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Please keep the following things out of this topic:
-Caster/Stream/player bashing; -Imbalance/race whine; -LoL vs the world arguments; -'Omfg cant believe people aren't watching SPL finals' comments; -any other assorted offtopic negativism and arguments.
Enjoy this free multiday/multigame event that has been provided to you. Share your enthusiasm for the games!
Feel free to shoot me a PM or query me on IRC for any questions or comments. Have fun! ~Nyovne
[special edit: Any more derailing over the fact that someone made a Germany vs Poland WW2 joke after page 21 will be met with a week ban.] |
On August 22 2011 02:18 K_Dilkington wrote: Protoss is just very unforgiving, 1 misstake will cost you the game against a player like Puma. Terran and Zerg are a lot more resilient.
Yeah right, Protoss just so much harder to play than Terran and Zerg.... orly?
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sigh 1/1/1 again probably
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I would go 4 gate with warp prism now if I were MC, maybe prevent 1/1/1.
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At every step, Puma was preparing for the late game, which is why he seemed on the backfoot for so long. MC tried to ride his early cost-efficient engagements into multiple expansions in the mid game. Whether this was overconfidence or bewilderment isn't clear to me, but one thing is obvious: if the terran's whole strategy hinges on a heavily upgraded late game army, why would you make yourself vulnerable at the very moment when his upgrades and production are supposed to kick in? Even if terran is op, mc's decision-making is demonstrably weak, and puma's is, at worst, sensible.
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On August 22 2011 02:18 Nastiness wrote:Show nested quote +On August 22 2011 02:15 GDbushido wrote:On August 22 2011 02:09 Sindriss wrote: They should never have nerfed storm dmg compared to bw. Storm damage is fine, whats ridiculous is that toss has to spend an extra 200/200 to get it, whereas EMP and fungal are free. dont even start.. then i guess zergs should have speed/range upgrades removed then if that is your logic... god.
No, they get fungle for free too. Only protoss has to pay 200/200 for a spell that take 4 second to do damage and doesnt shut down cloak. Zerg and terran, no so much.
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Blizzard need to patch TvP after today's game
User was warned for this post
User was temp banned for this post.
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On August 22 2011 02:17 methoD. wrote:Show nested quote +On August 22 2011 02:16 Razza wrote: MC dropped 2 forges at 14 min mark, which is VERY VERY late. He should be 2-2 at that time already. GG, get your upgrades earlier next time. and then u get killed by a earlier push, cause u have no storms.
You dont need storms so early, some Archons and charge zealots are more then enough to hold any early push.
You have to drop down 2 forges from 8 - 10 min mark, otherwise you are beghind.
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On August 22 2011 02:18 Beyonder wrote: Well, this is THE 1/1/1 map :D
Yep, close air position as well.
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On August 22 2011 02:18 Clafou wrote:Show nested quote +On August 22 2011 02:16 SkyTheUnknown wrote:On August 22 2011 02:16 ThatGuy89 wrote:On August 22 2011 02:14 Clafou wrote:On August 22 2011 02:12 koolaid1990 wrote: Lose CC, lose 2 barracks, lose 3 drops = win? Micro like a boss, dodge storms like a beast, drop everywhere, destroy the 4th, macro like a god -> Win. Stop whining guys,  dodge storms? drop everywhere but do no damagae? destroy 4th after losing own 4th? macroingg like a god and being behind in supply? you watching same game? touche Not "touché" at all. Not even "frôlé." You probably didn't watch the same game, and prefer whining like a boss. It's your right, I don't care.
No he's right. The only bad thing I saw was shitty zealot engagement but it's hard to say it would have made a difference. Maybe that and the upgrades. EMP is pretty easy to nail esp. with the clumpy nature of sc2 units.
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On August 22 2011 02:20 Zeon0 wrote:Show nested quote +On August 22 2011 02:18 hi im new wrote: mc outpalyed puma in EVERY fucking way. good thing puma plays terran though.
-_______________- hoping tournaments afeter next patch will be more watchable plz shut up. outplayed in every way? like having 0/0 upgrades as toss vs 2/2 terran?
He had 2/2. Stop spreading the lies.
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On August 22 2011 02:16 Tamotab wrote: So much QQ and Terran bashing in this thread.
Come on Blizzard : - remove the mules - nerf the medivacs - nerf the EMPs - nerf the marines - remove the PDD - ...
Hope your trolling
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On August 22 2011 02:18 BuZZ123 wrote:Show nested quote +On August 22 2011 02:17 illu23 wrote: This is horseshit. Blizzard needs to nerf Terran in TvP. Right now, Toss has to play like 3x better than Terran to be on even levels.
Look at all the most recent TvPs in GSL and especially this tournament. Terran bio is always just like "lolol, I move all over your army lololol" and "rofl, emp is ez, buddy. Ghost so fast and more range than HT? lolol".
Fix this or one day it will be like 75% Terrans in GSL.
Oh wait... Feedback has longer range than emp? Bronze toss?
I'm gonna have to look this up, but I am almost positive that you're wrong - EMP has longer range and even if it doesn't - it's AoE and ghosts can actually move like regular units.... oh yeah.. cloak ...
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I'm not the best TL user. I have already been temp banned for balance whine and insulting my fellow TL user, but this thread needs moderation fast.
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On August 22 2011 02:18 BuZZ123 wrote:Show nested quote +On August 22 2011 02:17 illu23 wrote: This is horseshit. Blizzard needs to nerf Terran in TvP. Right now, Toss has to play like 3x better than Terran to be on even levels.
Look at all the most recent TvPs in GSL and especially this tournament. Terran bio is always just like "lolol, I move all over your army lololol" and "rofl, emp is ez, buddy. Ghost so fast and more range than HT? lolol".
Fix this or one day it will be like 75% Terrans in GSL.
Oh wait... Feedback has longer range than emp? Bronze toss?
No?
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Straight outta Johto18973 Posts
On August 22 2011 02:20 MoonBear wrote:2:00Both players opening with gas. 3:00 Probe sees everything. Gets walled into the base.
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On August 22 2011 02:19 PeggyHill wrote: The big mistake MC made was not switching into collossus.
IMO opening templar is not viable vs terran. EMP is too devestating.
Opening collossus means that terran has to balance medivac and viking production.
The only reason tosses open templar is that charge and to a lesser extent the weapon/armor upgrades are crucial (or at least thought to be crucial) in PvT.
It's just not feasible to get a twlight council just for charge and then get a robo and get collossus, too big of a window where MMM can just roll the gateway army of toss (due to lack of AOE). Colossus are TERRIBLE against korean terrans. Have you seen the terran's viking control? the vikings own the collosus so fast, then land and do even more damage then the collosus does to the bio ball
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Rotterdam really likes his colossi :D
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Toss is too fragile I think, Terran can afford more mistake and more loss game cause MMM and EMP can hold a Toss army well, and big EMP>big Storm.
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one of the best maps for 111
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On August 22 2011 02:18 Beyonder wrote: Well, this is THE 1/1/1 map :D Bring it on, it's not like this thread could get any worse.
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