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[NASL] Day 2-3 - Page 26

Forum Index > StarCraft 2 Tournaments
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RajaF
Profile Joined March 2011
Canada530 Posts
April 23 2011 03:05 GMT
#501
Nada throws down a CC and moves his rax back on the high ground and walls off with a second rax.

Moonglade is droning hard.
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
April 23 2011 03:05 GMT
#502
I have to admit I'm a bit frustrated. I don't see what glade could have done better in that match. Perfect opening, perfect drone timings and switching into macro. The only thing would have been spreading creep and he just didn't have the resources/energy early to do that. By the time he had the potential nada was pushing out.

He could have had more queens, yes, but he was spending all his gas, so that would have just been a few more lings, which I don't think would have helped that much against a push like that. They just don't do enough to marines with a 1/1 upgrade advantage.

You just can't let terran get anywhere near that high ground choke with tanks, we've seen it twice today already, someone getting up there and no matter how perfectly you play, you cannot be remotely efficient enough to stop the push. I hope it gets tweaked a bit to open up the ramp a bit more.
Poisonous Sheep counter Hydras
Zzoram
Profile Joined February 2008
Canada7115 Posts
April 23 2011 03:05 GMT
#503
On April 23 2011 12:05 Thereisnosaurus wrote:
I have to admit I'm a bit frustrated. I don't see what glade could have done better in that match. Perfect opening, perfect drone timings and switching into macro. The only thing would have been spreading creep and he just didn't have the resources/energy early to do that. By the time he had the potential nada was pushing out.

He could have had more queens, yes, but he was spending all his gas, so that would have just been a few more lings, which I don't think would have helped that much against a push like that. They just don't do enough to marines with a 1/1 upgrade advantage.

You just can't let terran get anywhere near that high ground choke with tanks, we've seen it twice today already, someone getting up there and no matter how perfectly you play, you cannot be remotely efficient enough to stop the push. I hope it gets tweaked a bit to open up the ramp a bit more.


Not buy so many mutas, more blings/lings instead.
mizU
Profile Blog Joined April 2010
United States12125 Posts
April 23 2011 03:05 GMT
#504
On April 23 2011 12:03 zev318 wrote:
i think making a rule to auto pause a game if the casters see 2-3 lag screens in quick succession would be good. asking players to pp and having them think about it and decide while in the middle of a game is kinda... i dunno.. not good? esp when nada doesnt even respond and keeps playing, you'd hate it if moonglade lost some units because he was typing "pp?"


Yeah that few seconds of confusion made the NASL look really... amateur.

I think the casters should've just paused it on their own.
if happy ever afters did exist <3 @watamizu_
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
April 23 2011 03:06 GMT
#505
Hmm. Interesting to go for such a quick double gas and go for the 2factory play. I wonder if it'll be heavy hellion play or some air build?
mierin
Profile Joined August 2010
United States4943 Posts
April 23 2011 03:06 GMT
#506
Wow, Incontrol and Gretorp are casting great today....
JD, Stork, Calm, Hyuk Fighting!
RajaF
Profile Joined March 2011
Canada530 Posts
April 23 2011 03:06 GMT
#507
On April 23 2011 12:05 Thereisnosaurus wrote:
I have to admit I'm a bit frustrated. I don't see what glade could have done better in that match. Perfect opening, perfect drone timings and switching into macro. The only thing would have been spreading creep and he just didn't have the resources/energy early to do that. By the time he had the potential nada was pushing out.

He could have had more queens, yes, but he was spending all his gas, so that would have just been a few more lings, which I don't think would have helped that much against a push like that. They just don't do enough to marines with a 1/1 upgrade advantage.

You just can't let terran get anywhere near that high ground choke with tanks, we've seen it twice today already, someone getting up there and no matter how perfectly you play, you cannot be remotely efficient enough to stop the push. I hope it gets tweaked a bit to open up the ramp a bit more.


Maybe less mutas and some infestors would of helped.
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
April 23 2011 03:06 GMT
#508
On April 23 2011 12:05 Thereisnosaurus wrote:
I have to admit I'm a bit frustrated. I don't see what glade could have done better in that match. Perfect opening, perfect drone timings and switching into macro. The only thing would have been spreading creep and he just didn't have the resources/energy early to do that. By the time he had the potential nada was pushing out.

He could have had more queens, yes, but he was spending all his gas, so that would have just been a few more lings, which I don't think would have helped that much against a push like that. They just don't do enough to marines with a 1/1 upgrade advantage.

You just can't let terran get anywhere near that high ground choke with tanks, we've seen it twice today already, someone getting up there and no matter how perfectly you play, you cannot be remotely efficient enough to stop the push. I hope it gets tweaked a bit to open up the ramp a bit more.

He could have not suicided his 20 mutas into stimmed marines.
화이탱!! @moonsoshi9
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
April 23 2011 03:07 GMT
#509
On April 23 2011 12:05 mizU wrote:
Show nested quote +
On April 23 2011 12:03 zev318 wrote:
i think making a rule to auto pause a game if the casters see 2-3 lag screens in quick succession would be good. asking players to pp and having them think about it and decide while in the middle of a game is kinda... i dunno.. not good? esp when nada doesnt even respond and keeps playing, you'd hate it if moonglade lost some units because he was typing "pp?"


Yeah that few seconds of confusion made the NASL look really... amateur.

I think the casters should've just paused it on their own.



no It needs to be in the hands of the players its by them that the game is played and they should have as much control over how they play as possible.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
ptbl
Profile Joined January 2011
United States6074 Posts
April 23 2011 03:07 GMT
#510
Is anyone else hearing mouse clicking noise in the background? It's a bit distracting.
Don't mind me
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
April 23 2011 03:07 GMT
#511
No been indecisive about his first attempt at ling-bling attack. Lost lots, let NaDa hunker-down more. Less mutas.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
RajaF
Profile Joined March 2011
Canada530 Posts
April 23 2011 03:07 GMT
#512
Nada pushes out with a few marines and six blue flamed hellions. Engages the spinecrawler at the foot of the ramp and backs off.
henreiman
Profile Blog Joined December 2010
United States407 Posts
Last Edited: 2011-04-23 03:08:59
April 23 2011 03:08 GMT
#513
On April 23 2011 12:05 Thereisnosaurus wrote:
I have to admit I'm a bit frustrated. I don't see what glade could have done better in that match. Perfect opening, perfect drone timings and switching into macro. The only thing would have been spreading creep and he just didn't have the resources/energy early to do that. By the time he had the potential nada was pushing out.

He could have had more queens, yes, but he was spending all his gas, so that would have just been a few more lings, which I don't think would have helped that much against a push like that. They just don't do enough to marines with a 1/1 upgrade advantage.

You just can't let terran get anywhere near that high ground choke with tanks, we've seen it twice today already, someone getting up there and no matter how perfectly you play, you cannot be remotely efficient enough to stop the push. I hope it gets tweaked a bit to open up the ramp a bit more.


In regards to your third paragraph, why? So Terran, a race which only wins mid/late-game when they are able to fully set up and get in position, can still be easily overrun after finally getting everything to just outside Zerg's base? I'd prefer to see Zerg's harass the initial push and reinforcements. Force mass leapfrogging across the map. Terran will make a mistake and Zerg will capitalize. Not every map and unit is imba for T or P.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-04-23 03:10:19
April 23 2011 03:08 GMT
#514
Woohoo! Mass thors incoming? Nada, you're taking my build! Now we see if he goes for the quick +1 vehicle weapon or +1 vehicle armor.

Edit: Guess he picked weapons. I like that against the muta play. Armor works really well to cut damage later.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 23 2011 03:08 GMT
#515
On April 23 2011 12:07 ptbl wrote:
Is anyone else hearing mouse clicking noise in the background? It's a bit distracting.


Thought it was the keyboard.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Flytothesky
Profile Joined April 2004
United States591 Posts
April 23 2011 03:08 GMT
#516
Moon has too much money saved up
Mephiztopheles1
Profile Blog Joined December 2010
1124 Posts
April 23 2011 03:09 GMT
#517
Hmmmm moonglade needs to expand asap. I know it's not in the best interests of the players, but I like three games series :D
mordk
Profile Blog Joined November 2010
Chile8385 Posts
April 23 2011 03:09 GMT
#518
On April 23 2011 12:05 Thereisnosaurus wrote:
I have to admit I'm a bit frustrated. I don't see what glade could have done better in that match. Perfect opening, perfect drone timings and switching into macro. The only thing would have been spreading creep and he just didn't have the resources/energy early to do that. By the time he had the potential nada was pushing out.

He could have had more queens, yes, but he was spending all his gas, so that would have just been a few more lings, which I don't think would have helped that much against a push like that. They just don't do enough to marines with a 1/1 upgrade advantage.

You just can't let terran get anywhere near that high ground choke with tanks, we've seen it twice today already, someone getting up there and no matter how perfectly you play, you cannot be remotely efficient enough to stop the push. I hope it gets tweaked a bit to open up the ramp a bit more.


He suicided his mutalisks, and built no infestors, also suicided too many banelings into tanks, not getting enough marines because nada's positioning and control was awesome. It also would have helped to get a better creep spread and try to stop nada from setting up outside the natural, it's a map thing, once Terran sets up there, it's really hard as zerg to push them away.

Also, nada's macro was amazing, he was producing units ALL the time, he lost an army and a new one was just around the corner.
I)etox
Profile Joined April 2011
1240 Posts
April 23 2011 03:09 GMT
#519
On April 23 2011 12:06 mierin wrote:
Wow, Incontrol and Gretorp are casting great today....


getting better every day (: gretorp has gotten over much of his nervousness and is starting to really deliver
Funkatron
Profile Joined July 2010
United States725 Posts
April 23 2011 03:09 GMT
#520
Gretorp is pretty hilarious actually
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