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Further balance whining will result in severe bans. Time stamp 21:09 KST. |
On May 26 2011 20:01 Highways wrote: Am I the only one that reckons zerg requires no micro?
Terran has to work their ass off to marine spilt, target banes and not get surrounded by lings. While zerg is just a-moving their blings? I mean a-move will make the lings auto surround as well.
Dunno, not impressed with revival, it was ensnare doing all the micro moves while zerg was attack moving the whole game. Revival isn't really the player to judge this on.....hes so bad at engaging
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On May 26 2011 20:01 clusen wrote:Show nested quote +On May 26 2011 19:59 doffe wrote: YEAAAAAAAAAAAAAAAAAAAAAAAAH, so whos the lucky guy who gets a freewin in the next round? HongUn That is going to be an unwatchable match.
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On May 26 2011 20:01 R3N wrote:Show nested quote +On May 26 2011 20:00 thopol wrote: That game was amazing. This tournament has had so many great games already. yep. I mean allot of mistakes but still it was entertaining. that's the main reason I watch starcraft. Yeah dude, I don't care if players make mistakes as long as the game is entertaining. I prefer that to an immaculately played boring game 99% of the time.
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On May 26 2011 20:02 TheRPGAddict wrote:Show nested quote +On May 26 2011 20:01 Poopi wrote: Please FruitDealer... 6 pool him like YuGiOh or CoCa did to him in code A, win fast, everybody's waiting for the King's games. FD vs Ace is the marquee match for me today :/.
Yuppp. FD > AlwaysABridesmaidPrime.WE
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I must say, Wolftrap is doing a great job! Already liking them a lot more than Doa + Moletrap.
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ensnare vs revival game2 lololololololololollolol
worst. game. play. ever.
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On May 26 2011 20:01 Highways wrote: Am I the only one that reckons zerg requires no micro?
Terran has to work their ass off to marine spilt, target banes and not get surrounded by lings. While zerg is just a-moving their blings? I mean a-move will make the lings auto surround as well.
Dunno, not impressed with revival, it was ensnare doing all the micro moves while zerg was attack moving the whole game.
No you're not. LosirA actually said he chose Zerg because they're the "a-move" race. ^^
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To be fair it was a good game, terrible play but it made a good game.
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On May 26 2011 20:01 Yaotzin wrote:Show nested quote +On May 26 2011 20:00 Supamang wrote:On May 26 2011 19:54 TehForce wrote: [*]Wrong commentary by wolf: "Mutas can't be seen when attacking over highground"
Wait, isnt that right tho? If mutas are on high ground attacking units on low ground they cant be seen right? I know it doesnt make much logical sense, but i thought this was right in terms of SC2 mechanics Yeah pretty sure this is how air units work. If you can't see it you can't attack it. That's how Zergs hide their ovies in bases on cliffs.
U can't see them if the air units are NOT attacking..once they attack they are revealed.
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United Kingdom12022 Posts
On May 26 2011 20:01 K1LL wrote: The "IF you have Time" opion cracks me up
You're going to need a LOT of time to watch that one! :p
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On May 26 2011 19:59 Seditary wrote:Show nested quote +On May 26 2011 19:56 ifonlyiwereawsum wrote:On May 26 2011 19:56 BFD wrote:On May 26 2011 19:55 ifonlyiwereawsum wrote:On May 26 2011 19:53 Pajegetc wrote: New game, what does Revival Creep spread looks like
I see A hydralisk with it's arm back A lopsided "T" Fallopian tubes. ... sorry I laughed. It looks like a person pointing. Kinda... sorta. I don't really see the hydra. I get the inexorable grasp of Death coming to destroy my hopes and dreams. FINALLY.
In other words, you play Zerg? just kidding XD
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On May 26 2011 20:03 ifonlyiwereawsum wrote:Show nested quote +On May 26 2011 20:02 TheRPGAddict wrote:On May 26 2011 20:01 Poopi wrote: Please FruitDealer... 6 pool him like YuGiOh or CoCa did to him in code A, win fast, everybody's waiting for the King's games. FD vs Ace is the marquee match for me today :/. Yuppp. FD > AlwaysABridesmaidPrime.WE The more people say something as confident as this, the more nervous I feel for FD. Didn't Ace take out Sen 2-0 a while back?
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On May 26 2011 20:00 Supamang wrote:Show nested quote +On May 26 2011 19:54 TehForce wrote: [*]Wrong commentary by wolf: "Mutas can't be seen when attacking over highground"
Wait, isnt that right tho? If mutas are on high ground attacking units on low ground they cant be seen right? I know it doesnt make much logical sense, but i thought this was right in terms of SC2 mechanics
If an air unit is attacking it can always be seen, doesn't matter on which ground it is...
Or did you ever see mutas on the backcliff on Lost/Shattered temple attacking scvs without beeing atacked themselves.
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LOL, I wasn't on the forums tonight but after watching that game I had to make sure I wasn't going completely bonkers. I thought I must be going crazy how can GSL players be that bad am I hallucinating or dreaming? Glad to see that they really were THAT TERRIBLE and I am in fact sane.
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On May 26 2011 20:03 labbe wrote: I must say, Wolftrap is doing a great job! Already liking them a lot more than Doa + Moletrap.
I say Wolf without the trap.
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On May 26 2011 20:03 labbe wrote: I must say, Wolftrap is doing a great job! Already liking them a lot more than Doa + Moletrap. Nah, I'd rather have Doa alone, he doesn't get overly excited by trash.
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wtf, I turned off GomTV player after Ensnare had demolished the hatchery, and the game has just finished ? rofl
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Revival wasn't a-moving though, he was manually engaging with banelings in front so they die immediately to tanks.
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United Kingdom31255 Posts
On May 26 2011 20:02 Vorlik wrote:Excellent LR.
Thanks although i was giving up with it towards the end of game 2 lol
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On May 26 2011 20:01 Highways wrote: Am I the only one that reckons zerg requires no micro?
Terran has to work their ass off to marine spilt, target banes and not get surrounded by lings. While zerg is just a-moving their blings? I mean a-move will make the lings auto surround as well.
Dunno, not impressed with revival, it was ensnare doing all the micro moves while zerg was attack moving the whole game.
Marines vs banelings most certinly gives the micro requirement to the marines. Although I dont know if thats something that is positive for the zerg since with players getting better their marines will get more and more cost effecient against banelings and there is not much a zerg can do about it but avoid attacking. Reacting to a marinesplit by splitting your banelings is more or less impossible unless you have 1000apm and 0.000001s reaction time with perfect precision
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