On October 15 2011 08:25 Drazerk wrote:
4:00
Ok... MC going forge FE as july gets his own Natural
4:00
Ok... MC going forge FE as july gets his own Natural
5:00
Cyber core on the way for MC and has both his gas now
| Forum Index > StarCraft 2 Tournaments |
No player/caster bashing, or balance whining. Bans will be handed out like candy. (page 131) | ||
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Drazerk
United Kingdom31255 Posts
On October 15 2011 08:25 Drazerk wrote: Show nested quote + On October 15 2011 08:24 Drazerk wrote: On October 15 2011 08:24 Drazerk wrote: On October 15 2011 08:22 Drazerk wrote: Game Two on Tal'darim alter In the bottom right is JulyWhile in the bottom left is MC1:50 Forge on the way for MC Pool + gas for July 2:40 We have no idea what MC is doing but july is getting ling speed 4:00 Ok... MC going forge FE as july gets his own Natural 5:00 Cyber core on the way for MC and has both his gas now | ||
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dangerjoe
Denmark1866 Posts
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unsmart
United States322 Posts
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blade55555
United States17423 Posts
On October 15 2011 08:25 ZenithM wrote: Is it cannon rushing 100% sure? It could be just anti 6 pool vs July? Pretty sure it was the anti 6-8 pool. July is known to be a little cheesy and since he won game 1 he could have done it. I think thats why MC did that and would have cannon rushed had july hatch first. | ||
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gh0un
601 Posts
On October 15 2011 08:24 SolidMoose wrote: Show nested quote + On October 15 2011 08:21 gh0un wrote: Anyone that believes that ghosts wont be nerfed in the near future, are just delusional. They were never used against zerg and therefore forgotten about, but now more and more terrans go for ghost heavy compositions and they just demolish pretty much any composition zerg throws at terran. The problem is, t1-t2 zerg cant really finish off a turtle terran, they need ultras or broodlords to siege terrans. Ghosts kill zerg t3 extremely cost efficient (just watch darkforce vs mvp, mvp had like 50 ghosts and managed to kill a 200/200 zerg t3 army without losing many ghosts at all). Ghosts force the zerg to go back to t1 units (zerglings), but we already know that t1 cant finish off a turtle terran. I dont see how this is going to stay in the game much longer. First off, please don't start balance whining here. But seriously, ghosts are needed to fight lategame zerg. Nothing else can touch BL/Infestor. And ghosts are NOT cost efficient against ultras. It takes 11 snipes to kill one, aka at least 2 ghosts. 2 ghosts = 400/200 1 ultra = 300/200 If they have no support the ultras can kill them far faster than you can snipe them. And once you have enough ghosts, they can kill an infinity amount of ultras without losing a single ghost. Your reasoning doesnt make any sense, because ghosts cost 2 supply while ultras cost 6. No ultras cant kill them because zerg shouldnt be able to see them. Ghosts can snipe the overseers easily, and infestors will either get emped or just sniped aswell. | ||
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Deathmanbob
United States2356 Posts
On October 15 2011 08:25 Ghrimnar wrote: Thank got he canceled his cheese. Would have been the second epic fail in a row. Dont be too nervous Bosstoss. We believe in you no matter how tilted you are. its not cheese, its to stop a 6 pool my friend | ||
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Sqq
Norway2023 Posts
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Umpteen
United Kingdom1570 Posts
On October 15 2011 08:24 Drazerk wrote: Show nested quote + On October 15 2011 08:24 Drazerk wrote: On October 15 2011 08:22 Drazerk wrote: Game Two on Tal'darim alter In the bottom right is JulyWhile in the bottom left is MC1:50 Forge on the way for MC Pool + gas for July 2:40 We have no idea what MC is doing but july is getting ling speed I salute you, sir, for your dedication to LR in general and this post in particular. | ||
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Drazerk
United Kingdom31255 Posts
On October 15 2011 08:26 Drazerk wrote: Show nested quote + On October 15 2011 08:25 Drazerk wrote: On October 15 2011 08:24 Drazerk wrote: On October 15 2011 08:24 Drazerk wrote: On October 15 2011 08:22 Drazerk wrote: Game Two on Tal'darim alter In the bottom right is JulyWhile in the bottom left is MC1:50 Forge on the way for MC Pool + gas for July 2:40 We have no idea what MC is doing but july is getting ling speed 4:00 Ok... MC going forge FE as july gets his own Natural 5:00 Cyber core on the way for MC and has both his gas now 5:40 Warp gates on the way for MC as july gets his second gas | ||
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The.Imperator
138 Posts
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darkest44
United States1009 Posts
O well | ||
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Chicane
United States7875 Posts
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Heavenly
2172 Posts
On October 15 2011 08:26 oogieogie wrote: Show nested quote + On October 15 2011 08:23 Heavenly wrote: On October 15 2011 08:22 Zane wrote: On October 15 2011 08:21 Heavenly wrote: On October 15 2011 08:20 diophan wrote: And people said Protoss was awful cause this guy couldn't stay in Code A... lol. Yeah, because an accidental pylon block has anything to do with skill at the game instead of being an unfortunate misclick. People are being completely retarded. How often do you see that at pro level? How often do you see people destroying their own command center in a pro game? Is MMA garbage now that people should mock? Should we call Huk complete garbage because of how many games he's moved his sentries out a bit, lost all of them, and immediately lost afterward? No, but i do expect those kind of huge mistakes to never happen or happen not as often as they do. It happened once? Looks like another all-in from July. Hydra nydus all in. pretty disappointing. | ||
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Noktix
United States492 Posts
Just 'cause Tastosis says it doesn't make it so people. | ||
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flodeskum
Iceland1267 Posts
On October 15 2011 08:26 Zelniq wrote: i cant believe tastosis dont realize that the pylon/forge placement is to combat the very common 6 or 7 pool on that map, which is extremely strong and dangerous for forge expos Yeah, and it's july. The odds on a 6 pool have to be in the 80% range. | ||
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sputnik.theory
Poland449 Posts
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Drazerk
United Kingdom31255 Posts
On October 15 2011 08:26 Drazerk wrote: Show nested quote + On October 15 2011 08:26 Drazerk wrote: On October 15 2011 08:25 Drazerk wrote: On October 15 2011 08:24 Drazerk wrote: On October 15 2011 08:24 Drazerk wrote: On October 15 2011 08:22 Drazerk wrote: Game Two on Tal'darim alter In the bottom right is JulyWhile in the bottom left is MC1:50 Forge on the way for MC Pool + gas for July 2:40 We have no idea what MC is doing but july is getting ling speed 4:00 Ok... MC going forge FE as july gets his own Natural 5:00 Cyber core on the way for MC and has both his gas now 5:40 Warp gates on the way for MC as july gets his second gas 6:30 Stargate in production for MC as he takes both gasses at his natural Lair on the way for July as he joins his bases with creep | ||
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windsupernova
Mexico5280 Posts
On October 15 2011 08:26 gh0un wrote: Show nested quote + On October 15 2011 08:24 SolidMoose wrote: On October 15 2011 08:21 gh0un wrote: Anyone that believes that ghosts wont be nerfed in the near future, are just delusional. They were never used against zerg and therefore forgotten about, but now more and more terrans go for ghost heavy compositions and they just demolish pretty much any composition zerg throws at terran. The problem is, t1-t2 zerg cant really finish off a turtle terran, they need ultras or broodlords to siege terrans. Ghosts kill zerg t3 extremely cost efficient (just watch darkforce vs mvp, mvp had like 50 ghosts and managed to kill a 200/200 zerg t3 army without losing many ghosts at all). Ghosts force the zerg to go back to t1 units (zerglings), but we already know that t1 cant finish off a turtle terran. I dont see how this is going to stay in the game much longer. First off, please don't start balance whining here. But seriously, ghosts are needed to fight lategame zerg. Nothing else can touch BL/Infestor. And ghosts are NOT cost efficient against ultras. It takes 11 snipes to kill one, aka at least 2 ghosts. 2 ghosts = 400/200 1 ultra = 300/200 If they have no support the ultras can kill them far faster than you can snipe them. And once you have enough ghosts, they can kill an infinity amount of ultras without losing a single ghost. Your reasoning doesnt make any sense, because ghosts cost 2 supply while ultras cost 6. No ultras cant kill them because zerg shouldnt be able to see them. Ghosts can snipe the overseers easily, and infestors will either get emped or just sniped aswell. Take it PMs or to the Blizzard Forumsq | ||
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Sqq
Norway2023 Posts
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Grettin
42381 Posts
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