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On May 15 2011 05:05 f4natic wrote: "..." ? o.O he should be ashamed of the IMBA STIM :D not write "...." LOl
Think he did the .... because he lost to a lesser upgraded army. I think Hasu would have demolished the terran marauder heavy army if he had equal upgrades!
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On May 15 2011 05:06 I_Love_Bacon wrote:Show nested quote +On May 15 2011 05:05 mistgun_EU wrote:On May 15 2011 05:04 Kznn wrote: Kas was such a better player in this game. .... yepp, you can clearly see that Kas is the better player, but TvP is broken. ...He blindly made 12 useless vikings and was still in the game.
for the truth, god, just incredible how cost effective pure marauders are even without Medivac Backup.
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South Africa4316 Posts
On May 15 2011 05:05 luckybeni2 wrote:Show nested quote +On May 15 2011 05:02 sharktopus. wrote:On May 15 2011 05:01 luckybeni2 wrote: Wow this is already one of the best series ever played in sc2. I hope you're joking. This defines boring... I don't know... I think it is super cool to have long brutal macro games I don't particularly like long brutal macro games, but I love to-and-fro games like these with four attacks constantly happening at the same time. That's anything but boring
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On May 15 2011 05:05 Mercury- wrote:Show nested quote +On May 15 2011 05:02 Pekkz wrote: Its amazing how TOP terrans doesnt go for blueflame hellions when protoss has million zealots. Theres no excuse for that:/ Because of how chargelots spread BF hellions really aren't that great against them in a real battle.
You move them a bit and let the zealots line up again..profit?
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I hope we get to see some more tanks, love to see mech vs. toss.
not playing terran but I guess it's not good on large maps :/ getting a bit tired of bio vs colossus/storm
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On May 15 2011 05:04 Kznn wrote: Kas was such a better player in this game. .... no
Losing 100 supply for killing 3 Nexi is not worth it if Protoss attacks in the next 5 minutes.
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Maybe some of you guys who "know" how to play terran could teach Kas.
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Really you cant make anything else than marauders/ghosts against that sort of composition. Maybe blue flames, but it can be hard to get it up in time and you need to have a lot of resources to pull it off.
But yea you're sort of forced into marauder/ghost/medivac.
Great game, very well played by both players Kas so offensive, Hasu so defensive, makes for great games.
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So glad this series turned out the way it did, where the players' skill seems to be about equal.
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pretty bad play by both IMO. 1 control group by hasu, hesitant decision making. Kas going blind viking. refusing to switch tech to deal with gateway... :|
turned into close games though. pretty fun to watch.
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On May 15 2011 05:01 Fist wrote:Tell me boy, whats wrong 3-3 terran army + more expansions vs 1-2-0 P army and u still cant touch it. If upgrades were other way around kas would be rolled over so hard its not even funny
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On May 15 2011 05:05 Lann555 wrote:Show nested quote +On May 15 2011 05:03 OneOther wrote: Jesus christ Hasu. Such a good player but I hate his fucking style. So damn passive all the time. Take some control and end the damned game already. Lol, he is the ultimate turtle Protoss. Doesn't attack untill he has 200 of Colossus/HT/Archon + 30 gateway. It does sure win games though 
Well if 4-6 marauders get dropped everywhere and kills your expansions in a snap what you expect but defensive play.
Not even thinking that you can almost not kill the PF with mass repair and army close...
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On May 15 2011 05:06 Knutzi wrote: hasuobs outplaying kas so hard right now
hasu fighting ~~~~~~~~
Sarcasm? Hasuobs mechanics are much worse than Kas. But toss is way too cost effective late game. IF they just can defend vs drops, terran do shit. Not saying Kas is playing perfect, but I think these games def. shows that the game pvt is really protoss favored is toss just plays passive.
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On May 15 2011 05:07 sc14s wrote:Show nested quote +On May 15 2011 05:05 Lann555 wrote:On May 15 2011 05:03 OneOther wrote: Jesus christ Hasu. Such a good player but I hate his fucking style. So damn passive all the time. Take some control and end the damned game already. Lol, he is the ultimate turtle Protoss. Doesn't attack untill he has 200 of Colossus/HT/Archon + 30 gateway. It does sure win games though  except for when he gets manhandled ~_~
ehm.... do you understand the protoss race?
if you wanna play a macro game for sure, this is the only way whining about naniwas 2 base attacks, whining about hasus pure long term play with great micro.
whining about everything toss does?^^
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On May 15 2011 05:06 Fyzar wrote:Show nested quote +On May 15 2011 05:05 hugman wrote: Stop complaining about Nexus snipes when HasuObs doesn't even cannon up his expos Like cannons really matter, they get melted by marauders as well. Not saying it's imba, because Hasu should've left units at his other bases once his natural got sniped by that drop ~ but it sure as hell is annoying =). Cannons buy time which makes up for the immobility of the Protoss army, they're not meant to defend attacks by themselves.
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hasu should have won this when he destroy terran's army and trying to attack the PF at earlier game he got a big army and not to finish the game
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love how if any player types anything besides GG it's considered BM by the forums... >_> right...
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... "gg" was uncalled for imho - after making the big Viking blunder and loosing all his army in the beginning the game should not have gone for so long. Expecting to win with such mistakes is a bit arrogant...
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I don't understand how toss players can state that a terran army that consists of not just marauders and marines...is considered T1 when the terran army also consists of ghosts...vikings...and medivacs? Last time I checked that Ghosts are T2 and medivacs and vikings are T3....Is the terran suppose to go thor only to be raped by ht feedbacks? Is he suppose to go BC's to be slaughtered by blink stalkers? Is the Terran suppose to go tank and that have them slaughtered by rushlots? I don't think toss players understand how much mech sucks vs toss now that thors are useless in the match up. Maybe some tanks will be ok though.
note: not complaining about balance, just foolish people who ignore medivacs/vikings/ and ghosts and label kas's army as t1 (marauders).
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On May 15 2011 05:05 Fyzar wrote:Show nested quote +On May 15 2011 05:04 LEEKsc wrote: ..... gg :/ feel for kas, must be annoying watching the toss ball move around to defend 4 marauders and a medivac cross map and just pick of nexis for free left and right Well, I feel for hasu that 4 marauders can take down a nexus before your stalkers/zealots can even get there =P.
I agree with you that it is kind of silly, however leaving that base (basically in the middle of the map, where he also chose to rebuild a lot of important unit producing facilities) undefended and 1a'ing to defend drops isn't really "smart" play! However, lots of GG's so far, keep it up guys, Hasu fighting!~
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