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TOP floating an orbital to his natural, building a 3rd cc
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On July 12 2011 21:13 L3g3nd_ wrote:Show nested quote +On July 12 2011 21:11 tuestresfat wrote:On July 12 2011 21:09 L3g3nd_ wrote: why is everyone hating on the previous series... it was really good not everyone likes watching a player build up a massive lead and proceed to throw it away sounds like a lot of hurt clide fans to me... trust me, i am the furthest thing from a fan of clide. never have been, and never will be.
not hating, i'm just not a fan o.o
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On July 12 2011 21:13 tuestresfat wrote:Show nested quote +On July 12 2011 21:10 Medrea wrote:On July 12 2011 21:09 tuestresfat wrote: Korean Girl: I am Losira! Doa: No you're not!
LOL idk y that made me laugh pretty hard You mean wolf? thanks for the spot
yeah theres a DoA article around. Also I guess they are kind of similar. Kind of.
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Losira insane drone count lol 61.
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On July 12 2011 21:10 Dfgj wrote:Show nested quote +On July 12 2011 21:08 Kitaen wrote:On July 12 2011 21:03 tuestresfat wrote:On July 12 2011 21:00 Kitaen wrote:On July 12 2011 20:58 CrumpetGuvnor wrote:On July 12 2011 20:55 Kitaen wrote: perfect example how you can still win as p vs t with 2 bases short, due to end game army Yeah, by outmicroing and outmacroing the shit out of your opponent... ie playing better outMACROing? 4 vs 2 bases? have you every tried playing vs a protoss who is 2 bases ahead? no micro/macro or terran army in this world will every make this possible well if the toss constantly threw away resources and only made tier 1 units, i think it's possible to win down 2bases. well did you see him throw away mass marine any time? he was patently waiting for a good engage, never happened on this map the point is, he didn't even fuck up with bad emp's or sloppy mmm/viking controll and still gets crushed by stalker/chargelot/archon/templar/colossi the only thing i can think of is going tanks to controll those choke points, but yet then again, he had lots of phoenix at the start countering exactely this aswell as drops Oh yes he did, Clide repeatedly stood in storms, failed to emp templar + the rest of the army, or utilize his mobility at all once the lategame hit.
how do you avoid getting stormed on this map? emp templars which are behind a deathball?
i don't think his micro is bad, actually its pretty solid, and still thats the entire chance EVER to beat this? getting absolutely perfect engages/emps ALL game? and then you got one "only" semi good engage and a 200 supply protoss army is pushing towards your main like we saw (imaging he had those 2 colossi and 25 supply of warpgate units with him there lol - the ones he forgot at his 3rd)
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Alright, at this point TOP is dead....when his early harass failed
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On July 12 2011 21:06 mutantmagnet wrote:Show nested quote +On July 12 2011 20:56 pretensile wrote:On July 12 2011 20:47 pretensile wrote:On July 12 2011 20:25 Dimagus wrote: That build doesn't do nearly as well if the banshee attack is deflected. People keep saying this all-in fails if the initial banshee attack doesn't do much damage, but I've seen it succeed even when a) the first banshee is defended perfectly and does almost no damage; b) the all-in is scouted, the expand is cancelled, and plenty of immortals are pumped out; c) the Terran engages in the worst possible convex against a pre-emptively split Protoss army who slices the army perfectly in half with force fields. You can check out MarineKingPrime vs. Puzzle (who, last I heard, was a pretty decent Protoss!) in the FXO Korean KOTH #3, first game. Action starts at around 9:50. http://www.justin.tv/fxopenesports/b/289875478Puzzle actually defends the first wave of the all-in perfectly! (the only time I've seen it defended), but loses badly against MKP's second attempt at the all-in. Personally, I don't see anything else Puzzle could have done better, but maybe someone more knowledgeable than myself can give pointers? As far as I can tell, the only solution is rushing colossi, but even then I'm not 100% sure. Forgot to mention that MKP also forgot that siege mode existed, lol. It was basically the worst possible execution of the all-in against the best possible defense (sans colossi). Geeze that was pretty ridiculous. Marines probably need to be deemphasized in their DPS and Marauders improved to make this build more gas heavy and potentially less reliable.
Having seen it:
- 4 inmortals seems bit too much to counter 3 tanks, better invest into more gateway units. - Scvs are pulled with the all in, loses badly AND at the end they are even in worker count = He cutted probes, so he wasn't THAT ahead - Attacked into T just to lose more than half of the army, not the best trade for sure.
These are some of the things that went wrong for P and shouldn't happen.
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Mutas out for Losira, expanding to his 3rd, getting a baneling nest
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Lol Losira like perfectly blind countered reactor hellion into banshee into expand with his massive droning behind a couple spores & spines. If Top had followed up with a tank rine banshee push he would've had a free win - nice metagaming by Losira?
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wow, what was the HP on that hatch?
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On July 12 2011 21:15 Kitaen wrote:Show nested quote +On July 12 2011 21:10 Dfgj wrote:On July 12 2011 21:08 Kitaen wrote:On July 12 2011 21:03 tuestresfat wrote:On July 12 2011 21:00 Kitaen wrote:On July 12 2011 20:58 CrumpetGuvnor wrote:On July 12 2011 20:55 Kitaen wrote: perfect example how you can still win as p vs t with 2 bases short, due to end game army Yeah, by outmicroing and outmacroing the shit out of your opponent... ie playing better outMACROing? 4 vs 2 bases? have you every tried playing vs a protoss who is 2 bases ahead? no micro/macro or terran army in this world will every make this possible well if the toss constantly threw away resources and only made tier 1 units, i think it's possible to win down 2bases. well did you see him throw away mass marine any time? he was patently waiting for a good engage, never happened on this map the point is, he didn't even fuck up with bad emp's or sloppy mmm/viking controll and still gets crushed by stalker/chargelot/archon/templar/colossi the only thing i can think of is going tanks to controll those choke points, but yet then again, he had lots of phoenix at the start countering exactely this aswell as drops Oh yes he did, Clide repeatedly stood in storms, failed to emp templar + the rest of the army, or utilize his mobility at all once the lategame hit. how do you avoid getting stormed on this map? emp templars which are behind a deathball? i don't think his micro is bad, actually its pretty solid, and still thats the entire chance EVER to beat this? getting absolutely perfect engages/emps ALL game? and then you got one "only" semi good engage and a 200 supply protoss army is pushing towards your main like we saw (imaging he had those 2 colossi and 25 supply of warpgate units with him there lol - the ones he forgot at his 3rd)
That map has a lot of side corriders and stuff you can use to glank with EMPs and the like.
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Hah changeling morph range < tank range.
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On July 12 2011 21:15 Kitaen wrote:Show nested quote +On July 12 2011 21:10 Dfgj wrote:On July 12 2011 21:08 Kitaen wrote:On July 12 2011 21:03 tuestresfat wrote:On July 12 2011 21:00 Kitaen wrote:On July 12 2011 20:58 CrumpetGuvnor wrote:On July 12 2011 20:55 Kitaen wrote: perfect example how you can still win as p vs t with 2 bases short, due to end game army Yeah, by outmicroing and outmacroing the shit out of your opponent... ie playing better outMACROing? 4 vs 2 bases? have you every tried playing vs a protoss who is 2 bases ahead? no micro/macro or terran army in this world will every make this possible well if the toss constantly threw away resources and only made tier 1 units, i think it's possible to win down 2bases. well did you see him throw away mass marine any time? he was patently waiting for a good engage, never happened on this map the point is, he didn't even fuck up with bad emp's or sloppy mmm/viking controll and still gets crushed by stalker/chargelot/archon/templar/colossi the only thing i can think of is going tanks to controll those choke points, but yet then again, he had lots of phoenix at the start countering exactely this aswell as drops Oh yes he did, Clide repeatedly stood in storms, failed to emp templar + the rest of the army, or utilize his mobility at all once the lategame hit. how do you avoid getting stormed on this map? emp templars which are behind a deathball? i don't think his micro is bad, actually its pretty solid, and still thats the entire chance EVER to beat this? getting absolutely perfect engages/emps ALL game? and then you got one "only" semi good engage and a 200 supply protoss army is pushing towards your main like we saw (imaging he had those 2 colossi and 25 supply of warpgate units with him there lol - the ones he forgot at his 3rd) Clide's reaction time and micro to get out of storms was abysmal in both games 1 and 3. There is no way you can call his micro good in those games at all. He played terrible, and that's how Tester caught up.
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Losira attacks 2 missile turrets and loses a few mutas but kills them
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United Kingdom14464 Posts
Gah. Wasted a bit of Muta there.
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Mutas killing banshees and vikings
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On July 12 2011 21:16 MrCon wrote: Is today sloppy day ? All i need is a sloppy joe and some sloppy seconds and i'll sleep well tonight.
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On July 12 2011 21:15 Kitaen wrote:Show nested quote +On July 12 2011 21:10 Dfgj wrote:On July 12 2011 21:08 Kitaen wrote:On July 12 2011 21:03 tuestresfat wrote:On July 12 2011 21:00 Kitaen wrote:On July 12 2011 20:58 CrumpetGuvnor wrote:On July 12 2011 20:55 Kitaen wrote: perfect example how you can still win as p vs t with 2 bases short, due to end game army Yeah, by outmicroing and outmacroing the shit out of your opponent... ie playing better outMACROing? 4 vs 2 bases? have you every tried playing vs a protoss who is 2 bases ahead? no micro/macro or terran army in this world will every make this possible well if the toss constantly threw away resources and only made tier 1 units, i think it's possible to win down 2bases. well did you see him throw away mass marine any time? he was patently waiting for a good engage, never happened on this map the point is, he didn't even fuck up with bad emp's or sloppy mmm/viking controll and still gets crushed by stalker/chargelot/archon/templar/colossi the only thing i can think of is going tanks to controll those choke points, but yet then again, he had lots of phoenix at the start countering exactely this aswell as drops Oh yes he did, Clide repeatedly stood in storms, failed to emp templar + the rest of the army, or utilize his mobility at all once the lategame hit. how do you avoid getting stormed on this map? emp templars which are behind a deathball? i don't think his micro is bad, actually its pretty solid, and still thats the entire chance EVER to beat this? getting absolutely perfect engages/emps ALL game? and then you got one "only" semi good engage and a 200 supply protoss army is pushing towards your main like we saw (imaging he had those 2 colossi and 25 supply of warpgate units with him there lol - the ones he forgot at his 3rd) Yes you EMP templars. You can EMP a templar before they storm you and Clide missed some huge opportunities to EMP every Templar Trickster had. His Nuke's were worse for him because it just gave Trickster a ridiculous number of storms.
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This looks like the day that Terrans lost.
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