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[GSL WC] Korea vs World (Day 1) - Page 281

Forum Index > StarCraft 2 Tournaments
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SafeWord
Profile Joined February 2010
United States522 Posts
March 28 2011 18:45 GMT
#5601
I just don't understand the need to keep bring up BW is harder(because of older mechanics/bugs). This is a different game, this is SC2. If it annoys you that much that foreigners can actually play against Koreans just stick to BW, no one is asking you to change games.

I am a BW fan and always will, but give the game a damn chance.
Who needs players when you have God?
chickenhawk
Profile Joined February 2011
Portugal339 Posts
March 28 2011 18:46 GMT
#5602
Nada the worst? Although the ones left are MC, July, Nestea etc.. There is also Jinro, Huk, White-ra, Dimaga etc..
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
Last Edited: 2011-03-28 19:04:50
March 28 2011 18:46 GMT
#5603
On March 29 2011 03:25 Miefer wrote:
I played some bw before but not that much like sc2 now. so i am not a expert in bw.
i am really curious what make people think that sc2 need less mechanics than bw?
i mean in bw you didnt have larva inject, creep spread , mules, crono and so on. also the resource managment is quite the same. army control too.


mules and chrono don't really require much attention since you can spam them whenever forgotten. Larva inject is probably the single new element in sc2 that actually adds diffculty in comparison to bw.

The demanded mechanics in sc2 are significantly easier in comparison to bw. Here are some examples:
- Try constantly producing units from 25-30 gateways when being able to select only one at a time (same applies to hatcheries and barracks/factories)
- Try attacking with 100+ zerglings when you can select only 12 at a time
- mutalisk stacking, which is missing in sc2, was extremely demanding in bw
- you could not rally workers onto resources!
the list goes on and on: MBS, smartcasting, hotkeying basically infinite amount of units, improved unit ai...

I greatly enjoy watching sc2, but viewed objectively bw mechanics were significantly more demanding than mechanics in sc2.


...

Is that honestly what you're arguing? I'd certainly accept that the skill ceiling for mechanical play is lower in SC2...if you're only talking about base management, but micro? There is absolutely no limit to how much room there is for unit control to improve IN EITHER GAME, but there is a limit to how much a person can physically do. If players are using their hands less for the mechanics you listed, they're just going to find other ways to improve. There's simply no reason why this cannot be the case, and THAT is a fact.
...


I agree that due to its easier mechanics sc2 allows some things that would have been extremely difficult in bw like doing multi-pronged attacks, multiple drops, constant harrassing and to some extent time to micro your units in battle.
However, micro is by no means a skill that you can constantly use in sc2 and is highly limited. If a certain point is well-defended you couldn't possibly get through with any amount of micro. When two armies clash there is basically no time to do any micro. A stimmed bio-ball will eat through an opponent's army in a matter of seconds, just like it would die in only a few moments to well-guided banelings or a bunch of collossi/high templar. When armies' size increases micro becomes less and less possible up to the point where just casting a few spells and issueing 2-3 move commands is everything you can do.
Siphonal
Profile Blog Joined November 2010
United States81 Posts
March 28 2011 18:47 GMT
#5604
Nadas better he just took a risk.
A Derpidy Derp?
papaz
Profile Joined December 2009
Sweden4149 Posts
March 28 2011 18:47 GMT
#5605
On March 29 2011 03:30 madmandrit wrote:
Everyone keeps saying SC2 is much easier. Then why is skill gap so close? Why aren't the korean's completely raping?


Note: I don't agree with BW vs SC2 arguments but I understand the other people point of view.

I hate using the "chess" example but I just can't come up with anything better atm.

Chess = advanced

Tic tac toe = easy

If I would play Gary Kasparov at chess he would totally steamroll me. Now if we play a simpler game, tic tac toe, he still probbly would beat me =) . But I'd stand a better chance because the game is easier.

That is pretty much what the debate comes down to when people compare BW with SC2 and complain. SC2 game mechanics easier = easier for people to close the skill gap to the gosu players when they can focus on less things since the UI/ game mechanics helps you somewhat.

Flash in BW can probably macro out of 4 bases selecting each damn worker and send them to the mineral line while handling multiple drops = super gosu.

In sc2 you set the waypoint from main building to mineral lines and don't have to send each worker seperately to mine. Now suddenly Flash's super gosu macro from 4 base isn't as hard anymore = skill gap less. Flash has to find some other thing to differentiate himself from others. Less things to different things = easier = skill gap closer between players.
underdawg
Profile Joined January 2011
United States399 Posts
March 28 2011 18:50 GMT
#5606
am rooting for team korea

mad props to team world though, very impressive. hopefully this means more international tournaments in the future!
mustache
Profile Joined April 2010
Switzerland309 Posts
March 28 2011 18:51 GMT
#5607
On March 29 2011 03:44 Scribble wrote:
Show nested quote +
On March 29 2011 03:25 mustache wrote:
On March 29 2011 03:19 Jakalo wrote:
On March 29 2011 03:01 mustache wrote:
On March 29 2011 02:52 ReachTheSky wrote:
On March 29 2011 02:49 mustache wrote:
sad how dumbed down SC2 is compared to BW. it's not like TT1 is all of a sudden way better or nada way worse.


Thats a silly statement dood. It takes alot of skill to compete. TT1 obviously has skill. Whoever said that TT1 was way better or Nada was way worse?


if a BW pro can scout rush a supposed foreigner pro and win. THAT shows you how much better the koreans pros were in BW.

3 OSL and 3 MSL wins are telling me that nada is the better player. In BW that is. In SC2 its all about who does what strat instead of about needing insane mechanics to pull those strats off. Which is sad because it makes things very "flavour of the week"

TT1 is a great player, but if you honestly think SC2 compares to BW in terms of skill difference between top players then you are just lying to yourself or have no clue about BW.


On March 29 2011 02:54 Jakalo wrote:
On March 29 2011 02:49 mustache wrote:
sad how dumbed down SC2 is compared to BW. it's not like TT1 is all of a sudden way better or nada way worse.


Oh man, this is a new game, its sad you cant get over it already.



I play SC2. I have tons of fun playing and watching SC2. What dissapoints me and what im scared of is that SC2's skill limit will be reached way too fast. I'm not mooning over BW, just sad that SC2 is missing things which made BW great.
a 3x OSl and 3x MSL winning losing to some foreigner is proof to me that the skill levels at the top are too close, and it's not really possible to set yourself apart.


Its useless to stress about things that may or may not yet come true, even worse so when you have no control over it.
You say SC2 is dumbed down, well mechanics are way easier, thats for sure, but game itself is not ''dumber'' in any way.
Yes BW is terrific and I too follow it, but Sc2 has awesome international scene, nothing bw will ever have mostly due to the mechanics.

Also basing it on at the moment low level pro (lets be real) bw switchover player losing in a single game to I dont know how much practiced player (probably more than Nada)...


The game is dumbed down. the strategies aren't. The mechanics are the only real significant change from BW to SC2, and the'yre what sepereted the pros from the semi pros. now that it's so much easier i dont see whats going to seperate them.

I think SC2 could have had the scene it has with more difficult mechanics as well. Blizzard having WoW in its back just gave the company so much more publicity that i think the players would come regardless o fgame difficulty

On March 29 2011 03:22 Scribble wrote:
Wow, the BW trolls are out in force today. My favorite part about all the "SC2 takes less skill" nonsense is that nobody can ever seem to point out how, and nobody can seem to explain that somehow people have gotten better since release...even though the same bs argument was being made during beta.

BW will continue to thrive for a while still. There's no need to feel so threatened that you have to leveraging pathetic insults against its main competition.


I am not a troll, and BW is harder than SC2. that's a simple fact. so BW takes more skill.

If you honestly think im a troll reread what i wrote.

if you really need it spelled out for you heres why broodwar need more skill
-macro, no MBS
-spells, no smartcast
-overkill, you needed better unit control
-controle group sizes

fun or not it was harder. And im not actually sure players got that much better, Blizzard jsut kept patching the game and modling it into the more macro heavy game it is now.



Congratulations, you pointed out differences.

A human being is only capable of so many tasks at a time. In BW, you correctly pointed out a number of important mechanics that players have to focus on, skill-sets which aren't necessary in SC2. So here's a thought, doesn't that just leave room for other skill-sets to develop?

What I'm getting at, is let's just say the "skill ceiling," the maximum amount of tasks anyone is capable of handling is 400 actions per minute. In BW, you hit your skill ceiling managing these mechanics. In SC2, people will hit it managing other mechanics UNLESS there is no way, mechanically, to play better.

Is that honestly what you're arguing? I'd certainly accept that the skill ceiling for mechanical play is lower in SC2...if you're only talking about base management, but micro? There is absolutely no limit to how much room there is for unit control to improve IN EITHER GAME, but there is a limit to how much a person can physically do. If players are using their hands less for the mechanics you listed, they're just going to find other ways to improve. There's simply no reason why this cannot be the case, and THAT is a fact.

BW does inherently take more skill to be a top level player; it requires DIFFERENT skills.


wrong. im sorry, but this arguement keeps getting made while it holds not truth.

if the opportunity to micro in BW and SC2 is the same then on a micro level the skill is the same(actually not true bcause of smartcase but ill neglect that) id say they're pretty close though
if the strategical aspect in Bw and SC2 is the same then the skill level is the same. id say this si true as well
if the opportunity for mechanics in BW and SC2 is the same then the skill level is the same. this is not true however

so lets sum up:

skill opportunitys in sc2: micro, strategy
skill opportunitys in BW: micro strategy, mechanics

so if a BW player can reach the micro and strategy of a SC2 player(trust me, they can ) while maintaining insane mechanics wouldn't you argue that takes more skill than without those mechanics?

more possibility to improve is always better
epik151
Profile Joined February 2008
312 Posts
March 28 2011 18:52 GMT
#5608
It hurts that someone wasn't able to grasp that concept.

If a game is easier and has a lower skill ceiling, why would the higher skilled players dominate? It makes it so the game could go either way with less competitive value and mirth.
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
March 28 2011 18:52 GMT
#5609
It depends... If mechanics is the only thing you guys consider skill then you might be right.

In SC2 decision-making is a lot more important. If someone is way better at reacting and making the right decisions he's not more skilled because he didn't click 10 more times? Flawed logic right there.
Skill isn't only about physical speed and mechanics.
www.twitch.tv/antigrav1ty
xaneda
Profile Joined March 2011
United Kingdom56 Posts
March 28 2011 18:52 GMT
#5610
On March 29 2011 03:46 ggrrg wrote:
Show nested quote +
On March 29 2011 03:25 Miefer wrote:
I played some bw before but not that much like sc2 now. so i am not a expert in bw.
i am really curious what make people think that sc2 need less mechanics than bw?
i mean in bw you didnt have larva inject, creep spread , mules, crono and so on. also the resource managment is quite the same. army control too.

- Try constantly producing units from 25-30 gateways when being able to select only one at a time (same applies to hatcheries and barracks/factories)

25-30 gateways and barracks? This isn't fastest map possible. Try not to talk out of your ass.
ThorZaIN | Tyler | Ret
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
March 28 2011 18:54 GMT
#5611
man.. Fnatic gets shafted on brackets of these things. Sen vs Fenix Round 1 of TSL, Sen vs TT1 might play round 2 of the WC , this sucks ~~
twitter.com/xerislight -- follow me~~
phisku
Profile Blog Joined November 2010
Belgium864 Posts
March 28 2011 18:57 GMT
#5612
SC2 is faster than BW so your choice are more important than your mechanics.
InFi.asc
Profile Joined May 2010
Germany518 Posts
March 28 2011 18:58 GMT
#5613
ahaa it looks like Artosis is hitting on the korean commentator, SO funny :D
* Liquid'Hero * Liquid'TLO * oGsMC * oGsFin *
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
March 28 2011 19:00 GMT
#5614
On March 29 2011 03:54 Xeris wrote:
man.. Fnatic gets shafted on brackets of these things. Sen vs Fenix Round 1 of TSL, Sen vs TT1 might play round 2 of the WC , this sucks ~~


But Fnatic did the foreign sc2 scene a great service today
Kevmeister @ Dota2
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
March 28 2011 19:00 GMT
#5615
Man, if a foreigner top 4's the actual single elimination group stage, thats more prize money than any foreigner has seen in one go yet (about 9000) I believe. Since RO4 in GSL was like 8k or so, and jinro's mlg dallas win was like 6250.
Follow me: www.twitter.com/zlasher
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
March 28 2011 19:01 GMT
#5616
On March 29 2011 03:54 Xeris wrote:
man.. Fnatic gets shafted on brackets of these things. Sen vs Fenix Round 1 of TSL, Sen vs TT1 might play round 2 of the WC , this sucks ~~


Well at least you got a guaranteed player in the next round

SKT1 of foreign scene
Nostalgia is not as good as it used to be.
Docmedical
Profile Joined November 2010
Libya75 Posts
March 28 2011 19:02 GMT
#5617
Decision making in BW is important too. Its more punishing than SC2 if you make a bad decision. Its just that in SC 2 micro and macro aren't as important/difficult in comparison to BW, so it usually comes down to decision making.
derp
haylmfao
Profile Joined January 2011
124 Posts
March 28 2011 19:03 GMT
#5618
On March 29 2011 03:25 mustache wrote:
I think SC2 could have had the scene it has with more difficult mechanics as well

If SC2 preserved all the BW mechanics, I know I wouldn't play it. I'm absolutely sure most casual gamers such as myself (diamond before you ask) share my point of view and are glad SC2 mechanics are easier than BW, I even know some people complaining you can't auto automatize unit production or larva injects. You have to find the middle ground and BW isn't even close.
How does this affect the competitive scene? Well obviously, most people watching tournaments are people who play the game, so more players = audience and the organizers know that (if you can think of any other reason why Halo has international tournaments while BW doesn't, let me know).
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
March 28 2011 19:03 GMT
#5619
On March 29 2011 03:54 Xeris wrote:
man.. Fnatic gets shafted on brackets of these things. Sen vs Fenix Round 1 of TSL, Sen vs TT1 might play round 2 of the WC , this sucks ~~


Not really getting shafted if it were random draws, its just bad luck.
Follow me: www.twitter.com/zlasher
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
March 28 2011 19:03 GMT
#5620
On March 29 2011 03:47 papaz wrote:
Show nested quote +
On March 29 2011 03:30 madmandrit wrote:
Everyone keeps saying SC2 is much easier. Then why is skill gap so close? Why aren't the korean's completely raping?


Note: I don't agree with BW vs SC2 arguments but I understand the other people point of view.

I hate using the "chess" example but I just can't come up with anything better atm.

Chess = advanced

Tic tac toe = easy

If I would play Gary Kasparov at chess he would totally steamroll me. Now if we play a simpler game, tic tac toe, he still probbly would beat me =) . But I'd stand a better chance because the game is easier.

That is pretty much what the debate comes down to when people compare BW with SC2 and complain. SC2 game mechanics easier = easier for people to close the skill gap to the gosu players when they can focus on less things since the UI/ game mechanics helps you somewhat.

Flash in BW can probably macro out of 4 bases selecting each damn worker and send them to the mineral line while handling multiple drops = super gosu.

In sc2 you set the waypoint from main building to mineral lines and don't have to send each worker seperately to mine. Now suddenly Flash's super gosu macro from 4 base isn't as hard anymore = skill gap less. Flash has to find some other thing to differentiate himself from others. Less things to different things = easier = skill gap closer between players.


Until I see a player play a perfect game and lose (and I have never done so in SC2 or BW) I will not think of the skill gap or ceiling a significant issue. Chrono is still tragically underused late in the game, mule timings are not perfect (which is really a huge deal, 30 minerals can mean a lot), creep spread is not perfect, and players seem consistently surprised by the other's plays. Every player I have seen lose deserved to lose because of a combination of poor macro and decision making.
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