On April 02 2011 08:09 Marzocchi wrote:
To be honest, "production quality" shouldn't be on the high end of the continuum. Having the actual games be played, fairly, to determine a winner will be. People who worry whether or not inControl has a world-class microphone or if the overlays are super fancy absolutely boggle my mind.
MLG is still new with SC2 and it'll take them a bit to get the kinks worked out with how many servers they need. If you think about it, TSL was watched by upwards of 45,000 people. Justin TV is designed to handle that many people. Was MLG this year? Maybe, maybe not.
Stop being concerned with "production value." Stop being concerned with "professionalism." And start being concerned with: "Hey, I hope we see some awesome games from these pros." Because that is what it's really about.
To be honest, "production quality" shouldn't be on the high end of the continuum. Having the actual games be played, fairly, to determine a winner will be. People who worry whether or not inControl has a world-class microphone or if the overlays are super fancy absolutely boggle my mind.
MLG is still new with SC2 and it'll take them a bit to get the kinks worked out with how many servers they need. If you think about it, TSL was watched by upwards of 45,000 people. Justin TV is designed to handle that many people. Was MLG this year? Maybe, maybe not.
Stop being concerned with "production value." Stop being concerned with "professionalism." And start being concerned with: "Hey, I hope we see some awesome games from these pros." Because that is what it's really about.
production quality and professionalism is very important
in the Jinro vs Idra show match, the casting definitely detracted from the games because of poor syncing between what was being seen on stream and what the casters were commentating on. other parts of the production also looked very amatuerish.
edit: lmao imbalanced.tv stream for CraftCup dropped form 10K+ viewers down to a little below 6K