmhosts making it impossible for reality to win. He used 12k/12k of resources in units to break the turtle and it did nothing
This this and this. This is the problem, if you can use 12k to not do anything, of course you are going for the free units next.
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On February 10 2014 21:26 Scarecrow wrote:Show nested quote +On February 10 2014 21:24 vjcamarena wrote:On February 10 2014 21:22 Scarecrow wrote:On February 10 2014 21:21 Destructicon wrote:On February 10 2014 21:18 Scarecrow wrote:On February 10 2014 21:18 b0lt wrote:On February 10 2014 21:17 ZAiNs wrote:On February 10 2014 21:16 Elite_ wrote: Reality had it won. Soulkey had no way to kill the BC... Reality had no way to kill the Spores... He just needed to save up 2 yamatos, and then either double yamato a spore, or yamato a queen if soulkey transfuses. It'd take like 3 hours to win the game, but he'd win eventually. You can't save up 2 yamatos Yes you can, Yamato is 100 energy each, you wait till BC is maxed on energy then shoot. However you first need to kill all the queens, so you spend 30 min killing those and another 30 waiting to get energy to yamato all the spores. Yamato's 125 -.- Hey, this was brought down to 100 in HOTS. Reality has casted double Yamatos off of his one BC this game. My bad, WoL wiki. Agreed he should've just kept killing spores then Not Spores, because Queens could just use Transfuse between the first and second Yamato. Reality had to one-shot stuff for Yamatos to matter, so mutas, Swarm hosts or Queens.
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Australia18228 Posts
This is the point where we get excited for the game, then 3 Hellions run-by into the main
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On February 10 2014 21:23 dcemuser wrote:Show nested quote +On February 10 2014 21:21 opterown wrote:On February 10 2014 21:19 Megapenthes wrote:On February 10 2014 21:18 Scarecrow wrote:On February 10 2014 21:18 b0lt wrote:On February 10 2014 21:17 ZAiNs wrote:On February 10 2014 21:16 Elite_ wrote: Reality had it won. Soulkey had no way to kill the BC... Reality had no way to kill the Spores... He just needed to save up 2 yamatos, and then either double yamato a spore, or yamato a queen if soulkey transfuses. It'd take like 3 hours to win the game, but he'd win eventually. You can't save up 2 yamatos You can and he did multiple times during that game. they take time in between shots, you can't double burst He killed 2 spores with it twice, opter. Sure there's a short period where a queen could save it, but if it does, he can just use the second Yamato to 1-shot the queen. Every set of 2 Yamatos is a spore or a queen, and he will run out eventually. The game was Reality's, easily, but he didn't have the mentality to play it.
I am not sure that was the issue, reality's ground mech was losing health slowly and he couldn't be safe is some area of the map, so if he chases soulkey across the map, there are locations where he will take shots from the locusts.
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On February 10 2014 21:26 figq wrote:Show nested quote +On February 10 2014 21:23 HopLight wrote:On February 10 2014 21:20 Kettchup wrote: Would have been a great game if only zerg static defense didn't count toward surviving buildings. That push to the south winning it would have been amazing. Flying buildings shouldn't count either. This is actually a splendid idea, static defenses (for all races, including zerg unstatic defenses) as well as flying buildings should not count. Much less stupid draws. I like it too, but if we go with a less drastic change, make static defenses (and buildings in general) to require to be grounded (not lifted, not uprooted) and perhaps for toss to be powered.
Can we add a timer to flying terran buildings, like 1 min or so? After that, they "run out of fuel" or something and just come crashing down to the ground. when there is no ground - oh well, they die (= float in the universe eternally)
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Soulkey should steal all 4 gas just to prevent mech.
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