if mkp beats jyp and jyp beats tester, both are at 2-2 for a tiebreaker, (this is only assuming violet and tester lose their next matches)
so chances are still high, mkps best matchup is vs zerg and toss not terran so...
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DivinitySC2
United States244 Posts
if mkp beats jyp and jyp beats tester, both are at 2-2 for a tiebreaker, (this is only assuming violet and tester lose their next matches) so chances are still high, mkps best matchup is vs zerg and toss not terran so... | ||
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Pandemona
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Charlie Sheens House51484 Posts
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sixfour
England11061 Posts
On September 08 2011 20:06 mEtRoSG wrote: what needs to happen for mkp still having a chance? if he wins both his games he is in a playoff guaranteed. if he loses either he's in the purgatory of code A guaranteed. | ||
AmericanUmlaut
Germany2577 Posts
On September 08 2011 20:06 AmericanUmlaut wrote: Show nested quote + On September 08 2011 20:06 AmericanUmlaut wrote: On September 08 2011 20:04 AmericanUmlaut wrote: 2:10 - Violet goes 14 hatch, MKP playing standard thus far 4:00 MKP going 1 rax expand on no gas, Violet on one gas 5:00 MKP is pressuring with 4 marines, but Violet has plenty of lings on the way 6:00 Violet gets a very good overlord scout in, responds by droping a baneling nest. MKP still on one gas producing nothing but marines. | ||
RJGooner
United States2066 Posts
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Gary Oak
Canada2381 Posts
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Jaedong4thOSL
United States487 Posts
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Monocle
United States1509 Posts
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Mano
United States192 Posts
On September 08 2011 20:06 mEtRoSG wrote: what needs to happen for mkp still having a chance? he needs to beat viOlet and JYP. Honestly that's quite doable so I'm rooting for viOlet this game. I'm not trying to hate on MKP, but he hasn't shown creative or strong play for like 6 months, whereas JYP well you've seen what he's done and he's clearly not reached his full potential. | ||
AmericanUmlaut
Germany2577 Posts
On September 08 2011 20:07 AmericanUmlaut wrote: Show nested quote + On September 08 2011 20:06 AmericanUmlaut wrote: On September 08 2011 20:06 AmericanUmlaut wrote: On September 08 2011 20:04 AmericanUmlaut wrote: 2:10 - Violet goes 14 hatch, MKP playing standard thus far 4:00 MKP going 1 rax expand on no gas, Violet on one gas 5:00 MKP is pressuring with 4 marines, but Violet has plenty of lings on the way 6:00 Violet gets a very good overlord scout in, responds by droping a baneling nest. MKP still on one gas producing nothing but marines. 7:00 Baneling bust incoming! | ||
Zealot Lord
Hong Kong747 Posts
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bbQ4Aiur
Hong Kong2752 Posts
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Heimatloser
Germany1494 Posts
On September 08 2011 20:04 Ryncol wrote: Is there any way that MarineKing can force a tiebreaker? Who would have to win and who would have to lose for that to happen? Just curious. Still pulling for Taeja/JYP :D if he wins his next two games he is 2:2 one can expect that with a 50% winrate you can always force a tiebreaker, except you are very unlucky. the question is, whom will he play then? | ||
Gamegene
United States8308 Posts
Marauders being produced from tech lab barracks. | ||
Asha
United Kingdom38255 Posts
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RockIronrod
Australia1369 Posts
On September 08 2011 20:07 alepov wrote: Show nested quote + On September 08 2011 20:02 Zanno wrote: On September 08 2011 20:01 alepov wrote: storm is a shadow of it's former awesomenessOn September 08 2011 20:00 Novalisk wrote: I wish storm was better, that bio-ball shouldn't be rampaging the countryside like this. lol you wish storm was BETTER? :D ok i wish stim was better emp is actually stronger than its sc1 counterpart because the unit costs less and the projectile is much faster, even after they put the 100 damage cap on it with former awesomeness, are you referring to bw where it's actually a real skill to storm properly, or to pre-amuletremoval times, when it was flat out imba? Because you could warp in with Storms? Do you not notice how Ghosts can be built with EMP, which does more damage to protoss instantly? | ||
RJGooner
United States2066 Posts
Edit: phew. | ||
Asha
United Kingdom38255 Posts
Seriously? what the fuck | ||
scsnow
Slovenia515 Posts
On September 08 2011 20:08 Gary Oak wrote: Show nested quote + On September 08 2011 20:06 MCMXVI wrote: On September 08 2011 20:04 Gary Oak wrote: On September 08 2011 20:00 Krossfire wrote: On September 08 2011 19:58 ZergBonjwa wrote: I love how 1 emp can do like 5000 shield damage. should be capped perhaps.... Or Storm should instantly deal its damage like EMP does (EMP actually does more damage to Protoss than a Psi Storm does), and/or Templar should have the same range as Ghost abilities. I can buy the late game of a matchup being a "caster war", but being at -1 range is pretty silly if you think of it that way. And maybe have Storm deal more than 50% of what it did in BW. Agree! Ghost beats Templar in every conceivable way. Oh, I forgot, Ghosts cost less gas than Templar and are quicker to tech to than Templar. They have built in snipe and emp and for upgrade you can get cloack... ![]() | ||
Gamegene
United States8308 Posts
violet doesn't commit, goes home. | ||
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