[IEM] Singapore Day 1 - Dual Tournament - Page 22
Forum Index > StarCraft 2 Tournaments |
DJHelium
Sweden13480 Posts
| ||
Fjodorov
5007 Posts
| ||
SoSexy
Italy3725 Posts
| ||
HolydaKing
21253 Posts
| ||
Heartland
Sweden24578 Posts
| ||
Squat
Sweden7978 Posts
Btw, this thing that Dream does where he picks up marines in the medivacs doesn't really seem to be working, they just get shot down before they can boost out. | ||
Daswollvieh
5553 Posts
![]() | ||
juvenal
2448 Posts
On November 28 2013 20:38 SoSexy wrote: Effort macro is terrible... how was it showing? | ||
SoSexy
Italy3725 Posts
He was constantly at 600/600 at 150 supplies... | ||
juvenal
2448 Posts
On November 28 2013 20:41 SoSexy wrote: He was constantly at 600/600 at 150 supplies... i don't think it's that terrible for a 4 base mass ling zerg. No larvae to spare. | ||
Squat
Sweden7978 Posts
On November 28 2013 20:41 SoSexy wrote: He was constantly at 600/600 at 150 supplies... Lack of macro hatch might have been an issue, but just building lots of units is not very helpful in ZvT, you need the right units. Sure he can flood lings but that is not nearly as good as just getting more mutas and a decent baneling count. Past a certain point more lings are just superfluous, they can't get surface area and end up blocking the banes more than anything. | ||
![]()
Yhamm
France7248 Posts
| ||
SpaceChick
173 Posts
| ||
Meerel
Germany713 Posts
| ||
Squat
Sweden7978 Posts
| ||
ramon
Germany4842 Posts
On November 28 2013 20:50 Meerel wrote: so i unmute for 1 second and hear something about highground advantage......and back to mute the highground advantage is that you cant warp in from low ground pylon. | ||
DJHelium
Sweden13480 Posts
On November 28 2013 20:50 Meerel wrote: so i unmute for 1 second and hear something about highground advantage......and back to mute The vision advantage in those situations is kinda big. It's very hard to micro against units you can't see. | ||
Deleted User 137586
7859 Posts
| ||
FueledUpAndReadyToGo
Netherlands30545 Posts
Mutaball is getting scary large though because the regen keeps them alive. | ||
Meerel
Germany713 Posts
On November 28 2013 20:52 ramon wrote: the highground advantage is that you cant warp in from low ground pylon. the situation was as follows: zerglings attack hellions, hellions walk up a ramp, all zerglings get destroyed and kaeleris said it was because there is some kind of highground advantage that he just made up in that second....i dont know, i just hate stupid made up shit like this. there is no highground advantage and the missing sight had no impact on anything in this particular scene. | ||
| ||