SC2BW Weekly $100 - Page 9
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MorowZ
Canada56 Posts
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LRM)TechnicS
Bulgaria1565 Posts
So next time I get to play it, what should i do (settingswise i guess?) to see whether it's the 3D graphics or not? | ||
Master of DalK
Canada1797 Posts
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MavercK
Australia2181 Posts
On February 14 2013 01:04 LRM)TechnicS wrote: I was indeed on the bottom left expansion and from what I recall, i was attacking upwards with them. They seemed blind upwards for sure. I didn't think of comparing it to downwards though. So next time I get to play it, what should i do (settingswise i guess?) to see whether it's the 3D graphics or not? i will compare sight ranges tonight. things to help confirm are to always show flyer helpers (Options > Gameplay > "Show Flyer Helper") this will show a dot on the ground below the flying unit that shows it's exact X,Y position in the game world. ![]() | ||
MavercK
Australia2181 Posts
On February 13 2013 22:33 LRM)TechnicS wrote: Alright, new experience for me today. I managed to play SC2:BW in an internet caffe near my university and had no lag/choppiness and even the graphics were set to the max. The game feels a lot better this way. I recognize my units and stuff better, but still I have a long way to go. My first and most impotant impression was that overlords and stacked mutalisks (and probably all air units) seem to have very little vision around them compared to SC:BW. When I scouted with my first overlord, it wasn't that obvious. But when I made some mutas, stacked them and went to attack, I felt like they were all partially blinded. Since the CPU was attacking me often, it felt really unsafe going through any wide areas with them. Unfortunately, I was in a hurry and couldn't do too much muta micro practice, but it felt really hard to do any significant damage to the CPU without being heavily damaged, even on positions that are good for mutas vs marines like ramps and bridges. im gonna increase unit sight radius by 1 on all units | ||
rift
1819 Posts
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HolydaKing
21253 Posts
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HolydaKing
21253 Posts
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Dirtyharry
Germany171 Posts
On February 17 2013 00:21 HolydaKing wrote: So does this start in about 3 hours? Cuz it's not in the upcoming events this time. Also, if LaLush streams again i hope he loses fast or streams his own games too haha. Nono, its tomorrow. Start Time is Sunday, Feb 17, 7:10pm CET | ||
HolydaKing
21253 Posts
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nimdil
Poland3747 Posts
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HolydaKing
21253 Posts
On February 17 2013 02:11 nimdil wrote: Beastyqt not playing this time? ![]() We'll see, iirc he signed up very late last time too. | ||
LaLuSh
Sweden2358 Posts
He'll sign up if he's available. | ||
FabledIntegral
United States9232 Posts
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Balthazar
United States277 Posts
On February 17 2013 06:33 FabledIntegral wrote: Something really annoying for me... when morphing HT into archons, if you click morph, it will only morph one, instead of all at once. This is an even bigger issue because you can't spam the morph key beause as soon as a single archon starts morphing, it becomes the new priority unit, meaning the morph button disappears, and you have to reselect the templar. I noticed this too. At first I thought it was me misclicking, but this is in fact the case. This is very annoying when you want to morph 6-8 high templar. | ||
MavercK
Australia2181 Posts
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FabledIntegral
United States9232 Posts
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Master of DalK
Canada1797 Posts
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HolydaKing
21253 Posts
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MooMu
Canada615 Posts
On February 12 2013 18:09 MikeMM wrote: I really enjoyed this tournament. It was so much fun. 1h PvT in semi-final was so awesome there was action all the time. In sc2 we rarely see this and almost never in PvT. Mech actually worked in PvT. Shot animation of dragoons is so cool. Yea, such an awesome game. | ||
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