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[Code S] RO32 Group B 2013 GSL Season 1 - Page 67

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 65 66 67 68 69 88 Next
Acrofales
Profile Joined August 2010
Spain18214 Posts
January 23 2013 12:34 GMT
#1321
Woohooo... so glad to see the Boss Toss advance!
dainbramage
Profile Joined August 2011
Australia1442 Posts
Last Edited: 2013-01-23 12:35:29
January 23 2013 12:34 GMT
#1322
On January 23 2013 21:30 DarkLordOlli wrote:
Show nested quote +
On January 23 2013 21:28 Hiea wrote:
On January 23 2013 21:27 DarkLordOlli wrote:
On January 23 2013 21:23 Schelim wrote:
On January 23 2013 21:21 DarkLordOlli wrote:
It's funny how only terran players have good macro. I guess it's hard to really tell with warpin rounds & zerg just making everything at once

Only protoss I ever heard people say had good macro was Parting, but only after 25 minutes into a game

Terran macro is just much more difficult than Zerg/Protoss macro. what's difficult for Zerg is hitting perfect injects and creepspread, which are frequently pointed out.


I disagree personally, I find it way easier to cue up units and rally them instead of constantly hitting warpin rounds even while fighting. Good protoss macro is actually pretty hard, requires more mouseclicks and split attention. Lategame for example there's no reason not to constantly chrono gateways if you're doing some kind of attack/harrass

The point about good terran micro is that you don't "queue up", that you only queue new units a few seconds before the constructing one is complete.


Well, you know what I mean. Of course it's difficult to master but during fights you absolutely do queue units which is what I meant. All I'm saying is that protoss macro never gets pointed out because it's hard to observe. Protoss just jumps in supply with every warpin which I guess doesn't seem as impressive as someone constantly building units


I want to say the difference is that terran doesn't have to move their screen, it's just 4dddaaaaaaaa 5dd or whatever, but terran still has to do that for mules.

Also, lategame I honestly don't bother chronoing gateways. I'd rather just get another 2 or 3 gateways than tab back to my base every 20 seconds to chrono - looking away can mean late forcefields, or being nabbed by a fungal, or a lot of other things that mean a lot more than 300 minerals spent on some extra gates.
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
January 23 2013 12:34 GMT
#1323
Baby looks so frustrated, even after the win.
SamsungStar
Profile Blog Joined January 2013
United States912 Posts
January 23 2013 12:34 GMT
#1324
hahah man that was a really flawed but entertaining game to watch
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
January 23 2013 12:34 GMT
#1325
I fucking love these KESPA maps.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
January 23 2013 12:35 GMT
#1326
lol curious would have won that game if he had a few spines or roaches protecting his drones
savior did nothing wrong
LittLeD
Profile Joined May 2010
Sweden7973 Posts
January 23 2013 12:35 GMT
#1327
Woa the gg came out of nothing
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Goibon
Profile Joined May 2010
New Zealand8185 Posts
January 23 2013 12:35 GMT
#1328
wow, hell of a game, loved it
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
January 23 2013 12:35 GMT
#1329
Baby got mech.

Such a great map <3
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
January 23 2013 12:35 GMT
#1330
Would have liked to see him fought it out. The crowd craves blood.
Mark Munoz looks like Gretorp
Gojii
Profile Joined April 2012
Belgium317 Posts
January 23 2013 12:35 GMT
#1331
nice game, c'mon Baby !
SoulCapsule
Profile Joined November 2012
France806 Posts
Last Edited: 2013-01-23 12:35:28
January 23 2013 12:35 GMT
#1332
Just felt like Baby played WAY better than Curious but still had an hard time for his win. I dunno.
Yello
Profile Blog Joined July 2010
Germany7411 Posts
January 23 2013 12:35 GMT
#1333
On January 23 2013 21:34 Yello wrote:
Poll: Recommend Losers' Match game 2?

Yes (42)
 
89%

No (3)
 
6%

If you have time (2)
 
4%

47 total votes

Your vote: Recommend Losers' Match game 2?

(Vote): Yes
(Vote): No
(Vote): If you have time



Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
ramon
Profile Joined April 2011
Germany4842 Posts
Last Edited: 2013-01-23 12:36:09
January 23 2013 12:35 GMT
#1334
[image loading]
I made this after the first game, lets see how this turns out

e: i know it's technically a meme, but so is the gatekeeper
bisu
SamsungStar
Profile Blog Joined January 2013
United States912 Posts
January 23 2013 12:35 GMT
#1335
On January 23 2013 21:34 EtherealDeath wrote:
I fucking love these KESPA maps.


Yeah, sers. THeir huge size makes for WAY more interesting games. It's breaking up the stupid deathball dynamic.
Hiea
Profile Joined March 2012
Denmark1538 Posts
January 23 2013 12:35 GMT
#1336
On January 23 2013 21:30 DarkLordOlli wrote:
Show nested quote +
On January 23 2013 21:28 Hiea wrote:
On January 23 2013 21:27 DarkLordOlli wrote:
On January 23 2013 21:23 Schelim wrote:
On January 23 2013 21:21 DarkLordOlli wrote:
It's funny how only terran players have good macro. I guess it's hard to really tell with warpin rounds & zerg just making everything at once

Only protoss I ever heard people say had good macro was Parting, but only after 25 minutes into a game

Terran macro is just much more difficult than Zerg/Protoss macro. what's difficult for Zerg is hitting perfect injects and creepspread, which are frequently pointed out.


I disagree personally, I find it way easier to cue up units and rally them instead of constantly hitting warpin rounds even while fighting. Good protoss macro is actually pretty hard, requires more mouseclicks and split attention. Lategame for example there's no reason not to constantly chrono gateways if you're doing some kind of attack/harrass

The point about good terran micro is that you don't "queue up", that you only queue new units a few seconds before the constructing one is complete.


Well, you know what I mean. Of course it's difficult to master but during fights you absolutely do queue units which is what I meant. All I'm saying is that protoss macro never gets pointed out because it's hard to observe. Protoss just jumps in supply with every warpin which I guess doesn't seem as impressive as someone constantly building units

Some queue more than others, thats why there is more terran players known for their insane mechanics.

And yes, you will queue them up, but it depends on how much, do you queue 2, 3 or 4? you can see some of the terrans with the greatest mechanics (MKP, Bomber) that they just keep up in supply through constant aggression, while others start to float money.

Another point is it can also be easy to hide bad macro from terran players because they can just queue up, but that is nowhere near as good as doing it properly, as it just puts minerals where you can't see them.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
January 23 2013 12:35 GMT
#1337
baby baby baby ohhhh
Stephano//HerO//TaeJa//Squirtle//Bomber
usethis2
Profile Joined December 2010
2164 Posts
January 23 2013 12:36 GMT
#1338
Stupid and mistakes-laiden game still gets recommended by a wide margin. Sigh.
Qwerty85
Profile Joined June 2012
Croatia5536 Posts
January 23 2013 12:36 GMT
#1339
Baby should go for mech again, it somehow seems better equipped for that hive tech transition from zerg...
liberate71
Profile Joined October 2011
Australia10252 Posts
January 23 2013 12:37 GMT
#1340
hahahha Tasteless poor guy
Minelord Stimfestor, also known as karma.
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