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[GSL] July Code S ro16 Day 1 - Page 130
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bobwhiz
United States725 Posts
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bittman
Australia8759 Posts
On July 12 2011 22:18 TheRidd wrote: http://wiki.teamliquid.net/starcraft2/2011_Global_StarCraft_II_League_July/Code_S#Bracket here we go Oh duh, LP would have it. Thanks for that, ok re-prediction: Semi finals probably Nestea v HuK/MC & LosirA v Poltimus (whose TvT has been sick lately). Finals, ehhh I think Nestea v Poltimus. That would be sick, but I'd be happy with any combination of the above semi finals if possible. I think Nestea v Losira would be the worst of the possible predicted combos, only because ZvZ is (though micro intensive) a short match up. Finals would be over in an hour, even if they go to 7 games haha. EDIT: I just want to say, the brackets are looking pretty sweet. Might be a really good finals incoming...I dont want to jinx it though, knowing GSL it'll probably be like MC v Trickster =/ | ||
Maghetti
United States2429 Posts
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Medrea
10003 Posts
On July 12 2011 22:22 bobwhiz wrote: The funny thing is everyone knows the game must be imbalanced. We just can't decide in which ways it's imbalanced. That's good that we can't come to a consensus. If everyone said a particular race was imba we'd be in trouble. =P Personally I think every faction is slightly overpowered. Im not joking thats a serious thought. I think each race can gain too much of an advantage over an opponents mistakes or non scouts. Is this fine? Well yeah its a balanced game and fun to watch, but sometimes I think the edge might be too thin. | ||
nojok
France15845 Posts
On July 12 2011 22:22 bittman wrote: Oh duh, LP would have it. Thanks for that, ok re-prediction: Semi finals probably Nestea v HuK/MC & LosirA v Poltimus (whose TvT has been sick lately). Finals, ehhh I think Nestea v Poltimus. That would be sick, but I'd be happy with any combination of the above semi finals if possible. I think Nestea v Losira would be the worst of the possible predicted combos, only because ZvZ is (though micro intensive) a short match up. Finals would be over in an hour, even if they go to 7 games haha. EDIT: I just want to say, the brackets are looking pretty sweet. Might be a really good finals incoming...I dont want to jinx it though, knowing GSL it'll probably be like MC v Trickster =/ GSL finals are always over in an hour. | ||
skrzmark
United States1528 Posts
Also I think they need to switch out some GSL maps for new ones. | ||
Drlemur
United States153 Posts
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Medrea
10003 Posts
On July 12 2011 22:25 skrzmark wrote: I think that hellion reaper build would be good against Zerg maybe. Also I think they need to switch out some GSL maps for new ones. Which ones? I like the new Belshir beach and I look forward to more GSL maps. | ||
Rayansaki
Portugal1266 Posts
On July 12 2011 22:22 bittman wrote: Oh duh, LP would have it. Thanks for that, ok re-prediction: Semi finals probably Nestea v HuK/MC & LosirA v Poltimus (whose TvT has been sick lately). Finals, ehhh I think Nestea v Poltimus. That would be sick, but I'd be happy with any combination of the above semi finals if possible. I think Nestea v Losira would be the worst of the possible predicted combos, only because ZvZ is (though micro intensive) a short match up. Finals would be over in an hour, even if they go to 7 games haha. EDIT: I just want to say, the brackets are looking pretty sweet. Might be a really good finals incoming...I dont want to jinx it though, knowing GSL it'll probably be like MC v Trickster =/ That's not often true in Nestea's ZvZ's, he tends to play long and entertaining games. It's definitely the 2 best zergs and 2 best ZvZ's in the world, I would love to see those finals, Losira with his agressive zvz style, and Nestea with his creative and overwhelming style. Also, just realized that it was 4/4 on lb today ![]() | ||
canikizu
4860 Posts
On July 12 2011 22:13 bittman wrote: It's not a terran thing, its actually a TOP thing. If you ever watch his Bo5 vs ZENEXLine from the Super Tournament you'll be startled at how few Thors TOP built when Line went super heavy muta almost every single game. He's a great macro terran, but if it's not the key for marines or siege tanks TOP is a bit lost =P Yeah and Thor are so cheap and easy to build too, right? How many thors in a game you see any Terran that go marines/tank build? It's expensive, slow, take lots of time to build. Other race seems to never understand the MU. The problem with the Thor is it works like ghosts. You expect the zerg to screw up and clump your muta. If he clumps his muta, then even 1,2 thor are good enough. But if he doesn't clump his muta, then no matter how many thors you have, you will only shoot 1 muta at the time. And really, it's not that hard to spread box the muta as people think | ||
TheRidd
713 Posts
On July 12 2011 22:28 Rayansaki wrote: That's not often true in Nestea's ZvZ's, he tends to play long and entertaining games. It's definitely the 2 best zergs and 2 best ZvZ's in the world, I would love to see those finals, Losira with his agressive zvz style, and Nestea with his creative and overwhelming style. Also, just realized that it was 4/4 on lb today ![]() And it will be fun too considering they cant practice with eachother for that match. | ||
sjperera
Canada349 Posts
there's something called "Scan"... it's like Crono-boost... well actually like a Cyber-Core... every Terran get's it... so no, that "logic" doesn't work... | ||
canikizu
4860 Posts
On July 12 2011 22:16 SafeAsCheese wrote: One thor and those 5 siege tanks in the back when you push that mutas pick off would still be alive. Except Thor will shoot the zergling all the time because then run in first. Oh wait, Terran can micro the thor to shoot the muta, silly me, it's not like Terran have to micro tanks to shoot the baneling or marine split at that time anyway. | ||
Veldril
Thailand1817 Posts
Maybe it is because he still has a psychological scar of losing to FD in the first Open Season, where he mass Thors and lose the game ![]() But I think it is his style to rely more on marines than using thors. | ||
bobwhiz
United States725 Posts
On July 12 2011 22:25 Medrea wrote: Personally I think every faction is slightly overpowered. Im not joking thats a serious thought. I think each race can gain too much of an advantage over an opponents mistakes or non scouts. Is this fine? Well yeah its a balanced game and fun to watch, but sometimes I think the edge might be too thin. True. It could be a situation where build choices give a player too much of an advantage/disadvantage. This makes the game a scouting game, I suppose. I'm happy if winning revolves around all three. 1) Great micro 2) Great macro mechanics 3) Solid strategic decisions based on gathered information. 4) Gathering hidden information. If anyone wants near perfect balance (near) and (3) they should get into Chess, Stratego, etc. | ||
SafeAsCheese
United States4924 Posts
On July 12 2011 22:28 canikizu wrote: Yeah and Thor are so cheap and easy to build too, right? How many thors in a game you see any Terran that go marines/tank build? It's expensive, slow, take lots of time to build. Other race seems to never understand the MU. The problem with the Thor is it works like ghosts. You expect the zerg to screw up and clump your muta. If he clumps his muta, then even 1,2 thor are good enough. But if he doesn't clump his muta, then no matter how many thors you have, you will only shoot 1 muta at the time. And really, it's not that hard to spread box the muta as people think Mutas HAVE TO CLUMP to attack siege tanks. If you magic box over tanks then you can't focus fire anything and the marines can stim over and you just did 0 damage. Go watch some dde vs Idra games, he does extremely slow pushes with bunkers and siege tanks and thors, and the mutalisks are useless except in killing reinforcements because you can't attack into defenses protected by thors without taking heavy losses. Terrans say 20 muta magic boxing 1 thor makes it so thors are not good enough to use in the matchup when the thor is not for direct battles, it's for protection, like a super missile turret. | ||
Rayansaki
Portugal1266 Posts
On July 12 2011 22:31 sjperera wrote: there's something called "Scan"... it's like Crono-boost... well actually like a Cyber-Core... every Terran get's it... so no, that "logic" doesn't work... 270 minerals per scan and it's a short term fix. It's not exactly the same as Terran is balanced around having the extra income from mules as they don't have the thing called chrono boost to speed up worker production ![]() | ||
bobwhiz
United States725 Posts
On July 12 2011 22:28 canikizu wrote: Yeah and Thor are so cheap and easy to build too, right? How many thors in a game you see any Terran that go marines/tank build? It's expensive, slow, take lots of time to build. Other race seems to never understand the MU. The problem with the Thor is it works like ghosts. You expect the zerg to screw up and clump your muta. If he clumps his muta, then even 1,2 thor are good enough. But if he doesn't clump his muta, then no matter how many thors you have, you will only shoot 1 muta at the time. And really, it's not that hard to spread box the muta as people think Spreading vikings is a lot harder! | ||
MESeidel
Germany326 Posts
On July 12 2011 22:28 canikizu wrote:Other race seems to never understand the MU. 90% of balance talk is like that.There is always he argument: "you need that unit" without really knowing what the cost. And by cost I mean money but also time and smaller army while doing tech. The same goes for "spell x is too strong". But most spell casters are very expansive. Or like Protoss can't defend a early game without FF. Might be that the balance was based around the wrong ideas from the beginning. (Like Protoss is balanced a lot around having FF). But Blizz can't suddenly reverse everything. Also we seen pretty decent new strategies with just small patch changes. Stuff that looked OP for 2 weeks till the other races players found ways to deal with it. SO it also makes no sense to patch every week just because some strategy seems extremely strong or cost efficient atm. | ||
Medrea
10003 Posts
On July 12 2011 22:32 bobwhiz wrote: True. It could be a situation where build choices give a player too much of an advantage/disadvantage. This makes the game a scouting game, I suppose. I'm happy if winning revolves around all three. 1) Great micro 2) Great macro mechanics 3) Solid strategic decisions based on gathered information. 4) Gathering hidden information. If anyone wants near perfect balance (near) and (3) they should get into Chess, Stratego, etc. I personally blame strong one base builds and sometimes hidden bases or other economical based cheeses. They are balanced in my opinion. But they instantly careen the game into a situation where one and only one of your 4. points are over emphasized. | ||
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