Moonglade is droning hard.
[NASL] Day 2-3 - Page 26
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RajaF
Canada530 Posts
Moonglade is droning hard. | ||
Thereisnosaurus
Australia1822 Posts
He could have had more queens, yes, but he was spending all his gas, so that would have just been a few more lings, which I don't think would have helped that much against a push like that. They just don't do enough to marines with a 1/1 upgrade advantage. You just can't let terran get anywhere near that high ground choke with tanks, we've seen it twice today already, someone getting up there and no matter how perfectly you play, you cannot be remotely efficient enough to stop the push. I hope it gets tweaked a bit to open up the ramp a bit more. | ||
Zzoram
Canada7115 Posts
On April 23 2011 12:05 Thereisnosaurus wrote: I have to admit I'm a bit frustrated. I don't see what glade could have done better in that match. Perfect opening, perfect drone timings and switching into macro. The only thing would have been spreading creep and he just didn't have the resources/energy early to do that. By the time he had the potential nada was pushing out. He could have had more queens, yes, but he was spending all his gas, so that would have just been a few more lings, which I don't think would have helped that much against a push like that. They just don't do enough to marines with a 1/1 upgrade advantage. You just can't let terran get anywhere near that high ground choke with tanks, we've seen it twice today already, someone getting up there and no matter how perfectly you play, you cannot be remotely efficient enough to stop the push. I hope it gets tweaked a bit to open up the ramp a bit more. Not buy so many mutas, more blings/lings instead. | ||
mizU
United States12125 Posts
On April 23 2011 12:03 zev318 wrote: i think making a rule to auto pause a game if the casters see 2-3 lag screens in quick succession would be good. asking players to pp and having them think about it and decide while in the middle of a game is kinda... i dunno.. not good? esp when nada doesnt even respond and keeps playing, you'd hate it if moonglade lost some units because he was typing "pp?" Yeah that few seconds of confusion made the NASL look really... amateur. I think the casters should've just paused it on their own. | ||
TheTenthDoc
United States9561 Posts
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mierin
United States4943 Posts
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RajaF
Canada530 Posts
On April 23 2011 12:05 Thereisnosaurus wrote: I have to admit I'm a bit frustrated. I don't see what glade could have done better in that match. Perfect opening, perfect drone timings and switching into macro. The only thing would have been spreading creep and he just didn't have the resources/energy early to do that. By the time he had the potential nada was pushing out. He could have had more queens, yes, but he was spending all his gas, so that would have just been a few more lings, which I don't think would have helped that much against a push like that. They just don't do enough to marines with a 1/1 upgrade advantage. You just can't let terran get anywhere near that high ground choke with tanks, we've seen it twice today already, someone getting up there and no matter how perfectly you play, you cannot be remotely efficient enough to stop the push. I hope it gets tweaked a bit to open up the ramp a bit more. Maybe less mutas and some infestors would of helped. | ||
Moonwrath
United States9568 Posts
On April 23 2011 12:05 Thereisnosaurus wrote: I have to admit I'm a bit frustrated. I don't see what glade could have done better in that match. Perfect opening, perfect drone timings and switching into macro. The only thing would have been spreading creep and he just didn't have the resources/energy early to do that. By the time he had the potential nada was pushing out. He could have had more queens, yes, but he was spending all his gas, so that would have just been a few more lings, which I don't think would have helped that much against a push like that. They just don't do enough to marines with a 1/1 upgrade advantage. You just can't let terran get anywhere near that high ground choke with tanks, we've seen it twice today already, someone getting up there and no matter how perfectly you play, you cannot be remotely efficient enough to stop the push. I hope it gets tweaked a bit to open up the ramp a bit more. He could have not suicided his 20 mutas into stimmed marines. | ||
Sermokala
United States13736 Posts
On April 23 2011 12:05 mizU wrote: Yeah that few seconds of confusion made the NASL look really... amateur. I think the casters should've just paused it on their own. no It needs to be in the hands of the players its by them that the game is played and they should have as much control over how they play as possible. | ||
ptbl
United States6074 Posts
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Cedstick
Canada3336 Posts
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RajaF
Canada530 Posts
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henreiman
United States407 Posts
On April 23 2011 12:05 Thereisnosaurus wrote: I have to admit I'm a bit frustrated. I don't see what glade could have done better in that match. Perfect opening, perfect drone timings and switching into macro. The only thing would have been spreading creep and he just didn't have the resources/energy early to do that. By the time he had the potential nada was pushing out. He could have had more queens, yes, but he was spending all his gas, so that would have just been a few more lings, which I don't think would have helped that much against a push like that. They just don't do enough to marines with a 1/1 upgrade advantage. You just can't let terran get anywhere near that high ground choke with tanks, we've seen it twice today already, someone getting up there and no matter how perfectly you play, you cannot be remotely efficient enough to stop the push. I hope it gets tweaked a bit to open up the ramp a bit more. In regards to your third paragraph, why? So Terran, a race which only wins mid/late-game when they are able to fully set up and get in position, can still be easily overrun after finally getting everything to just outside Zerg's base? I'd prefer to see Zerg's harass the initial push and reinforcements. Force mass leapfrogging across the map. Terran will make a mistake and Zerg will capitalize. Not every map and unit is imba for T or P. | ||
TheTenthDoc
United States9561 Posts
Edit: Guess he picked weapons. I like that against the muta play. Armor works really well to cut damage later. | ||
Torte de Lini
Germany38463 Posts
On April 23 2011 12:07 ptbl wrote: Is anyone else hearing mouse clicking noise in the background? It's a bit distracting. Thought it was the keyboard. | ||
Flytothesky
United States591 Posts
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Mephiztopheles1
1124 Posts
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mordk
Chile8385 Posts
On April 23 2011 12:05 Thereisnosaurus wrote: I have to admit I'm a bit frustrated. I don't see what glade could have done better in that match. Perfect opening, perfect drone timings and switching into macro. The only thing would have been spreading creep and he just didn't have the resources/energy early to do that. By the time he had the potential nada was pushing out. He could have had more queens, yes, but he was spending all his gas, so that would have just been a few more lings, which I don't think would have helped that much against a push like that. They just don't do enough to marines with a 1/1 upgrade advantage. You just can't let terran get anywhere near that high ground choke with tanks, we've seen it twice today already, someone getting up there and no matter how perfectly you play, you cannot be remotely efficient enough to stop the push. I hope it gets tweaked a bit to open up the ramp a bit more. He suicided his mutalisks, and built no infestors, also suicided too many banelings into tanks, not getting enough marines because nada's positioning and control was awesome. It also would have helped to get a better creep spread and try to stop nada from setting up outside the natural, it's a map thing, once Terran sets up there, it's really hard as zerg to push them away. Also, nada's macro was amazing, he was producing units ALL the time, he lost an army and a new one was just around the corner. | ||
I)etox
1240 Posts
On April 23 2011 12:06 mierin wrote: Wow, Incontrol and Gretorp are casting great today.... getting better every day (: gretorp has gotten over much of his nervousness and is starting to really deliver | ||
Funkatron
United States725 Posts
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