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[SPL] STX SouL vs. Woongjin Stars R6 - Page 4

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
DarkPlasmaBall
Profile Blog Joined March 2010
United States46407 Posts
June 22 2013 03:37 GMT
#61
On June 22 2013 12:35 Fionn wrote:
This was the intro to the last time Stars was in a grand finals:

[image loading]


That's crazy.

Do you keep predicting they'll do well or something?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
RKC
Profile Joined June 2012
2848 Posts
June 22 2013 03:41 GMT
#62
On June 22 2013 12:35 lichter wrote:
Show nested quote +
On June 22 2013 12:30 jalstar wrote:
So I just tuned in to see a 3 base toss pull probes against a 3 base zerg. I'm assuming I missed something.


Trap did a Mamacore 1 zealot 1 stalker push to scare Soulkey, allowing Trap to take a 7 minute third base. He used that for a mass gateway (8 I think) timing attack, but Soulkey was able to hold while transitioning to Mutas. Trap went for blink and mass stalkers, and Soulkey wasn't able to do much damage with the mutas but was able to keep Trap on 3 bases. A semi base race ensued, but Soulkey lost his 3rd, 4th, and 5th bases. Trap lost his 4th soon after and was mining out since his 3rd was so early. Soulkey retook a fresher third, and defended it with mass muta and spinecrawler. Trap couldn't expand because of the large muta ball and attacked, but couldn't break through despite the probe pull.


I only caught the last part when both players were down to 3 bases. A bit lazy to watch the game, doesn't sound interesting.

Please indulge my curiosity. Trap took a quick 3rd. Would he better playing more macro and teching up, instead of going for a semi-all-in?

Seemed odd in the end Soulkey only had mutas and near useless corrupters. But it seemed like he made the right strategic decisions, to hold out for the win. Nice spread on his sunkens, protecting his 3rd and the 2nd.
gg no re thx
RKC
Profile Joined June 2012
2848 Posts
June 22 2013 03:43 GMT
#63
Whoops. I meant spines, not sunkens. Old BW habits die hard. Heh.
gg no re thx
monk
Profile Blog Joined May 2009
United States8477 Posts
June 22 2013 03:43 GMT
#64
On June 22 2013 12:41 RKC wrote:
Show nested quote +
On June 22 2013 12:35 lichter wrote:
On June 22 2013 12:30 jalstar wrote:
So I just tuned in to see a 3 base toss pull probes against a 3 base zerg. I'm assuming I missed something.


Trap did a Mamacore 1 zealot 1 stalker push to scare Soulkey, allowing Trap to take a 7 minute third base. He used that for a mass gateway (8 I think) timing attack, but Soulkey was able to hold while transitioning to Mutas. Trap went for blink and mass stalkers, and Soulkey wasn't able to do much damage with the mutas but was able to keep Trap on 3 bases. A semi base race ensued, but Soulkey lost his 3rd, 4th, and 5th bases. Trap lost his 4th soon after and was mining out since his 3rd was so early. Soulkey retook a fresher third, and defended it with mass muta and spinecrawler. Trap couldn't expand because of the large muta ball and attacked, but couldn't break through despite the probe pull.


I only caught the last part when both players were down to 3 bases. A bit lazy to watch the game, doesn't sound interesting.

Please indulge my curiosity. Trap took a quick 3rd. Would he better playing more macro and teching up, instead of going for a semi-all-in?

Seemed odd in the end Soulkey only had mutas and near useless corrupters. But it seemed like he made the right strategic decisions, to hold out for the win. Nice spread on his sunkens, protecting his 3rd and the 2nd.

Quick third into gateway all-in is a common strategy. It was especially used a lot on entombed valley in WoL. It's meant to catch the opponent offguard as your opponent is droning in response to your fast third.
Moderator
xuanzue
Profile Joined October 2010
Colombia1747 Posts
June 22 2013 03:44 GMT
#65
I didn't see soulkey freaking drunkard
Dominions 4: "Thrones of Ascension".
RKC
Profile Joined June 2012
2848 Posts
June 22 2013 03:47 GMT
#66
On June 22 2013 12:43 monk wrote:
Show nested quote +
On June 22 2013 12:41 RKC wrote:
On June 22 2013 12:35 lichter wrote:
On June 22 2013 12:30 jalstar wrote:
So I just tuned in to see a 3 base toss pull probes against a 3 base zerg. I'm assuming I missed something.


Trap did a Mamacore 1 zealot 1 stalker push to scare Soulkey, allowing Trap to take a 7 minute third base. He used that for a mass gateway (8 I think) timing attack, but Soulkey was able to hold while transitioning to Mutas. Trap went for blink and mass stalkers, and Soulkey wasn't able to do much damage with the mutas but was able to keep Trap on 3 bases. A semi base race ensued, but Soulkey lost his 3rd, 4th, and 5th bases. Trap lost his 4th soon after and was mining out since his 3rd was so early. Soulkey retook a fresher third, and defended it with mass muta and spinecrawler. Trap couldn't expand because of the large muta ball and attacked, but couldn't break through despite the probe pull.


I only caught the last part when both players were down to 3 bases. A bit lazy to watch the game, doesn't sound interesting.

Please indulge my curiosity. Trap took a quick 3rd. Would he better playing more macro and teching up, instead of going for a semi-all-in?

Seemed odd in the end Soulkey only had mutas and near useless corrupters. But it seemed like he made the right strategic decisions, to hold out for the win. Nice spread on his sunkens, protecting his 3rd and the 2nd.

Quick third into gateway all-in is a common strategy. It was especially used a lot on entombed valley in WoL. It's meant to catch the opponent offguard as your opponent is droning in response to your fast third.


Thanks. Sounds like a Soul train without robo support. So what did Soulkey did right to hold, or Trap did wrong to botch it?
gg no re thx
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
Last Edited: 2013-06-22 03:53:36
June 22 2013 03:50 GMT
#67
On June 22 2013 12:41 RKC wrote:
Show nested quote +
On June 22 2013 12:35 lichter wrote:
On June 22 2013 12:30 jalstar wrote:
So I just tuned in to see a 3 base toss pull probes against a 3 base zerg. I'm assuming I missed something.


Trap did a Mamacore 1 zealot 1 stalker push to scare Soulkey, allowing Trap to take a 7 minute third base. He used that for a mass gateway (8 I think) timing attack, but Soulkey was able to hold while transitioning to Mutas. Trap went for blink and mass stalkers, and Soulkey wasn't able to do much damage with the mutas but was able to keep Trap on 3 bases. A semi base race ensued, but Soulkey lost his 3rd, 4th, and 5th bases. Trap lost his 4th soon after and was mining out since his 3rd was so early. Soulkey retook a fresher third, and defended it with mass muta and spinecrawler. Trap couldn't expand because of the large muta ball and attacked, but couldn't break through despite the probe pull.


I only caught the last part when both players were down to 3 bases. A bit lazy to watch the game, doesn't sound interesting.

Please indulge my curiosity. Trap took a quick 3rd. Would he better playing more macro and teching up, instead of going for a semi-all-in?

Seemed odd in the end Soulkey only had mutas and near useless corrupters. But it seemed like he made the right strategic decisions, to hold out for the win. Nice spread on his sunkens, protecting his 3rd and the 2nd.


It used to be a really strong PvT timing attack. The mass gateways were necessary to hold pressure from Soulkey and to protect the exposed third. Trap could have possible gone for tech instead of mass gateways (but minimum of 5) but Soulkey would then have the chance to mass expand and take the whole map because he was already building the spire. Hard to say what Trap should have done because the semi all in almost worked. He should have gone to the third, forcefielded off reinforcements, and taken down the third while recalling out.

On June 22 2013 12:47 RKC wrote:
Show nested quote +
On June 22 2013 12:43 monk wrote:
On June 22 2013 12:41 RKC wrote:
On June 22 2013 12:35 lichter wrote:
On June 22 2013 12:30 jalstar wrote:
So I just tuned in to see a 3 base toss pull probes against a 3 base zerg. I'm assuming I missed something.


Trap did a Mamacore 1 zealot 1 stalker push to scare Soulkey, allowing Trap to take a 7 minute third base. He used that for a mass gateway (8 I think) timing attack, but Soulkey was able to hold while transitioning to Mutas. Trap went for blink and mass stalkers, and Soulkey wasn't able to do much damage with the mutas but was able to keep Trap on 3 bases. A semi base race ensued, but Soulkey lost his 3rd, 4th, and 5th bases. Trap lost his 4th soon after and was mining out since his 3rd was so early. Soulkey retook a fresher third, and defended it with mass muta and spinecrawler. Trap couldn't expand because of the large muta ball and attacked, but couldn't break through despite the probe pull.


I only caught the last part when both players were down to 3 bases. A bit lazy to watch the game, doesn't sound interesting.

Please indulge my curiosity. Trap took a quick 3rd. Would he better playing more macro and teching up, instead of going for a semi-all-in?

Seemed odd in the end Soulkey only had mutas and near useless corrupters. But it seemed like he made the right strategic decisions, to hold out for the win. Nice spread on his sunkens, protecting his 3rd and the 2nd.

Quick third into gateway all-in is a common strategy. It was especially used a lot on entombed valley in WoL. It's meant to catch the opponent offguard as your opponent is droning in response to your fast third.


Thanks. Sounds like a Soul train without robo support. So what did Soulkey did right to hold, or Trap did wrong to botch it?


Soulkey held off Trap on top of the ramp. If he had let Trap up, game would have been over since Trap could have easily sectioned off the third and natural. Soulkey was very patient in gathering forces, pushing Trap back, and retreating when necessary. Trap should have gone to the third through the other path instead. He traded units for units, which is usually a bad idea. He did kill a lot of drones (he was 10 probes up after the attack), but lost most of his army and had no tech behind the attack, and a lot of resources wasted on the only three bases that were easy to take. Trap did ok, but would fall behind in time due to the wasted resources.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
jalstar
Profile Blog Joined September 2009
United States8198 Posts
June 22 2013 03:52 GMT
#68
Can you forcefield the ramp from that pocket in the lowest low ground?
RKC
Profile Joined June 2012
2848 Posts
June 22 2013 03:53 GMT
#69
free is such a joy to watch. Solid, almost Rain-like. Such a pity he and herO (the CJ one) aren't stronger in individual tourneys.
gg no re thx
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
June 22 2013 03:54 GMT
#70
On June 22 2013 12:52 jalstar wrote:
Can you forcefield the ramp from that pocket in the lowest low ground?


Nope. Maybe block 1/3 of the ramp at best? afaik
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
June 22 2013 03:56 GMT
#71
I did my best to save Woongjin from the end season slump by switching back to Prime icon. so far so good
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
June 22 2013 03:56 GMT
#72
Poll: Recommend STX SouL vs Woongjin Stars Game 2?

If you have time (2)
 
50%

Yes (1)
 
25%

No (1)
 
25%

4 total votes

Your vote: Recommend STX SouL vs Woongjin Stars Game 2?

(Vote): Yes
(Vote): No
(Vote): If you have time

AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
jalstar
Profile Blog Joined September 2009
United States8198 Posts
Last Edited: 2013-06-22 03:57:25
June 22 2013 03:56 GMT
#73
On June 22 2013 12:53 RKC wrote:
free is such a joy to watch. Solid, almost Rain-like. Such a pity he and herO (the CJ one) aren't stronger in individual tourneys.


But that's just it, he's always been solid and not exceptional, that's why he's the only dragon who's never been to an individual league finals. (or proleague before this season)

On June 22 2013 12:56 Shellshock1122 wrote:
I did my best to save Woongjin from the end season slump by switching back to Prime icon. so far so good


Those poor new recruits.

Wait you aren't Fionn
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
June 22 2013 03:59 GMT
#74
Dammit Dear that was dumb.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
June 22 2013 03:59 GMT
#75
Classic has been one of the best players in all of Proleague since Hots. I'd say he's probably the best Protoss. Even better than Rain (who he beat, convincingly, in lategame PvP), at least right now.

He has not lost a game vT and vZ, and is 3-2 in PvP.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
mage36
Profile Joined May 2011
415 Posts
June 22 2013 04:00 GMT
#76
looks like woonjin is back in the game.
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
June 22 2013 04:00 GMT
#77
On June 22 2013 12:56 jalstar wrote:
Show nested quote +
On June 22 2013 12:56 Shellshock1122 wrote:
I did my best to save Woongjin from the end season slump by switching back to Prime icon. so far so good


Those poor new recruits.

Wait you aren't Fionn

but this happened last week when Maru was 3 kills in
On June 14 2013 20:13 Shellshock1122 wrote:
I'm going to test if putting back on my prime icon makes them instantly lose

Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
RKC
Profile Joined June 2012
2848 Posts
June 22 2013 04:01 GMT
#78
On June 22 2013 12:50 lichter wrote:
Show nested quote +
On June 22 2013 12:41 RKC wrote:
On June 22 2013 12:35 lichter wrote:
On June 22 2013 12:30 jalstar wrote:
So I just tuned in to see a 3 base toss pull probes against a 3 base zerg. I'm assuming I missed something.


Trap did a Mamacore 1 zealot 1 stalker push to scare Soulkey, allowing Trap to take a 7 minute third base. He used that for a mass gateway (8 I think) timing attack, but Soulkey was able to hold while transitioning to Mutas. Trap went for blink and mass stalkers, and Soulkey wasn't able to do much damage with the mutas but was able to keep Trap on 3 bases. A semi base race ensued, but Soulkey lost his 3rd, 4th, and 5th bases. Trap lost his 4th soon after and was mining out since his 3rd was so early. Soulkey retook a fresher third, and defended it with mass muta and spinecrawler. Trap couldn't expand because of the large muta ball and attacked, but couldn't break through despite the probe pull.


I only caught the last part when both players were down to 3 bases. A bit lazy to watch the game, doesn't sound interesting.

Please indulge my curiosity. Trap took a quick 3rd. Would he better playing more macro and teching up, instead of going for a semi-all-in?

Seemed odd in the end Soulkey only had mutas and near useless corrupters. But it seemed like he made the right strategic decisions, to hold out for the win. Nice spread on his sunkens, protecting his 3rd and the 2nd.


It used to be a really strong PvT timing attack. The mass gateways were necessary to hold pressure from Soulkey and to protect the exposed third. Trap could have possible gone for tech instead of mass gateways (but minimum of 5) but Soulkey would then have the chance to mass expand and take the whole map because he was already building the spire. Hard to say what Trap should have done because the semi all in almost worked. He should have gone to the third, forcefielded off reinforcements, and taken down the third while recalling out.

Show nested quote +
On June 22 2013 12:47 RKC wrote:
On June 22 2013 12:43 monk wrote:
On June 22 2013 12:41 RKC wrote:
On June 22 2013 12:35 lichter wrote:
On June 22 2013 12:30 jalstar wrote:
So I just tuned in to see a 3 base toss pull probes against a 3 base zerg. I'm assuming I missed something.


Trap did a Mamacore 1 zealot 1 stalker push to scare Soulkey, allowing Trap to take a 7 minute third base. He used that for a mass gateway (8 I think) timing attack, but Soulkey was able to hold while transitioning to Mutas. Trap went for blink and mass stalkers, and Soulkey wasn't able to do much damage with the mutas but was able to keep Trap on 3 bases. A semi base race ensued, but Soulkey lost his 3rd, 4th, and 5th bases. Trap lost his 4th soon after and was mining out since his 3rd was so early. Soulkey retook a fresher third, and defended it with mass muta and spinecrawler. Trap couldn't expand because of the large muta ball and attacked, but couldn't break through despite the probe pull.


I only caught the last part when both players were down to 3 bases. A bit lazy to watch the game, doesn't sound interesting.

Please indulge my curiosity. Trap took a quick 3rd. Would he better playing more macro and teching up, instead of going for a semi-all-in?

Seemed odd in the end Soulkey only had mutas and near useless corrupters. But it seemed like he made the right strategic decisions, to hold out for the win. Nice spread on his sunkens, protecting his 3rd and the 2nd.

Quick third into gateway all-in is a common strategy. It was especially used a lot on entombed valley in WoL. It's meant to catch the opponent offguard as your opponent is droning in response to your fast third.


Thanks. Sounds like a Soul train without robo support. So what did Soulkey did right to hold, or Trap did wrong to botch it?


Soulkey held off Trap on top of the ramp. If he had let Trap up, game would have been over since Trap could have easily sectioned off the third and natural. Soulkey was very patient in gathering forces, pushing Trap back, and retreating when necessary. Trap should have gone to the third through the other path instead. He traded units for units, which is usually a bad idea. He did kill a lot of drones (he was 10 probes up after the attack), but lost most of his army and had no tech behind the attack, and a lot of resources wasted on the only three bases that were easy to take. Trap did ok, but would fall behind in time due to the wasted resources.


That's something about Soulkey which I love about him. A straight-up, solid macro Zerg. A Flash equivalent of a Zerg? (in terms of play style, that is, not equivalent as in bonj... er, better stop here). I mean, I like aggressive Zergs who can 6pool and 10pool, but the methodological style of Soulkey is really refreshing. Too bad he falls prey to cheesy plays in early game (such as his recent losses against sOs and Hero of TL), just like Flash. That's a gap in his game he should remedy.
gg no re thx
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
June 22 2013 04:03 GMT
#79
On June 22 2013 13:00 Shellshock1122 wrote:
Show nested quote +
On June 22 2013 12:56 jalstar wrote:
On June 22 2013 12:56 Shellshock1122 wrote:
I did my best to save Woongjin from the end season slump by switching back to Prime icon. so far so good


Those poor new recruits.

Wait you aren't Fionn

but this happened last week when Maru was 3 kills in
Show nested quote +
On June 14 2013 20:13 Shellshock1122 wrote:
I'm going to test if putting back on my prime icon makes them instantly lose



But once you put your Prime icon on, Maru also passed his group.
Moderator
Albinoswordfish
Profile Blog Joined October 2012
United States108 Posts
June 22 2013 04:04 GMT
#80
On June 22 2013 12:59 lichter wrote:
Classic has been one of the best players in all of Proleague since Hots. I'd say he's probably the best Protoss. Even better than Rain (who he beat, convincingly, in lategame PvP), at least right now.

He has not lost a game vT and vZ, and is 3-2 in PvP.


Any notable T or Z players he beat?
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