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[Code S] Grand Finals WCS Korea Season 1 2013 - Page 156

Forum Index > StarCraft 2 Tournaments
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SibChil
Profile Joined August 2012
Sweden502 Posts
June 01 2013 07:20 GMT
#3101
Innovation holds
Favourite players: Jaedong, DRG, Coca, Snute, Grubby, Keen, Baby | GoGo [A]lliance
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 01 2013 07:20 GMT
#3102
On June 01 2013 16:17 Shellshock1122 wrote:
Show nested quote +
On June 01 2013 16:13 Shellshock1122 wrote:
[Code S] Grand Finals WCS Korea Season 1 2013
[image loading] (Z)Soulkey vs. [image loading] (T)INnoVation
Game 3 (0-2)
Map: Whirlwind

0:00
Soulkey spawns in the bottom left
INnoVation spawns in the top right

2:00
hatch first for Soulkey
CC first on the high ground for Innovation
gas for Soulkey
rax for Innovation
pool for Soulkey

3:00
gas for Innovation

4:00
ling speed for Soulkey
bunker in the natural for Innovation
Factory for Innovation
Soulkey making a couple lings
2nd gas for Innovation
reactor for Innovation

5:00
more lings coming out for Soulkey
baneling nest for Soulkey
armory for Innovation
Innovation working on his natural wall
reactored hellion production started for Innovation
lings run into the natural of Innovation
Innovation has no main wall
lings attacking the reactor on the factory

6:00
reactor is killed
banelings morphing for Soulkey in the main of Innovation
hellions are out for Innovation
scvs are pulled to help defend
scvs running from the banelings now
hellions are cleaning up everything
banelings whiff

7:00 35 vs 34
more banelings morphing for Soulkey outside the natural of Innovation
2 hellions still out for Innovation
add ons restarted for innovation
bunker in the natural is busted
hellions are able to hold off the lings
3rd CC for Innovation
Innovation completes his natural wall

8:00 37 vs 37
Roach warren for Soulkey
stim research started for Innovation
double ebay for Innovation

9:00 48 vs 53
another gas for Soulkey
hellions come out of the natural and chase lings back
roaches started for Soulkey
2 more rax for Innovation
Starport for Innovation
1-1 started for Innovation

10:00 68 vs 58
Innovation going up to 5 rax
2 more gas for Innovation
Innovation scans the natural and sees roaches spawning
2 more bunkers started for Innovation
widow mines started for Innovation
banelings morphing for Soulkey
marauders coming out for Innovation
another bunker for Innovation
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
gideel
Profile Joined January 2011
1503 Posts
June 01 2013 07:20 GMT
#3103
this. will NOT end well
Meser87
Profile Joined April 2011
United States476 Posts
June 01 2013 07:20 GMT
#3104
well this is over. Innovation is stupid good ATM and bedtime sounds to nice
Fionn
Profile Blog Joined October 2009
United States23455 Posts
June 01 2013 07:21 GMT
#3105
On June 01 2013 16:20 dvorakftw wrote:
Show nested quote +
On June 01 2013 16:18 Fionn wrote:
Why would he waste all his banes on a bunker when he didn't even have a wall off?

Theorycraft but I think you actually win the game with the followup lings so you don't want to let them start building a solid wall with something there to defend.


Yeah, but Innovation has hellions pumping out. Lings won't win the game.
Writerhttps://twitter.com/FionnOnFire
Meiya
Profile Joined August 2007
Australia1169 Posts
June 01 2013 07:21 GMT
#3106
Well that'll end it.
Perhaps there is a universal, absolute truth. Perhaps it justifies every question. But that's beyond the reach of these small hands.
StarVe
Profile Joined June 2011
Germany13591 Posts
June 01 2013 07:21 GMT
#3107
WHAT THE HELL IS SOULKEY DOING
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
June 01 2013 07:21 GMT
#3108
Huk level control from Soulkey...
anonymitylol
Profile Joined March 2011
Canada4477 Posts
June 01 2013 07:21 GMT
#3109
he just used way too many banelings for that bunker, he could've saved some instead of using 6+ for 1 bunker
gold on my wrist phone in my pocket
Popkiller
Profile Blog Joined March 2012
3415 Posts
June 01 2013 07:21 GMT
#3110
ooo shit, big worker hit.
Soda-88
Profile Joined April 2012
Croatia476 Posts
June 01 2013 07:21 GMT
#3111
Top 3 baneling control
vult
Profile Blog Joined February 2012
United States9400 Posts
June 01 2013 07:21 GMT
#3112
3 bunkers.
GG
I used to play random, but for you I play very specifically.
Azera
Profile Blog Joined December 2010
3800 Posts
June 01 2013 07:21 GMT
#3113
WOW INNOVATION, ONLY A MINOR SLIP UP! AWESOME!!
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
dsousa
Profile Joined October 2011
United States1363 Posts
June 01 2013 07:21 GMT
#3114
On June 01 2013 16:20 Fionn wrote:
I still don't know why he used like five plus banes to take out a bunker when there was no wall off. He could have waltzed into the natural or main and gotten some economy damage.


He never should have made banes in the first place.... once he was past the wall off. Building banes took a long time when it was just lings vs scv
shabby
Profile Joined March 2010
Norway6402 Posts
June 01 2013 07:21 GMT
#3115
Hmmm... Well at least soulkey has a 3rd on the way and is 15-20 ahead in workers. But he probably can't hold the counter-attack.
Jaedong, Gumibear, Leenock, Byun
Mafab
Profile Blog Joined October 2011
Germany458 Posts
June 01 2013 07:21 GMT
#3116
Wow, so many Banelings were lost to the first bunker.
MrCon
Profile Blog Joined August 2010
France29748 Posts
June 01 2013 07:21 GMT
#3117
He killed enough scvs, should retreat now !
WhurreOdu
Profile Joined January 2011
Austria1739 Posts
June 01 2013 07:21 GMT
#3118
Good baneling hit ... c'mon SK
Fut am Bam
Thrillz
Profile Joined May 2012
4313 Posts
June 01 2013 07:21 GMT
#3119
Decent hits, but he needed to win with that allin lol.
Sinedd
Profile Joined July 2008
Poland7052 Posts
June 01 2013 07:21 GMT
#3120
yep.. 3-0
T H C makes ppl happy
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