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IMGUR Team League Finals! - Page 3

Forum Index > StarCraft 2 Tournaments
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ES_JohnClark
Profile Joined April 2011
United States1121 Posts
April 02 2012 13:52 GMT
#41
On April 01 2012 17:03 Xeris wrote:
Just for the record, I think that rule is really dumb, because of the potential weirdness (that actually happened today). I understand the thought, you don't want a team with 1 really good guy to be able to beat a team all by himself. In that case, don't even have the KOTH format, just make it 4 1v1 + ace match or something. Having KOTH format adds that excitement value, but also gives a lot more weight to a team who has 1-2 really strong players.

This workaround just made no sense and was really confusing. The scenario where you go 4-0 and then 0-4 means that a team needs to have a 6th player, which is just weird. "Bo9 format except for one weird case when a team gets to use more than the maximum # of players."

I like the attempt at creativity and toying with format, but it really didn't work, that 1 scenario (despite how unlikely it is, altho it happened today) kills it. Just my personal opinion ~~


xeris.. good points my friend.

I take full responsibility for the 'twist' included in the All Kill format. I did not do my math properly. However, I still think its a much needed twist and we will continue to use it, but only in bo7 cases where the max number of players required is 5. The all Kill format is a novel idea for a 'team' event.. but technically it is not about 'teams'. My idea of course was to make it so that teams were forced to use at least 2 of their 5 person roster to win a match. Obviously, the All Kill format, even with this twist is not a true team event.. but I figured it would be one step closer.

BTW.. wanted to chat with you about an idea I had. I was told you were the person to talk with. Ill hit you up on skype later!

Thanks,

John Clark
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