I just want a good game
[GSL] 2012 Jan Code S RO32 D1 - Page 110
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I just want a good game | ||
bokchoi
Korea (South)9498 Posts
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Chocobo
United States1108 Posts
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bittman
Australia8759 Posts
On January 09 2012 21:18 Tsubbi wrote: i think the main thing in zvt right now is that zergs cant figure out how to respond to hellions i dont know building roaches defensively never seems to work out, he gives up map control to minute 15, cant punish 3rd of terran and is very vulnerable to many pressure timings (like jjakji did with marauder medivacon this map) not building roaches can be very bad vs double fac hellion or 2 fac blueflame, which on top is almost impossible to scout recently drg and leenock refused to build roaches by walling off with queens and even triple spine and delay their 3rd very much, maybe that's the best thing to do right now.. It seems Zergs like Leenock and DRG also macro hatch 2 base whilst deflecting hellions to give up the macro advantage for potentially scary army rather than going into 90-drones-before-lair-or-die mode =/ | ||
bgx
Poland6595 Posts
On January 09 2012 21:19 Liquid`Jinro wrote: I shouldnt tell zerg players this, but dropping 2 overlords of linsg in a terran base and then spreading creep with the overlords after the raxes lift, or just killing reactors, is just as effective as terran drops. It's not my fault that zerg players refuse to even try in 99% of cases. Also, big drop/nydus with infestors hidden and waiting in overlord by ramp is fucking annoying. so researching drop, drop speed / teching to nydus is equivalent to just loading 8 marines into a medic unit and shift drop ? thats exatcly why not many people do it 16 zerglings can be good but it also can be totally waste, those are not cracklings under the swarm | ||
MadNeSs
Denmark1507 Posts
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zul
Germany5427 Posts
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TheDwf
France19747 Posts
On January 09 2012 21:19 Liquid`Jinro wrote: I shouldnt tell zerg players this, but dropping 2 overlords of linsg in a terran base and then spreading creep with the overlords after the raxes lift, or just killing reactors, is just as effective as terran drops. It's not my fault that zerg players refuse to even try in 99% of cases. Also, big drop/nydus with infestors hidden and waiting in overlord by ramp is fucking annoying. Sorry, a-moving support-less Ultralisks into fortified positions then blaming Ultralisks for being “bad units” and “auto-loss” is simply more appealing! | ||
ShiaoPi
TAIWAN NUMBAH WAN5955 Posts
On January 09 2012 21:21 MadNeSs wrote: Guys, is Sen living in Korea now? Sen stays at gomtv-house | ||
andaylin
United States10830 Posts
On January 09 2012 21:21 bgx wrote: so researching drop, drop speed / teching to nydus is equivalent to just loading 8 marines into a medic unit and shift drop ? thats exatcly why not many people do it 16 zerglings can be good but it also can be totally waste, those are not cracklings under the swarm his point was to force the lifting of raxes or killing reactors and delaying the landing of the raxes with the creep. its pretty annoying. | ||
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