CatZ @ROOTCatZ 2m
@ApolloSC2 @LiquidTLO @AcerNerchio @AcerScarlett we can't. people shit on sh a lot, but it was reality who chose the boring game not soulkey.
Dario Wünsch @LiquidTLO 4m
@ApolloSC2 @ROOTCatZ @AcerNerchio @AcerScarlett You don't.
Forum Index > StarCraft 2 Tournaments |
Ramiz1989
12124 Posts
CatZ @ROOTCatZ 2m @ApolloSC2 @LiquidTLO @AcerNerchio @AcerScarlett we can't. people shit on sh a lot, but it was reality who chose the boring game not soulkey. Dario Wünsch @LiquidTLO 4m @ApolloSC2 @ROOTCatZ @AcerNerchio @AcerScarlett You don't. | ||
NaldoR
Singapore2198 Posts
On February 10 2014 21:26 FFW_Rude wrote: Hey guys. Long time no see SKT T1(1) - Samsung Khan (1). ![]() ![]() Map is star Station. 00:00 - Soulkey spawned top. - Reality landed in bottom. - I swear if there's no cheese i'm going to kill someone. With something like a USB dongle. Hey Bro. I feel you. Thanks for your efforts... | ||
YyapSsap
New Zealand1511 Posts
On February 10 2014 21:27 FueledUpAndReadyToGo wrote: Show nested quote + On February 10 2014 21:26 YyapSsap wrote: I didn't see how he tried to break the turtle.. but instead of 1aing into a choke full of tanks/PFs.. why not do small drops everywhere? occasional nydus worms, hit from multiple angles? keep doing this to stretch him thin than hit a spot? This map doesn't allow multiple angles theres two paths and he had building walls at both OL drops... like you don't need to drop 200/200. Nydus worms here and there. OLs can go around the map. Because late game, there won't be many hellions or mobile units in the Terran composition. Another way to break turtles is using infestors to keep hitting weak spots on top of all that nagging dealt by the small drops. | ||
Ravomat
Germany422 Posts
On February 10 2014 21:26 TheDwf wrote: Then David Kim will write in his next report that the map is to be blamed. I sure hope so. Let him confirm they are idiots for putting that map in again. | ||
boxerfred
Germany8360 Posts
On February 10 2014 21:28 bokchoi wrote: Show nested quote + On February 10 2014 21:27 BLinD-RawR wrote: you know what would be funny, they should play a game of GG chicken. just do nothing and whoever ggs first, loses. SK would win seeing as Reality was the one who pussied out and wanted a regame ![]() "pussied out" is such a great verbalisation of what just happened xD | ||
TheDwf
France19747 Posts
On February 10 2014 21:28 CruelZeratul wrote: I demand that the Mothership counts as a building. Not only could you fit 1-2 more units in your army, you could also force a draw like T and Z can with their moving buildings. Would upgraden the MsC slightly more useful. Do you want to prompt a riot in the LR thread by suggesting a MSC buff? | ||
bo1b
Australia12814 Posts
On February 10 2014 21:28 ETisME wrote: Show nested quote + On February 10 2014 21:24 samurai80 wrote: On February 10 2014 21:16 kiLen wrote: On February 10 2014 21:15 Province wrote: Why are people blaming SoulKey / swarm hosts? It's the strength of turtle that's led to this. Yeah, Soulkey did the only thing he possibly could, he tried everything else vs Realitys mech and it ended with him losing like 6k gas for nothing. Swarm hosts was the only way for SK to win. Agreed. Turtling in TvZ is on both side imho. Mass ravens rules if zerg isn't that patient . I think it's the first time I see mass ravens not winning. it's because reality didn't add enough BCs, with more BCs he would have and should have won the game easily imo (I think goody said 4 or 5 is the golden number) The game was won if he didn't lose 50 supply of army in a few fungles edit: The game was won anyway. | ||
Qikz
United Kingdom12022 Posts
On February 10 2014 21:27 boxerfred wrote: Show nested quote + On February 10 2014 21:26 figq wrote: On February 10 2014 21:23 HopLight wrote: I like it too, but if we go with a less drastic change, make static defenses (and buildings in general) to require to be grounded (not lifted, not uprooted) and perhaps for toss to be powered.On February 10 2014 21:20 Kettchup wrote: Would have been a great game if only zerg static defense didn't count toward surviving buildings. That push to the south winning it would have been amazing. Flying buildings shouldn't count either. This is actually a splendid idea, static defenses (for all races, including zerg unstatic defenses) as well as flying buildings should not count. Much less stupid draws. Can we add a timer to flying terran buildings, like 1 min or so? After that, they "run out of fuel" or something and just come crashing down to the ground. when there is no ground - oh well, they die (= float in the universe eternally) How about rather than changing Terran which is fine, we nerf swarmhosts. That'd be better for everyone. | ||
plastic.zealot
United States10 Posts
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robson1
3632 Posts
On February 10 2014 21:28 Big J wrote: Show nested quote + On February 10 2014 21:26 YyapSsap wrote: I didn't see how he tried to break the turtle.. but instead of 1aing into a choke full of tanks/PFs.. why not do small drops everywhere? occasional nydus worms, hit from multiple angles? keep doing this to stretch him thin than hit a spot? small drops against PFs, mass turrets a tankline from top to bottom map and mass Viking in the air? Where should he have flown in? How is additionally saccing overlords cheaper than jsut running the units in? There is not enough data to support the statement that terran turtle mech is unbreakable. I've seen that strat in like 5 games this year, and it didn't even work every time. | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On February 10 2014 21:28 bokchoi wrote: Show nested quote + On February 10 2014 21:27 BLinD-RawR wrote: you know what would be funny, they should play a game of GG chicken. just do nothing and whoever ggs first, loses. SK would win seeing as Reality was the one who pussied out and wanted a regame ![]() would still be more entertaining than the original game, hell ggplay vs stork would be more entertaining and I hated that match. | ||
w3c.TruE
Czech Republic1055 Posts
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boxerfred
Germany8360 Posts
On February 10 2014 21:29 TheDwf wrote: Show nested quote + On February 10 2014 21:28 CruelZeratul wrote: I demand that the Mothership counts as a building. Not only could you fit 1-2 more units in your army, you could also force a draw like T and Z can with their moving buildings. Would upgraden the MsC slightly more useful. Do you want to prompt a riot in the LR thread by suggesting a MSC buff? DO IT! BUFF THAT MSC! IT AIN'T EVEN GOT VORTEX! | ||
sagi
Finland346 Posts
On February 10 2014 21:18 NovaMB wrote: Show nested quote + On February 10 2014 21:17 Scarecrow wrote: On February 10 2014 21:16 XiaoJoyce- wrote: On February 10 2014 21:15 NovaMB wrote: Swarmhost drain life away, like a vampire. SH's so innovative -.- Should've stuck with good old lurkers But but ...but they feel zergy https://dl.dropboxusercontent.com/u/11761721/swarmhost.jpg | ||
boxerfred
Germany8360 Posts
fuck it | ||
Insoleet
France1806 Posts
On February 10 2014 21:29 Ramiz1989 wrote: Shaun Clark @ApolloSC2 If the swarmhost was removed... how does Zerg beat late game Protoss/Terran armies? cc. @LiquidTLO @ROOTCatZ @AcerNerchio @AcerScarlett CatZ @ROOTCatZ 2m @ApolloSC2 @LiquidTLO @AcerNerchio @AcerScarlett we can't. people shit on sh a lot, but it was reality who chose the boring game not soulkey. Dario Wünsch @LiquidTLO 4m @ApolloSC2 @ROOTCatZ @AcerNerchio @AcerScarlett You don't. Well that's retarded. The SH is just a game design choice. They could have created another units which would give zerg tools to beat late game armies without being forced into boring turtle games. | ||
anatase
France532 Posts
Thanks reality, Thanks. | ||
FFW_Rude
France10201 Posts
On February 10 2014 21:29 FFW_Rude wrote: Show nested quote + On February 10 2014 21:28 FFW_Rude wrote: On February 10 2014 21:26 FFW_Rude wrote: Hey guys. Long time no see SKT T1(1) - Samsung Khan (1). ![]() ![]() Map is star Station. 00:00 - Soulkey spawned top. - Reality landed in bottom. - I swear if there's no cheese i'm going to kill someone. With something like a USB dongle. 03:00 - Hatch first then pool. - SK is stealing gaz. - Reaper expand for Reality. - KBB is a sweet guy. Write him something nice. 05:00 - 4lings - Reactor. - Factory - 2nd CC. - Ling speed. 07:00 - I feel like i watched this guys play somewhere. - SK scouts the 3rd CC. - Reality kills the gaz. - Starport - Hellionsx2. - Reapear is nicly savec by two hellions. - Third base for SK - Cloack and banshee. - Roachs warren. SK supply blocked. | ||
MrCon
France29748 Posts
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TheDwf
France19747 Posts
On February 10 2014 21:29 Qwerty85 wrote: Show nested quote + On February 10 2014 21:26 TheDwf wrote: On February 10 2014 21:25 Ravomat wrote: I'm hoping for another 2h game. Then David Kim will write in his next report that the map is to be blamed. Not since terran is involved. He already said they are watching the raven which means we can expect a raven nerf. I feel Ravens should be 3 supply, but the Viper vs Tank interaction and Swarm hosts need some changes as well. | ||
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