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Stop balance whining. Do we seriously need a mod note for this? Disappointing. |
On September 06 2013 19:59 yoshi245 wrote: Innovation needs some marauders, even if Ultras aren't being made, it'd make his job easier to sponge bane hits and do more damage to buildings (hatch specifically).
also marauders can take more hits than mines. vs mutas, the mines dont even shoot once because of the speedovis :/
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That new base will propably win the game for Innovation
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DRG has no mins for lings, while Innovation has all the minerals in the world for marines, I think it's over for DRG
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mulesssssssssssssssssssssssssssssss
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It's a good game, but I think it's too bad that it's the same units throughout the game.
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Innovation's eco is much better now. Looks bad for DRG.
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DRG has been dead for awhile. He can't put any pressure whatsoever on Innovation
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Innovation will win with that economy
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Innovation is rapidly outproducing DRG now.
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On September 06 2013 19:33 SmoKim wrote: Incomming 2-3 Zerg all-ins
Lol!
This getting to MMA DRG level of epicness!
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inno secret base is too muchhhh, drg can't compete economically now
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DRG's mutas have been huuuuuuuuge this game.
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Both players are no longer mining gas, but DRG got a bank. He'll eventually run out and will be forced to only make lings if he doesn't get another base.
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innovation just won gg parade push wins again
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Noooo, mines+mules might shift the balance again. Hold on monkey-king!!!
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2500+minerals per minute on <40 scvs. Cool
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Incoming tears about MULEs after the game ends.
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Innovations army back to 40 supply higher. Quickly rising.
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