BCS, a thor or two... and ghosts/nukes .... since basically no one gets ravens in TvT and have to spend like 95% of all scans to scout tank positions ghosts are super good
[GSL] Up & Down Matches Day 2 - Page 12
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Sweden1673 Posts
BCS, a thor or two... and ghosts/nukes .... since basically no one gets ravens in TvT and have to spend like 95% of all scans to scout tank positions ghosts are super good | ||
FuzzyJAM
Scotland9300 Posts
On May 10 2011 19:20 s3rp wrote: Into what ? Buth had no eco to go BC's anything else makes no sense. Edit: ah i misread , well yeah well BC's is possible but well you'd need some serious economy to do that. BCs are terrible unless you're already winning by a good amount in which case they can be used to just end the game a bit quicker and look flashy. If you're about even then your opponent gets to crush you whilst you're trying to make an air force. Marine/Tank is really popular because it's the best composition in TvT. | ||
TooN
1046 Posts
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Mailing
United States3087 Posts
On May 10 2011 19:24 FuzzyJAM wrote: BCs are terrible unless you're already winning by a good amount in which case they can be used to just end the game a bit quicker and look flashy. If you're about even then your opponent gets to crush you whilst you're trying to make an air force. Marine/Tank is really popular because it's the best composition in TvT. Both players were trying to push into each others siege lines and drop each other all game long, but each one failed over and over, so it extended each game into 20-30 mins. If one of them played pure defensive while teching to BC behind a siege line, it might of worked out well. | ||
vectorix108
United States4633 Posts
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vectorix108
United States4633 Posts
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Sweden1673 Posts
On May 10 2011 19:24 FuzzyJAM wrote: BCs are terrible unless you're already winning by a good amount in which case they can be used to just end the game a bit quicker and look flashy. If you're about even then your opponent gets to crush you whilst you're trying to make an air force. Marine/Tank is really popular because it's the best composition in TvT. If you have seen QXC play TvT he transitions into harassment units when the game gets stale with Tank/marines. You will often see him go for a few reapers/banshees | ||
DisaFear
Australia4074 Posts
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FuzzyJAM
Scotland9300 Posts
On May 10 2011 19:25 Mailing wrote: Both players were trying to push into each others siege lines and drop each other all game long, but each one failed over and over, so it extended each game into 20-30 mins. If one of them played pure defensive while teching to BC behind a siege line, it might of worked out well. Byun's victory was hardly in doubt from the first 5-10 minutes if he didn't made a mistake. No reason to give your opponent a timing where you're weak if you can stay ahead the whole time. Alive at no point had an economy that could support BCs. I should say that I think there are other things for players to do - late game banshees, ghosts, reapers - but in terms of your actual "army", marine/tank is best. | ||
pdd
Australia9933 Posts
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Tachion
Canada8573 Posts
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SenorChang
Australia4729 Posts
check loses his natural and alive pushing further up check tries to counter with some lings but a bunker at the front crushes that | ||
tdt
United States3179 Posts
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bbQ4Aiur
Hong Kong2752 Posts
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Tobberoth
Sweden6375 Posts
The very idea "Omfg 20 marines and 4 tanks... I build 6 lings" hurt my brain. | ||
Asha
United Kingdom38149 Posts
Poll: Recommend Game 1 of aLive vs Check No (28) If you have time (11) Yes (6) 45 total votes Your vote: Recommend Game 1 of aLive vs Check | ||
Pajegetc
United States3158 Posts
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bbQ4Aiur
Hong Kong2752 Posts
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Kar98
Australia924 Posts
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Kotschmonaut
Germany117 Posts
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