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SC2BW Weekly $100 - Page 7

Forum Index > StarCraft 2 Tournaments
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MorroW
Profile Joined August 2008
Sweden3522 Posts
February 10 2013 01:36 GMT
#121
ggs nice tournament was fun i hope next time its bw settings
Progamerpls no copy pasterino
Master of DalK
Profile Blog Joined June 2012
Canada1803 Posts
February 10 2013 01:37 GMT
#122
GG! I hope you guys come back for next week's tournament! Was fun today :D
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
Bommes
Profile Joined June 2010
Germany1226 Posts
February 10 2013 01:42 GMT
#123
I think it was really great, should have had more viewers!

I discovered it a little late though, I don't know if there were more viewers early on.
Master of DalK
Profile Blog Joined June 2012
Canada1803 Posts
February 10 2013 01:48 GMT
#124
I will get the VODs to Youtube (hopefully) sooner then I did last time haha. You will find them at http://youtube.com/nozzgamingchannel . To make a centralized place all the VODs will be up there from the tournaments.
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
February 10 2013 02:40 GMT
#125
good games. gotta find a challenger for morrow next week =)

Gnight for now, will look at the feedback tomorrow and set up the next tournament then.

Thanks to Connor for jumping in with short notice to cast with me. And thanks to MasterDalk for helping to set it up and the VOD help
MorowZ
Profile Joined April 2012
Canada56 Posts
February 10 2013 07:01 GMT
#126
On February 10 2013 10:02 FabledIntegral wrote:
Show nested quote +
On February 10 2013 09:41 MavercK wrote:
On February 10 2013 09:30 Tarzul wrote:
On February 10 2013 09:18 LRM)TechnicS wrote:
very nice, indeed.
but still, wasn't P's advatange in the begining after that reaver harrass too big? How come in the end P barely wins and terran has significatly more points after the game xD?


It's because terran in this game is about 18% faster than protoss, relative to where they should be

http://wiki.teamliquid.net/starcraft/Mining


i will make this change for the next update.
it will be difficult however. since in BW this difference was caused by the hitbox of the nexus/CC/hatchery. i might not be able to do that in SC2BW. i'll work something out.

Can you change how long it takes them to mine at the crystals?


I've been thinking about the appropriate fix for a while now, as I'm sure Mavervck has too, and I don't think it would be quite that easy. Changing the mining time at the crystals would probably distort how mining is supposed to scale with additional workers at the patches.

One possible fix would be to slow down SCVs and drones to the right proportions, but only when assigned to a mineral patch/geyser. This would create the desired effects, because the lost mining efficiency would stem from the longer trip the worker takes to the command center and back (and not from longer mining at the patch). But still, this might create problems for people when they are scouting/moving by clicking mineral patches. The other workers would overrun them. Long distance mining would be a mess. And the "fix" may not work as well for all mineral patch configurations.

If anyone has any ideas as to how to best fix this problem, I'd love to hear them!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
February 10 2013 07:07 GMT
#127
On February 10 2013 16:01 Tarzul wrote:
Show nested quote +
On February 10 2013 10:02 FabledIntegral wrote:
On February 10 2013 09:41 MavercK wrote:
On February 10 2013 09:30 Tarzul wrote:
On February 10 2013 09:18 LRM)TechnicS wrote:
very nice, indeed.
but still, wasn't P's advatange in the begining after that reaver harrass too big? How come in the end P barely wins and terran has significatly more points after the game xD?


It's because terran in this game is about 18% faster than protoss, relative to where they should be

http://wiki.teamliquid.net/starcraft/Mining


i will make this change for the next update.
it will be difficult however. since in BW this difference was caused by the hitbox of the nexus/CC/hatchery. i might not be able to do that in SC2BW. i'll work something out.

Can you change how long it takes them to mine at the crystals?


I've been thinking about the appropriate fix for a while now, as I'm sure Mavervck has too, and I don't think it would be quite that easy. Changing the mining time at the crystals would probably distort how mining is supposed to scale with additional workers at the patches.

One possible fix would be to slow down SCVs and drones to the right proportions, but only when assigned to a mineral patch/geyser. This would create the desired effects, because the lost mining efficiency would stem from the longer trip the worker takes to the command center and back (and not from longer mining at the patch). But still, this might create problems for people when they are scouting/moving by clicking mineral patches. The other workers would overrun them. Long distance mining would be a mess. And the "fix" may not work as well for all mineral patch configurations.

If anyone has any ideas as to how to best fix this problem, I'd love to hear them!


Could you somehow make it so when the workers actually return the minerals, it causes a slight delay before they turn around and return to mine? This way the only time it would be relevant would be as it's returning the cargo, right before it's actually returned, or something like that.

And while longer mining times would indeed possibly distort saturation/additional workers, the effects would probably be minimal and towards the closer to the desired effect than other changes you suggested, no? Sure, it might still be different, but I don't htink it needs to be perfect.

Is it possible to have an effect where when an SCV carries a crystal, it experiences a temporary slowdown (like conc in SC2, but maybe at 90% speed instead of 50%) for like 1-2 seconds, then returns to normal speed?
MavercK
Profile Joined March 2010
Australia2181 Posts
February 10 2013 07:19 GMT
#128
i've adjusted the acceleration and deceleration values of SCVs and Drones respectively, probes were already pretty spot on.
this is also a fairly nice nerf to the scv. since it was semi-broken in it's current state. i'll continue testing these values and see how they go.

i posted an image in this thread. http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316&currentpage=211#4206
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MorowZ
Profile Joined April 2012
Canada56 Posts
February 10 2013 07:36 GMT
#129
Awesome, thanks Maverck. Hopefully that should work well!

My only concern is that the configuration you used to tweak the numbers could be a bit off. That mineral patch looks really close to the base (I'm assuming it's at the minimum distance). If it is indeed closer to the base than the "average" mineral patch is on any given map, then the numbers you obtained from your test could underestimate the actual differences in acceleration you need to modify. This is because the acceleration effect wears off over longer distances.

Also, I have no idea how accurate the rates posted on that liquipedia page are. Let's hope to christ they're reasonable
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
February 10 2013 08:39 GMT
#130
I want to add, as FabledIntegral mentioned, and as a friend of mine that plays SC2 confirmed, that SCVS are way too good of a fighting units in SC2:BW xD
Enjoy the game
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
February 10 2013 10:02 GMT
#131
Really enjoyed the tournament. Too bad Arthur went down 3-0 in the finals though. I wished MorroW would've unpacked some silliness, but it was probably very late. :D
nimdil
Profile Blog Joined January 2011
Poland3768 Posts
February 10 2013 18:29 GMT
#132
I updated Weekly #1 on Liquipedia. I allowed myself to make the bracket more compact. Sad that so many players didn't play or had problems (down to 23 from at least 34 I think + Adelscott didn't play)

(Wiki)SC2BW Weekly/1

I hope there will be some replays/vods to watch Arthur vs. Beastyqt looked the only match that wasn't 1-sided.

Dirtyharry
Profile Blog Joined August 2012
Germany171 Posts
February 10 2013 20:28 GMT
#133
On February 11 2013 03:29 nimdil wrote:
I updated Weekly #1 on Liquipedia. I allowed myself to make the bracket more compact. Sad that so many players didn't play or had problems (down to 23 from at least 34 I think + Adelscott didn't play)

(Wiki)SC2BW Weekly/1

I hope there will be some replays/vods to watch Arthur vs. Beastyqt looked the only match that wasn't 1-sided.



I just wanted to mention that i lost the game vs WZP and WZP played Morrow. The braket was a bit buggy. Don't want stolen fame
I was in Ravenholm
Master of DalK
Profile Blog Joined June 2012
Canada1803 Posts
February 10 2013 20:34 GMT
#134
On February 11 2013 03:29 nimdil wrote:
I updated Weekly #1 on Liquipedia. I allowed myself to make the bracket more compact. Sad that so many players didn't play or had problems (down to 23 from at least 34 I think + Adelscott didn't play)

(Wiki)SC2BW Weekly/1

I hope there will be some replays/vods to watch Arthur vs. Beastyqt looked the only match that wasn't 1-sided.


There was a Liquipedia? ;o
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
nimdil
Profile Blog Joined January 2011
Poland3768 Posts
Last Edited: 2013-02-10 21:09:21
February 10 2013 21:07 GMT
#135
On February 11 2013 05:28 Dirtyharry wrote:
Show nested quote +
On February 11 2013 03:29 nimdil wrote:
I updated Weekly #1 on Liquipedia. I allowed myself to make the bracket more compact. Sad that so many players didn't play or had problems (down to 23 from at least 34 I think + Adelscott didn't play)

(Wiki)SC2BW Weekly/1

I hope there will be some replays/vods to watch Arthur vs. Beastyqt looked the only match that wasn't 1-sided.



I just wanted to mention that i lost the game vs WZP and WZP played Morrow. The braket was a bit buggy. Don't want stolen fame

OK so can someone check this:
http://www.teamliquid.net/tournaments/admin/?action=bracket&id=3500
It clearly says WZP didn't play MorroW and I based LP brackets on this. Are there any other issues with that bracket?

@Master
I prepared rag-tag LP article after I read announcement, then I did cleaning up and today I added #1 section. I will try to continue to keep up with your progress. I keep fingers crossed for the SC2BW to take off and become more popular.
HolydaKing
Profile Joined February 2010
21254 Posts
February 10 2013 21:52 GMT
#136
On February 11 2013 06:07 nimdil wrote:
Show nested quote +
On February 11 2013 05:28 Dirtyharry wrote:
On February 11 2013 03:29 nimdil wrote:
I updated Weekly #1 on Liquipedia. I allowed myself to make the bracket more compact. Sad that so many players didn't play or had problems (down to 23 from at least 34 I think + Adelscott didn't play)

(Wiki)SC2BW Weekly/1

I hope there will be some replays/vods to watch Arthur vs. Beastyqt looked the only match that wasn't 1-sided.



I just wanted to mention that i lost the game vs WZP and WZP played Morrow. The braket was a bit buggy. Don't want stolen fame

OK so can someone check this:
http://www.teamliquid.net/tournaments/admin/?action=bracket&id=3500
It clearly says WZP didn't play MorroW and I based LP brackets on this. Are there any other issues with that bracket?

@Master
I prepared rag-tag LP article after I read announcement, then I did cleaning up and today I added #1 section. I will try to continue to keep up with your progress. I keep fingers crossed for the SC2BW to take off and become more popular.

Me too, i like watching BW and with the spectator settings of SC2 it's even better.

Beasty vs Arthur was really really good.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 10 2013 22:32 GMT
#137
On February 11 2013 06:07 nimdil wrote:
Show nested quote +
On February 11 2013 05:28 Dirtyharry wrote:
On February 11 2013 03:29 nimdil wrote:
I updated Weekly #1 on Liquipedia. I allowed myself to make the bracket more compact. Sad that so many players didn't play or had problems (down to 23 from at least 34 I think + Adelscott didn't play)

(Wiki)SC2BW Weekly/1

I hope there will be some replays/vods to watch Arthur vs. Beastyqt looked the only match that wasn't 1-sided.



I just wanted to mention that i lost the game vs WZP and WZP played Morrow. The braket was a bit buggy. Don't want stolen fame

OK so can someone check this:
http://www.teamliquid.net/tournaments/admin/?action=bracket&id=3500
It clearly says WZP didn't play MorroW and I based LP brackets on this. Are there any other issues with that bracket?

@Master
I prepared rag-tag LP article after I read announcement, then I did cleaning up and today I added #1 section. I will try to continue to keep up with your progress. I keep fingers crossed for the SC2BW to take off and become more popular.


there was something wrong with the bracket in that regard, basically it had dirtyharry already advance without playing wzp, wzp and dirtyharry played, wzp being the winner who then played morrow.
not sure what happened with the bracket however.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2013-02-10 22:45:14
February 10 2013 22:42 GMT
#138
I screwed up the brackets there as I got confused.

I advanced everyone without an opponent in the ro16 too quickly and didn't notice wzp still lagged behind. Apologized to both players.

Could have manually fixed it later on if it would have been necessary, but at the time I just didn't notice/understand what was amiss. I'll let it stand as it is right now, I don't want to touch it and risk screwing it up more =)
rift
Profile Blog Joined September 2007
1819 Posts
Last Edited: 2013-02-11 03:12:51
February 11 2013 00:19 GMT
#139
lalush could you turn off healthbars/unit groups and turn on death animations for obs? ty! and thanks for casting

oh and is terran music possible? shuffle on a media player if not ingame. the game sounds were sort of hard to hear behind the casting.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 11 2013 00:47 GMT
#140
On February 11 2013 09:19 rift wrote:
lalush could you turn off healthbars/unit groups and turn on death animations for obs? ty! and thanks for casting


i dont know if you noticed but i reduced the size of health/mana bars in sc2bw. was it still annoying? just curious.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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