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[Code S] RO32 Group B 2013 GSL Season 1 - Page 67
Forum Index > StarCraft 2 Tournaments |
Acrofales
Spain17842 Posts
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dainbramage
Australia1442 Posts
On January 23 2013 21:30 DarkLordOlli wrote: Well, you know what I mean. Of course it's difficult to master but during fights you absolutely do queue units which is what I meant. All I'm saying is that protoss macro never gets pointed out because it's hard to observe. Protoss just jumps in supply with every warpin which I guess doesn't seem as impressive as someone constantly building units I want to say the difference is that terran doesn't have to move their screen, it's just 4dddaaaaaaaa 5dd or whatever, but terran still has to do that for mules. Also, lategame I honestly don't bother chronoing gateways. I'd rather just get another 2 or 3 gateways than tab back to my base every 20 seconds to chrono - looking away can mean late forcefields, or being nabbed by a fungal, or a lot of other things that mean a lot more than 300 minerals spent on some extra gates. | ||
Daswollvieh
5553 Posts
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SamsungStar
United States912 Posts
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EtherealDeath
United States8366 Posts
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EleanorRIgby
Canada3923 Posts
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LittLeD
Sweden7973 Posts
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Goibon
New Zealand8185 Posts
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Qikz
United Kingdom12022 Posts
Such a great map <3 | ||
AlternativeEgo
Sweden17309 Posts
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Gojii
Belgium317 Posts
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SoulCapsule
France806 Posts
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Yello
Germany7411 Posts
On January 23 2013 21:34 Yello wrote: Poll: Recommend Losers' Match game 2? Yes (42) No (3) If you have time (2) 47 total votes Your vote: Recommend Losers' Match game 2? | ||
ramon
Germany4842 Posts
![]() I made this after the first game, lets see how this turns out ![]() e: i know it's technically a meme, but so is the gatekeeper | ||
SamsungStar
United States912 Posts
On January 23 2013 21:34 EtherealDeath wrote: I fucking love these KESPA maps. Yeah, sers. THeir huge size makes for WAY more interesting games. It's breaking up the stupid deathball dynamic. | ||
Hiea
Denmark1538 Posts
On January 23 2013 21:30 DarkLordOlli wrote: Well, you know what I mean. Of course it's difficult to master but during fights you absolutely do queue units which is what I meant. All I'm saying is that protoss macro never gets pointed out because it's hard to observe. Protoss just jumps in supply with every warpin which I guess doesn't seem as impressive as someone constantly building units Some queue more than others, thats why there is more terran players known for their insane mechanics. And yes, you will queue them up, but it depends on how much, do you queue 2, 3 or 4? you can see some of the terrans with the greatest mechanics (MKP, Bomber) that they just keep up in supply through constant aggression, while others start to float money. Another point is it can also be easy to hide bad macro from terran players because they can just queue up, but that is nowhere near as good as doing it properly, as it just puts minerals where you can't see them. | ||
PresenceSc2
Australia4032 Posts
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usethis2
2164 Posts
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Qwerty85
Croatia5536 Posts
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liberate71
Australia10252 Posts
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