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On September 26 2011 20:07 Demonace34 wrote:Show nested quote +On September 26 2011 20:06 Demonace34 wrote:On September 26 2011 20:05 Demonace34 wrote:Sage spawns at 12 Lucky spawns at 3. 2:20 FFE goes down for Sage, Hatch first on the way for Lucky. 3:00 Pool goes down immediately after. Drone of Lucky is able to deny the nexus of Sage for quite some time. 4:15 2 gases go down for Sage along with the first cannon and a cyber core. Lucky with no gas, droning hard.
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The more I watch GSL, which I love overall, the more I hate the observing.
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Every time I think of Desert Oasis I think of fucking range 7 voidrays.
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On September 26 2011 20:08 Demonace34 wrote:Show nested quote +On September 26 2011 20:07 Demonace34 wrote:On September 26 2011 20:06 Demonace34 wrote:On September 26 2011 20:05 Demonace34 wrote:Sage spawns at 12 Lucky spawns at 3. 2:20 FFE goes down for Sage, Hatch first on the way for Lucky. 3:00 Pool goes down immediately after. Drone of Lucky is able to deny the nexus of Sage for quite some time. 4:15 2 gases go down for Sage along with the first cannon and a cyber core. Lucky with no gas, droning hard. 5:50 Lucky makes 3rd hatchery near the rocks before he takes it down. Sage goes up to 4 gas and gets a twilight council off one gate. Lucky takes down rocks and makes another hatchery.
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Macro hatch at third, don't know why I never thought of that...
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Critical scout by overlord.. ouch.
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On September 26 2011 20:00 Russano wrote:Show nested quote +On September 26 2011 19:54 b0ngt0ss wrote:On September 26 2011 19:52 samuraibael wrote: Seems like bad play by jyp more than good play by oz def not, oz simply outplayed him using solid pvp build orders No he didn't. 1st game Oz used a very late weird, double gas 4 gate, so JYP was spread all around and got stalkers picked off, if he didn't lose those like 4 stalkers he would of had the game ez. Was a nifty build from jyp using 3 faster gateways and making units out of all of them instead of rushing for WG, so he had a more efficient 3 gate unit count. 2nd game Oz randomly did like a 2 gate version of a 4 gate, which would never ever do anything u nless you happen to be doing what JYP is doing which is a super super greedy 1 gate stargate. Had JYP even had a 2nd gate done, he could of absolutely crushed Oz's warp ins. If you reset unit counts vs phoenix your never coming back, because you won't be able to build a critical mass before the phoenixes, as they can constantly pick up units at that point. Oz got some seriously lucky damage done wtih very weird aggression at odd times that would normally be crushed by more standard builds. This was clearly a case of JYP doing some dumb greedy shit and oz getting lucky then it was Oz "outplaying" him. Good games tho, just because they were weird from both players and resulted in matches that are far from standard.
So what you are saying is Oz won the first game because of an odd build that caught out JYP. And he won the second game because JYP did a risky build and made some mistakes that cost him the game?
So that means, Oz reacted better and had a better build game 2?
How is that not outplaying and winning with build orders?
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On September 26 2011 20:00 Russano wrote:Show nested quote +On September 26 2011 19:54 b0ngt0ss wrote:On September 26 2011 19:52 samuraibael wrote: Seems like bad play by jyp more than good play by oz def not, oz simply outplayed him using solid pvp build orders 2nd game Oz randomly did like a 2 gate version of a 4 gate, which would never ever do anything u nless you happen to be doing what JYP is doing which is a super super greedy 1 gate stargate. Had JYP even had a 2nd gate done, he could of absolutely crushed Oz's warp ins. If you reset unit counts vs phoenix your never coming back, because you won't be able to build a critical mass before the phoenixes, as they can constantly pick up units at that point.
I really doubt Oz's plan was to do so heavy 2gate aggression, he just saw the lack of defense and reacted accordingly. I think he was just gonna try and trick him into thinking he was 4gating and back off.
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On September 26 2011 20:09 Demonace34 wrote:Show nested quote +On September 26 2011 20:08 Demonace34 wrote:On September 26 2011 20:07 Demonace34 wrote:On September 26 2011 20:06 Demonace34 wrote:On September 26 2011 20:05 Demonace34 wrote:Sage spawns at 12 Lucky spawns at 3. 2:20 FFE goes down for Sage, Hatch first on the way for Lucky. 3:00 Pool goes down immediately after. Drone of Lucky is able to deny the nexus of Sage for quite some time. 4:15 2 gases go down for Sage along with the first cannon and a cyber core. Lucky with no gas, droning hard. 5:50 Lucky makes 3rd hatchery near the rocks before he takes it down. Sage goes up to 4 gas and gets a twilight council off one gate. Lucky takes down rocks and makes another hatchery. 7:40 Dark shrine on the way for Sage, along with 3 more gates. +1 weapons finishing as well. Lucky goes up to 4 gas and scouts the dark shrine and preps for the dts.
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i feel like they are downplaying that scout a lot, not a good situation for sage at all
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That DT dodgeball reference was fucking amazing and out of left field. Well played Doa.
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Super secret robo was super secret.
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On September 26 2011 20:10 Demonace34 wrote:Show nested quote +On September 26 2011 20:09 Demonace34 wrote:On September 26 2011 20:08 Demonace34 wrote:On September 26 2011 20:07 Demonace34 wrote:On September 26 2011 20:06 Demonace34 wrote:On September 26 2011 20:05 Demonace34 wrote:Sage spawns at 12 Lucky spawns at 3. 2:20 FFE goes down for Sage, Hatch first on the way for Lucky. 3:00 Pool goes down immediately after. Drone of Lucky is able to deny the nexus of Sage for quite some time. 4:15 2 gases go down for Sage along with the first cannon and a cyber core. Lucky with no gas, droning hard. 5:50 Lucky makes 3rd hatchery near the rocks before he takes it down. Sage goes up to 4 gas and gets a twilight council off one gate. Lucky takes down rocks and makes another hatchery. 7:40 Dark shrine on the way for Sage, along with 3 more gates. +1 weapons finishing as well. Lucky goes up to 4 gas and scouts the dark shrine and preps for the dts. 9:20 Sage getting proxy robo to get a WP out. Sage loads up 4 dts into the WP and goes for a drop.
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That is quite sick, though the warp prism buff had nothing to do with it
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rofl, sage is such a beast
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holy shiiiiiiiiit the damage....
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