|
On June 25 2013 22:08 robson1 wrote:Show nested quote +On June 25 2013 22:07 SiroKO wrote:On June 25 2013 22:04 robson1 wrote:On June 25 2013 22:03 SeXyBaCk wrote: This new format clearly is hurting the good zerg players. ZvZ still coinflippy. Other races going to be way more represented in RO8. Good mix up but Roro and Life out... kinda a shame. How. What? I can't even. Why are zerg players more hurt by Bo1 than other races. It makes literally no sense. Think harder. If a lesser Zerg player has more chance to advance in ZvZ (than for instance a Terran does in TvT...), then in the later rounds undeserving Zergs might face deserving Protoss/Terran and get crushed. Think harder yourself. PvP is just as volatile. With terran it might be slightly better.
Bo1 hurts Protoss as much, because they are the least that can mess up in engagements. It is better in HotS because of the Town Portal you have now, but yeah they can mess up that too. Right now Mine Terrans are probably the ones that have a sweet rolling with Bo1, because this style is balanced around messing up without dieing. In the midgame you can mess up 3 widow mine engagements and just win one against the Zerg and it should be even again.
About the mirrors, TvT is completely different then the other matchups for the Terran. It might not be a coinflip, but the skills needed for it are different (excluding Hellvac play that saves Innovations ass for example in TvT), so it is likely that the good Mine Terrans fall to TvT.
|
I think Leenock is going to lose this game at the current rate.
|
On June 25 2013 22:17 Abominous wrote:+ Show Spoiler +Just now. First time today. you are the 1%
|
United States97274 Posts
I knew hyvaa was going to advance today. I just knew for some reason
|
hyvaa drinking them fanboy tears
|
On June 25 2013 22:17 packrat386 wrote:Show nested quote +On June 25 2013 22:15 packrat386 wrote:On June 25 2013 22:11 packrat386 wrote: Leenock vs Hyvaa Map is Whirlwind
Leenock is at the bot right Hyvaa is at the top left 0:00 no shenanigans yet 1:00 still nothing looks like either eco pools or hatch first for both of them 2:00 hatch first for both of them leenock going pool right after the hatch same for hyvaa hyvaa getting gas right after 3:00 slightly later pool for hyvaa, but not much 2 queens for both of them 4:00 1 spine for leenock already speed on the way for hyvaa baneling nest on the way scouting lings for leenock 5:00 lings seem to have seen everything BUT the bane nest another gas for hyvaa no big amount of lings yet 6:00 lings for hyvaa get in the main snipe a couple of drones they see all of leenocks tech (or lack of it) roach warren down now for hyvaa bane nest + lair for leenock 7:00 hyvaa getting his 3rd gas 4 gas now for leenock tosis calling the 2 base muta 1 evo for both of them 3 roaches on the way for hyvaa 8:00 leenock gets a third base hyvaa has a drone there but not building it yet
9:00 and now hyvaa does get the third hatch he has +1 and speed on the way for roaches 4 spines building for leenock big engage in the map, lings snipe several roaches
10:00 roaches snipe the third of leenock leenock tries to counter by hyvaa's 3rd is defended mass spores and queens on the way for hyvaa
11:00 4 infestors and energy on the way 10 mutas on the way to the nat bit of harass on the extractor at the thrid
12:00 couple get fungalled but not killed leenock retakes the 6:00 third instead of the 5:00 third roaches sneak into the third of leenock they kill some queens and drones
|
On June 25 2013 22:12 Grumbels wrote:Show nested quote +On June 25 2013 22:09 Rabiator wrote:On June 25 2013 22:01 Grumbels wrote:On June 25 2013 21:59 DrPandaPhD wrote:On June 25 2013 21:56 Rabiator wrote:On June 25 2013 21:53 FetTerBender wrote:On June 25 2013 21:52 Extenz wrote: And as always protoss has to win with some tricky build : ( Protoss can get gimmicky at times. But it´s part of the game, isnt it? The problem is this map. The main base is HUGE and Zerg cant build stuff everywhere, so there will be blind spots to warp in - especially early in the game when you dont have a crapton of Overlords to cover everything and with Phoenix running around killing them. On the flipside Zerg are too greedy / lazy to put a creep tumor in their own main base and this allows them to be abused by such a strategy. Even if you have a creep tumor, it takes too long if your units are not in position, dropping a sentry -> forcefield takes like 1sec. Have to scout it with an overlord or just have units in main in preparation. What prevents you from having units in your main for the minute during which you are vulnerable to this strategy? What happens if the drop "comes late" and you have moved the defending units out? With the faster Warp Prism it *might be* viable to build 2-3 Warp Prisms and start with 4 Sentries and 4 Zealots. Warping in stuff takes time after all and this would add an element of surprise to it. With several Warp Prisms you could have one of them to warp in stuff and the other(s) could be used to micro and save your units. The only possibility seems to be a counter-attack and if you plan to use this strategy a tight wall and several cannons seems an easy enough defense. This attack becomes less powerful over time. Most of zerg T2 tech options shut it down, as does having sufficient production in your main. Like all the stuff that is OUTSIDE the sealed off ramp? Zerg rarely go for burrowed Roach movement and there are certainly no Ultralisks to break the Forcefield. As for the counter-attack Zerglings are limited in their efficiency of breaking down a wall by the surface area and a few Sentries and 3+ cannons can make that really cost inefficient and you might not have that many Roaches at the time. One or two Void Rays would make the Zerg lose Roaches while attacking the wall.
Protoss will have more Warp Gates at a later time too and the whole point of such an attack could simply be to kill some tech, queens and drones and not to win outright. Since many tech buildings are bound to be in the main this is a shot in the leg for the Zerg if it succeeds, but you could probably save several units if you had the foresight to bring several Warp Prisms ... and if the Zerg isnt going Mutalisks already.
|
On June 25 2013 22:19 c0ldfusion wrote:Traditional, membrane keyboards can only support up to around ~130 WPM I believe. im wasting my mechanical then LOL
i should learn to touch type sometime...
meanwhile hyvaa making things to kill mutas
|
also I am a jobber on 10fastfingers. ~65 wpm
|
On June 25 2013 22:14 c0ldfusion wrote:Show nested quote +On June 25 2013 22:13 DrPandaPhD wrote:On June 25 2013 22:13 c0ldfusion wrote:On June 25 2013 22:12 Shellshock1122 wrote:On June 25 2013 22:11 Abominous wrote: I peaked at 114. Know a guy who pulls off 130+ without much bothering :D I just did it and got 106. I think the best I've gotten was 120 something I wonder how well I can do with real sentences (and a better keyboard). I find my hands "auto-correcting" the grammar.. -_-' go to typeracer.com if you wanna try real sentences hmm.. will check it out. I top out at 110, average 102. TT
|
hyvva was ranked 1 on kr ladder some time ago. dude got game man
|
Is Hyvaa Sniper 2.0 or Shine 2.0?!?!?
|
|
Ack, Leenock seems in trouble now
|
GOGO LEENOCK. You can do it cheezburger zerg~~
|
hyvaa attacked up the ramp and lost a lot of infestors, so bad t_t
|
On June 25 2013 22:20 packrat386 wrote:Show nested quote +On June 25 2013 22:17 packrat386 wrote:On June 25 2013 22:15 packrat386 wrote:On June 25 2013 22:11 packrat386 wrote: Leenock vs Hyvaa Map is Whirlwind
Leenock is at the bot right Hyvaa is at the top left 0:00 no shenanigans yet 1:00 still nothing looks like either eco pools or hatch first for both of them 2:00 hatch first for both of them leenock going pool right after the hatch same for hyvaa hyvaa getting gas right after 3:00 slightly later pool for hyvaa, but not much 2 queens for both of them 4:00 1 spine for leenock already speed on the way for hyvaa baneling nest on the way scouting lings for leenock 5:00 lings seem to have seen everything BUT the bane nest another gas for hyvaa no big amount of lings yet 6:00 lings for hyvaa get in the main snipe a couple of drones they see all of leenocks tech (or lack of it) roach warren down now for hyvaa bane nest + lair for leenock 7:00 hyvaa getting his 3rd gas 4 gas now for leenock tosis calling the 2 base muta 1 evo for both of them 3 roaches on the way for hyvaa 8:00 leenock gets a third base hyvaa has a drone there but not building it yet 9:00 and now hyvaa does get the third hatch he has +1 and speed on the way for roaches 4 spines building for leenock big engage in the map, lings snipe several roaches 10:00 roaches snipe the third of leenock leenock tries to counter by hyvaa's 3rd is defended mass spores and queens on the way for hyvaa 11:00 4 infestors and energy on the way 10 mutas on the way to the nat bit of harass on the extractor at the thrid 12:00 couple get fungalled but not killed leenock retakes the 6:00 third instead of the 5:00 third roaches sneak into the third of leenock they kill some queens and drones
13:00 many hydras on the way for hyvaa lings going to scout the main of leenock they get in and see everything
14:00 hyvaa brining hydra/roach/festor down to the the nat the spines and leencoks infestors holding them back lots of IT's are down
15:00 hyvaa loses a lot of infestors and roaches still keeps a lot of hydras still no 4th for hyvaa whereas leenock has one
|
I want the Metal Gear alert sound for player cam switches. It's just not the same without.
|
WTF is Leenock doing with those Roaches, this looks really really stupid.
|
LEEEEEEEEEEEEnoooooooooooooocccccccckkkkkkkkkkkkkkk.
You were supposed to murder hyvaa
|
|
|
|