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[GSL] 2012 Season 1 Code S Ro16 Group B - Page 114

Forum Index > StarCraft 2 Tournaments
Post a Reply
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Steveling
Profile Blog Joined January 2011
Greece10806 Posts
February 02 2012 12:00 GMT
#2261
Fionn you might want to check out the blog section.
My dick has shrunk to the point where it looks like I have 3 balls.
NHY
Profile Joined October 2010
1013 Posts
February 02 2012 12:01 GMT
#2262
Standard 16 gate protoss.
Philipd122
Profile Joined April 2011
Australia776 Posts
Last Edited: 2012-02-02 12:01:58
February 02 2012 12:01 GMT
#2263
Oz why you no make colossus >.< your play is just so damn risky.

edit: Right as I say this he makes a robotics bay, hopefully he makes collosus ^^
Oz | Leenock | GuMiho | Lucky | MC | PartinG | DRG | Mvp
ZenithM
Profile Joined February 2011
France15952 Posts
February 02 2012 12:01 GMT
#2264
On February 02 2012 20:50 Testuser wrote:
Show nested quote +
On February 02 2012 20:48 ZenithM wrote:
On February 02 2012 20:46 chocopaw wrote:
Holy shit, that was so bad.
And I can't believe pros are just not stopping with Artosis pylons.


For one more time bro. At that time you have like 2 pylons, assuming you want some space to place, I don't know, buildings, one of them will be an Artosis pylon.
It's not some magical dumb stuff Protoss players always do, since the pylon nerf, you have no space to place building so you space out your pylons to the max, hence more Artosis pylons since this patch.


That patch was months and months ago, people have adapted that was clearly a mistake on Oz's part.


I don't know about you guys but I still can't seem to find room for buildings or warpins sometimes, combined with the "no warp in on ramps" thing. And pros have this problem as well, you can see on streams super gosu multitaskers spend 2-3 seconds just searching for some place to build.
Logros
Profile Joined September 2010
Netherlands9913 Posts
Last Edited: 2012-02-02 12:01:58
February 02 2012 12:01 GMT
#2265
On February 02 2012 21:00 iAmiAnC wrote:
Can some1 explain to me how in this 3 base vs 3 base economy rushing situation a Protoss army can be "so scary" and come close to outright killing a Terran turtling at the top of a ramp with 3 bunkers and SCVs pulled?

Supernova lost a lot for nothing trying to kill that 3rd base of Oz, Oz was up like 20 supply after that.
artrea
Profile Joined March 2011
Latvia3560 Posts
February 02 2012 12:01 GMT
#2266
Well 3 base terran vs 4 base protoss is not going to fare that well
Pure-SC2
Profile Joined November 2011
United Kingdom1440 Posts
February 02 2012 12:02 GMT
#2267
Nice play Oz.
"Every time I visit community sites, I'm just embarrassed. There's so much witch hunting and name calling and arguing and gossip. Misogynist comments against women. It's just embarrassing." – Tasteless
chocopaw
Profile Blog Joined May 2011
2072 Posts
February 02 2012 12:02 GMT
#2268
SICK PLAY!!!
http://twitter.com/lechocopaw
gideel
Profile Joined January 2011
1503 Posts
February 02 2012 12:02 GMT
#2269
bye supernova...
Testuser
Profile Blog Joined June 2011
6469 Posts
February 02 2012 12:02 GMT
#2270
Wow.
https://soundcloud.com/papercranesdk
roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2012-02-02 12:03:43
February 02 2012 12:02 GMT
#2271
instead of floating your factory getting a couple siegetanks (blindly) right after the factory is a great counter to these immortal pushes. either that or go blind ghost which loses to tons of stuff.

yes, 3 siegetanks cost 450/375+100/100 for siegetech, however if you only get 3 tanks it serves as more defense than 4 bunkers. toss doesnt have chargelots by this point and if you select the tanks and manually fire on stalkers it just destroys. by doing this you dont need to add any more than one bunker for your expo



another and probably better way to counter the immortal pushes is to go blind (off 2base) essentially a terran version of a 5gate pressure for toss. Most terrans try to get factory and lead into medivacs which will just die to the immortal push. however if the terran ignores tech and gets 1rax (techlab) and 6 barracks (2 with reactors) blind off 2base quickly

1base terran (with constant mule) produces 950 minerals a minute, max saturation
1gas produces 117 gas per minute

so terran on 2base with max saturation with 1gas brings in 1900 minerals and 117 gas per minute
2barracks consumes 240 minerals a minute making 4.8 marines
1barracks with techlab consumes 200 minerals 50gas a minute making 2 marauders

6barracks (2 with reactor) consumes 960 minerals a minute making 19.2 marines, also requires 2.5 depots which is 250 minerals

1barracks with techlab consumes 200 minerals 50gas a minute making 2 marauders also requires 0.5 depots is 50 minerals

total is 6rax(2reactors) 1rax(1techlabs) consumes 1160 minerals 50gas a minute also requires 300 minerals a minute in depots. this is 1460 minerals total. Considering 2base max saturation terran brings in 1900 minerals a minute, this leaves you with 540 extra minerals per minute to spend on expansion/what you need AFTER you go with the 7rax to remain safe

so if the terran gets his expo then blindly powers out 6 more barracks quickly (2 with reactors) before even thinking about getting a factory, he should be able to beat back the immortal push easily with mass bio+stim.. Also terran needs to make sure to spend 200 minerals on 1 turret (guarding natural/ramp) and 1 engineering bar by the 7 minute mark in order to be safe against DT's (assuming he doesnt have absolute scouting information proving DT's are not a possibility)

Also, i wouldnt call this all-in or behind in economy because many toss get 4gate+1robo+2observers on 2bases before thinking of going for higher tech, and 4gate+robo is actually equal in COST PER MINUTE and PRODUCTION PER MINUTE of terrans 7barracks(2reactor, 1techlab) option.
Blaec
Profile Joined April 2010
Australia4289 Posts
February 02 2012 12:02 GMT
#2272
Wow, great battle for Oz
R!!
Profile Joined November 2011
Brazil938 Posts
February 02 2012 12:02 GMT
#2273
Yet another very close late game PvT battle, these games are awesome!
I like the part where sense is considered a common, settled thing.
Nothingtosay
Profile Blog Joined February 2011
United States875 Posts
February 02 2012 12:02 GMT
#2274
YEAH OZ take supernova OUT
[QUOTE][B]On October 16 2011 13:00 Anihc wrote:[/B] No, you're the one who's wrong. Nothingtosay got it right.[/QUOTE]:3
Zeroxk
Profile Joined October 2010
Norway1244 Posts
February 02 2012 12:02 GMT
#2275
Nice storms + FF
zul
Profile Blog Joined February 2010
Germany5427 Posts
February 02 2012 12:02 GMT
#2276
STORMUUUU :D
keep it deep! @zulison
iyoume
Profile Joined May 2011
2501 Posts
February 02 2012 12:02 GMT
#2277
omg those storms were just gruesome.
BeSt <3 | HoeJJa | Leta :: team Polt
MegaFonzie
Profile Joined April 2011
Australia1084 Posts
February 02 2012 12:02 GMT
#2278
that game was kind of ridiculous on so many ways
@x5_MegaFonzie
Netsky
Profile Joined October 2010
Australia1155 Posts
Last Edited: 2012-02-02 12:03:00
February 02 2012 12:02 GMT
#2279
Totally balanced match up...lawl...so fucking stupid T_T

User was warned for this post
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
February 02 2012 12:02 GMT
#2280
Looks like Supernova got dusted. Sorry Seeker.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
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