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Noocta
Profile Joined June 2010
France12578 Posts
July 03 2011 01:18 GMT
#381
On July 03 2011 10:16 ChickenLips wrote:
Show nested quote +
On July 03 2011 10:14 lunchforthesky wrote:
I want to see someone try this blink stalkers stuff versus Nestea or Losira. I'm Zergs will then get answers on how to handle it.


they already have, it's called a shitton of lings that you use to catch the blink stalkers. dunno why you would make lots of roaches against blink stalkers. blink stalkers are almost designed to counter them


The problem with that is if you're not prepared for blink abuse, you won't have enough larvae to support lings production against stalker production. And there's always some spot ,to abuse lings by getting down or up a cliff.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Sixes
Profile Joined July 2010
Canada1123 Posts
July 03 2011 01:20 GMT
#382
On July 03 2011 10:07 ChickenLips wrote:
Show nested quote +
On July 03 2011 10:04 Sixes wrote:
Can't blame Nerchio ... 4 bases to 2, huge supply lead and the proper unit mix to deal with blink stalkers.

But because there are 5 zealots and 2 immortals the composition falls apart completely and he has absolutely no solution.

Actually been having the same problem myself and seen a lot of pros have it, what is the solution to properly executed blink stalker play ? Ling/roach or ling/hydra with infestors do alright against pure stalker but as soon as a couple robo units and either zealots or sentries come out that all gets annihilated.

Not a balance whine, I am just genuinely confused as to the solution to that problem and a lot of pros seem to be too.


you get an evo at 37 supply with +2 melee ASAP. make about 10 roaches and then only lings off 2 gas and 3 hatch. +2 lings rape stalkers with or without blink.

you need good injects, but thats about it, if you can scout the council, you're in good shape as long as you don't make roaches, they just suck, lots of HP and decent DPS but can't diminish the blink stalker ball for shit


Fair enough, lings really are good at that but in my experience (both playing and watching) the toss player can get 1 round of zealots (say 6-8 of them) with his +1 or +2 weapons (which he gets as fast if not faster than zerg can get them, let alone that and armor) and just rips up any number of lings. Let's not even mention a couple of archons if the game gets there.

Don't get me wrong I do not always lose to this but when I win it always seems to me like the opponent did something supremely stupid (bad aggressive blinks or failed blink retreats losing half the army).

Another issue with lings is the fact that they are ineffective in any kind of choke and blink stalkers are mobile enough to get into a choke (or have sentries create one/make sure the lings can't run). On top of that lings are so larvae intensive that they scale pretty poorly if the game drags on a little (which the toss can force by just being more defensive as lings can't get up a choke) and when there are 30+ stalkers getting the equivalent cost of lings (which would destroy them) would require a huge investment in macro hatches.

Just seems odd to me. Blink stalkers are so easy to get to, have very few counters (all of which change depending on just a few of their support units) and are mobile enough to force engagements (usually in a favorable position as they can bypass static defenses and blink to chokes).

The ling idea also requires a heavy commitment (upgrades and macro hatches) well before any kind of blink is spotted. What happens if they go for some kind of zealot/archon heavy play (which is getting more and more popular)?
redloser
Profile Joined May 2011
Korea (South)1750 Posts
July 03 2011 01:20 GMT
#383
On July 03 2011 10:14 lunchforthesky wrote:
I want to see someone try this blink stalkers stuff versus Nestea or Losira. I'm Zergs will then get answers on how to handle it.



Losira deals with it pretty easily He keeps the composition of ling/roach/hydra and later blings. and MASSES them. Like really really much.
Miragee
Profile Joined December 2009
8683 Posts
July 03 2011 01:24 GMT
#384
Pretty poor engage from Yonghwa despite being in a pretty good position to engage such a push.
redloser
Profile Joined May 2011
Korea (South)1750 Posts
July 03 2011 01:26 GMT
#385
On July 03 2011 10:24 Miragee wrote:
Pretty poor engage from Yonghwa despite being in a pretty good position to engage such a push.


I don't get why some toss players don't bother to attack marauders/tanks with immortals
ChickenLips
Profile Blog Joined May 2010
2912 Posts
July 03 2011 01:26 GMT
#386
On July 03 2011 10:20 Sixes wrote:
Show nested quote +
On July 03 2011 10:07 ChickenLips wrote:
On July 03 2011 10:04 Sixes wrote:
Can't blame Nerchio ... 4 bases to 2, huge supply lead and the proper unit mix to deal with blink stalkers.

But because there are 5 zealots and 2 immortals the composition falls apart completely and he has absolutely no solution.

Actually been having the same problem myself and seen a lot of pros have it, what is the solution to properly executed blink stalker play ? Ling/roach or ling/hydra with infestors do alright against pure stalker but as soon as a couple robo units and either zealots or sentries come out that all gets annihilated.

Not a balance whine, I am just genuinely confused as to the solution to that problem and a lot of pros seem to be too.


you get an evo at 37 supply with +2 melee ASAP. make about 10 roaches and then only lings off 2 gas and 3 hatch. +2 lings rape stalkers with or without blink.

you need good injects, but thats about it, if you can scout the council, you're in good shape as long as you don't make roaches, they just suck, lots of HP and decent DPS but can't diminish the blink stalker ball for shit


Fair enough, lings really are good at that but in my experience (both playing and watching) the toss player can get 1 round of zealots (say 6-8 of them) with his +1 or +2 weapons (which he gets as fast if not faster than zerg can get them, let alone that and armor) and just rips up any number of lings. Let's not even mention a couple of archons if the game gets there.

Don't get me wrong I do not always lose to this but when I win it always seems to me like the opponent did something supremely stupid (bad aggressive blinks or failed blink retreats losing half the army).

Another issue with lings is the fact that they are ineffective in any kind of choke and blink stalkers are mobile enough to get into a choke (or have sentries create one/make sure the lings can't run). On top of that lings are so larvae intensive that they scale pretty poorly if the game drags on a little (which the toss can force by just being more defensive as lings can't get up a choke) and when there are 30+ stalkers getting the equivalent cost of lings (which would destroy them) would require a huge investment in macro hatches.

Just seems odd to me. Blink stalkers are so easy to get to, have very few counters (all of which change depending on just a few of their support units) and are mobile enough to force engagements (usually in a favorable position as they can bypass static defenses and blink to chokes).

The ling idea also requires a heavy commitment (upgrades and macro hatches) well before any kind of blink is spotted. What happens if they go for some kind of zealot/archon heavy play (which is getting more and more popular)?


properly using lings isnt easy, you have to constantly threaten the counter / the surround. after you delay their blink timing enough you can get a bunch of hydras out for additional DPS.

i don't think you realize how good +2 lings are against stalkers, go into the unit tester and try to blink micro against 8 roaches + equal army supply of lings to blink stalkers.

zealots you deal with by making more roaches and simply not engaging them. lings are fast, run behind the zealots.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
lunchforthesky
Profile Joined June 2011
United Kingdom967 Posts
July 03 2011 01:28 GMT
#387
On July 03 2011 10:20 Sixes wrote:
Show nested quote +
On July 03 2011 10:07 ChickenLips wrote:
On July 03 2011 10:04 Sixes wrote:
Can't blame Nerchio ... 4 bases to 2, huge supply lead and the proper unit mix to deal with blink stalkers.

But because there are 5 zealots and 2 immortals the composition falls apart completely and he has absolutely no solution.

Actually been having the same problem myself and seen a lot of pros have it, what is the solution to properly executed blink stalker play ? Ling/roach or ling/hydra with infestors do alright against pure stalker but as soon as a couple robo units and either zealots or sentries come out that all gets annihilated.

Not a balance whine, I am just genuinely confused as to the solution to that problem and a lot of pros seem to be too.


you get an evo at 37 supply with +2 melee ASAP. make about 10 roaches and then only lings off 2 gas and 3 hatch. +2 lings rape stalkers with or without blink.

you need good injects, but thats about it, if you can scout the council, you're in good shape as long as you don't make roaches, they just suck, lots of HP and decent DPS but can't diminish the blink stalker ball for shit


Fair enough, lings really are good at that but in my experience (both playing and watching) the toss player can get 1 round of zealots (say 6-8 of them) with his +1 or +2 weapons (which he gets as fast if not faster than zerg can get them, let alone that and armor) and just rips up any number of lings. Let's not even mention a couple of archons if the game gets there.

Don't get me wrong I do not always lose to this but when I win it always seems to me like the opponent did something supremely stupid (bad aggressive blinks or failed blink retreats losing half the army).

Another issue with lings is the fact that they are ineffective in any kind of choke and blink stalkers are mobile enough to get into a choke (or have sentries create one/make sure the lings can't run). On top of that lings are so larvae intensive that they scale pretty poorly if the game drags on a little (which the toss can force by just being more defensive as lings can't get up a choke) and when there are 30+ stalkers getting the equivalent cost of lings (which would destroy them) would require a huge investment in macro hatches.

Just seems odd to me. Blink stalkers are so easy to get to, have very few counters (all of which change depending on just a few of their support units) and are mobile enough to force engagements (usually in a favorable position as they can bypass static defenses and blink to chokes).

The ling idea also requires a heavy commitment (upgrades and macro hatches) well before any kind of blink is spotted. What happens if they go for some kind of zealot/archon heavy play (which is getting more and more popular)?


I think you'd be surprised at the ability of truly great players to make 'overpowered' tactics look like trash.

Look at:
MC holding about 20 roach/ling all in's in a row using Stargate, DT's, clutch forcefields.
Nestea making the Protoss deathball look completely dated vs Anypro/Inca at the height of Protoss "Imbalance".
MMA breaking Zerg late game with mass drop play sniping all your tech/hatcheries.
Bomber making basically all Protoss players look like total jobbers by abusing their immobility and using a lot of Ghosts.

FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
July 03 2011 01:30 GMT
#388
Ah just now checking in. So happy to see Nerchio did terribly :D Equally happy to see MKP excelling :D
babylon
Profile Blog Joined April 2011
8765 Posts
July 03 2011 01:32 GMT
#389
Can't see what xiaOt is selecting on the FXO stream.
frequency
Profile Blog Joined February 2010
Australia1901 Posts
July 03 2011 01:33 GMT
#390
On air/coming up:

[image loading] French stream:
CCM.Xigua 1 <Xel'Naga Caverns> 1 MYMSaSe
www.twitter.com/marconofrio | marconofrio.tumblr.com
ChickenLips
Profile Blog Joined May 2010
2912 Posts
July 03 2011 01:34 GMT
#391
On July 03 2011 10:28 lunchforthesky wrote:
Show nested quote +
On July 03 2011 10:20 Sixes wrote:
On July 03 2011 10:07 ChickenLips wrote:
On July 03 2011 10:04 Sixes wrote:
Can't blame Nerchio ... 4 bases to 2, huge supply lead and the proper unit mix to deal with blink stalkers.

But because there are 5 zealots and 2 immortals the composition falls apart completely and he has absolutely no solution.

Actually been having the same problem myself and seen a lot of pros have it, what is the solution to properly executed blink stalker play ? Ling/roach or ling/hydra with infestors do alright against pure stalker but as soon as a couple robo units and either zealots or sentries come out that all gets annihilated.

Not a balance whine, I am just genuinely confused as to the solution to that problem and a lot of pros seem to be too.


you get an evo at 37 supply with +2 melee ASAP. make about 10 roaches and then only lings off 2 gas and 3 hatch. +2 lings rape stalkers with or without blink.

you need good injects, but thats about it, if you can scout the council, you're in good shape as long as you don't make roaches, they just suck, lots of HP and decent DPS but can't diminish the blink stalker ball for shit


Fair enough, lings really are good at that but in my experience (both playing and watching) the toss player can get 1 round of zealots (say 6-8 of them) with his +1 or +2 weapons (which he gets as fast if not faster than zerg can get them, let alone that and armor) and just rips up any number of lings. Let's not even mention a couple of archons if the game gets there.

Don't get me wrong I do not always lose to this but when I win it always seems to me like the opponent did something supremely stupid (bad aggressive blinks or failed blink retreats losing half the army).

Another issue with lings is the fact that they are ineffective in any kind of choke and blink stalkers are mobile enough to get into a choke (or have sentries create one/make sure the lings can't run). On top of that lings are so larvae intensive that they scale pretty poorly if the game drags on a little (which the toss can force by just being more defensive as lings can't get up a choke) and when there are 30+ stalkers getting the equivalent cost of lings (which would destroy them) would require a huge investment in macro hatches.

Just seems odd to me. Blink stalkers are so easy to get to, have very few counters (all of which change depending on just a few of their support units) and are mobile enough to force engagements (usually in a favorable position as they can bypass static defenses and blink to chokes).

The ling idea also requires a heavy commitment (upgrades and macro hatches) well before any kind of blink is spotted. What happens if they go for some kind of zealot/archon heavy play (which is getting more and more popular)?


Nestea making the Protoss deathball look completely dated vs Anypro/Inca at the height of Protoss "Imbalance".



which game was that?
i only remember him going for lulzy baneling corrupter after being worlds ahead of anypro on terminus ... but that's not very impressive, i have yet to see NesTea crack a strong Protoss like LosirA did MC.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Vadrigar
Profile Joined January 2011
Bulgaria2379 Posts
July 03 2011 01:34 GMT
#392
Khaldor crashed. Does anyone know what happened to the game? Gumiho vs Yonghwa?
namedplayer
Profile Joined June 2010
844 Posts
July 03 2011 01:35 GMT
#393
noooooooooooooooooo Ganzi...

I think zvp is extremely balanced. slightly zerg favored coz everytime I watch korean ladder stream top korean zergs own top protoss ezpzlmnsqz
You know what I'm talking about
AndAgain
Profile Joined November 2010
United States2621 Posts
July 03 2011 01:35 GMT
#394
xiaOt has been doing 2 base colossi + phoenix. Not a fan of that at all.
All your teeth should fall out and hair should grow in their place!
MechKing
Profile Blog Joined March 2011
United States3004 Posts
July 03 2011 01:37 GMT
#395
TheStC is going to come back through the lower bracket and pwn marineking so he can claim his silver :D
redloser
Profile Joined May 2011
Korea (South)1750 Posts
July 03 2011 01:37 GMT
#396
On July 03 2011 10:34 ChickenLips wrote:
Show nested quote +
On July 03 2011 10:28 lunchforthesky wrote:
On July 03 2011 10:20 Sixes wrote:
On July 03 2011 10:07 ChickenLips wrote:
On July 03 2011 10:04 Sixes wrote:
Can't blame Nerchio ... 4 bases to 2, huge supply lead and the proper unit mix to deal with blink stalkers.

But because there are 5 zealots and 2 immortals the composition falls apart completely and he has absolutely no solution.

Actually been having the same problem myself and seen a lot of pros have it, what is the solution to properly executed blink stalker play ? Ling/roach or ling/hydra with infestors do alright against pure stalker but as soon as a couple robo units and either zealots or sentries come out that all gets annihilated.

Not a balance whine, I am just genuinely confused as to the solution to that problem and a lot of pros seem to be too.


you get an evo at 37 supply with +2 melee ASAP. make about 10 roaches and then only lings off 2 gas and 3 hatch. +2 lings rape stalkers with or without blink.

you need good injects, but thats about it, if you can scout the council, you're in good shape as long as you don't make roaches, they just suck, lots of HP and decent DPS but can't diminish the blink stalker ball for shit


Fair enough, lings really are good at that but in my experience (both playing and watching) the toss player can get 1 round of zealots (say 6-8 of them) with his +1 or +2 weapons (which he gets as fast if not faster than zerg can get them, let alone that and armor) and just rips up any number of lings. Let's not even mention a couple of archons if the game gets there.

Don't get me wrong I do not always lose to this but when I win it always seems to me like the opponent did something supremely stupid (bad aggressive blinks or failed blink retreats losing half the army).

Another issue with lings is the fact that they are ineffective in any kind of choke and blink stalkers are mobile enough to get into a choke (or have sentries create one/make sure the lings can't run). On top of that lings are so larvae intensive that they scale pretty poorly if the game drags on a little (which the toss can force by just being more defensive as lings can't get up a choke) and when there are 30+ stalkers getting the equivalent cost of lings (which would destroy them) would require a huge investment in macro hatches.

Just seems odd to me. Blink stalkers are so easy to get to, have very few counters (all of which change depending on just a few of their support units) and are mobile enough to force engagements (usually in a favorable position as they can bypass static defenses and blink to chokes).

The ling idea also requires a heavy commitment (upgrades and macro hatches) well before any kind of blink is spotted. What happens if they go for some kind of zealot/archon heavy play (which is getting more and more popular)?


Nestea making the Protoss deathball look completely dated vs Anypro/Inca at the height of Protoss "Imbalance".



which game was that?
i only remember him going for lulzy baneling corrupter after being worlds ahead of anypro on terminus ... but that's not very impressive, i have yet to see NesTea crack a strong Protoss like LosirA did MC.



Well, somehow all the Protosses spam "cheesy builds" whenever they face Nestea, so Nestea just needed to fend that attack off rather than to play a long macro game
ChickenLips
Profile Blog Joined May 2010
2912 Posts
July 03 2011 01:37 GMT
#397
On July 03 2011 10:35 AndAgain wrote:
xiaOt has been doing 2 base colossi + phoenix. Not a fan of that at all.


yeah it's pretty 2010 and doesn't really work if the T is aware of it
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
lunchforthesky
Profile Joined June 2011
United Kingdom967 Posts
Last Edited: 2011-07-03 01:42:51
July 03 2011 01:41 GMT
#398
On July 03 2011 10:34 ChickenLips wrote:
Show nested quote +
On July 03 2011 10:28 lunchforthesky wrote:
On July 03 2011 10:20 Sixes wrote:
On July 03 2011 10:07 ChickenLips wrote:
On July 03 2011 10:04 Sixes wrote:
Can't blame Nerchio ... 4 bases to 2, huge supply lead and the proper unit mix to deal with blink stalkers.

But because there are 5 zealots and 2 immortals the composition falls apart completely and he has absolutely no solution.

Actually been having the same problem myself and seen a lot of pros have it, what is the solution to properly executed blink stalker play ? Ling/roach or ling/hydra with infestors do alright against pure stalker but as soon as a couple robo units and either zealots or sentries come out that all gets annihilated.

Not a balance whine, I am just genuinely confused as to the solution to that problem and a lot of pros seem to be too.


you get an evo at 37 supply with +2 melee ASAP. make about 10 roaches and then only lings off 2 gas and 3 hatch. +2 lings rape stalkers with or without blink.

you need good injects, but thats about it, if you can scout the council, you're in good shape as long as you don't make roaches, they just suck, lots of HP and decent DPS but can't diminish the blink stalker ball for shit


Fair enough, lings really are good at that but in my experience (both playing and watching) the toss player can get 1 round of zealots (say 6-8 of them) with his +1 or +2 weapons (which he gets as fast if not faster than zerg can get them, let alone that and armor) and just rips up any number of lings. Let's not even mention a couple of archons if the game gets there.

Don't get me wrong I do not always lose to this but when I win it always seems to me like the opponent did something supremely stupid (bad aggressive blinks or failed blink retreats losing half the army).

Another issue with lings is the fact that they are ineffective in any kind of choke and blink stalkers are mobile enough to get into a choke (or have sentries create one/make sure the lings can't run). On top of that lings are so larvae intensive that they scale pretty poorly if the game drags on a little (which the toss can force by just being more defensive as lings can't get up a choke) and when there are 30+ stalkers getting the equivalent cost of lings (which would destroy them) would require a huge investment in macro hatches.

Just seems odd to me. Blink stalkers are so easy to get to, have very few counters (all of which change depending on just a few of their support units) and are mobile enough to force engagements (usually in a favorable position as they can bypass static defenses and blink to chokes).

The ling idea also requires a heavy commitment (upgrades and macro hatches) well before any kind of blink is spotted. What happens if they go for some kind of zealot/archon heavy play (which is getting more and more popular)?


Nestea making the Protoss deathball look completely dated vs Anypro/Inca at the height of Protoss "Imbalance".



which game was that?
i only remember him going for lulzy baneling corrupter after being worlds ahead of anypro on terminus ... but that's not very impressive, i have yet to see NesTea crack a strong Protoss like LosirA did MC.


Anypro is really good in PvZ. He did it on Taldarim Altar I think game 4, might have been game 2. A big aspect of it was he never let Inca/Anypro get the deathball in most games, he just played super aggressive and instead of turtling and expecting to win he put them on the back foot.
MechKing
Profile Blog Joined March 2011
United States3004 Posts
July 03 2011 01:46 GMT
#399
TheStC takes game 1 vs. DDE
godemperor
Profile Joined October 2010
Belgium2043 Posts
July 03 2011 01:46 GMT
#400
theSTC you can do it!
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