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[GSL] August Up&Down Day 1 - Page 35

Forum Index > StarCraft 2 Tournaments
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Please keep the following things out of this topic:

-Caster/Stream/player bashing;
-Imbalance/race whine;
-Preemptive GGing;
-any other assorted offtopic negativism and arguments.

This topic for talk about the games, not your general dislike for a certain matchup or SC2 in general. Enjoy this free event that has been provided to you. Share your enthusiasm for the games!

Feel free to shoot me a PM or query me on IRC for any questions or comments. Have fun! ~Nyovne
MrProb
Profile Joined January 2011
Thailand794 Posts
September 06 2011 10:46 GMT
#681
soooooo ghosts counter pretty much everything lol
rave[wcr] wrote: wtf how can erik understand kelly, its like han solo and chewabacca overthere.
Krossfire
Profile Joined July 2010
Australia1071 Posts
Last Edited: 2011-09-06 10:47:24
September 06 2011 10:46 GMT
#682
On September 06 2011 19:45 Oktyabr wrote:
I think Leenock's game plan generally went downhill when he assumed that he was able to utilize the gold =/


Pretty sure it paid for itself and still managed to get a few bases at back

Leenock really needs to defend these drops better...done so much damage
For the Swarm * DRG *
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
September 06 2011 10:46 GMT
#683
Needs more pew pew less tanks.
Revolutionist fan
Adreme
Profile Joined June 2011
United States5574 Posts
September 06 2011 10:46 GMT
#684
With only 5 tanks he could probably get away with heavy roach actually.
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
September 06 2011 10:46 GMT
#685
Why did yoda go so long without making ghosts?.. He is losing all his tanks now because he just restarted production
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
September 06 2011 10:46 GMT
#686
On September 06 2011 19:46 Tsubbi wrote:
this all comed down to the opening, i mean zerg is supposed to be up on bases but terran gets to 3 bases earlier, riskfree and with mapcontrol if played like that, there has to be another answer to that opening..


What was the actual opening, I was tabbed out replying to mails and missed the early game. I need a good alternative to my current TvZ opener
Corrik
Profile Joined September 2010
United States1416 Posts
September 06 2011 10:46 GMT
#687
27:00
Yoda - Still holds the middle of the map,l takes out 9 base and attacks into the 11
Leenock - More broods getting hit by vikings, pushes back tank line from middle with corruptor support, attacking into the gold base, spawning pool started.
artrea
Profile Joined March 2011
Latvia3560 Posts
September 06 2011 10:47 GMT
#688
Leenocks Tech going down hard
Giriath
Profile Joined May 2011
Sweden2412 Posts
September 06 2011 10:47 GMT
#689
On September 06 2011 19:45 Oktyabr wrote:
I think Leenock's game plan generally went downhill when he assumed that he was able to utilize the gold =/


He relies on being able to out-expand and tech more than his opponent while ultra-patiently defending, but often this means his opponent snipes his expansions and tech and gets the advantage Leenock gained in the early game back.

In my opinion he needs to focus more on doing damage to his opponents army and economy with low-tier units in the mid-game.
Education should be our seniors guiding us to be "who" we want to be, not "what" we want to be.
chocopaw
Profile Blog Joined May 2011
2072 Posts
September 06 2011 10:47 GMT
#690
Oh Leenock comes back. Yoda seems to have forgotten about that g-button.
http://twitter.com/lechocopaw
Femari
Profile Joined June 2011
United States2900 Posts
September 06 2011 10:47 GMT
#691
This reminds me of Losira v MMA at Columbus tbh
Mvp | BoxeR | MarineKing | MC | viOlet | Scarlett | Flash | Bisu | XellOs | Sea | Fantasy | By.Sun
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
September 06 2011 10:47 GMT
#692
No lings for Leenock means it's very hard to shut down drops. Having to send Ultras back for drop defense is far from ideal.
Such flammable little insects!
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
Last Edited: 2011-09-06 10:48:39
September 06 2011 10:47 GMT
#693
On September 06 2011 19:46 ViperPL wrote:
Seriously, snipe is quite silly, "oh look, I do 450 dmg to 5 armor ultras in 1s".


450 damage?! HOLY SHIT! That IS imbalanced!

-_-;; yeah right...
memes are a dish best served dank
sitromit
Profile Joined June 2011
7051 Posts
September 06 2011 10:47 GMT
#694
One medivac full of marines can take out a base full of Zerg tech buildings in a matter of seconds...

User was warned for this post
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
September 06 2011 10:47 GMT
#695
Leenocks composition is terrible. All he basically has is the broodlords O_O
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Corrik
Profile Joined September 2010
United States1416 Posts
September 06 2011 10:47 GMT
#696
29:00
Yoda - Drop kills ultra cavern and bane nest, cloak on ghost started, PF in 8.
Leenock - Ultra cav started, floating minerals.
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
September 06 2011 10:48 GMT
#697
Well Doa, if Broodlord/Ultra is bad, what do u recommend Leenock to do?
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
September 06 2011 10:48 GMT
#698
just 1-2 mining bases cant really support a high amount of ghosts -.-
McBengt
Profile Joined May 2011
Sweden1684 Posts
September 06 2011 10:48 GMT
#699
AAAA Gom player crashes! please LR someone
"My twelve year old will out-reason Bill Maher when it comes to understanding, you know, what, uh, how to logic work" - Rick Santorum
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
September 06 2011 10:48 GMT
#700
Tanks killing marines left and right lol
Revolutionist fan
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