[Code S] RO16 Group A 2013 GSL Season 1 - Page 40
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mprs
Canada2933 Posts
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Zerg.Zilla
Hungary5029 Posts
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Elroi
Sweden5588 Posts
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xN.07)MaK
Spain1159 Posts
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Breach_hu
Hungary2431 Posts
On February 07 2013 19:29 Hiea wrote: Why did Innovation not transition into BCs? He played so great, got a nice lead but because of their unit combs, he just couldn't attack properly anymore. Thats not his style. | ||
hzflank
United Kingdom2991 Posts
On February 07 2013 19:29 NightOfTheDead wrote: Wow, nuking to make tanks unsiege, cancelling and moving in marines, just wow. People have been doing that since 2010 ![]() | ||
prophetGMS
France129 Posts
Omg il love these TvT the level of this Code S is insane | ||
Arceus
Vietnam8332 Posts
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figq
12519 Posts
Oh it's elephant stomping! | ||
Fragile51
Netherlands15767 Posts
On February 07 2013 19:29 Hiea wrote: Why did Innovation not transition into BCs? He played so great, got a nice lead but because of their unit combs, he just couldn't attack properly anymore. Taeja had a fusion core but he could never catch a break because innovation kept pushing him with nukes. | ||
NarutO
Germany18839 Posts
On February 07 2013 18:16 Type|NarutO wrote: Man that group is sick. DongRaeGu > Bomber @ Akilon Flats DongRaeGu < Bomber @ Cloud Kingdom DongRaeGu > Bomber @ Daybreak TaeJa < INnoVation @ Daybreak TaeJa < INnoVation @ Whirlwind Match 1 winner correct; Match 2 maps correct, winner map 1 correct Do it bogus :D | ||
SoFrOsTy
United States525 Posts
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pdd
Australia9933 Posts
On February 07 2013 19:29 NightOfTheDead wrote: Wow, nuking to make tanks unsiege, cancelling and moving in marines, just wow. That tactic has been used many times before. In fact it's one of the counters to Mech play, as it's even more important to keep your tanks sieged in Mech. | ||
Disengaged
United States6994 Posts
On February 07 2013 19:29 negativedge wrote: that was almost a new kind of TvT by bogus Nope. Its been done many times by people way before him. | ||
Girondelle
France969 Posts
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Shellshock
United States97276 Posts
GSL S1 2013 Code S Ro16 Group A ![]() ![]() Game 2 (0-1) Map: Whirlwind 0:00 ![]() ![]() | ||
Savant.GL
Germany502 Posts
On February 07 2013 19:29 Breach_hu wrote: Sadly, having 2 tanks instead of 3 mines are better in HotS. I'm not saying you need to have one or the other, I think a combination of mines and tanks will be a really brutal positional force that can hold off a much larger army, which just tanks can't really do. | ||
Fjodorov
5007 Posts
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SlixSC
666 Posts
On February 07 2013 19:29 Big J wrote: Games like this just make me think you shouldn't build tanks at all in TvT. Just build more marines and medivacs and doomdrop over and over again. Nope, if you don't make tanks in TvT you just lose direct engagements. What your opponent does is he makes a double turrets ring in his main and attacks right into you, marines evaporate vs 20 tanks. | ||
Kreb
4834 Posts
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