• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:41
CET 09:41
KST 17:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1651 users

[NASL] Day 2-3 - Page 26

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 24 25 26 27 28 50 Next All
RajaF
Profile Joined March 2011
Canada530 Posts
April 23 2011 03:05 GMT
#501
Nada throws down a CC and moves his rax back on the high ground and walls off with a second rax.

Moonglade is droning hard.
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
April 23 2011 03:05 GMT
#502
I have to admit I'm a bit frustrated. I don't see what glade could have done better in that match. Perfect opening, perfect drone timings and switching into macro. The only thing would have been spreading creep and he just didn't have the resources/energy early to do that. By the time he had the potential nada was pushing out.

He could have had more queens, yes, but he was spending all his gas, so that would have just been a few more lings, which I don't think would have helped that much against a push like that. They just don't do enough to marines with a 1/1 upgrade advantage.

You just can't let terran get anywhere near that high ground choke with tanks, we've seen it twice today already, someone getting up there and no matter how perfectly you play, you cannot be remotely efficient enough to stop the push. I hope it gets tweaked a bit to open up the ramp a bit more.
Poisonous Sheep counter Hydras
Zzoram
Profile Joined February 2008
Canada7115 Posts
April 23 2011 03:05 GMT
#503
On April 23 2011 12:05 Thereisnosaurus wrote:
I have to admit I'm a bit frustrated. I don't see what glade could have done better in that match. Perfect opening, perfect drone timings and switching into macro. The only thing would have been spreading creep and he just didn't have the resources/energy early to do that. By the time he had the potential nada was pushing out.

He could have had more queens, yes, but he was spending all his gas, so that would have just been a few more lings, which I don't think would have helped that much against a push like that. They just don't do enough to marines with a 1/1 upgrade advantage.

You just can't let terran get anywhere near that high ground choke with tanks, we've seen it twice today already, someone getting up there and no matter how perfectly you play, you cannot be remotely efficient enough to stop the push. I hope it gets tweaked a bit to open up the ramp a bit more.


Not buy so many mutas, more blings/lings instead.
mizU
Profile Blog Joined April 2010
United States12125 Posts
April 23 2011 03:05 GMT
#504
On April 23 2011 12:03 zev318 wrote:
i think making a rule to auto pause a game if the casters see 2-3 lag screens in quick succession would be good. asking players to pp and having them think about it and decide while in the middle of a game is kinda... i dunno.. not good? esp when nada doesnt even respond and keeps playing, you'd hate it if moonglade lost some units because he was typing "pp?"


Yeah that few seconds of confusion made the NASL look really... amateur.

I think the casters should've just paused it on their own.
if happy ever afters did exist <3 @watamizu_
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
April 23 2011 03:06 GMT
#505
Hmm. Interesting to go for such a quick double gas and go for the 2factory play. I wonder if it'll be heavy hellion play or some air build?
mierin
Profile Joined August 2010
United States4943 Posts
April 23 2011 03:06 GMT
#506
Wow, Incontrol and Gretorp are casting great today....
JD, Stork, Calm, Hyuk Fighting!
RajaF
Profile Joined March 2011
Canada530 Posts
April 23 2011 03:06 GMT
#507
On April 23 2011 12:05 Thereisnosaurus wrote:
I have to admit I'm a bit frustrated. I don't see what glade could have done better in that match. Perfect opening, perfect drone timings and switching into macro. The only thing would have been spreading creep and he just didn't have the resources/energy early to do that. By the time he had the potential nada was pushing out.

He could have had more queens, yes, but he was spending all his gas, so that would have just been a few more lings, which I don't think would have helped that much against a push like that. They just don't do enough to marines with a 1/1 upgrade advantage.

You just can't let terran get anywhere near that high ground choke with tanks, we've seen it twice today already, someone getting up there and no matter how perfectly you play, you cannot be remotely efficient enough to stop the push. I hope it gets tweaked a bit to open up the ramp a bit more.


Maybe less mutas and some infestors would of helped.
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
April 23 2011 03:06 GMT
#508
On April 23 2011 12:05 Thereisnosaurus wrote:
I have to admit I'm a bit frustrated. I don't see what glade could have done better in that match. Perfect opening, perfect drone timings and switching into macro. The only thing would have been spreading creep and he just didn't have the resources/energy early to do that. By the time he had the potential nada was pushing out.

He could have had more queens, yes, but he was spending all his gas, so that would have just been a few more lings, which I don't think would have helped that much against a push like that. They just don't do enough to marines with a 1/1 upgrade advantage.

You just can't let terran get anywhere near that high ground choke with tanks, we've seen it twice today already, someone getting up there and no matter how perfectly you play, you cannot be remotely efficient enough to stop the push. I hope it gets tweaked a bit to open up the ramp a bit more.

He could have not suicided his 20 mutas into stimmed marines.
화이탱!! @moonsoshi9
Sermokala
Profile Blog Joined November 2010
United States14047 Posts
April 23 2011 03:07 GMT
#509
On April 23 2011 12:05 mizU wrote:
Show nested quote +
On April 23 2011 12:03 zev318 wrote:
i think making a rule to auto pause a game if the casters see 2-3 lag screens in quick succession would be good. asking players to pp and having them think about it and decide while in the middle of a game is kinda... i dunno.. not good? esp when nada doesnt even respond and keeps playing, you'd hate it if moonglade lost some units because he was typing "pp?"


Yeah that few seconds of confusion made the NASL look really... amateur.

I think the casters should've just paused it on their own.



no It needs to be in the hands of the players its by them that the game is played and they should have as much control over how they play as possible.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
ptbl
Profile Joined January 2011
United States6074 Posts
April 23 2011 03:07 GMT
#510
Is anyone else hearing mouse clicking noise in the background? It's a bit distracting.
Don't mind me
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
April 23 2011 03:07 GMT
#511
No been indecisive about his first attempt at ling-bling attack. Lost lots, let NaDa hunker-down more. Less mutas.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
RajaF
Profile Joined March 2011
Canada530 Posts
April 23 2011 03:07 GMT
#512
Nada pushes out with a few marines and six blue flamed hellions. Engages the spinecrawler at the foot of the ramp and backs off.
henreiman
Profile Blog Joined December 2010
United States407 Posts
Last Edited: 2011-04-23 03:08:59
April 23 2011 03:08 GMT
#513
On April 23 2011 12:05 Thereisnosaurus wrote:
I have to admit I'm a bit frustrated. I don't see what glade could have done better in that match. Perfect opening, perfect drone timings and switching into macro. The only thing would have been spreading creep and he just didn't have the resources/energy early to do that. By the time he had the potential nada was pushing out.

He could have had more queens, yes, but he was spending all his gas, so that would have just been a few more lings, which I don't think would have helped that much against a push like that. They just don't do enough to marines with a 1/1 upgrade advantage.

You just can't let terran get anywhere near that high ground choke with tanks, we've seen it twice today already, someone getting up there and no matter how perfectly you play, you cannot be remotely efficient enough to stop the push. I hope it gets tweaked a bit to open up the ramp a bit more.


In regards to your third paragraph, why? So Terran, a race which only wins mid/late-game when they are able to fully set up and get in position, can still be easily overrun after finally getting everything to just outside Zerg's base? I'd prefer to see Zerg's harass the initial push and reinforcements. Force mass leapfrogging across the map. Terran will make a mistake and Zerg will capitalize. Not every map and unit is imba for T or P.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-04-23 03:10:19
April 23 2011 03:08 GMT
#514
Woohoo! Mass thors incoming? Nada, you're taking my build! Now we see if he goes for the quick +1 vehicle weapon or +1 vehicle armor.

Edit: Guess he picked weapons. I like that against the muta play. Armor works really well to cut damage later.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 23 2011 03:08 GMT
#515
On April 23 2011 12:07 ptbl wrote:
Is anyone else hearing mouse clicking noise in the background? It's a bit distracting.


Thought it was the keyboard.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Flytothesky
Profile Joined April 2004
United States591 Posts
April 23 2011 03:08 GMT
#516
Moon has too much money saved up
Mephiztopheles1
Profile Blog Joined December 2010
1124 Posts
April 23 2011 03:09 GMT
#517
Hmmmm moonglade needs to expand asap. I know it's not in the best interests of the players, but I like three games series :D
mordk
Profile Blog Joined November 2010
Chile8385 Posts
April 23 2011 03:09 GMT
#518
On April 23 2011 12:05 Thereisnosaurus wrote:
I have to admit I'm a bit frustrated. I don't see what glade could have done better in that match. Perfect opening, perfect drone timings and switching into macro. The only thing would have been spreading creep and he just didn't have the resources/energy early to do that. By the time he had the potential nada was pushing out.

He could have had more queens, yes, but he was spending all his gas, so that would have just been a few more lings, which I don't think would have helped that much against a push like that. They just don't do enough to marines with a 1/1 upgrade advantage.

You just can't let terran get anywhere near that high ground choke with tanks, we've seen it twice today already, someone getting up there and no matter how perfectly you play, you cannot be remotely efficient enough to stop the push. I hope it gets tweaked a bit to open up the ramp a bit more.


He suicided his mutalisks, and built no infestors, also suicided too many banelings into tanks, not getting enough marines because nada's positioning and control was awesome. It also would have helped to get a better creep spread and try to stop nada from setting up outside the natural, it's a map thing, once Terran sets up there, it's really hard as zerg to push them away.

Also, nada's macro was amazing, he was producing units ALL the time, he lost an army and a new one was just around the corner.
I)etox
Profile Joined April 2011
1240 Posts
April 23 2011 03:09 GMT
#519
On April 23 2011 12:06 mierin wrote:
Wow, Incontrol and Gretorp are casting great today....


getting better every day (: gretorp has gotten over much of his nervousness and is starting to really deliver
Funkatron
Profile Joined July 2010
United States725 Posts
April 23 2011 03:09 GMT
#520
Gretorp is pretty hilarious actually
Prev 1 24 25 26 27 28 50 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 1744
Rain 1440
Zeus 492
PianO 429
Killer 308
Soma 259
JulyZerg 106
Sharp 50
soO 41
Sacsri 14
League of Legends
JimRising 493
Reynor66
Counter-Strike
shoxiejesuss385
Other Games
summit1g19336
WinterStarcraft585
ceh9333
Mew2King175
NeuroSwarm111
Hui .111
Organizations
Other Games
gamesdonequick745
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1771
• HappyZerGling279
Upcoming Events
OSC
19m
Wardi Open
3h 19m
Wardi Open
7h 19m
Replay Cast
14h 19m
WardiTV Korean Royale
1d 3h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.