[GSL] Code S Ro16 Day 2 - Page 62
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NO BALANCE WHINING | ||
Lunares
United States909 Posts
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corpsepose
1678 Posts
On April 30 2011 16:14 QTIP. wrote: The only difference is that one is actually still good, while the other has faded into obscurity I BELIEVE | ||
tdt
United States3179 Posts
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Seditary
Australia7033 Posts
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Ramble
Sweden877 Posts
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skrzmark
United States1528 Posts
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pdd
Australia9933 Posts
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holy_war
United States3590 Posts
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andaylin
United States10830 Posts
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Bluest
133 Posts
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bbQ4Aiur
Hong Kong2752 Posts
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Goibon
New Zealand8185 Posts
so funny | ||
CuSToM
United States1478 Posts
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FarbrorAbavna
Sweden4856 Posts
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omegan
76 Posts
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Whitewing
United States7483 Posts
On April 30 2011 16:13 aebriol wrote: I know it's understandable, but when they stay back until 200/200, and even then just play defensively, it's kinda meh ... at 200/200 at least I'd wish they'd go on the offensive. Well, the thing is, the way protoss works, the longer they stay 200/200 vs. terran the better it is for the protoss, even if terran is at 200/200, because they can save up money, build a ton of warp gates, and auto-win on the resupply, and save up chronoboost to make those warp gates work faster. I remember one game (I think it was with Hasuobs) where the toss had 30 warp gates at 200/200 ready to go. | ||
HolyArrow
United States7116 Posts
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Guthix
United States209 Posts
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RPR_Tempest
Australia7798 Posts
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godemperor
Belgium2043 Posts
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