Nope I don't bet on nestea anymore, he's about as consistent as bomber when it comes to playing well.
Ya, 10 code S seasons in a row. Not consistent at all! Nestea is literally the most consistent player in the history of Starcraft 2 man.
His code S records are impressive but I stand by what I said, his play was abysmal vs Byun in the ro8.
Nestea really has days where he plays like absolute garbage. It's like he has better things to do like creating backholes or balancing dark matter distribution in the universe or something. Man take the GSL more seriously and quit your day job (as creator of the universe). He still gets by in Code S though. So he's consistent with qualification but really inconsistent with elimination round results
Nope I don't bet on nestea anymore, he's about as consistent as bomber when it comes to playing well.
Ya, 10 code S seasons in a row. Not consistent at all! Nestea is literally the most consistent player in the history of Starcraft 2 man.
His code S records are impressive but I stand by what I said, his play was abysmal vs Byun in the ro8.
Nestea really has days where he plays like absolute garbage. It's like he has better things to do like creating backholes or balancing dark matter distribution in the universe or something. Man take the GSL more seriously and quit your day job (as creator of the universe). He still gets by in Code S though. So he's consistent with qualification but really inconsistent with elimination round results
Nestea always has those days where he looks really good, then those days where he looks really bad. I wouldn't be surprised if he 2-0's his ODT group but I would also not be surprised to see him lose 0-2.
Like you said, too busy creating universes or something.
On July 20 2012 12:09 IntoTheheart wrote: Am I right in guessing that there'll be a divide between KeSPA and non-KeSPA players until group stage?
Yes, KeSPA just finished their prelims yesterday and the 10 qualifers will join Flash and Zero for the ODT. 6 will move on from that to join Fantasy, Jangbi, Oz, MVP, DRG, San and the 4 qualifers from these 2 group (C+D) to form OSL proper (group stage).
On July 15 2012 11:32 Moletrap wrote: There will be an English cast for OSL by the Ro16 at the latest, but not this week yet.
During last week's osl, the streamer said that they will start english streaming today. However, I do not know if that is still the case. Any updates? http://i.imgur.com/d0sr2.png
On July 20 2012 11:42 Mohdoo wrote: OGN said there would be english casting soon, right? As in, this soon?
I believe Moletrap said Ro16.
Edit:
On July 15 2012 11:32 Moletrap wrote: There will be an English cast for OSL by the Ro16 at the latest, but not this week yet.
During last week's osl, the streamer said that they will start english streaming today. However, I do not know if that is still the case. Any updates? http://i.imgur.com/d0sr2.png
MLG day 1/2, SK Preliminaries Day 1, MLG day 3, SK Preliminaries day 2, and now OSL day 2! It's like SC2 all day!! Can't wait for these groups! Let's go CoCa!! Please advance!!! Need to start shining again! Go Yugioh!!!! For SlayerS~~ ^^
Pretty disappointing international coverage from OGN when you compare to what they did with their LoL tournament. They even claimed they would have an english stream last week, yet they aren't even streaming it on twitch at all?
On July 23 2012 19:36 Kiyo. wrote: Pretty disappointing international coverage from OGN when you compare to what they did with their LoL tournament. They even claimed they would have an english stream last week, yet they aren't even streaming it on twitch at all?
They're working on it. Riot was incredibly cooperative about it, where as Blizzard was dancing around the issue legally speaking.
No twitch stream this week? What happened to the promise of the English Stream?
Guess I'll watch through VLC, but this is just ridiculous. Only reason I care enough to follow this tournament right now is because of the players in it.
On July 23 2012 19:49 Rulker wrote: just wondering, how does a zerg defend that allin? more static defence or something?
Needed a spine at the third because MC was throwing zealots in there to throw him off/get drones, a bit quicker on the roaches. His first three roaches getting force fielded there was fairly big as well. I don't know if pulling the drones is a good idea, probably not but maybe if you use them to hold position around zealots while the roaches hit?
On July 23 2012 19:48 pmp10 wrote: Is there really no working SD stream? The VLC one can stream barely 3 seconds of game for every 5 seconds of buffering.
There is a SD version for VLC, not sure if It's working.
On July 23 2012 19:48 pmp10 wrote: Is there really no working SD stream? The VLC one can stream barely 3 seconds of game for every 5 seconds of buffering.
There is a SD version for VLC, not sure if It's working.
Awkwardly enough, the SD version buffers even more frequently than the HD stream.
Would be cool if Seal for once didn't lose when I'm rooting for him, but PartinG is a strong opponent. Hopefully it's a close match, at least the map should be decent for him.
On July 23 2012 19:56 DoNotDisturb wrote: must have been 7 people at most in the studio
I really don't get it, even if BW fans/Kespa fans don't care much for the GSL players I'd still have expected a reasonable turn out from GSL fans themselves to support the players *shrug*
ah well, fingers crossed the kespa side is better attended I guess
On July 23 2012 19:56 DoNotDisturb wrote: must have been 7 people at most in the studio
I really don't get it, even if BW fans/Kespa fans don't care much for the GSL players I'd still have expected a reasonable turn out from GSL fans themselves to support the players *shrug*
ah well, fingers crossed the kespa side is better attended I guess
On July 23 2012 19:56 DoNotDisturb wrote: must have been 7 people at most in the studio
I really don't get it, even if BW fans/Kespa fans don't care much for the GSL players I'd still have expected a reasonable turn out from GSL fans themselves to support the players *shrug*
ah well, fingers crossed the kespa side is better attended I guess
The power of pizza!
Gom's secret revealed TT
---
damn it oooooooooooooooooooooooooooooooooooophidian mute your mic if you need to eat =p
On July 23 2012 19:56 DoNotDisturb wrote: must have been 7 people at most in the studio
I really don't get it, even if BW fans/Kespa fans don't care much for the GSL players I'd still have expected a reasonable turn out from GSL fans themselves to support the players *shrug*
ah well, fingers crossed the kespa side is better attended I guess
MC, PartinG, whomever loses has the responsibility of winning, ok? You both have to advance, I've had enough favourite players kill eachother in group play lately :s
On July 23 2012 12:36 aznball123 wrote: MLG day 1/2, SK Preliminaries Day 1, MLG day 3, SK Preliminaries day 2, and now OSL day 2! It's like SC2 all day!! Can't wait for these groups!
How about the last freakin' 3 days. lol so unproductive lately, thank god it's summer anyway. had some sleep though.
On July 23 2012 20:16 BgSBendeR wrote: there's no one in the crowd o_o well that kind of sucks. I wonder if its cuz its GSL players or simply because its sc2 only.
Well, GOM studio have been really packed lately. It's more like this is SC2+OSL.
On July 23 2012 20:11 vthree wrote: heh, this 2 base sentry all-in is the 1-1-1 of 2012. Wonder how Blizzard will nerf it.
one of the stupidest things I've ever read
How so? It seems like we see it every 3rd PvZ game (similar to 1-1-1) and it seems a lot easier to executed than to defend.
We see it because it's fucking Antiga, if you don't abuse drops to win you won't be able to hold your 3rd ever.
Every all-in is meant to be easier to pull off than defend. That's why people do it.
Plus this new variant of MC's was introduced literally less than a week ago. Blizzard left Protoss crying for months before they increased the Immortal range by one.
On July 23 2012 20:16 BgSBendeR wrote: there's no one in the crowd o_o well that kind of sucks. I wonder if its cuz its GSL players or simply because its sc2 only.
Well, GOM studio have been really packed lately. It's more like this is SC2+OSL.
I think most people associate OSL with BW. Also, this is not really OSL proper, just the 'qualifiers' in a sense.
On July 23 2012 20:11 vthree wrote: heh, this 2 base sentry all-in is the 1-1-1 of 2012. Wonder how Blizzard will nerf it.
one of the stupidest things I've ever read
How so? It seems like we see it every 3rd PvZ game (similar to 1-1-1) and it seems a lot easier to executed than to defend.
it is kinda like a stupid part of the game, but zergs unfortunately will have to make spine on ramps and track the prism really well with roaches moving correspondingly
On July 23 2012 20:19 BlindKill wrote: change in energy cost from 50 to 55/60 and easily fixed it
Lol no. That wouldn't help it and that would ruin tons of builds, especially in PvP and PvZ which rely on that first sentry for defense against super quick all-ins. This build can be beaten but Seal didn't execute it right, he built too many drones while the warp prism harass was coming instead of units, then lost too much from the initial warp prism attack which he could have handled better.
On July 23 2012 20:11 vthree wrote: heh, this 2 base sentry all-in is the 1-1-1 of 2012. Wonder how Blizzard will nerf it.
one of the stupidest things I've ever read
How so? It seems like we see it every 3rd PvZ game (similar to 1-1-1) and it seems a lot easier to executed than to defend.
We see it because it's fucking Antiga, if you don't abuse drops to win you won't be able to hold your 3rd ever.
Every all-in is meant to be easier to pull off than defend. That's why people do it.
Plus this new variant of MC's was introduced literally less than a week ago. Blizzard left Protoss crying for months before they increased the Immortal range by one.
I actually meant the sentry-immortal all-in that Parting just did. It is not just done on Antiga. There is a difference between easier to pull off than A LOT easier... If the defender has to play perfect to defend it, I think it should be looked at.
On July 23 2012 20:19 BlindKill wrote: change in energy cost from 50 to 55/60 and easily fixed it
Lol no. That wouldn't help it and that would ruin tons of builds, especially in PvP and PvZ which rely on that first sentry for defense against super quick all-ins. This build can be beaten but Seal didn't execute it right, he built too many drones while the warp prism harass was coming instead of units, then lost too much from the initial warp prism attack which he could have handled better.
Yeah. Remove warp-in Forcefields and you kill PvP.
On July 23 2012 20:11 vthree wrote: heh, this 2 base sentry all-in is the 1-1-1 of 2012. Wonder how Blizzard will nerf it.
one of the stupidest things I've ever read
How so? It seems like we see it every 3rd PvZ game (similar to 1-1-1) and it seems a lot easier to executed than to defend.
We see it because it's fucking Antiga, if you don't abuse drops to win you won't be able to hold your 3rd ever.
Every all-in is meant to be easier to pull off than defend. That's why people do it.
Plus this new variant of MC's was introduced literally less than a week ago. Blizzard left Protoss crying for months before they increased the Immortal range by one.
I actually meant the sentry-immortal all-in that Parting just did. It is not just done on Antiga. There is a difference between easier to pull off than A LOT easier... If the defender has to play perfect to defend it, I think it should be looked at.
I don't know what you could possibly nerf that wouldn't fuck Protoss over in other ways about that build, though.
On July 23 2012 20:11 vthree wrote: heh, this 2 base sentry all-in is the 1-1-1 of 2012. Wonder how Blizzard will nerf it.
one of the stupidest things I've ever read
How so? It seems like we see it every 3rd PvZ game (similar to 1-1-1) and it seems a lot easier to executed than to defend.
We see it because it's fucking Antiga, if you don't abuse drops to win you won't be able to hold your 3rd ever.
Every all-in is meant to be easier to pull off than defend. That's why people do it.
Plus this new variant of MC's was introduced literally less than a week ago. Blizzard left Protoss crying for months before they increased the Immortal range by one.
I actually meant the sentry-immortal all-in that Parting just did. It is not just done on Antiga. There is a difference between easier to pull off than A LOT easier... If the defender has to play perfect to defend it, I think it should be looked at.
Oh, ok. I would wait a while before thinking of changing stuff up - Stephano said that he thought it wasn't OP when he lost to it. Then again, that is Stephano.
On July 23 2012 20:31 aznball123 wrote: seemed like Parting could've just ended this
He probably could have blinked up into the main when it was one immortal out but he wanted to play safe, not knowing if he would lose vision after he puts in the blink command and lose some stuff, or if another immortal was about to pop out.
On July 23 2012 20:11 vthree wrote: heh, this 2 base sentry all-in is the 1-1-1 of 2012. Wonder how Blizzard will nerf it.
one of the stupidest things I've ever read
How so? It seems like we see it every 3rd PvZ game (similar to 1-1-1) and it seems a lot easier to executed than to defend.
And that's where you are completely wrong lol...it is stopped by scouting what he's doing and leaving like 10-12 zerglings in your base so that the sentries dont get a forcefield off. It is executed by perfectly denying scouting. The 1/1/1 was annoying because even if you scouted it it was still near impossible to stop. The sentry drop in the main is the exact opposite of that.
On July 23 2012 20:35 opterown wrote: can we please not have collosi wars T_T
It's either the game ends early or collosi wars, take your pick.
The first person to consistently show me Templar instead of Colossus will become my favorite player ever
he'd have to be like a million x better than his opponent with massive multi-tasking. your stuff just melts so fast it's not really viable :\
Hero vs Alicia, IPLTAC, Liquid vs SlayerS, game on Ohana (iirc)
First and only time I've seen it work with both players level and arguably the same skill (at least recently, Hero not doing so great, Alicia suddenly doing well)
On July 23 2012 20:35 opterown wrote: can we please not have collosi wars T_T
It's either the game ends early or collosi wars, take your pick.
The first person to consistently show me Templar instead of Colossus will become my favorite player ever
Considering storms do nothing vs most Protoss unit, don't see it happening. Air doesn't really work due to stalkers. So in the mid/late game, you pretty much HAVE to make Colossi. If you engage with no Colossus vs 1-2 Colossi, you might get away with it with really good spread micro. But once it gets to 3, the splash is just too much.
On July 23 2012 20:35 opterown wrote: can we please not have collosi wars T_T
It's either the game ends early or collosi wars, take your pick.
The first person to consistently show me Templar instead of Colossus will become my favorite player ever
Considering storms do nothing vs most Protoss unit, don't see it happening. Air doesn't really work due to stalkers. So in the mid/late game, you pretty much HAVE to make Colossi. If you engage with no Colossus vs 1-2 Colossi, you might get away with it with really good spread micro. But once it gets to 3, the splash is just too much.
I reckon that after you reach ~4 Colossi, a switch into VRs is good on some maps, unless your opponent is already at upgrades on Blink Stalkers or something. This opens up Motherships more easily too.
On July 23 2012 20:35 opterown wrote: can we please not have collosi wars T_T
It's either the game ends early or collosi wars, take your pick.
The first person to consistently show me Templar instead of Colossus will become my favorite player ever
Considering storms do nothing vs most Protoss unit, don't see it happening. Air doesn't really work due to stalkers. So in the mid/late game, you pretty much HAVE to make Colossi. If you engage with no Colossus vs 1-2 Colossi, you might get away with it with really good spread micro. But once it gets to 3, the splash is just too much.
I reckon that after you reach ~4 Colossi, a switch into VRs is good on some maps, unless your opponent is already at upgrades on Blink Stalkers or something. This opens up Motherships more easily too.
Ah... was wondering why OP didn't put it in. The unofficial one he linked is laggy. Wow today's viewer count is far far less than last weeks.
A bit odd considering how good last weeks games were. Freaking OGN and their promotion kinda sucks.
It's just because the ODT has been completely overshadowed by GOM's broadcast of he WCS Korea prelims, but that just ended so the viewer count should go up.
Would like to see Seal doing infestor drops or burrow play if he's making that many infestors. Not been watching too close the last few minutes but didn't see him do any yet?
Seriously mods/whoever handels embedding the streams on the sidebar... can you PLEASE put the official link there instead of just a restream?.... Minimal effort, it's just really silly not to do it....
Even though the official stream was up all the time for group A & B it wasn't embedded.....
On July 23 2012 21:10 Asha` wrote: Would like to see Seal doing infestor drops or burrow play if he's making that many infestors. Not been watching too close the last few minutes but didn't see him do any yet?
I think he did it with 3 infestors at Coca's fourth.
interesting simcity for MC, this seems like it could be taken advantage of really badly. of course the likelyhood of 30 speedlings running into your natural this early in the game in the current meta is about 0.0001%
On July 23 2012 21:20 AgentChaos wrote: felt like coca could have take that
he went hydras and Seal responded by buidling more infestors. Infestor could fungal and then throw infested terrans to make a wall, pretty much nullified the higher hydra DPS.
On July 23 2012 21:24 Dodgin wrote: interesting simcity for MC, this seems like it could be taken advantage of really badly. of course the likelyhood of 30 speedlings running into your natural this early in the game in the current meta is about 0.0001%
lol, Stephano tried that against Oz but Oz walled off and Stephano was way behind since he made 20-25 lings (he thought it was a 4 gate) and couldn't do anything with them.
On July 23 2012 21:20 AgentChaos wrote: felt like coca could have take that
he went hydras and Seal responded by buidling more infestors. Infestor could fungal and then throw infested terrans to make a wall, pretty much nullified the higher hydra DPS.
i wanted coca to pull out to once the infested terrans roll just to drain the energy then attack once all the energy all gone
On July 23 2012 21:24 Dodgin wrote: interesting simcity for MC, this seems like it could be taken advantage of really badly. of course the likelyhood of 30 speedlings running into your natural this early in the game in the current meta is about 0.0001%
lol, Stephano tried that against Oz but Oz walled off and Stephano was way behind since he made 20-25 lings (he thought it was a 4 gate) and couldn't do anything with them.
Yeah I meant the timing where MC puts the gates on the low ground, or right before it.
On July 23 2012 21:20 AgentChaos wrote: felt like coca could have take that
he went hydras and Seal responded by buidling more infestors. Infestor could fungal and then throw infested terrans to make a wall, pretty much nullified the higher hydra DPS.
i wanted coca to pull out to once the infested terrans roll just to drain the energy then attack once all the energy all gone
He had a lot of fungal'ed units, couldn't really disengage
On July 23 2012 21:38 opterown wrote: why the random vortex???
it seemed to have protected some of his stalkers.
From what? Banelings would have rolled into the Vortex anyway and the Stalkers he Vortex was in the back line.
If he wanted to waste a Vortex before being neuralled, he could have just Vortexed some random stuff than removing 10 or so Stalkers completely. Seemed like we may have missed a Neural. But I dunno.
Despite the worries from some people about a bo1 format there's been very little in the way of upsets so far. Only San advancing over Symbol so far really.
On July 23 2012 22:02 s3183529 wrote: Is this event not well publicized or something, or are koreans not into sc2 that much? I think gsl has more audience than this?
The GSL audience has a lot of foreigners in it, maybe they don't know where the OGN studio is.
On July 23 2012 22:02 s3183529 wrote: Is this event not well publicized or something, or are koreans not into sc2 that much? I think gsl has more audience than this?
The GSL audience has a lot of foreigners in it, maybe they don't know where the OGN studio is.
I think one of its biggest problems is that there doesn't seem to be a lot of promotion for the ODT, mostly on the part of OGN, but also from the community. Not many people seem to know about it.
On July 23 2012 22:02 s3183529 wrote: Is this event not well publicized or something, or are koreans not into sc2 that much? I think gsl has more audience than this?
The GSL audience has a lot of foreigners in it, maybe they don't know where the OGN studio is.
I think one of its biggest problems is that there doesn't seem to be a lot of promotion for the ODT, mostly on the part of OGN, but also from the community. Not many people seem to know about it.
Nestea intentionally base trades like that against protoss these days but this time he was very sloppy. Should have done a better job at picking off isolated stalker clumps :/
On July 23 2012 22:22 FrostedMiniWheats wrote: Nestea intentionally base trades like that against protoss these days but this time he was very sloppy. Should have done a better job at picking off isolated stalker clumps :/
Actually, he built all the extra bases to force the Vampire to split his army. If Vampire just defends, he gets up to 4 bases. If Vampire splits, the army is vunerable. If he goes to kill the base with entire force, Nestea just base trades.
On July 23 2012 22:25 FuzzyJAM wrote: I think a lot of the criticism given to the play in that game comes from people forgetting that pros don't see what observers see.
|:
Sniper saw a whole train of drones pass his units on the mini map going north. None returned, but he still took 10minutes to go check for the base =/
If I understand correctly, there's a normal OSL going on, probably the last one to be BW, and there's also a non-sponsored non-Kespa SC2 version of OSL going on?
On July 23 2012 22:25 FuzzyJAM wrote: I think a lot of the criticism given to the play in that game comes from people forgetting that pros don't see what observers see.
|:
Sniper saw a whole train of drones pass his units on the mini map going north. None returned, but he still took 10minutes to go check for the base =/
On July 23 2012 22:28 croqdot wrote: If I understand correctly, there's a normal OSL going on, probably the last one to be BW, and there's also a non-sponsored non-Kespa SC2 version of OSL going on?
this is the non-kespa half ODT for the next OSL after the current OSL finishes. This current osl thats about to finish is the last brood war osl, next osl will be sc2. theres still the kespa half of the ODT to go.
On July 23 2012 22:25 FuzzyJAM wrote: I think a lot of the criticism given to the play in that game comes from people forgetting that pros don't see what observers see.
|:
Sniper saw a whole train of drones pass his units on the mini map going north. None returned, but he still took 10minutes to go check for the base =/
Pretty sure he knew it was there to be honest.
I can't think that he did, I don't think he ever even sent the obs to check because if he did he'd have known that with blink he could completely bypass the spines and kill the hatch very easily and he was certainly out on the map with stalkers enough to do so.
====
Hoping for a good TvZ, games have been lacking today bar the last two Seal games.
On July 23 2012 22:25 FuzzyJAM wrote: I think a lot of the criticism given to the play in that game comes from people forgetting that pros don't see what observers see.
|:
Sniper saw a whole train of drones pass his units on the mini map going north. None returned, but he still took 10minutes to go check for the base =/
Pretty sure he knew it was there to be honest.
I can't think that he did, I don't think he ever even sent the obs to check because if he did he'd have known that with blink he could completely bypass the spines and kill the hatch very easily and he was certainly out on the map with stalkers enough to do so.
====
Hoping for a good TvZ, games have been lacking today bar the last two Seal games.
last time these guys played, in Code A, it was pretty crazy
I don't like it, for a time MKP was 16 CC'ing on 2 spawn pos maps, only 14'ing on 4 spawn ones, due to being metagamed by every zerg. Is he starting feeling more confident? Then he will only get roach rushed again :'(
twitch.tv/ogn_star2hd lagging hard But I think I need to blame my 15y old notebook... Took me 6 hours to get it work a bit for MKP! And a fucking roach rush...
Watching this and WCS...why do these guys not make infestors? Seriously just...make them. I feel ling/infestor is almost always better than line/baneling unless there's 20 medivacs.
On July 23 2012 22:52 ZenithM wrote: YuGiOh thinking he can just roach bane MKP like that. Well joke's on you.
what? did you watch the game?
Well, he made roaches, then he made roaches and banes, then he made banes. Did you watch the game?
did you see why yugioh lost? or you know nothing about the game at all?? do you know how to watch the game? muta is bad, did nothing. no infestor ( the op unit) = gg.
On July 23 2012 22:52 ZenithM wrote: YuGiOh thinking he can just roach bane MKP like that. Well joke's on you.
what? did you watch the game?
Well, he made roaches, then he made roaches and banes, then he made banes. Did you watch the game?
did you see why yugioh lost? or you know nothing about the game at all?? do you know how to watch the game? muta is bad, did nothing. no infestor ( the op unit) = gg.
"The op unit". You seem to know quite much about this game yourself.
Edit: But yeah, I get it now, thank you for educating me. YuGiOh made mutas, hence he lost the game.
On July 23 2012 22:59 Eufouria wrote: Have these 2 played since MKP went 2 rax with an SCV pull in the final game of open season 2?
Was wondering that as well. I think this is their first official rematch since then? Feels like so long ago. I would have thought they would have met at least a few times since then.
I don't understand. Nestea clearly expected MKP to go CC first because he went gas first, but why wouldn't he do a cheese that's better against CC first? MKP shouldn't hold a 6 or 7 pool even if he scouted it.
On July 23 2012 23:07 ZenithM wrote: Haha, so that's MKP's evil master plan: 1) 14 CC every game for 6 months and seemingly losing to every rush. 2) 14 CC some more. 3) Win.
On July 23 2012 23:07 ZenithM wrote: Haha, so that's MKP's evil master plan: 1) 14 CC every game for 6 months and seemingly losing to every rush. 2) 14 CC some more. 3) Win.
MKP #1 Flash impersonator
inb4 he loses his glasses and starts twitching before the games
On July 23 2012 23:10 pdd wrote: Will totally laugh my ass off when baneling speed finishes.
NesTea is too stupid to wait for it to finish =p
I still stand firm that if speed finished before ZergBong attacked, Clare's marines would have been dead. But then again, nothing going to stop 19 marine rally at that point.
On July 23 2012 23:10 pdd wrote: Will totally laugh my ass off when baneling speed finishes.
NesTea is too stupid to wait for it to finish =p
I still stand firm that if speed finished before ZergBong attacked, Clare's marines would have been dead. But then again, nothing going to stop 19 marine rally at that point.
Pretty much only Freaky's Infestors could've saved NesTea at that point, regardless of what he did
On July 23 2012 23:18 HaXXspetten wrote: Am I the only one who finds it annoying that OSL calls it "Winner's Match" and "Loser's Match" ? I mean there are two players...
On July 23 2012 23:18 HaXXspetten wrote: Am I the only one who finds it annoying that OSL calls it "Winner's Match" and "Loser's Match" ? I mean there are two players...
On July 23 2012 23:18 HaXXspetten wrote: Am I the only one who finds it annoying that OSL calls it "Winner's Match" and "Loser's Match" ? I mean there are two players...
On July 23 2012 23:18 HaXXspetten wrote: Am I the only one who finds it annoying that OSL calls it "Winner's Match" and "Loser's Match" ? I mean there are two players...
What? The Winner's match is the match with the 2 winners from the first games. The Loser's match is the match with the 2 losers from the first games. Why would that be annoying?
edit: Ohhh, the apostrophe positioning. I didn't even notice >.<
On July 23 2012 23:18 HaXXspetten wrote: Am I the only one who finds it annoying that OSL calls it "Winner's Match" and "Loser's Match" ? I mean there are two players...
I didn't but now I'm going to notice it all the time, damn you -_-
On July 23 2012 23:18 HaXXspetten wrote: Am I the only one who finds it annoying that OSL calls it "Winner's Match" and "Loser's Match" ? I mean there are two players...
I didn't but now I'm going to notice it all the time, damn you -_-
On July 23 2012 23:18 HaXXspetten wrote: Am I the only one who finds it annoying that OSL calls it "Winner's Match" and "Loser's Match" ? I mean there are two players...
...What are you talking about?
It should be Winners' match and Losers' match
you're complaining about the small grammar mistake from koreans trying to write english lol
On July 23 2012 23:18 HaXXspetten wrote: Am I the only one who finds it annoying that OSL calls it "Winner's Match" and "Loser's Match" ? I mean there are two players...
...What are you talking about?
It should be Winners' match and Losers' match
Ah okay
EDIT: And now in between Yugioh's and Vampire's name it says 'Looser's match'
On July 23 2012 23:18 HaXXspetten wrote: Am I the only one who finds it annoying that OSL calls it "Winner's Match" and "Loser's Match" ? I mean there are two players...
On July 23 2012 23:18 HaXXspetten wrote: Am I the only one who finds it annoying that OSL calls it "Winner's Match" and "Loser's Match" ? I mean there are two players...
On July 23 2012 23:23 Clefairy wrote: Nearly midnight in Korea... These tournament organizers are too cruel Nestea needs to sleep.
lol shit yea it is, maybe that explains the lack of a crowd, 11:30 pm monday night
That's crazy, why is their SC2 tournament scheduled to play at such a poor time for Korean audiences? It's like they only care for foreign viewers.
I appreciate it because I can watch it right now instead of way early in the morning, but it seems strange that a tournament so typically catered to Koreans has this bad of a timing for the players and the audience
On July 23 2012 23:23 Clefairy wrote: Nearly midnight in Korea... These tournament organizers are too cruel Nestea needs to sleep.
lol shit yea it is, maybe that explains the lack of a crowd, 11:30 pm monday night
That's crazy, why is their SC2 tournament scheduled to play at such a poor time for Korean audiences? It's like they only care for foreign viewers.
I appreciate it because I can watch it right now instead of way early in the morning, but it seems strange that a tournament so typically catered to Koreans has this bad of a timing for the players and the audience
On July 23 2012 23:23 Clefairy wrote: Nearly midnight in Korea... These tournament organizers are too cruel Nestea needs to sleep.
lol shit yea it is, maybe that explains the lack of a crowd, 11:30 pm monday night
That's crazy, why is their SC2 tournament scheduled to play at such a poor time for Korean audiences? It's like they only care for foreign viewers.
I appreciate it because I can watch it right now instead of way early in the morning, but it seems strange that a tournament so typically catered to Koreans has this bad of a timing for the players and the audience
this is still officially a qualifier stage, though think of it as, say, open bracket MLG games?
On July 23 2012 23:23 Clefairy wrote: Nearly midnight in Korea... These tournament organizers are too cruel Nestea needs to sleep.
lol shit yea it is, maybe that explains the lack of a crowd, 11:30 pm monday night
That's crazy, why is their SC2 tournament scheduled to play at such a poor time for Korean audiences? It's like they only care for foreign viewers.
I appreciate it because I can watch it right now instead of way early in the morning, but it seems strange that a tournament so typically catered to Koreans has this bad of a timing for the players and the audience
The tournament starts at 7:30pm on a weekday, that's prime time guys... There alreday wasn't much of a crowd at the beginning, there's just few koreans interested by this apparently...
On July 23 2012 23:23 Clefairy wrote: Nearly midnight in Korea... These tournament organizers are too cruel Nestea needs to sleep.
lol shit yea it is, maybe that explains the lack of a crowd, 11:30 pm monday night
That's crazy, why is their SC2 tournament scheduled to play at such a poor time for Korean audiences? It's like they only care for foreign viewers.
...why would they refuse to offer a proper english stream then?
Actually, it started at 7:30 PM which is pretty much prime time. But since they have 2 groups, of course it will run a bit late. That is why Nestea was being kind and did a 1 base play ...
On July 23 2012 23:23 Clefairy wrote: Nearly midnight in Korea... These tournament organizers are too cruel Nestea needs to sleep.
lol shit yea it is, maybe that explains the lack of a crowd, 11:30 pm monday night
That's crazy, why is their SC2 tournament scheduled to play at such a poor time for Korean audiences? It's like they only care for foreign viewers.
...why would they refuse to offer a proper english stream then?
they might be taking their time finding casters. moletrap and Torch are working on LoL now. I guess they could get Doa and someone else, but Doa is busy with IPL...
On July 23 2012 23:34 corumjhaelen wrote: The tournament starts at 8:30pm on a weekday, that's prime time guys... There alreday wasn't much of a crowd at the beginning, there's just few koreans interested by this apparently...
prime time to watch from home maybe, a tad late to visit the venue and watch. gom has it better timed at 6:10pm
On July 23 2012 23:23 Clefairy wrote: Nearly midnight in Korea... These tournament organizers are too cruel Nestea needs to sleep.
lol shit yea it is, maybe that explains the lack of a crowd, 11:30 pm monday night
That's crazy, why is their SC2 tournament scheduled to play at such a poor time for Korean audiences? It's like they only care for foreign viewers.
...why would they refuse to offer a proper english stream then?
they might be taking their time finding casters. moletrap and Torch are working on LoL now. I guess they could get Doa and someone else, but Doa is busy with IPL...
On July 23 2012 23:23 Clefairy wrote: Nearly midnight in Korea... These tournament organizers are too cruel Nestea needs to sleep.
lol shit yea it is, maybe that explains the lack of a crowd, 11:30 pm monday night
That's crazy, why is their SC2 tournament scheduled to play at such a poor time for Korean audiences? It's like they only care for foreign viewers.
...why would they refuse to offer a proper english stream then?
Actually, it started at 7:30 PM which is pretty much prime time. But since they have 2 groups, of course it will run a bit late. That is why Nestea was being kind and did a 1 base play ...
7:30 start time doesn't sound like prime time for an outdoor gaming event. But then again I'm not a Korean so what do I know
On July 23 2012 23:34 corumjhaelen wrote: The tournament starts at 8:30pm on a weekday, that's prime time guys... There alreday wasn't much of a crowd at the beginning, there's just few koreans interested by this apparently...
prime time to watch from home maybe, a tad late to visit the venue and watch. gom has it better timed at 6:10pm
Why am I not convinced... Maybe because the last ODT had more people everytime and was at the same time :/
I know Vampire made mistakes but just massing Infestors should be way worse then it actually is. I hate seeing mass casters reminds me of reign of chaos wc3 which was stupid like this as well.
Yugioh not playing very well, but Vampire didn't adapt to the weirdness at all, and just kept trying to attack without any need. There was no Hive tech for Yugioh, so he could've just gotten Colossi and Storm, and then rolled the mass Infestors over with bruteforce aoe and feedbacks.
On July 23 2012 23:43 Fusilero wrote: This has been yugioh's style since the infestor buff, except he normally goes for a fast hive with it seems like today he didn't see the need.
Well, infestors counter all the non AoE protoss units and vampire never made them.
On July 23 2012 23:43 Fusilero wrote: This has been yugioh's style since the infestor buff, except he normally goes for a fast hive with it seems like today he didn't see the need.
Well, infestors counter all the non AoE protoss units and vampire never made them.
That's probably what yugioh thought, "Oh he's stuck on archon, immortal, stalker no need to grab the hive".
On July 23 2012 23:43 Fusilero wrote: This has been yugioh's style since the infestor buff, except he normally goes for a fast hive with it seems like today he didn't see the need.
Well, infestors counter all the non AoE protoss units and vampire never made them.
That's probably what yugioh thought, "Oh he's stuck on archon, immortal, stalker no need to grab the hive".
i think he thought "wow these green balls kill alot of shit why not just max out on them?"
On July 23 2012 23:43 Fusilero wrote: This has been yugioh's style since the infestor buff, except he normally goes for a fast hive with it seems like today he didn't see the need.
Well, infestors counter all the non AoE protoss units and vampire never made them.
That's probably what yugioh thought, "Oh he's stuck on archon, immortal, stalker no need to grab the hive".
Yea, ultras aren't good against that comp and BLs are pretty immobile so he would need to chase Vampire all over the place. And if he got out of position with BLs, stalkers could always blink under them. With mass infestors with energy, there was pretty much no way for Vampire to engage him or disengage if they did get into an engagement. And he could still have a small task force of roaches to roam the map.
On July 24 2012 00:04 SilverJohnny wrote: There is a reason why NesTea has a 75% winrate ZvZ lol.
He's not looking that good to be perfectly honest. Yugioh is simply not smart enough to abuse the deficiencies of this roach/hydra style. Like, for instance, if he hadn't decided to engage 4 Queens and a Spore with his Muta flock, he could've done so much more with them. I think Nestea would've lost to a top ZvZer like Leenock or DRG if he tried to play like this.
I feel so sad for Yugioh. He keeps qualifying/remaining in GSL/OSL/WCS, but somehow or rather just can break free of the perennial "gatekeeper" status.
- OGN don't advertise to foreigners (which is GSL's biggest draw) - No foreigners know how to get to the studio - Games tend to go on until late at night, I left during the second group's losers match so I could avoid the 20% taxi surcharge after midnight. - KeSPA players aren't playing
On July 24 2012 00:07 WigglingSquid wrote: Lately quite a few more players are looking crushed after their defeats. Pressure must be adding up.
name a few?
i dont think this is anything new..
It's not new, but it seems more common than in the past. Byun, DRG, Jjakji, Yugioh right now...
Symbol was crushed when he losted against Seed as well... I think also maybe the camera is showing it more. Plus with Kespa players coming in, GSL players know the competition will ramp up again and they might not get as good chances like this again.
On July 24 2012 00:04 SilverJohnny wrote: There is a reason why NesTea has a 75% winrate ZvZ lol.
He's not looking that good to be perfectly honest. Yugioh is simply not smart enough to abuse the deficiencies of this roach/hydra style. Like, for instance, if he hadn't decided to engage 4 Queens and a Spore with his Muta flock, he could've done so much more with them. I think Nestea would've lost to a top ZvZer like Leenock or DRG if he tried to play like this.
I don't disagree that his form is off from what it used to be, but I still think there is a very, VERY short list of players who can take him down in a ZvZ series, and only a slightly larger list of people who can even take a game off of him. Granted his play was sloppy, but a lot of it came down to missing Yugi's spire timing. But as soon as he saw the mutas he made the best possible choices - keep attacking to keep them at home, make a few more queens + spores (not too many, only made 4 to start), get a hydra den so you don't die and transition to infestors. Textbook and solid, even if he didn't control perfectly or if he didn't scout 100% accurately. Yugi didn't play horribly, he just made a few mistakes and those cost him the game against someone who knows what to do.
On July 24 2012 00:07 WigglingSquid wrote: Lately quite a few more players are looking crushed after their defeats. Pressure must be adding up.
name a few?
i dont think this is anything new..
The GSL ro4 losers, Dongraegu and Byun looked like their lives had just ended when they lost.
i dont htink that has anything to do with pressure adding up, just that they almost made the finals of a gsl
and lost
It was way worse this season though, never seen to much emotion from the semifinal losers before.
Also, GSL are 2 months now so much more is invested. Last year, it was basically 1 per month so if you lost, you just say "I know I am good enough and I will make it next month". 2 months is double the time.
On July 24 2012 00:04 SilverJohnny wrote: There is a reason why NesTea has a 75% winrate ZvZ lol.
He's not looking that good to be perfectly honest. Yugioh is simply not smart enough to abuse the deficiencies of this roach/hydra style. Like, for instance, if he hadn't decided to engage 4 Queens and a Spore with his Muta flock, he could've done so much more with them. I think Nestea would've lost to a top ZvZer like Leenock or DRG if he tried to play like this.
I don't disagree that his form is off from what it used to be, but I still think there is a very, VERY short list of players who can take him down in a ZvZ series, and only a slightly larger list of people who can even take a game off of him. Granted his play was sloppy, but a lot of it came down to missing Yugi's spire timing. But as soon as he saw the mutas he made the best possible choices - keep attacking to keep them at home, make a few more queens + spores (not too many, only made 4 to start), get a hydra den so you don't die and transition to infestors. Textbook and solid, even if he didn't control perfectly or if he didn't scout 100% accurately. Yugi didn't play horribly, he just made a few mistakes and those cost him the game against someone who knows what to do.
I know there is a lot of talk about Nestea's slump. But it was just because he was so ahead of other zergs in mid 2011. I don't think it is him playing bad but rather others catching up. But by results, you still have to put him top 5 and really only DRG as #1 and you can argue about 2-4 (Symbol, Leenock(who had his own slump), Nestea)
On July 24 2012 00:04 SilverJohnny wrote: There is a reason why NesTea has a 75% winrate ZvZ lol.
He's not looking that good to be perfectly honest. Yugioh is simply not smart enough to abuse the deficiencies of this roach/hydra style. Like, for instance, if he hadn't decided to engage 4 Queens and a Spore with his Muta flock, he could've done so much more with them. I think Nestea would've lost to a top ZvZer like Leenock or DRG if he tried to play like this.
I don't disagree that his form is off from what it used to be, but I still think there is a very, VERY short list of players who can take him down in a ZvZ series, and only a slightly larger list of people who can even take a game off of him. Granted his play was sloppy, but a lot of it came down to missing Yugi's spire timing. But as soon as he saw the mutas he made the best possible choices - keep attacking to keep them at home, make a few more queens + spores (not too many, only made 4 to start), get a hydra den so you don't die and transition to infestors. Textbook and solid, even if he didn't control perfectly or if he didn't scout 100% accurately. Yugi didn't play horribly, he just made a few mistakes and those cost him the game against someone who knows what to do.
I know there is a lot of talk about Nestea's slump. But it was just because he was so ahead of other zergs in mid 2011. I don't think it is him playing bad but rather others catching up. But by results, you still have to put him top 5 and really only DRG as #1 and you can argue about 2-4 (Symbol, Leenock(who had his own slump), Nestea)
On July 24 2012 00:04 SilverJohnny wrote: There is a reason why NesTea has a 75% winrate ZvZ lol.
He's not looking that good to be perfectly honest. Yugioh is simply not smart enough to abuse the deficiencies of this roach/hydra style. Like, for instance, if he hadn't decided to engage 4 Queens and a Spore with his Muta flock, he could've done so much more with them. I think Nestea would've lost to a top ZvZer like Leenock or DRG if he tried to play like this.
I don't disagree that his form is off from what it used to be, but I still think there is a very, VERY short list of players who can take him down in a ZvZ series, and only a slightly larger list of people who can even take a game off of him. Granted his play was sloppy, but a lot of it came down to missing Yugi's spire timing. But as soon as he saw the mutas he made the best possible choices - keep attacking to keep them at home, make a few more queens + spores (not too many, only made 4 to start), get a hydra den so you don't die and transition to infestors. Textbook and solid, even if he didn't control perfectly or if he didn't scout 100% accurately. Yugi didn't play horribly, he just made a few mistakes and those cost him the game against someone who knows what to do.
I know there is a lot of talk about Nestea's slump. But it was just because he was so ahead of other zergs in mid 2011. I don't think it is him playing bad but rather others catching up. But by results, you still have to put him top 5 and really only DRG as #1 and you can argue about 2-4 (Symbol, Leenock(who had his own slump), Nestea)
nerchio #1 zerg, he's the world champion man.
Lol, I lefted out the foreign zergs on purpose since I didn't want this to turn into a Stephano post again!!!
On July 24 2012 00:04 SilverJohnny wrote: There is a reason why NesTea has a 75% winrate ZvZ lol.
He's not looking that good to be perfectly honest. Yugioh is simply not smart enough to abuse the deficiencies of this roach/hydra style. Like, for instance, if he hadn't decided to engage 4 Queens and a Spore with his Muta flock, he could've done so much more with them. I think Nestea would've lost to a top ZvZer like Leenock or DRG if he tried to play like this.
I don't disagree that his form is off from what it used to be, but I still think there is a very, VERY short list of players who can take him down in a ZvZ series, and only a slightly larger list of people who can even take a game off of him. Granted his play was sloppy, but a lot of it came down to missing Yugi's spire timing. But as soon as he saw the mutas he made the best possible choices - keep attacking to keep them at home, make a few more queens + spores (not too many, only made 4 to start), get a hydra den so you don't die and transition to infestors. Textbook and solid, even if he didn't control perfectly or if he didn't scout 100% accurately. Yugi didn't play horribly, he just made a few mistakes and those cost him the game against someone who knows what to do.
I know there is a lot of talk about Nestea's slump. But it was just because he was so ahead of other zergs in mid 2011. I don't think it is him playing bad but rather others catching up. But by results, you still have to put him top 5 and really only DRG as #1 and you can argue about 2-4 (Symbol, Leenock(who had his own slump), Nestea)
nerchio #1 zerg, he's the world champion man.
Lol, I lefted out the foreign zergs on purpose since I didn't want this to turn into a Stephano post again!!!
On July 24 2012 00:21 TheDougler wrote: So next round for the GSL guys is RO16 with Kespa players as well? If so will that be group stages or brackets?
As far as i know people who advance from the dual tournament get to the ro16 together, only the dual tournament was seperate. I believe there will be a group selection for that.
On July 24 2012 00:21 TheDougler wrote: So next round for the GSL guys is RO16 with Kespa players as well? If so will that be group stages or brackets?
I am not 100% sure about this but OSL usually does random draws where the top 4 seeds (top 4 in previous OSL) draw names out of a hat and they are split into groups and play a round robin with tie breakers if necessary.
But since this is first OSL where GSL and Kespa players merge, not sure what they will do. Because it is possible that Flash and Zero won't even make it (they still have to play in the ODT. Maybe they have Jangbi, Fantasy, MVP, Nestea to draw? Or randomly have 2 Kespa + 2 GSL or full random (could have 3/1, 4/0 groups). I am sure the details will come out once the Kespa ODTs are done.
On July 24 2012 00:21 TheDougler wrote: So next round for the GSL guys is RO16 with Kespa players as well? If so will that be group stages or brackets?
I am not 100% sure about this but OSL usually does random draws where the top 4 seeds (top 4 in previous OSL) draw names out of a hat and they are split into groups and play a round robin with tie breakers if necessary.
But since this is first OSL where GSL and Kespa players merge, not sure what they will do. Because it is possible that Flash and Zero won't even make it (they still have to play in the ODT. Maybe they have Jangbi, Fantasy, MVP, Nestea to draw? Or randomly have 2 Kespa + 2 GSL or full random (could have 3/1, 4/0 groups). I am sure the details will come out once the Kespa ODTs are done.
Jangbi and fantasy are seeded to the RO16 so they'll draw but I'm not sure about the other two, perhaps flash and zero if they qualify for the RO16 or top 2 GSL points of those who qualified?
On July 24 2012 00:04 SilverJohnny wrote: There is a reason why NesTea has a 75% winrate ZvZ lol.
He's not looking that good to be perfectly honest. Yugioh is simply not smart enough to abuse the deficiencies of this roach/hydra style. Like, for instance, if he hadn't decided to engage 4 Queens and a Spore with his Muta flock, he could've done so much more with them. I think Nestea would've lost to a top ZvZer like Leenock or DRG if he tried to play like this.
I don't disagree that his form is off from what it used to be, but I still think there is a very, VERY short list of players who can take him down in a ZvZ series, and only a slightly larger list of people who can even take a game off of him. Granted his play was sloppy, but a lot of it came down to missing Yugi's spire timing. But as soon as he saw the mutas he made the best possible choices - keep attacking to keep them at home, make a few more queens + spores (not too many, only made 4 to start), get a hydra den so you don't die and transition to infestors. Textbook and solid, even if he didn't control perfectly or if he didn't scout 100% accurately. Yugi didn't play horribly, he just made a few mistakes and those cost him the game against someone who knows what to do.
nestea has been slumping especially hard in zvz, while he is still fairly good and code S level, i wont be surprised seeing him losing against up and comer zergs like shine, life or hyun.
glad to see two major korean tournaments running now. Having GSL and OSL reminds me of (no disrespect of course to MSL) the old OSL/MSL pairings, and even more comparable, when Gom Starleague was run during those two tournaments too. It's good to see the Korean players have more opportunities in tournament play without having to fly around, displays more raw skill against higher talent, while sparing us the excuses (legit or not) of being jetlagged/tired/etc. Hopefully this also means there'll be less drama about leaving for foreign teams because with 2 tournaments going, they can make a better living, and hopefully even land more major sponsors like the scbw teams did.
Grats to the winners of their groups, pretty sick lineups overall.
On July 24 2012 00:11 jcairne wrote: So is that 10 gsl championships combined in the ro16? pretty sick line-up for the non-kespa side of the tourny.
Well hey lets not get ahead of ourselves, it's either 9 GSL championships and five runner ups or ten and four. :p
4 (MVP) + 3 (Nestea) + 2 (MC) + 1 (DRG) = 10. I guess one could argue about MVP's WC and the Open season titles (MC, Nestea) but most people do count those. So no, they are not counting the current GSL.
On July 24 2012 00:43 Kazeyonoma wrote: glad to see two major korean tournaments running now. Having GSL and OSL reminds me of (no disrespect of course to MSL) the old OSL/MSL pairings, and even more comparable, when Gom Starleague was run during those two tournaments too. It's good to see the Korean players have more opportunities in tournament play without having to fly around, displays more raw skill against higher talent, while sparing us the excuses (legit or not) of being jetlagged/tired/etc. Hopefully this also means there'll be less drama about leaving for foreign teams because with 2 tournaments going, they can make a better living, and hopefully even land more major sponsors like the scbw teams did.
Grats to the winners of their groups, pretty sick lineups overall.
For sure. But you will have 2x the competition as well once the Kespa pros catch up (and they are catching up quickly).
MVP, Nestea, MC - voted best in their respective race for last year DRG - best in GSTL, multi-champion MKP - best 2nd finisher, and also multi-champion Parting, Oz - at times considered almost the best, if not the best protoss San - very solid protoss
This is almost like a dream team of all times; Kespa would be heroes to even break through one of these guys.
On July 24 2012 01:00 figq wrote: MVP, Nestea, MC - voted best in their respective race for last year DRG - best in GSTL, multi-champion MKP - best 2nd finisher, and also multi-champion Parting, Oz - at times considered almost the best, if not the best protoss San - very solid protoss
This is almost like a dream team of all times; Kespa would be heroes to even break through one of these guys.
Well, Snow did 2-0 Nestea today so anything is possible. But obviously, these 8 are going to be favorites over the Kespa players. If the groups are 2 GSL + 2 Kespa , I think maybe 1 or 2 Kespa will get through to Ro8.
Well would you look at that. After all the paranoia about Bo1...nothing bad happened at all. With the exception of San, all the players people expected to make it through to the next round did so.
On July 24 2012 02:27 larse wrote: I'm so sad. There are basically 0 people at the studio. The only couple of people there are just the players' friends and girlfriends. Sigh.
On July 24 2012 02:27 larse wrote: I'm so sad. There are basically 0 people at the studio. The only couple of people there are just the players' friends and girlfriends. Sigh.
It will end up being packed anyways in the end
GSL Code S is pretty damn packed every day now.
Starleague has established viewership. This is sad since most of those viewers just don't give a d*** about this new league. All four groups have the biggest names in SC2. And no one, even the SC2 fans, go to see the matches.
ogn has vods on their official Korean channel, while I have vods of my English cast restream on my own channel. This time around, I had issues at the start with twitch, so the vods are somewhat messy, but after the first game the problem was solved. http://www.twitch.tv/ooooophidian/videos
On July 24 2012 00:07 WigglingSquid wrote: Lately quite a few more players are looking crushed after their defeats. Pressure must be adding up.
name a few?
i dont think this is anything new..
The GSL ro4 losers, Dongraegu and Byun looked like their lives had just ended when they lost.
i dont htink that has anything to do with pressure adding up, just that they almost made the finals of a gsl
and lost
It was way worse this season though, never seen to much emotion from the semifinal losers before.
For DRG it would have been finals in his hometown so he wanted it sooo badly. And Buyn was just so close, he had 2-1 lead and was looking so strong but Seed was able to win.
On July 24 2012 04:01 oOOoOphidian wrote: ogn has vods on their official Korean channel, while I have vods of my English cast restream on my own channel. This time around, I had issues at the start with twitch, so the vods are somewhat messy, but after the first game the problem was solved. http://www.twitch.tv/ooooophidian/videos
On July 24 2012 04:01 oOOoOphidian wrote: ogn has vods on their official Korean channel, while I have vods of my English cast restream on my own channel. This time around, I had issues at the start with twitch, so the vods are somewhat messy, but after the first game the problem was solved. http://www.twitch.tv/ooooophidian/videos
On July 24 2012 04:01 oOOoOphidian wrote: ogn has vods on their official Korean channel, while I have vods of my English cast restream on my own channel. This time around, I had issues at the start with twitch, so the vods are somewhat messy, but after the first game the problem was solved. http://www.twitch.tv/ooooophidian/videos