On December 05 2011 19:12 Ketch wrote: Slow expos this game...
That's Bel'Shir winter for you. Not a fan of this map.
But it's so cosy
What are the differences to the regular one?
There are so many different versions of Bel'Shir, but the main difference in the winter version is that there are shorter paths through the middle of the map. The way it seems to play out is that the middle paths provide easy access to the opposing thirds, encouraging two base play.
Pretty dissapointing to see a zerg with a huge muta flock being unable to do.. anything.
I think you kinda missed the big gigantic army on his doorstep. Don't really recall a time when Happy wasn't right up in his face and don't think there was ever a time when he couldn't take on the muta flock with his turrets and marines.
On December 05 2011 19:17 hewley wrote: I like Cezanne's upgrade focused style with lots of units. Too bad that he sucks big time at engaging and counter-attacking. He should play greedy zerg if his macro is better than his micro. Suiciding mutas and losing moving banelings to tanks hurt my eyes.
How can he play greedy when Happy forcibly contains him to 2 bases with marine/hellion/medivac before mutas are out, and then constantly pushes further expansion to limit Cezanne's economy after that xD
Happy was all over Cezanne the whole game, never gave him a window to be greedy
0.00 oGsCezanne is spawning as the red zerg in the top right position. IM_Happy is spawning as the blue terran in the bottom left position.
4.00 Cezanne goes hatch first once again. Happy hides his own barracks behinds his minerals in the natural. Cezanne goes gas before pool.
Happy placing down expansion as soon as Cezanne's drone leaves. Proceeds to take double refinery immediately.
8.00 Happy gets a bunker at his front for safety. Factory placed down as metabolic boost is started. Reactor is being built on the barracks as a second rax is placed down.
Happy swaps around the factory and barracks to get reactor'd hellions. Cezanne gets his third.
Happy starts marauder production and starts stimpak research. Concussive Shells also researched. 8 roaches in production for Cezanne now.
On December 05 2011 19:12 Ketch wrote: Slow expos this game...
That's Bel'Shir winter for you. Not a fan of this map.
But it's so cosy
What are the differences to the regular one?
There are so many different versions of Bel'Shir, but the main difference in the winter version is that there are shorter paths through the middle of the map. The way it seems to play out is that the middle paths provide easy access to the opposing thirds, encouraging two base play.
Thanks for that.
This is the first time I hear Khaldor cast GSL. He seems to have a lot of knowledge nowadays! I am impressed.