[IPL5] Day 2 - Page 66
Forum Index > StarCraft 2 Tournaments |
Ladies and gentlemen, it is page 143 and any patchzerg, balance related commentary and the usual bashing etc from this point on will be met with harsh moderation. | ||
nojok
France15845 Posts
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Sea_aeS
1025 Posts
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Demonaz
United Kingdom1219 Posts
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TiTanIum_
Brazil1335 Posts
^ it does. I got over 1000 apm while making 300 zerglings. | ||
Mouzone
3937 Posts
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Weavel
Finland9221 Posts
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Ettick
United States2434 Posts
Is he back? | ||
Coolhwip
Sweden1381 Posts
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Gesarjack
Switzerland117 Posts
On December 01 2012 06:25 FlyingTurtle wrote: See that, balance whiners? THIS is how you play TvZ. Not Bomber's 100-marine clump into one-fungal-gg. THIS. Pre-emptive splits while kiting ultras. GG TAEJA. Oh hay, no infestors. | ||
ShadowReaver
Canada563 Posts
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mikedebo
Canada4341 Posts
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Plansix
United States60190 Posts
On December 01 2012 06:18 Undead1993 wrote: You have templars they are supposed to feedback in such situations even if you show the templar the zerg has to evacuate the infestors and cant fungle the mothership anymore. feedback is underused by koreans in my opinion. they use also storm in infestors it isn't making any sense to me seriously, this ability is just made to eliminate infestors and ghosts. HTs move at the speed of a thor, are made of candy glass, and should never be in front of a protoss army. Feedback does not out range fungle or BLs by any significant amount, either. Also, zerg has really good map awareness end game and will see HTs slowly floating toward their must faster infestors, which can burrow. And there then there is that whole cloud of broodlings problem. Feeback is not a reliable solution to infestors. | ||
TommyP
United States6231 Posts
On December 01 2012 06:24 Fusilero wrote: Sniper stahp playing entertaining games we're supposed to hate your matches. i love when zergs play muta ling bane, but i think its soooo inferior to infestor | ||
TheBB
Switzerland5133 Posts
Crank wins (43.83%): 2-0: 21.05% 2-1: 22.78% BBoongBBoong wins (56.17%): 2-0: 29.29% 2-1: 26.88% Most likely winner: BBoongBBoong (56.17%) Median outcome: Crank 1-2 BBoongBBoong ![]() details, data source, code | ||
Lazzi
Switzerland1923 Posts
On December 01 2012 06:24 Undead1993 wrote: well in ladder i am always able to feedback at least 4-5 infestors before 4 hts die its worth it. even though i am not in code s i believe that feedback should be used more often. and you should not just move in with templars this is ridiculous. you should move your whole army but i guess you are too frustrated that hero lost and can't discuss. I can discuss and yes I'm frustrated that Hero lost. Feedback range is 6. Broodlord range is 9.5. I think it sums it up. | ||
fuzzylogic44
Canada2633 Posts
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FrostedMiniWheats
United States30730 Posts
damn you physics rip Seed T_T wtf @ huk beating Ryung Knew Bogus wouldn't get much further | ||
FlyingTurtle
United States248 Posts
LMFAO were you even watching that last fight? Sniper used a total of 3 fungals, which was pretty much the same amount Stephano used against Bomber in the last fight of LSC. The split made all the difference. Admit it. | ||
Sabu113
United States11047 Posts
On December 01 2012 06:26 mikedebo wrote: What the shit how did HuK beat Ryung??? They sacraficed a noob at the EG house. | ||
Blacktion
United Kingdom1148 Posts
On December 01 2012 06:25 FlyingTurtle wrote: See that, balance whiners? THIS is how you play TvZ. Not Bomber's 100-marine clump into one-fungal-gg. THIS. Pre-emptive splits while kiting ultras. GG TAEJA. To be fair, taeja did insane splits that whole game while sniper a moves and F clicked. Game was closer than it shouldve been. | ||
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