[GSL] 2012 Season 1 Code S Ro16 Group B - Page 114
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Steveling
Greece10806 Posts
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NHY
1013 Posts
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Philipd122
Australia776 Posts
edit: Right as I say this he makes a robotics bay, hopefully he makes collosus ^^ | ||
ZenithM
France15952 Posts
On February 02 2012 20:50 Testuser wrote: That patch was months and months ago, people have adapted ![]() I don't know about you guys but I still can't seem to find room for buildings or warpins sometimes, combined with the "no warp in on ramps" thing. And pros have this problem as well, you can see on streams super gosu multitaskers spend 2-3 seconds just searching for some place to build. | ||
Logros
Netherlands9913 Posts
On February 02 2012 21:00 iAmiAnC wrote: Can some1 explain to me how in this 3 base vs 3 base economy rushing situation a Protoss army can be "so scary" and come close to outright killing a Terran turtling at the top of a ramp with 3 bunkers and SCVs pulled? Supernova lost a lot for nothing trying to kill that 3rd base of Oz, Oz was up like 20 supply after that. | ||
artrea
Latvia3560 Posts
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Pure-SC2
United Kingdom1440 Posts
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chocopaw
2072 Posts
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gideel
1503 Posts
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Testuser
6469 Posts
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roymarthyup
1442 Posts
yes, 3 siegetanks cost 450/375+100/100 for siegetech, however if you only get 3 tanks it serves as more defense than 4 bunkers. toss doesnt have chargelots by this point and if you select the tanks and manually fire on stalkers it just destroys. by doing this you dont need to add any more than one bunker for your expo another and probably better way to counter the immortal pushes is to go blind (off 2base) essentially a terran version of a 5gate pressure for toss. Most terrans try to get factory and lead into medivacs which will just die to the immortal push. however if the terran ignores tech and gets 1rax (techlab) and 6 barracks (2 with reactors) blind off 2base quickly 1base terran (with constant mule) produces 950 minerals a minute, max saturation 1gas produces 117 gas per minute so terran on 2base with max saturation with 1gas brings in 1900 minerals and 117 gas per minute 2barracks consumes 240 minerals a minute making 4.8 marines 1barracks with techlab consumes 200 minerals 50gas a minute making 2 marauders 6barracks (2 with reactor) consumes 960 minerals a minute making 19.2 marines, also requires 2.5 depots which is 250 minerals 1barracks with techlab consumes 200 minerals 50gas a minute making 2 marauders also requires 0.5 depots is 50 minerals total is 6rax(2reactors) 1rax(1techlabs) consumes 1160 minerals 50gas a minute also requires 300 minerals a minute in depots. this is 1460 minerals total. Considering 2base max saturation terran brings in 1900 minerals a minute, this leaves you with 540 extra minerals per minute to spend on expansion/what you need AFTER you go with the 7rax to remain safe so if the terran gets his expo then blindly powers out 6 more barracks quickly (2 with reactors) before even thinking about getting a factory, he should be able to beat back the immortal push easily with mass bio+stim.. Also terran needs to make sure to spend 200 minerals on 1 turret (guarding natural/ramp) and 1 engineering bar by the 7 minute mark in order to be safe against DT's (assuming he doesnt have absolute scouting information proving DT's are not a possibility) Also, i wouldnt call this all-in or behind in economy because many toss get 4gate+1robo+2observers on 2bases before thinking of going for higher tech, and 4gate+robo is actually equal in COST PER MINUTE and PRODUCTION PER MINUTE of terrans 7barracks(2reactor, 1techlab) option. | ||
Blaec
Australia4289 Posts
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R!!
Brazil938 Posts
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Nothingtosay
United States875 Posts
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Zeroxk
Norway1244 Posts
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zul
Germany5427 Posts
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iyoume
2501 Posts
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MegaFonzie
Australia1084 Posts
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Netsky
Australia1155 Posts
User was warned for this post | ||
Telcontar
United Kingdom16710 Posts
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