On June 18 2013 15:35 lichter wrote:
There should be a "If you enjoy massive stomps" option for some games. This was one of them
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Olli
Austria24417 Posts
On June 18 2013 15:35 lichter wrote: There should be a "If you enjoy massive stomps" option for some games. This was one of them | ||
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lichter
1001 YEARS KESPAJAIL22272 Posts
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WombaT
Northern Ireland24995 Posts
On June 18 2013 15:33 GaliX wrote: amazing Muta read and phoenix productions. Hero would have won Dreamhack with ez Sad thing is you are probably right with this ![]() I always tend to piss people off with my HerO fanboyism, but realistically where would people stick him in the Protoss pantheon at present? I'll start low and say he's got to at least be top 10! | ||
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tree.hugger
Philadelphia, PA10406 Posts
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lichter
1001 YEARS KESPAJAIL22272 Posts
On June 18 2013 15:37 DarkLordOlli wrote: There should be a "If you enjoy massive stomps" option for some games. This was one of them That would be too revealing of the outcome though | ||
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Olli
Austria24417 Posts
On June 18 2013 15:37 lichter wrote: Show nested quote + On June 18 2013 15:37 DarkLordOlli wrote: On June 18 2013 15:35 lichter wrote: There should be a "If you enjoy massive stomps" option for some games. This was one of them That would be too revealing of the outcome though Well, check may have massively stomped HerO! But yeah I agree. 2 things Wombat. 1) I never told you this but your choice of animal alone makes you one of my favorite posters, lol 2) I'm gonna be blunt and put him in the top 4. Rain, sOs, Parting, HerO. In no particular order for me | ||
WombaT
Northern Ireland24995 Posts
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hmsrenown
Canada1263 Posts
On June 18 2013 15:37 tree.hugger wrote: HerO worked that kid. Welcome back to the line-up, check. Worked is exactly the right word. | ||
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lichter
1001 YEARS KESPAJAIL22272 Posts
On June 18 2013 15:38 DarkLordOlli wrote: Show nested quote + On June 18 2013 15:37 lichter wrote: On June 18 2013 15:37 DarkLordOlli wrote: On June 18 2013 15:35 lichter wrote: There should be a "If you enjoy massive stomps" option for some games. This was one of them That would be too revealing of the outcome though Well, check may have massively stomped HerO! But yeah I agree. I usually only change the poll options when the game is particularly awesome, such as Rain vs Solar | ||
WombaT
Northern Ireland24995 Posts
![]() If I had to categorise it, it would be in a 'One-sided stomp but also great to watch for the strategic innovation and pre-prepared build' category. Thank god I don't get trusted with the recommended game polls! | ||
ymir233
United States8275 Posts
On June 18 2013 15:13 blade55555 wrote: Show nested quote + On June 18 2013 15:11 ymir233 wrote: On June 18 2013 15:06 blade55555 wrote: On June 18 2013 15:04 raga4ka wrote: Zenio played well . Swarm Host were actually put to good use . Come to think of it they wouldn't be so bad at clearing mines as well if Cure had them . Swarmhosts are good in zvt, just it is very easy to mess up with them and then lose them all which always sucks. If it's easy to mess up and lose them all, they're not a good unit. That isn't true. Hard to use doesn't = bad unit. If used properly they are extremely powerful zvt, if you mess up with them you can lose them all though easily. Which again doesn't mean it's a bad unit. If they're very cost-efficient over the same timespan that you can keep it alive, that is. Sure, theorycrafting-wise over 500 hours I could chip away at the Terran bio army, but it's just too fragile and immobile as fuck without enough burst damage to offset the fact that the locusts are getting shelled across the map...I mean, you keep saying that they're extremely powerful, but tbqh even in that Zenio game just now, you could hear the sounds of at most like 2-5 marines dying per wave to the swarmhosts, and that was when Cure had a pretty small ball. Sure, we could argue that having 20+ swarmhosts would be more powerful, but I sure as fuck wouldn't want an army of 20+ swarmhosts and a spattering of other units on an open map where Terrans have speedvacs and stim. | ||
Canucklehead
Canada5074 Posts
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Sein
United States1811 Posts
Well... time for JYP to pull more shenanigans. ... at least I hope he doesn't go DT again because his opponents will expect it. | ||
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NovemberstOrm
Canada16217 Posts
On June 18 2013 15:42 Canucklehead wrote: Man this is why kespa is cutting 4 players from team 8. They're the nsh of kespa. I really think one day kespa will disband team 8 and IM will join pro league. that would be awesome. | ||
BoZiffer
United States1841 Posts
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blade55555
United States17423 Posts
On June 18 2013 15:41 ymir233 wrote: Show nested quote + On June 18 2013 15:13 blade55555 wrote: On June 18 2013 15:11 ymir233 wrote: On June 18 2013 15:06 blade55555 wrote: On June 18 2013 15:04 raga4ka wrote: Zenio played well . Swarm Host were actually put to good use . Come to think of it they wouldn't be so bad at clearing mines as well if Cure had them . Swarmhosts are good in zvt, just it is very easy to mess up with them and then lose them all which always sucks. If it's easy to mess up and lose them all, they're not a good unit. That isn't true. Hard to use doesn't = bad unit. If used properly they are extremely powerful zvt, if you mess up with them you can lose them all though easily. Which again doesn't mean it's a bad unit. If they're very cost-efficient over the same timespan that you can keep it alive, that is. Sure, theorycrafting-wise over 500 hours I could chip away at the Terran bio army, but it's just too fragile and immobile as fuck without enough burst damage to offset the fact that the locusts are getting shelled across the map...I mean, you keep saying that they're extremely powerful, but tbqh even in that Zenio game just now, you could hear the sounds of at most like 2-5 marines dying per wave to the swarmhosts, and that was when Cure had a pretty small ball. Sure, we could argue that having 20+ swarmhosts would be more powerful, but I sure as fuck wouldn't want an army of 20+ swarmhosts and a spattering of other units on an open map where Terrans have speedvacs and stim. You shouldn't get 20 swarmhosts. Should get 10. Anymore is too much supply because of medivacs. It's also map dependent and killing 3-5 marines with 8 swarmhosts isn't a bad deal at all. Their not meant to kill the terran army. They are meant to tank some damage and if they reach it dish it out. Vs widow mines, they set off widow mines, vs tanks they tank a few tank shots so if zerg times his attack correctly he can attack with his locust wave and do more damage. On June 18 2013 15:45 BoZiffer wrote: Is EG-TL going to go again in PL in this upcoming season? I think so but there is no 100% confirmation as of yet. | ||
butter
United States785 Posts
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WombaT
Northern Ireland24995 Posts
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Olli
Austria24417 Posts
oooooooooh boy | ||
VayneAuthority
United States8983 Posts
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