[Code S] RO32 Group H 2013 GSL Season 1 - Page 89
Forum Index > StarCraft 2 Tournaments |
No balance whining, caster bashing, or player bashing in this thread. | ||
LastLordofCastamere
288 Posts
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Olli
Austria24417 Posts
(meanwhile, storms tickle a ghost that's instantly healed back to full health) | ||
TheBB
Switzerland5133 Posts
Could be interesting to try? | ||
TeeTS
Germany2762 Posts
On February 01 2013 20:03 Kreb wrote: Terrans need to (re)learn to make one damn Thor as soon as they see mutas. Just one thor puts so much micro pressure on the zerg it becomes much harder to use mutas effectively. Its like Ts stopped doing that when mutas went out of fashion and just believe they can marine/tank it up no problem. not really. And Bogus didn't really lose because of the mutas, but because he was taken by a ling/bling max in the middle of the map, when he was at around 150 supply. Thors don't help then either. I feel akilon flats is really hard to play in TvZ, because the push distance is so long through very open space. Bogus still has a good chance on other maps. | ||
Cokefreak
Finland8094 Posts
On February 01 2013 20:06 JOJOsc2news wrote: Haha... imagine him looking at this empty chair next to him going "aww..." Forever alone Wolf. | ||
Gorg
Germany261 Posts
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EpiK
Korea (South)5757 Posts
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Devolved
United States2753 Posts
OMG, look at that interceptor micro! | ||
Pandain
United States12985 Posts
On February 01 2013 20:02 SiroKO wrote: I'm so sick of hearing "perfect engagements" each time a Zerg a-moves from 2 different sides. lol you can't just amove and when you do we make fun of them in live report threads. We lead with ultras/lings (depending on situation), keep infestors safe, snipe stuff with mutas, and control banelings. Dongraegu really engaged well in those fights, especially with his mutas, sniping tanks and medivacs and then pulling them back to safer fights. | ||
n0ise
3452 Posts
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Cokefreak
Finland8094 Posts
We have a winner. | ||
DJHelium
Sweden13480 Posts
On February 01 2013 20:06 bankobauss wrote: mutas are so strong because you cant drop against mutas stephanos ultralisk game, sure ultras are strong but stephano became so weak due to the drops. stephano would have been stronger with mutas because while the army is weaker you become so much stronger by being immune to drops imo mutas into 3-4 ultralisks is the best way to do ultras if your gonna do ultras Depends a lot on the map as well. On a map like Cloud Kingdom, the Stephano way of doing it is good (since it's very hard to drop on that map). Whirlwind is very drop friendly, so not as good there. | ||
Heartland
Sweden24578 Posts
On February 01 2013 20:06 TheBB wrote: It's possible to use my statistical model to estimate who are "Code S level" and who aren't, if we for example define that "Code S level" means that a player has a mean score of 40% against players currently in Code S, or whatever. Could be interesting to try? Go ahead! Will be cool to see how that holds up against intution and so on. | ||
Confuse
2238 Posts
On February 01 2013 20:06 JOJOsc2news wrote: Haha... imagine him looking at this empty chair next to him going "aww..." the bromance has gone deep with these two ; ) | ||
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Olli
Austria24417 Posts
On February 01 2013 20:06 TheBB wrote: It's possible to use my statistical model to estimate who are "Code S level" and who aren't, if we for example define that "Code S level" means that a player has a mean score of 40% against players currently in Code S, or whatever. The most important question is can you include a graphic of Curious above the list of everybody who isn't Code S level? | ||
TheDwf
France19747 Posts
On February 01 2013 20:06 bankobauss wrote: mutas are so strong because you cant drop against mutas stephanos ultralisk game, sure ultras are strong but stephano became so weak due to the drops. stephano would have been stronger with mutas because while the army is weaker you become so much stronger by being immune to drops imo mutas into 3-4 ultralisks is the best way to do ultras if your gonna do ultras The game was about DRG being max while Bogus was still at 150 supply, not Mutalisks. | ||
JJH777
United States4376 Posts
On February 01 2013 20:06 TheBB wrote: It's possible to use my statistical model to estimate who are "Code S level" and who aren't, if we for example define that "Code S level" means that a player has a mean score of 40% against players currently in Code S, or whatever. Could be interesting to try? It would need to be a way higher percent than that or way more than 32 players would be Code S level which doesn't make sense. | ||
Douillos
France3195 Posts
On February 01 2013 20:06 bankobauss wrote: mutas are so strong because you cant drop against mutas stephanos ultralisk game, sure ultras are strong but stephano became so weak due to the drops. stephano would have been stronger with mutas because while the army is weaker you become so much stronger by being immune to drops imo mutas into 3-4 ultralisks is the best way to do ultras if your gonna do ultras mutas are so gas intensive though and you can't fast hive like when you go infestors. So Terran can turtle up and push @ 3-3 before you get your 3-5 ultras. | ||
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Waxangel
United States33083 Posts
counter against the recent 10 pool meta -__-? | ||
JOJOsc2news
3000 Posts
Yep, I laughed. | ||
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