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On August 06 2012 19:31 Shock710 wrote: does air play work well vs that comp? or is only the stalker/archon/mothership viable?
Air play does work well but there's many problems with it. If you open up air you get timing pushed and killed so you have to transition into it. But try getting 200/200 carrier/void ray when u gotta lose most of your army first + it takes like 3 times as long to get it up as mass BL/infestor.
So yeh.. if u can make it happen it works, but it's like saying Mass battlecruiser counters BL/infestor.
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On August 06 2012 19:33 Shock710 wrote:Show nested quote +On August 06 2012 19:32 Wintex wrote:On August 06 2012 19:31 Infernal Knight wrote: That was some pretty interesting play by Curious, too. Has anyone ever used Brood Lords to harass like that? I realize it'll only work on maps with a huge amount of dead space near the main or an expansion, but it was still pretty interesting to see. Sun probably got flashbacks of Guardian harass ^_^ he was probably going...damn where are my +1 corsairs lol
Splash vs graviton beam... yeah I pick sairs over phoenix any day, though i have to say they're one of the most fun sc2 units.
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On August 06 2012 19:31 Shock710 wrote: does air play work well vs that comp? or is only the stalker/archon/mothership viable?
Not really, void rays stack too much when moved and lose badly against festors, phoenix are kind of ok in small numbers if microed but are useless in a deathball.
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On August 06 2012 19:31 Noocta wrote:Show nested quote +On August 06 2012 19:30 morlakaix wrote:On August 06 2012 19:29 Noocta wrote: Meh, I feel like Sun could have won the battle with a bolder vortex. curious positioned well, yeah he could have but curious didn't let him Yeah. Dunno.. perhaps a suicide run to vortex the broodlords. Might have wortked.
Well Curious positioned his Broods right over the high ground there where it would've been impossible to get units to.
It was simply a lose lose situation for Rain.
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On August 06 2012 19:33 Teoita wrote:Show nested quote +On August 06 2012 19:31 Shock710 wrote: does air play work well vs that comp? or is only the stalker/archon/mothership viable? If you can somehow get to it and zerg doesn't scout it and reacts with less bl's and more infestors/corruptors, yeah it's kinda better than praying for a lucky vortex. None really knows how to transition to air without already being really far head though.
Yea Terrans are having similar difficulty.
Zerg can just reach the Infestor Broodlord composition much faster than Protoss or Terran can just because of the way they tech.
If you can somehow manage to make that transition into tier 3 air though, Raven/Battlecruiser/Viking and Carrier/Mothership/Archon can defeat the Infestor/Broodlord/Corruptor composition in a straight up fight.
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I'm as Pro-GOM as they come in the KESPA v GOM debate but I find Wolf and Khaldor's bias extremely annoying. It was so transparent in the qualifier rounds such as when they focused 100% on Symbol's play and ignored anything Reality did in his massive upset. Basically every match they've commentated thus far is the same. I imagine there will be very upset Jaedong fans soon. The elephant argument is ridiculous in the sense that I will be shocked if any BW player rises past the play we've seen from Taeja recently but at the same time some are already at least on the level of "scrubs" such as Miya and Suhosin.
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On August 06 2012 19:33 bittman wrote: Hmm reading the LR thread only I have no idea how sun played. Seemed like people only talked about curious. So basically I get the gist that curious was in complete control. If only his good an bad work is discussed it means Sun was basically dead in the water far longer than it probably seemed.
Sun had some chances when he attacked before the Greater Spire finished but Curious held it with a wall of Spinecrawlers and Infestor-Ling-Corruptor. With the warp prism Sun could only snipe the Hive but no other Tech buildings. So the game was in Curious advantage after that.
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On August 06 2012 19:33 Teoita wrote:Show nested quote +On August 06 2012 19:31 Shock710 wrote: does air play work well vs that comp? or is only the stalker/archon/mothership viable? If you can somehow get to it and zerg doesn't scout it and reacts with less bl's and more infestors/corruptors, yeah it's kinda better than praying for a lucky vortex. None really knows how to transition to air without already being really far head though.
The carrier build time is so long that you'll struggle to keep them hidden for long enough to get a good number out, even then, when the Zerg should have a bunch of corruptors out anyway he can just start shitting them out, kill your carriers and morph them into Broods right over your base.
I think the only way it can be done without being far ahead is to open air and to go Sky toss
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ive heard some good elevator music before, but this takes the cake
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On August 06 2012 19:34 BlindKill wrote:Show nested quote +On August 06 2012 19:32 Skytt wrote:On August 06 2012 19:30 Kommander wrote: Seeing this just made my faith in Jaedong slightly falter. :p Alive isn't playing as well as Curious, who is always solid. Plus Jaedong is more ballsy than Sun is Alive is pretty good, so if Jaedong wins this he is at least low Code S! If that were true, suddenly a lot more players would be code s..
Btw, honestly i'm surprised to see the kespa player having his entire army at one hotkey and getting outmultitasked.. I was expecting them to have an edge on that part.
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On August 06 2012 19:35 stephenrau wrote: I'm as Pro-GOM as they come in the KESPA v GOM debate but I find Wolf and Khaldor's bias extremely annoying. It was so transparent in the qualifier rounds such as when they focused 100% on Symbol's play and ignored anything Reality did in his massive upset. Basically every match they've commentated thus far is the same. I imagine there will be very upset Jaedong fans soon. The elephant argument is ridiculous in the sense that I will be shocked if any BW player rises past the play we've seen from Taeja recently but at the same time some are already at least on the level of "scrubs" such as Miya and Suhosin.
TBH, they really should have a tasteless/wolf and khaldor/artosis combination casting this.
That'd balance out the bias relatively evenly, since we all know how insanely pro-Kespa Tastetosis is. (not necessarily blaming them, they grew up idolizing those guys.)
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On August 06 2012 19:33 bittman wrote: Hmm reading the LR thread only I have no idea how sun played. Seemed like people only talked about curious. So basically I get the gist that curious was in complete control. If only his good an bad work is discussed it means Sun was basically dead in the water far longer than it probably seemed.
Sun's first poke was early stargate play, scouted by Curious. Curious took basically no damage from the void and phoenixes. He took a tempo advantage with his aggression, using multi-pronged harass including nydus and infestors. His economy was booming. While he didn't knock his opponent out with any of his early punches, he kept the fight on Sun's half of the map, ended up with a sick maxed army and won with a decent engagement in the final battle.
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Poll: PartinG vs. sC?PartinG (105) 82% sC (23) 18% 128 total votes Your vote: PartinG vs. sC? (Vote): PartinG (Vote): sC
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On August 06 2012 19:35 stephenrau wrote: I'm as Pro-GOM as they come in the KESPA v GOM debate but I find Wolf and Khaldor's bias extremely annoying. It was so transparent in the qualifier rounds such as when they focused 100% on Symbol's play and ignored anything Reality did in his massive upset. Basically every match they've commentated thus far is the same. I imagine there will be very upset Jaedong fans soon. The elephant argument is ridiculous in the sense that I will be shocked if any BW player rises past the play we've seen from Taeja recently but at the same time some are already at least on the level of "scrubs" such as Miya and Suhosin.
Well what you need to realize though is that kespa going star 2 pretty much puts their jobs on the line. GOM couldn't continue star 1 after 3 seasons thanks to kespa, and given how kespa will have free global hd stream and their level of games will probably be on par with gsl code s soon, gom may very well not be around in a year or two from now, which means that both khaldor and wolf may need to look for new jobs or even move out of korea.
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On August 06 2012 19:36 Skytt wrote:Show nested quote +On August 06 2012 19:33 Teoita wrote:On August 06 2012 19:31 Shock710 wrote: does air play work well vs that comp? or is only the stalker/archon/mothership viable? If you can somehow get to it and zerg doesn't scout it and reacts with less bl's and more infestors/corruptors, yeah it's kinda better than praying for a lucky vortex. None really knows how to transition to air without already being really far head though. The carrier build time is so long that you'll struggle to keep them hidden for long enough to get a good number out, even then, when the Zerg should have a bunch of corruptors out anyway he can just start shitting them out, kill your carriers and morph them into Broods right over your base. I think the only way it can be done without being far ahead is to open air and to go Sky toss
Imagine how Terrans feel with the Battlecruiser and Raven build times.
At least Protoss has chronoboost.
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On August 06 2012 19:32 Gorillamask wrote:Show nested quote +On August 06 2012 19:31 MCDayC wrote:On August 06 2012 19:30 Zealously wrote:On August 06 2012 19:29 Lorch wrote: GSL 1; Kespa 0 Do the KeSPA players get double points for winning because they have to carry elephants on their backs while they are playing? Why would an elephant have to carry an elephant on their back? Mating season? lol
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On August 06 2012 19:30 scares wrote:Show nested quote +On August 06 2012 19:29 Fragile51 wrote:On August 06 2012 19:29 Cabinet Sanchez wrote: I know Rain isn't playing the best but I really have an issue with corruptor attack strength :/ sorry but I do. Do you do anything else then complaining in this thread? Its a LR thread what else does it exist for??  I could answer this in so many ways...
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Anyone else thinks he Sun had way to many Archons? ~5/6 should be enough for any Vortex and besides that they dont help very much, because they rarely get into range to actually shoot the BLs.
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