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[Code A] Group E Season 1 2014 - Page 52

Forum Index > StarCraft 2 Tournaments
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Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
January 17 2014 12:55 GMT
#1021
Daedalus is funny because it just goes against their own racial design. It's so odd, the map seems made in complete obliviousness with regards to how the early game works. But they designed both things, so how does that happen?

"Imbalanced" maps can be cool though, like rush maps or something with unusual mechanics. I'd like to see more unusual maps in general, but Daedalus isn't exactly the way to go (Even disregarding the open natural, the entire middle is just flat with a very small amount of obstacles)
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 17 2014 12:55 GMT
#1022
On January 17 2014 21:54 -Celestial- wrote:
Show nested quote +
On January 17 2014 21:52 Waywatcher wrote:
On January 17 2014 21:47 -Celestial- wrote:
On January 17 2014 21:44 Veriol wrote:
On January 17 2014 21:38 Squat wrote:
On January 17 2014 21:35 Veriol wrote:
Holy zombie jesus, get the grip on yourself Khaldor/Wolf TEN MINUTES NONSTOP RANT about how the map is bad and its unplayable blablabla... srsly get hold on yourself.

I much prefer it when casters tell the truth. The map is bad. Everyone knows it's bad. Trying to pretend otherwise would be dishonest and unprofessional.


Sure say the map is bad at start, say it when maybe something happens bacause the map is bad. The map is bad and its imabalnced for zerg, its enough nobody has to rant about it for WHOLE GAME. I enjoyed whole todays cast but this was just bitter end.



There is literally nothing to talk about in games on the map though. Either a cheese wins it or there's a ten minute death animation for the Protoss player.


Are we already forgotton sOs just went 3gate expand on that map and manage to win a 25 min game.



And there have also been games where proxy rax lost against hatch-first. Weird stuff happens sometimes.


11-11 lost vs 3 hatch before pool...
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
January 17 2014 12:55 GMT
#1023
On January 17 2014 21:52 FrostedMiniWheats wrote:
Show nested quote +
On January 17 2014 21:50 Darkhoarse wrote:
Everyone just do the Ruin build. Balanced map.


I think it only works if the zerg derps a train of roaches up against the contain for like 3 minutes before going for the nydus though.

Haha just making a joke
WriterRecently Necro'd (?)
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
January 17 2014 12:57 GMT
#1024
On January 17 2014 21:55 vthree wrote:
Show nested quote +
On January 17 2014 21:54 -Celestial- wrote:
On January 17 2014 21:52 Waywatcher wrote:
On January 17 2014 21:47 -Celestial- wrote:
On January 17 2014 21:44 Veriol wrote:
On January 17 2014 21:38 Squat wrote:
On January 17 2014 21:35 Veriol wrote:
Holy zombie jesus, get the grip on yourself Khaldor/Wolf TEN MINUTES NONSTOP RANT about how the map is bad and its unplayable blablabla... srsly get hold on yourself.

I much prefer it when casters tell the truth. The map is bad. Everyone knows it's bad. Trying to pretend otherwise would be dishonest and unprofessional.


Sure say the map is bad at start, say it when maybe something happens bacause the map is bad. The map is bad and its imabalnced for zerg, its enough nobody has to rant about it for WHOLE GAME. I enjoyed whole todays cast but this was just bitter end.



There is literally nothing to talk about in games on the map though. Either a cheese wins it or there's a ten minute death animation for the Protoss player.


Are we already forgotton sOs just went 3gate expand on that map and manage to win a 25 min game.



And there have also been games where proxy rax lost against hatch-first. Weird stuff happens sometimes.


11-11 lost vs 3 hatch before pool...


Lol, was that the IM Happy game?
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
January 17 2014 12:58 GMT
#1025
On January 17 2014 21:57 Qwerty85 wrote:
Show nested quote +
On January 17 2014 21:55 vthree wrote:
On January 17 2014 21:54 -Celestial- wrote:
On January 17 2014 21:52 Waywatcher wrote:
On January 17 2014 21:47 -Celestial- wrote:
On January 17 2014 21:44 Veriol wrote:
On January 17 2014 21:38 Squat wrote:
On January 17 2014 21:35 Veriol wrote:
Holy zombie jesus, get the grip on yourself Khaldor/Wolf TEN MINUTES NONSTOP RANT about how the map is bad and its unplayable blablabla... srsly get hold on yourself.

I much prefer it when casters tell the truth. The map is bad. Everyone knows it's bad. Trying to pretend otherwise would be dishonest and unprofessional.


Sure say the map is bad at start, say it when maybe something happens bacause the map is bad. The map is bad and its imabalnced for zerg, its enough nobody has to rant about it for WHOLE GAME. I enjoyed whole todays cast but this was just bitter end.



There is literally nothing to talk about in games on the map though. Either a cheese wins it or there's a ten minute death animation for the Protoss player.


Are we already forgotton sOs just went 3gate expand on that map and manage to win a 25 min game.



And there have also been games where proxy rax lost against hatch-first. Weird stuff happens sometimes.


11-11 lost vs 3 hatch before pool...


Lol, was that the IM Happy game?


yes. He retired in shame
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
January 17 2014 12:58 GMT
#1026
Yep
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
Last Edited: 2014-01-17 12:59:47
January 17 2014 12:59 GMT
#1027
On January 17 2014 21:57 Qwerty85 wrote:
Show nested quote +
On January 17 2014 21:55 vthree wrote:
On January 17 2014 21:54 -Celestial- wrote:
On January 17 2014 21:52 Waywatcher wrote:
On January 17 2014 21:47 -Celestial- wrote:
On January 17 2014 21:44 Veriol wrote:
On January 17 2014 21:38 Squat wrote:
On January 17 2014 21:35 Veriol wrote:
Holy zombie jesus, get the grip on yourself Khaldor/Wolf TEN MINUTES NONSTOP RANT about how the map is bad and its unplayable blablabla... srsly get hold on yourself.

I much prefer it when casters tell the truth. The map is bad. Everyone knows it's bad. Trying to pretend otherwise would be dishonest and unprofessional.


Sure say the map is bad at start, say it when maybe something happens bacause the map is bad. The map is bad and its imabalnced for zerg, its enough nobody has to rant about it for WHOLE GAME. I enjoyed whole todays cast but this was just bitter end.



There is literally nothing to talk about in games on the map though. Either a cheese wins it or there's a ten minute death animation for the Protoss player.


Are we already forgotton sOs just went 3gate expand on that map and manage to win a 25 min game.



And there have also been games where proxy rax lost against hatch-first. Weird stuff happens sometimes.


11-11 lost vs 3 hatch before pool...


Lol, was that the IM Happy game?

IMHappy vs RorO. Poor guy retired out of shame after.

EDIT: wow frostedminiwheats too good
WriterRecently Necro'd (?)
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 17 2014 13:02 GMT
#1028
On January 17 2014 21:57 Qwerty85 wrote:
Show nested quote +
On January 17 2014 21:55 vthree wrote:
On January 17 2014 21:54 -Celestial- wrote:
On January 17 2014 21:52 Waywatcher wrote:
On January 17 2014 21:47 -Celestial- wrote:
On January 17 2014 21:44 Veriol wrote:
On January 17 2014 21:38 Squat wrote:
On January 17 2014 21:35 Veriol wrote:
Holy zombie jesus, get the grip on yourself Khaldor/Wolf TEN MINUTES NONSTOP RANT about how the map is bad and its unplayable blablabla... srsly get hold on yourself.

I much prefer it when casters tell the truth. The map is bad. Everyone knows it's bad. Trying to pretend otherwise would be dishonest and unprofessional.


Sure say the map is bad at start, say it when maybe something happens bacause the map is bad. The map is bad and its imabalnced for zerg, its enough nobody has to rant about it for WHOLE GAME. I enjoyed whole todays cast but this was just bitter end.



There is literally nothing to talk about in games on the map though. Either a cheese wins it or there's a ten minute death animation for the Protoss player.


Are we already forgotton sOs just went 3gate expand on that map and manage to win a 25 min game.



And there have also been games where proxy rax lost against hatch-first. Weird stuff happens sometimes.


11-11 lost vs 3 hatch before pool...


Lol, was that the IM Happy game?


Yes, and I think another EU Protoss also lost vs Scarlett(?) with proxy v 3 hatch pool a couple weeks later
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
Last Edited: 2014-01-17 13:04:14
January 17 2014 13:03 GMT
#1029
On January 17 2014 22:02 vthree wrote:
Show nested quote +
On January 17 2014 21:57 Qwerty85 wrote:
On January 17 2014 21:55 vthree wrote:
On January 17 2014 21:54 -Celestial- wrote:
On January 17 2014 21:52 Waywatcher wrote:
On January 17 2014 21:47 -Celestial- wrote:
On January 17 2014 21:44 Veriol wrote:
On January 17 2014 21:38 Squat wrote:
On January 17 2014 21:35 Veriol wrote:
Holy zombie jesus, get the grip on yourself Khaldor/Wolf TEN MINUTES NONSTOP RANT about how the map is bad and its unplayable blablabla... srsly get hold on yourself.

I much prefer it when casters tell the truth. The map is bad. Everyone knows it's bad. Trying to pretend otherwise would be dishonest and unprofessional.


Sure say the map is bad at start, say it when maybe something happens bacause the map is bad. The map is bad and its imabalnced for zerg, its enough nobody has to rant about it for WHOLE GAME. I enjoyed whole todays cast but this was just bitter end.



There is literally nothing to talk about in games on the map though. Either a cheese wins it or there's a ten minute death animation for the Protoss player.


Are we already forgotton sOs just went 3gate expand on that map and manage to win a 25 min game.



And there have also been games where proxy rax lost against hatch-first. Weird stuff happens sometimes.


11-11 lost vs 3 hatch before pool...


Lol, was that the IM Happy game?


Yes, and I think another EU Protoss also lost vs Scarlett(?) with proxy v 3 hatch pool a couple weeks later

Scarlett beat GuMiho 3 hatch before pool vs 11-11 in one of the RSLs

also never forget Marineking vs Ace in the Super Tournament
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
January 17 2014 13:03 GMT
#1030
yay solar ^_^
Moderatorlickypiddy
NovaMB
Profile Joined February 2013
Germany9534 Posts
Last Edited: 2014-01-17 13:06:57
January 17 2014 13:04 GMT
#1031
I added all VODs. I have to trust GOM with this, so I just assume they're correct
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
January 17 2014 13:10 GMT
#1032
MVP having the worst luck in code A so far.
WriterRecently Necro'd (?)
Squat
Profile Joined September 2013
Sweden7978 Posts
January 17 2014 13:14 GMT
#1033
On January 17 2014 22:03 Shellshock wrote:
Show nested quote +
On January 17 2014 22:02 vthree wrote:
On January 17 2014 21:57 Qwerty85 wrote:
On January 17 2014 21:55 vthree wrote:
On January 17 2014 21:54 -Celestial- wrote:
On January 17 2014 21:52 Waywatcher wrote:
On January 17 2014 21:47 -Celestial- wrote:
On January 17 2014 21:44 Veriol wrote:
On January 17 2014 21:38 Squat wrote:
On January 17 2014 21:35 Veriol wrote:
Holy zombie jesus, get the grip on yourself Khaldor/Wolf TEN MINUTES NONSTOP RANT about how the map is bad and its unplayable blablabla... srsly get hold on yourself.

I much prefer it when casters tell the truth. The map is bad. Everyone knows it's bad. Trying to pretend otherwise would be dishonest and unprofessional.


Sure say the map is bad at start, say it when maybe something happens bacause the map is bad. The map is bad and its imabalnced for zerg, its enough nobody has to rant about it for WHOLE GAME. I enjoyed whole todays cast but this was just bitter end.



There is literally nothing to talk about in games on the map though. Either a cheese wins it or there's a ten minute death animation for the Protoss player.


Are we already forgotton sOs just went 3gate expand on that map and manage to win a 25 min game.



And there have also been games where proxy rax lost against hatch-first. Weird stuff happens sometimes.


11-11 lost vs 3 hatch before pool...


Lol, was that the IM Happy game?


Yes, and I think another EU Protoss also lost vs Scarlett(?) with proxy v 3 hatch pool a couple weeks later

Scarlett beat GuMiho 3 hatch before pool vs 11-11 in one of the RSLs

also never forget Marineking vs Ace in the Super Tournament

The game on Bel'Shir vs Sonic is even better imo.
"Digital. They have digital. What is digital?" - Donald J Trump
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
January 17 2014 13:25 GMT
#1034
Perfect results
AdministratorBreak the chains
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 17 2014 13:28 GMT
#1035
On January 17 2014 21:55 Kasaraki wrote:
Daedalus is funny because it just goes against their own racial design. It's so odd, the map seems made in complete obliviousness with regards to how the early game works. But they designed both things, so how does that happen?

"Imbalanced" maps can be cool though, like rush maps or something with unusual mechanics. I'd like to see more unusual maps in general, but Daedalus isn't exactly the way to go (Even disregarding the open natural, the entire middle is just flat with a very small amount of obstacles)


because they want to see if people work something out ? you have to test boundaries and if people don't want to test, then you have to force them.
I like the map and how different Protoss plays on it. The best part, you only face Zergs most of the time on this map.
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
January 17 2014 13:36 GMT
#1036
On January 17 2014 22:28 FeyFey wrote:
Show nested quote +
On January 17 2014 21:55 Kasaraki wrote:
Daedalus is funny because it just goes against their own racial design. It's so odd, the map seems made in complete obliviousness with regards to how the early game works. But they designed both things, so how does that happen?

"Imbalanced" maps can be cool though, like rush maps or something with unusual mechanics. I'd like to see more unusual maps in general, but Daedalus isn't exactly the way to go (Even disregarding the open natural, the entire middle is just flat with a very small amount of obstacles)


I like the map and how different Protoss plays on it. The best part, you only face Zergs most of the time on this map.


Forces protoss to all in. Yep...
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
January 17 2014 13:41 GMT
#1037
Daedalus gave me an idea for a map. Three spawn, one spawn is incredibly good for zerg, one spawn is incredibly good for terran, one spawn is incredibly good for protoss, but you don't get to choose where you spawn or where your opponent does.
No will to live, no wish to die
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2014-01-17 13:58:16
January 17 2014 13:56 GMT
#1038
On January 17 2014 22:41 Nebuchad wrote:
Daedalus gave me an idea for a map. Three spawn, one spawn is incredibly good for zerg, one spawn is incredibly good for terran, one spawn is incredibly good for protoss, but you don't get to choose where you spawn or where your opponent does.


Assuming a player doesn't spawn at their favoured base and the opponent has spawned at their own favoured base:

Terran builds up at their favoured base and builds their second CC there, then lifts their main to become their natural.

Zerg just creeps up and takes their good one as a third perhaps.

Protoss can't relocate to their good one without saccing their main. And can't take it as a third because it'll be too far from the main to defend in any shape, way or form.


Theoretically it'd be an interesting map to see. But I can't help feeling it'd just expose the weakness of Protoss' ability to defend bases further. I mean the MSC was implemented because of the difficulty in defending bases that are relatively close together; let alone defending a different main entirely away from yours.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
vthree
Profile Joined November 2011
Hong Kong8039 Posts
January 17 2014 14:26 GMT
#1039
On January 17 2014 22:28 FeyFey wrote:
Show nested quote +
On January 17 2014 21:55 Kasaraki wrote:
Daedalus is funny because it just goes against their own racial design. It's so odd, the map seems made in complete obliviousness with regards to how the early game works. But they designed both things, so how does that happen?

"Imbalanced" maps can be cool though, like rush maps or something with unusual mechanics. I'd like to see more unusual maps in general, but Daedalus isn't exactly the way to go (Even disregarding the open natural, the entire middle is just flat with a very small amount of obstacles)


because they want to see if people work something out ? you have to test boundaries and if people don't want to test, then you have to force them.
I like the map and how different Protoss plays on it. The best part, you only face Zergs most of the time on this map.


Then we should have maps with only 1 base per player as well, right? I am all for different maps, but it has to be somewhat balance...

They can put it on ladder if they want people to work things out, but not in the highest level tournaments.
MiQ
Profile Joined August 2012
Canada312 Posts
January 17 2014 14:39 GMT
#1040
Flash down. Fanta down. I'm done
Tons of damage
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