[IPL] FC12: HerO vs viOLet - Page 14
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Swiv
Germany3674 Posts
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Mooster
Canada43 Posts
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Turquoise
Turkey145 Posts
Good series. | ||
Funguuuuu
United States198 Posts
Does anyone know why hero doesn't use warp prism's as much anymore? He seems to be using more proxy pylons and less warp prisms, are pylons better because they are so cheap? | ||
illumn
New Zealand437 Posts
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Prplppleatr
United States1518 Posts
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Hall0wed
United States8486 Posts
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duk3
United States807 Posts
Nice games over the past weeks from HerO, I was impressed by how many he won. | ||
Phats
Australia534 Posts
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kju
6143 Posts
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unit
United States2621 Posts
now if only lategame PvZ was easier for my weary eyes to watch BLinfestor so strong and slow and indestructible....reminds me of PvT in bw with the terran 200/200 ball of "i will kill you trololololol" | ||
caradoc
Canada3022 Posts
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RUS RO DAH!!!
United States277 Posts
On March 04 2012 13:18 caradoc wrote: It seems like a ridiculously difficult style to punish. Infestors before collosi or templars, broodlords before mothership. Late game Z unit composition not really contestable with anything protoss has. I can't even imagine how you would deal with it. You gotta do what terran does. Don't let them tech up to broodlords. | ||
Anubit3Blad3
United States2 Posts
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HuKPOWA
United States1604 Posts
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Itsmedudeman
United States19229 Posts
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Orome
Switzerland11984 Posts
On March 04 2012 13:18 caradoc wrote: It seems like a ridiculously difficult style to punish. Infestors before collosi or templars, broodlords before mothership. Late game Z unit composition not really contestable with anything protoss has. I can't even imagine how you would deal with it. You go 2 base colossi, similar to Hero's build on Shattered although the situation was different there. Problem is with ffe you can't reliably scout until you've chosen at least the beginnings of your build, so it becomes a guessing game. | ||
VTPerfect
United States487 Posts
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Bagration
United States18282 Posts
On March 04 2012 13:09 Funguuuuu wrote: Both played very well, congrats to viOLet! Does anyone know why hero doesn't use warp prism's as much anymore? He seems to be using more proxy pylons and less warp prisms, are pylons better because they are so cheap? My guess would be that warp prism production cuts into immortal and collosus production, both of which are crucial for PvZ. | ||
double620
China804 Posts
On March 04 2012 13:18 caradoc wrote: It seems like a ridiculously difficult style to punish. Infestors before collosi or templars, broodlords before mothership. Late game Z unit composition not really contestable with anything protoss has. I can't even imagine how you would deal with it. I think the key is the mid game. Hero did not pressure the zerg enough and allowed zerg doing whatever they want. Even zerg did not build a lot of attacking units in mid game. Toss still needs to build a lot of attacking units to hold his 3rd base. And voilet's playstyle is so wired, he stayed 3 bases versus 3 bases. I could not understand how that works even though I know what they are doing there. Hero did not see what we saw there, it was hard for him to read what voilet was aiming for. I think the best way for a toss to read what the zerg is doing is to get aggressive. That is why although Hero is able to show us brilliant pvz all the time, I still think Mc's playstyle makes more sense. Get aggressive in the mid game before you play a marco game against a zerg. | ||
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